Video Game / Pokémon Mystery Universe
Pokemon Mystery Universe
is a fan-made MMORPG based on the Pokémon Mystery Dungeon
games. It was started in 2008 and underwent various changes over the years.
Players take a team of their own 4 Pokemon and explore the lands as well as the dungeons residing in them. Most dungeons are randomly generated, much like the original games. Despite being in Perpetual Beta
, the game has since its creation incorporated many existing features from both the Mystery Dungeon and regular Pokémon games, as well the majority of Pokémon, moves, and abilities.
Tropes present in Pokémon Mystery Universe include:
- Acronym Confusion: It's not rare for the acronyms used for dungeons to be mixed up. The holiday cave dungeon Frigid Forest got the same acronym as the PMU6 dungeon Friendship Forest; Tanren Chambers got the same as Thunderwave Cave from the original games; among others such as Southern Sea, Mineral Cavern and Mysterious Jungle. It's often recommended that the players don't use such acronyms to avoid confusion for new players or accidental offenses.
- A Homeowner Is You: Every player gets a free house, which is free to decorate using the in-game mapper.
- Audible Gleam: Hidden items reveal themselves by the occasional sparkle with an accompanying sound effect.
- Auto-Revive: averted. Players are given the option to revive with a Reviver Seed (or one of its variants) when their party member is defeated, a departure from how it worked in all of the actual PMD games except Super Mystery Dungeon.
- Bat Scare: A dungeon called Tanren Mines has a maze with multiple staircases, and only one advances you. The rest of the stairs take you to a boss fight against multiple Zubats.
- Brutal Bonus Level: Pitch-Black Abyss.
- Big Damn Heroes: In Seafloor Ruins, after defeating Kyogre, Manaphy appears when Kyogre is about to use Hyper Beam on you.
- Big Boo's Haunt: Halloween event dungeons.
- Breakable Weapons: Breakable HELD ITEMS. Relic items will shatter if the holder takes it hit. This is their only function other than selling for an obscenely high price.
- Cosmetic Award: Mystery Hats serve no other purpose than to make the player appear like a legendary Pokemon when worn in a house, often for role-playing purposes. There's also the Seven Treasures, which play music when used.
- Cub Cues Protective Parent: After beating Shinx in the end of the early version of Thunderstorm Forest, he calls for help from his parent Luxray. In the revamped Thunderstorm Forest, Shinx is a minion to Luxray, and after defeat, he informs Luxray.
- The Dev Team Thinks of Everything: Certain combinations of abilities such as Immunity (prevents Poison) and Toxic Boost (increases Attack when Poisoned) that would normally cancel each other out are programmed specifically to allow the status problem to occur, prevent all adverse effects normally associated with it, and give the boost of the second ability.
- Dummied Out: Older, retired areas still exist in the game. Some players who happen upon glitches may end up finding themselves in one of such maps.
- Dump Stat: Speed, which used to do nothing in older versions. Currently it controls hitstun resistance and effectieness, but the effects are difficult to notice.
- Dungeon Shop: Kecleon Shops can be found in various dungeons. It's impossible to steal from them, however...
- Encounter Bait: Honey will instantly spawn wild Pokemon to your proximity.
- Escape Rope: The game includes both the Escape Orbs found in Pokémon Mystery Dungeon, as well as the main series Escape Ropes, which can work even if the player was defeated.
- Evil Tower of Ominousness: Forlorn Tower, from earlier versions.
- Escort Mission: Due to the way parties are handled in the game, these are almost no different (and thereby no more frustrating) than normal destination missions. One still can experience some common problems of escort mission when escorting newer players through dungeons, however.
- Flunky Boss: Honchkrow and his Murkrows in the older version's Forlorn Tower.
- Frictionless Ice: random ice puzzles too!
- Guide Dang It: Tanren Chambers requires a very specific sequence of decisions to get through properly. It did have a guide... a cryptic one.
- Hard Levels, Easy Bosses: Most bosses are less of a challenge than the dungeon it took to get to them.
- Holiday Mode: Holiday Cave is a certain dungeon that only opens around certain holidays. Each Holiday Cave holds special Pokémon and items that are exclusive to the dungeon, matching the holiday.
- In-Universe Game Clock: A feature from the mainline Pokemon games that found its way here. It includes Dawn, Day, Dusk, and Night.
- Interface Screw: Darkness, which limits the player's sight to a circle of varying size. There is also the Fog and the Sandstorm weather.
- The deep floors of Tanren Chambers's Rock area also contain a tileset that makes it incredibly hard to distinguish floor from wall. And it's often covered in Sandstorm.
- Kaizo Trap: The original Forlorn Tower had a Trip Trap planted just before the exit warp. Unsuspecting players that rushed to the exit would end up dropping their items in front of the exit and losing them forever. Considering how, during the time, most players relied on equipment,it was very detrimental.
- Level Editor: Players are able to create their own maps in the form of "houses".
- Marathon Level: 99-Floor dungeons exist in this game, and they often have gimmicks that make them less-than-straightforward to beat.
- The Maze: Tanren Chambers. It's 17 sets of 99 floors, all interconnected to each other at arbitrary floors. The connection points all require keys, which themselves have no apparent pattern to where they appear. Decoy rooms also threaten to boot the player out early with a consolation prize if they take the wrong turns.
- Mini-Game: Capture the Flag and Snowball Fight.
- Money Sink: Expanding a house to its fullest extent will cost a grievous amount of money.
- Mythology Gag: There is a Rattata name Joey, and a Piplup named Berlitz.
- No-Gear Level: Certain dungeons are capped at certain levels, often very low. Some dungeons prevent players from bringing items in.
- Not Completely Useless: Blight Clay will prevent any Pokemon from recovering from any status ailment while holding it. Its reason for creation was to prevent players who wished to sleep in a public area from being awakened by another player's status-curing move.
- Nitro Boost: Quick Seeds, which solely increase movement speed.
- One Stat to Rule Them All: Strength, in older versions, would increase the power of physical attacks as well as maximum HP. You could also throw Defense on this list, as overcoming 800 defense points is difficult.
- One Time Dungeon: Exbel Woods, the tutorial dungeon.
- Pressure Plate: Harmonic Tower has these. All pressure plates on the entire floor must be pressed in order for players to unlock the stairs.
- Rewarding Vandalism: You get the tablet needed for evolution by ripping it out of a wall.
- Scenery Porn: The result of most house-mapping contests.
- Schizo Tech: Averted as most man-made items aren't present in most dungeons save for event dungeons, towers, ruins, or other places that hinted at past civilization.
- Spread Shot: A certain class of attacks will cover the area in front of the user, as well as the sides.
- Splash Damage: Flame Burst will cause a small explosion of fire that damages nearby enemies.
- Standard Status Effects: A large host of status problems are derived straight from both the main Pokemon series as well as Pokémon Mystery Dungeon.
- Too Awesome to Use: Pinch Berries will increase a given stat to its HIGHEST LEVEL when eaten. They can only be found at the end or depths of most event dungeons. Ditto for Max Revive.
- Surrounded by Idiots: The feeling some of the older players get when they log in today.
- More Than Infinite: As the versions before PMU7 had a really high/no stat cap, and many rare items gave extreme boosts to the pokémon stats, many situations in the arena/dungeons where a veteran would fight a newer player would give the impression of this.