Videogame: Pokémon Gold and Silver
aka: Pokemon Soul Silver
The Johto journey starts here.
"Enter a whole new world, with new Pokémon to capture, train and battle! Meet Professor Elm and get the all-new Poké Gear, including map, radio, cell phone and clock. Set the clock then watch as day turns to night and events take place in real time -— and be sure to keep an eye out for Pokémon that come out only at night!"
— Blurb on the back of the boxes of Pokémon Gold and Silver Versions
After the massive success of the first Pokémon
games, Game Freak and Nintendo realized they had a Cash Cow Franchise
on their hands. So naturally, Pokémon Gold And Silver
were developed for the Game Boy
as the "second generation," moving the series to a new region filled with more Mons
, threats, and challenges to await players.
Set three years after
the events of Pokémon Red and Blue Versions
, a young trainer
sets out to collect the eight badges of Johto (based on the Kansai region of Japan as well as the western part of the Chubu region) and challenge the Elite Four so that they can earn their own place in the hall of fame. Along the way, however, they have to contend with a callous thief
and the reemerging threat of Team Rocket.Gold
introduced many new concepts to the series, like an In-Universe Game Clock
(with certain Mons
preferring certain times of day), the ability to equip Pokémon with items, rare alternate colorations
, genders for Pokémon outside the Nidoran lines (though some species are still genderless), and the ability to breed baby Pokémon
. It also expanded and reconfigured numerous other gameplay elements, like the addition of two new elemental types
(bring the grand total to 17!), splitting the "Special" stat into separate attack and defense scores, and new skills designed to give other elemental types a more level field to battle against the (previously game-breaking
) Psychic element.
One year later, an Updated Re-release
. On top of a new subplot revolving around Suicune, a slight graphics bump, and other minor differences, Crystal
marked the debut of the Purely Aesthetic Gender
option in the series, by offering players the choice of a male or
female player, instead of simply giving them a male character to assign a masculine or feminine name to (thereby bypassing the unintentional Les Yay
that could've resulted — now it's the result of lines written for the male player character being read to the female one).
got a Video Game Remake
, fans fully expected to see the "metal generation"
get their own updates. In late 2009, those expectations were finally
met with HeartGold
for the Nintendo DS
. Unlike the remakes of the first generation games (which mostly updated them to Generation III's mechanics and graphics), these remakes pulled elements from everywhere else in the series; not only did they include the added plot points from Crystal
, the original storyline was further expanded upon, pulling in cameos and Continuity Nods
from later regions. New minigames were added via the Pokéathlon and PokéWalker, and one of Yellow's
main gimmicks was brought into play, allowing trainers to let one of their Pokémon run free behind them and interact freely with them instead of remaining on standby like the rest of the player's Party in My Pocket
. Major changes were made to some areas as well, such as the addition of a new Safari Zone (noticeably missing from the original versions), which can be accessed even before beating the game, and new dungeon and Gym layouts.
The Iwata Asks
interview for Pokémon HeartGold and SoulSilver Versions
can be viewed here
Finally, there was also a hilariously nonsensical
, bootleg translation of Crystal in Vietnam. Let Us Never Speak Of It Again.
open/close all folders
Tropes used in Gold, Silver and Crystal
Tropes appearing in HeartGold and SoulSilver
The heart of gold combines with the souls of silver to form a remake.
- Adaptation Expansion: Parts of Crystal have been added like the Suicune subplot, locations in Kanto that were left out in the originals due to space limitations (like Cerulean Cave) have been restored, brand new locations have been added, and Pokémon from newer Generations can be encountered and caught.
- Apathetic Citizens: Subverted. At one point, you dress up as a Team Rocket member. You can interact with the citizens of Goldenrod, although you can't leave the city, and what do they do when they see you? Tell you that you could be doing good instead. There is also a brief mention of the trainers at the Gym trying to stop Team Rocket when they take over Goldenrod, but they are completely ineffective.
- The Artifact:
- Lampshaded when you get to Indigo Plateau. In the original games there was a nice man who would have his Abra teleport you home, since you couldn't fly between Kanto and Johto and thus your only other way back until you beat the Elite Four was walking back. In the remakes you can now use Fly to get back (this also works at the entrance to the building before Victory Road), but the old man is still there offering his services...only to note that because of Fly most trainers turn him down. In fact, the game doesn't even let you take him up on his offer, not offering a Yes/No choice after he's finished talking.
- Bill will still give you his number, despite the original reason for needing it (checking the amount of space left in a PC box so you knew when to switch them) becoming irrelevant with newer system automatically placing Pokémon in the first available space.
- Battle Cry: One response when speaking to your Pokémon in the Elite Four and Champion's rooms is for it to unleash a battle cry.
- But Thou Must: You're required to face the version mascot due to the plot, despite there being no real reason to due so.
- Call Back:
- When you battle Red, he is the only trainer to still use the Poké Ball battle transition from the original Generation II games.
- While many of the changes the original games brought to Kanto due to space limitations have been undone, they are still handwaved in the games: it is stated, for example, that the Cerulean Cave did collapse at one point, but has since been rebuilt.
- Chekhov's Gun: The random candy bar you got in Mahogany Town in Johto can be traded to a Kanto NPC for the TM for Explosion, the most powerful (albeit suicidal) move in the game.
- Circling Birdies:
- In the minigames, the player's Pokémon get circling Psyduck when stunned.
- In the PokéWalker, the player's one Pokémon gets circling stars when KOed by a wild Pokémon.
- Chip Tune: After acquiring all 8 Kanto Gym badges, an NPC in Game Freak HQ will reward you with the "GB Sounds" item that allows you to switch to remakes of the original chiptunes at will while exploring Kanto or Johto. It even includes chiptune renditions for areas that were added since the originals, like the Johto Safari Zone and Global Trade Station.
- Copy Protection: ROMs randomly freeze up within minutes of beginning gameplay, making progress in the game nearly impossible for would-be pirates.
- The Dev Team Thinks of Everything:
- If you chose Chikorita, each of Silver's Pokémon will be 2 levels higher at Goldenrod Tunnel than if you choose Totodile or Cyndaquil - this is to compensate for the fact that his starter is still in second form (Quilava evolves at Lv. 36 while Croconaw at Lv. 30 and Bayleef at Lv. 32).
- If you activate the time travel event and have Celebi faint in the battle against Giovanni, the opposite-gendered player character uses a Max Revive on it so they can return to their own time.
- Disc One Nuke:
- Many Pokéwalker Pokes can become this, easily allowing the player to obtain a good variety of Pokémon with great moves early in the game. If you're lucky, you can get a powerful Kangaskhan on your very first stroll.
- The impossibility to lose coins in the international versions of the Game Corner means you can grab a Dratini (normally quite expensive/hard to gamble for) with some time. It starts with Thunder Wave note and Dragon Rage note , has a typing that resists most early game attacks, and has the Shed Skin ability, giving it a chance to cure Standard Status Effects each turn. It can also later on evolve into one of the more powerful Pokémon in the game. You can also utilize the Pokewalker (2000 watts to open Blue Lake) to obtain a Dratini, and this has the advantage of letting you get one the moment you catch a second Pokémon .
- If you trade over an event Arceus and do a special event in the Ruins of Alph, it's possible to get one of Sinnoh's Legendary dragons before the first Gym. A legendary dragon that shares your ID number, in fact, meaning that it will never disobey you.
- The Safari Zone can get you evolved Pokémon at ridiculously low levels (like a Magneton at Level 17 when it evolves from Magnemite at Level 30), assuming you know what you're doing.
- Even Evil Has Standards: One man in Goldenrod considers himself a bad guy, but says he won't hang out with someone in Team Rocket.
- Eyedscreen: Silver in the opening.
- Feelies: The Pokéwalker.
- Forced Tutorial: Just like in the originals, your mother insists on telling you how to use the phone. Just like in every Pokémon game, someone has to show you how to catch Pokémon. This gets very tedious, because your pseudo-rival will show you how to catch Pokémon, realize that you weren't in battle mode and therefore "didn't see it", and then you have to stand around some more while he/she shows you again.
- Getting Crap Past the Radar:
- A double battle with a young couple on Route 47 is a rather tongue-in-cheek version. The girl sends out an Onix, while the guy sends out a Cloyster. Unfortunately, the infamous one from the original version (i.e. Juggler Irwin saying he dropped his balls) is no longer present (see the Gold and Silver section above).
- It's probably no coincidence that a Firebreather (of all things!) in the Burned Tower named Dick in Gold and Silver had his name changed to Richard.
- Guide Dang It:
- Gym Leader rematches. Before you can request another fight, you have to get them registered in your Pokégear. To do that, you have to talk to them after meeting certain criteria. Problem is, you have to meet them at certain locations (some of which are rather obscure) at a certain time on a certain day of the week, instead of simply talking to them at their respective Gym. There's even a couple that are gotten from an NPC other than the Gym Leader. Good luck finding all of them without a guide, even with the NPC that will randomly call you to give info about a random Leader. A good example of this is Jasmine, who appears at the Olivine City Diner between 13:00-14:00. Said diner is not important in the least outside of this one time and looks like a normal house, so you may not have just overlooked it every time you were in town.
- Want to find a specific Pokémon in the Johto Safari Zone? Unlike previous generations, your Pokedex area listing doesn't include the Safari Zone, so you're on your own. After acquiring the National Pokedex, you can customize the Safari Zone using "blocks" to attract different species (mostly Hoenn or Sinnoh region Mons) that wouldn't normally appear at all, but again, good luck trying to attract a specific one without consulting a strategy guide for help.
- Gravity Is a Harsh Mistress: Happens to the player when solving a puzzle or walking into a hole.
- Lampshade Hanging:
- The starting favor from Elm is changed from the player fetching an object that turns out to be an egg from Mr. Pokémon for Elm, to Elm asking the player to walk a Pokémon for him. When contacted by Mr. Pokémon in the scene, Elm thinks he is just bugging him about "another egg" (as Pokémon eggs are common knowledge since Generation II-III). This is a holdover from the Crystal version, where Elm asks a similar favor before he gets Mr. Pokémon's email.
- The man before the Elite Four offers to teleport you back to New Bark Town, but notes no one takes him up on his offer because everyone wanting to go there just flew there. Completely true; the Indigo Plateau seems to be the one place in the entire game from which a person can fly to any city in Johto or Kanto.
- Steven from Ruby and Sapphire makes a cameo in this game; when you first meet him, he mentions how all the trainers who gave him a hard fight looked very similar to each other.
- Kansai Regional Accent: Numerous characters speak with either a Kansai-ben accent or another sort of accent. Kurt, Whitney, Bill, etc.
- Late-Arrival Spoiler: In the original Gold and Silver, you only found out you could revisit Kanto near the "end" of the game when an NPC stops you on your trip to Victory Road to tell you "you've just taken your first step into Kanto! Check your map!" In the remakes, everybody knows that Johto and Kanto are neighboring regions. It's pretty obvious after examining the world map (moving the cursor to the right side changes the "Johto" text to "Kanto" even if there are no Kanto locations marked yet), and not too far into the game people start mentioning places in Kanto you may come across during your travels. Even before the remakes were released, one of the trailers showed the protagonist taking the Magnet Train along with images of Pallet Town and other famous landmarks from Kanto.
- Legitimate Businessmen's Social Club: The shop in Mahogany Town. "Just a Souvenir Shop. Nothing Suspicious About it. No Need to be Alarmed"
- Lost Forever: Mr. Pokémon gives you the Exp. Share if you trade him a Red Scale obtained from battling the Red Gyarados. If you happen to NOT talk to him in between the time you battle the Red Gyarados and receive a Kanto Starter Pokémon from Professor Oak, he'll give you the orb needed to catch Kyogre/Groudon instead, leaving the Exp. share unobtainable. However, another Exp. Share can be obtained from Goldenrod Radio Tower Lottery if the player can match 3 digits.
- Lost in Translation: In some of the non-Japanese versions of the game, the Celebi event has dialogue changed a little bit, never revealing that Silver is Giovanni's son.
- Luck-Based Mission: Voltorb Flip, being something of a cross between Picross and Minesweeper and replacing the slots in the Game Corner. A little logical deduction can improve your chances of avoiding the Voltorb, but clearing the board (which is required to earn higher payouts) almost always ends up requiring a guess between two or three cards, and hoping you pick right.
- NPC Roadblock: Lyra or Ethan (the one you aren't playing as) will simply stand there and block your way to Kanto until you defeat the mascot of your game.
- Rainbow Speak: Sinjoh Ruins and Mystri are highlighted in red, as well as time travel if you bring Spiky-eared Pichu to Elm. Plus, at the choice screen, names of starters are highlighted in colors of their types.
- Retcon: A lot of it due to the story being reworked to be taking place around the same time as Generation IV and after Generations I and III.
- Retraux: HeartGold and SoulSilver have a key item called the GB Sounds (which is unlocked by getting all 16 badges) that, when activated, makes almost all overworld and battle music 8-bit, even for (some) tracks that didn't exist in any 8-bit Pokémon games (i.e. music originating in those games, other DS games, or the GBA games). Every Sunday the music radio station plays 8-bit tracks not accessible with the GB Sounds (i.e. music that only plays prior to obtaining the GB Sounds or music from radio stations, which aren't affected by the GB Sounds).
- Sequel Difficulty Spike:
- Many additions that weren't in the originals like Abilities and the physical/special split make many of the fights harder. For example, Morty's Gengar can now use Shadow Ball off of its high Special Attack stat when in the originals it worked off of its unimpressive Attack, while the Levitate ability gives it an immunity to Ground it didn't have back then.
- All of the trainers in Kanto have had their levels buffed up a considerable amount, including the Gym Leaders.
- There's a Super Nerd on Route 8 in Kanto who asks "How does the magnet train work?" before the battle begins.
- A pair of Bird Keepers on the route connecting Cinnabar to the Seafoam Islands stand only a few steps from each other and are named Bert and Ernie. Sadly, Ernie does not have a Psyduck.
- When you battle your rival in the Underground Basement, as he sends out his last Pokémon, he says "Why so serious?".
- Sidetracked by the Gold Saucer: In-universe, character that usually advises you about the local Gym Leader is too busy playing the game to show up at the Celadon City Gym.
- Spear Counterpart: The Bird Keepers in the remakes seem to be this to Bird Keepers of Diamond, Pearl, and Platinum, which had female Bird Keepers instead of male ones like the rest of the series (including these games), as they have the same clothing and hair color. However, since the Vs. Recorder upload data is shared with Platinum, the female Bird Keepers still appear in the Battle Frontier.
- Stop Poking Me: Talking to your Pokémon too much leads to it getting angry and defiant, even if it's at maximum happiness.
- Super Cell Reception: The Pokegear's phone can receive or make calls anywhere. Including deep inside Mount Silver, an area so remote that there are only three people in it and the route leading to it, one of whom is the nurse in the Pokémon Center.
- Suspiciously Specific Denial: In the remakes, the shop that's a front for Team Rocket features a sign on the door that reads "Just a Souvenir Shop. Nothing Suspicious about It. No Need to Be Alarmed."
- Unfortunate Names: The French titles of the games were, for some odd reason, not translated like the others. The proper translation would have been "Coeur d'Or" and "Ame d'Argent", but instead, only the "Gold"/"Silver" part was translated, with the English names added to the end. This leads to the weird names Or Heart Gold and Argent Soul Silver. And what does the latter spell when it's shortened? "ASS".
- The original abbreviation "SS" wasn't exactly fortunate to begin with.
- Video Game Caring Potential: Done with the Walking Pokémon feature. You can't help but feel warm and fuzzy when you check on your Pokémon's status and they spontaneously hug you.
- Villains Out Shopping: Lampshaded. If you enter the department store while dressed as a Team Rocket member, one of the people remarks, "I never thought about it, but Team Rocket does go shopping..."
- What Happened to the Mouse?: What became of the Murkrow that opened the door to the radio transmitter and then ran off?