Videogame: Pokémon Gold and Silver

aka: Pokemon Crystal
The Johto journey starts here.

"Enter a whole new world, with new Pokémon to capture, train and battle! Meet Professor Elm and get the all-new Poké Gear, including map, radio, cell phone and clock. Set the clock then watch as day turns to night and events take place in real time -— and be sure to keep an eye out for Pokémon that come out only at night!"
Blurb on the back of the boxes of Pokémon Gold and Silver Versions

After the massive success of the first Pokémon games, Game Freak and Nintendo realized they had a Cash Cow Franchise on their hands. So naturally, Pokémon Gold And Silver were developed for the Game Boy as the "second generation," moving the series to a new region filled with more Mons, threats, and challenges to await players.

Set three years after the events of Pokémon Red and Blue Versions, a young trainer sets out to collect the eight badges of Johto (based on the Kansai region of Japan as well as the western part of the Chubu region) and challenge the Elite Four so that they can earn their own place in the hall of fame. Along the way, however, they have to contend with a callous thief and the reemerging threat of Team Rocket.

Gold and Silver introduced many new concepts to the series, like an In-Universe Game Clock (with certain Mons preferring certain times of day), the ability to equip Pokémon with items, rare alternate colorations, genders for Pokémon outside the Nidoran lines (though some species are still genderless), and the ability to breed baby Pokémon. It also expanded and reconfigured numerous other gameplay elements, like the addition of two new elemental types (bring the grand total to 17!), splitting the "Special" stat into separate attack and defense scores, and new skills designed to give other elemental types a more level field to battle against the (previously game-breaking) Psychic element.

One year later, an Updated Re-release appeared: Crystal. On top of a new subplot revolving around Suicune, a slight graphics bump, and other minor differences, Crystal marked the debut of the Purely Aesthetic Gender option in the series, by offering players the choice of a male or female player, instead of simply giving them a male character to assign a masculine or feminine name to (thereby bypassing the unintentional Les Yay that could've resulted — now it's the result of lines written for the male player character being read to the female one).

After Red and Blue got a Video Game Remake in FireRed and LeafGreen, fans fully expected to see the "metal generation" get their own updates. In late 2009, those expectations were finally met with HeartGold and SoulSilver for the Nintendo DS. Unlike the remakes of the first generation games (which mostly updated them to Generation III's mechanics and graphics), these remakes pulled elements from everywhere else in the series; not only did they include the added plot points from Crystal, the original storyline was further expanded upon, pulling in cameos and Continuity Nods from later regions. New minigames were added via the Pokéathlon and PokéWalker, and one of Yellow's main gimmicks was brought into play, allowing trainers to let one of their Pokémon run free behind them and interact freely with them instead of remaining on standby like the rest of the player's Party in My Pocket. Major changes were made to some areas as well, such as the addition of a new Safari Zone (noticeably missing from the original versions), which can be accessed even before beating the game, and new dungeon and Gym layouts.

The Iwata Asks interview for Pokémon HeartGold and SoulSilver Versions can be viewed here.

Finally, there was also a hilariously nonsensical, bootleg translation of Crystal in Vietnam. Let Us Never Speak Of It Again.
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    Tropes used in Gold, Silver and Crystal 
  • Audible Gleam: "Shiny" Pokémon have this in order to distinguish them from normal ones if the games are being played on the original monochrome Game Boy system instead of the Game Boy Color. This feature was even kept in future games, where this trope would not have been needed to distinguish Shiny Pokémon.
  • Breakout Character: Silver has actually gone on to become the most popular character of the generation. He ended up getting an expanded role in the remakes and Paul as an Expy in the anime.
  • Broken Bridge: There is a man in Mahogany that will stop you from heading to Blackthorn until Team Rocket takes over the Goldenrod Radio Tower. If you happen to try and go past Mahogany at any point before this he'll drop hints on what you have to do, mentioning Olivine, Cianwood, and the Pharmacy, referring to the sick Ampharos.
  • Circling Birdies: The new in-battle animation for when a Pokémon is confused features what appears to be bird head balloons circling around them. Notably, this is the first game where this trope is used for precisely that purpose; it would become a staple later on.
  • Combat Pragmatist: These games introduce the Dark-type, which often attack in very underhanded ways.
  • The Computer Is a Cheating Bastard: Lance's Aerodactyl has Rock Slide. Funnily enough, this is only illegal in these games; later games let it learn the move via TM.
  • Continuity Nod:
    • At several points in the game, Team Rocket members talk about how they were disbanded 3 (in-game) years prior.
    • Blue mentions that he was once the Champion until he was defeated by Red. His Gym team is the same as his Champion team from those games, except without the starter.
    • Red is the last battle on the top of Mt. Silver. His team is comprised of the 3 Kanto Starters, Pikachu, the gift Eevee evolved into a Espeon, the gift Lapras from Silph Co., and a Snorlax (implied to be the one that doesn't show up when you traverse Kanto yourself, as there were two originally).
  • Crutch Character:
    • As in the first generation games, the Bug-types Caterpie (Gold exclusive) and Weedle (Silver exclusive) reprise their roles as this here. They're found just north of Cherrygrove City (the 2nd the player will visit,) and evolve into their 3rd forms at a mere level 10, at which point they're much stronger than anything else early in the game.
    • In Violet City, you can trade an easy-to-acquire Bellsprout for an Onix. Onix is regarded across the series as a Fake Ultimate Mook because it looks awesome, but is painfully weak in every area except Defense. However, you get this one very early (before the first Gym) and it will resist the attacks of the first three Gym Leaders (Rock-type being resistant to Flying, Bug, and Normal types respectively). And because it is a traded Mon, it will gain experience much more quickly than ones you catch yourself.
    • You can trade an easy-to-acquire Drowzee for a Machop in Goldenrod City. Machop, a Fighting-type, is strong against the local Normal-type Gym Leader Whitney. (You'll still need to level grind the Machop a bit to stand a chance against her Miltank, but it's worth it.)
  • Disc One Nuke:
    • The move Headbutt. It's a powerful Normal-type attack for that stage of the game, can cause opponents to flinch, and is taught by a NPC in Ilex Forest which is accessed immediately after the 2nd Gym. Because it's taught by a NPC rather than a TM, you can have all of your Mons learn it if you desire.
    • Raikou, Entei, and Suicune begin roaming Johto as soon as you reach the Burnt Tower and set off an Event Flag, which is just before the 4th Gym. At a time when most of your Pokémon will be in the 25-30 range and not even at their final forms, you can feasibly catch them at level 40 if you're extremely lucky with the Random Number God.
  • Distracted by the Sexy: You will occasionally get calls from other trainers about how they failed to catch a Pokémon because they were distracted by a passing Beauty.
  • Divergent Character Evolution: Gold and Silver had all the trainers who give you phone numbers use Mad Libs Dialogue. Crystal gave them distinct personalities and speech patterns to develop them a bit more.
  • Dub Name Change: Due to the games' lack of kanji (which makes it easier to keep track of the Japanese language's nightmarish amount of homophones), the Bell Tower was mistranslated as Tin Tower. The association with the Clear Bell and the fact that the remakes call the path to it Bellchime Trail and have bells on the top of the tower ended up with it being retranslated in the remakes.
  • Dueling Player Characters: Gold and Silver and the remakes have the post Elite Four battle with Red, the Player Character from you played Pokémon Red and Blue before that.
  • Dungeon Bypass: You can skip all of the trainers in Misty's Gym by walking around the pool and using Surf to get across the water.
  • Early Installment Weirdness:
    • Like its predecessors, Gold and Silver have a bizarre TM list, which includes the elemental punches and Endure. It wasn't until Ruby and Sapphire that the TM list starts having reoccurring moves across Generations.
    • Due to the way the programming handles how Standard Status Effects are inflicted, Tri Attack can inflict Burns on Fire-types and Freeze on Ice-types.
    • A Pokémon's gender is based off their Attack IV (with the higher numbers yielding males), while whether or not a Mon is Shiny is based off specific combinations. Later games use separate hidden values that do not influence stats.
  • Eternal Equinox: Present, but played with, as it is not split evenly between 12 hour days and 12 hour nights. Instead, it is split between Morning (4am-9:59am), Day (10am-5:59pm) and Night (6pm-3:59am).
  • Experience Meter: Debuts in these installments. It can be seen below the HP bar.
  • Extra Ore Dinary: This generation introduced the Steel-type, comprised mainly of Stone Walls and Mighty Glaciers with a large number of resistances.
  • Fantasy Counterpart Culture: Johto is a combination of the Kansai and western Chubu regions of Japan.
  • Forced Tutorial:
    • After you get your Pokégear and set the date on it, your mother asks if you know how to use the phone feature. You could answer yes or no to this. Saying yes will only change the sentence, "I'll read the instructions. Turn the POKéGEAR on and select the PHONE icon," to "Don't you just turn the POKéGEAR on and select the PHONE icon?" The rest continues telling how to use the phone regardless.
    • Notably averted with the trainer near the beginning of the game who shows you how to catch Pokémon. Gold and Silver are pretty much the only games in the main series in which you have the option to refuse the man's offer.
  • Game-Favored Gender:
    • The gender of a Pokémon is based on its Attack IVnote ; higher values result in male Pokémon (unless the species is purely female). This was in place to maintain compatibility with the previous games, in which all Pokémon save for the Nidoran families were genderless.
    • For some species like the starters, it is impossible to have a Shiny female due to the IVs required for both conflicting with each other.
  • Getting Crap Past the Radar: There's a rather infamous in-game comment made by one Juggler Irwin, who, when encountering him says "Behold my graceful ball dexterity!" and when you beat him, kindly informs you he dropped his balls. The radar caught on with the remakes; he now says, "Behold my dexterity and grace!" and "Whew! That was a jolt."
  • G-Rated Sex: When leaving a male and a female Pokémon in the daycare together (or some genderless ones like Ditto), they have a chance of leaving an egg, depending on their "interest" in each other.
  • Have a Gay Old Time: One of the Trainers in the Burned Tower (removed in Crystal) is named Dick. A trainer in the "Firebreather" class, no less. It's probably not a coincidence that his name was changed to Richard in the remakes.
  • Hot Skitty-on-Wailord Action: Trope Maker for the franchise. Pokémon was also the Trope Namer by way of Generation III.
  • Intentional Engrish for Funny:
    • Earl speaks entirely in broken English, though in his Pokémon Stadium 2 appearance, he speaks normally so people could understand him, as he gave hints and advice that were imperative to competitive battling.
    • The Rocket Grunt who steals the Machine Part from the Power Plant.
  • An Interior Designer Is You: You can decorate your room with various dolls and such, thanks to Mystery Gifts. Your mother can also buy things with the money you sent home after battles.
  • Interface Spoiler: The souvenir shop in Mahogany Town (which is actually a front for the Team Rocket HQ) already has enough cues to indicate something is wrong about it; the biggest giveaway, however, is the unusual music that plays within the store.
  • Lost Forever: The game cartridges themselves are quickly dying due to the flawed internal battery system not really being designed to last past the decade since its release. Even with cartridges still playable, Espeon and Umbreon are absolutely lost, as they evolved based on the clock — the first thing to go. Fortunately, the clock batteries are replaceable (they're CR 2025 button-cell batteries) and you can restore the games to full functionality, but the replacements have the same lifespan as the originals, so you'll still have to change them (and therefore restart your game) every 7 years or so.
  • Mascot Mook: Ho-Oh for Gold, Lugia for Silver, and Suicune for Crystal.
  • Merchandise-Driven: Pokémon Crystal Version received a promotional anime tie-in in the form of the The Legend of Thunder! Made-for-TV Movie special.
  • Nerf:
    • The move Psychic had its secondary effect of lowering Special (in this game changed to lowering Special Defense) lowered from 30% to 10%.
    • Blizzard's accuracy was reduced from 90% to 70%.
    • Partial trapping moves like Wrap and Fire Spin no longer immobilize the target for their duration.
    • Anything with a decent Special stat in the first games had their it transferred to either the new Special Attack or Special Defense, while the other stat got a lower value. For example, Chansey's good 105 Special was assigned to its Special Defense while its Special Attack became a pathetic 35, making it weaker than many unevolved Mons.
  • Numbered Sequels: Subverted; the Working Title of the games was Pocket Monsters 2: Gold and Silver.
  • Obvious Rule Patch:
    • The Frozen status is no longer permanent, cannot be inflicted during intense sunlight (though using Sunny Day does not automatically thaw out previously Frozen Pokémon), and can be removed by having the Frozen Mon use certain Fire attacks or will eventually wear off on its own.
    • The Special stat has been split into two distinct stats, Special Attack and Special Defense, to avert One Stat to Rule Them All.
    • Many additions have to made to balance out the Psychic-type. The new Steel- and Dark-types have a resistance and immunity to it, respectively, stronger Ghost and Bug attacks have been introduced and accessible to more Mons thanks to having TMs, and the aforementioned split of the Special stat makes dealing with them easier on the Special side.
    • Trapping moves like Wrap can no longer stop the opponent from taking actions, preventing the infliction of a Cycle of Hurting on anything slower than the user.
  • Old Save Bonus:
    • You can transfer Pokémon from Pokemon Red Blue And Yellow by using the time capsule in Ecruteak City. Some of them come with held items, like a Pikachu holding a Light Ball.
    • You can unlock furniture and Pokémon dolls for your room when the game is used in Pokémon Stadium 2.
    • Just like in the original Pokémon Stadium, if the player beats the Master Cup with a Pikachu in thier party, that Pikachu will get the chance to learn Surf, and even has the same overworld sprite.
  • Olympus Mons: These are the games where they became the default Mascot Mooks and much more backstory is given on them.
  • One Game for the Price of Two:
    • Par for the course with some Pokémon being verison exclusive, though you can still catch the opposite version's mascot after beating the game and getting a special item.
    • Some Pokémon, like the original starters and Mewtwo, are impossible to obtain without transferring from them from the original games.
  • Palette Swap: These games introduced "Shiny" Pokémon, which have alternative colors and sparkle when they enter battle. They are extremely rare bar the mandatory Red Gyarados and whatever hatches from the special egg given to you in Crystal, so it's a major treat to encounter one.
  • Power-Up: Each badge gives a 12.5% damage boost to its associated type (i.e. the Plain Badge boosts Normal attacks), while specific badges give a 9/8 boost to actual stats. For balancing reasons, these don't apply to Player Versus Player battles.
  • Redundant Researcher: Come on, Alph Ruins researchers. It does not take ten years to assemble a jigsaw puzzle, especially one that has perfectly square pieces instead of being shaped like a typical jigsaw puzzle.
  • Sequence Breaking: Similar to the first game, three of the Gyms in Johto (Gyms 5, 6, and 7) can be fought in any order. While the "official" order is Cianwood-Olivine-Mahogany, one could use Surf (obtained in Ecrutreak around the time of the 4th Gym) to go straight to Mahogany, do the next part of the Team Rocket plot, catch the Red Gyarados, and beat Pryce before doing the other two. Unlike with Red and Blue, where doing the Gyms out of order is difficult due to noticeable level differences between the 3 Gym Leaders, the levels of trainers and Pokémon around Mahogany City and the Gym are roughly equivalent to those around Cianwood, making it very reasonable.
  • Short-Distance Phone Call:
    • Averted. Trying to call somebody when you're on the same route will have the game tell you to just talk in person.
    • Crystal and the remakes give each character unique dialogue for each character's reaction when they realize that you're calling them while relatively close. This can at times be frustrating (even if it does make sense) if there's a specific character interaction that you can only have on the phone (such as checking to see if someone's waiting for a battle, to see if they're holding an item for you, or calling them for a battle as the remakes will sometimes allow you to do).
  • Shout-Out:
    • The Fighting-type Gym Leader being named Chuck isn't exactly a subtle shout-out.
    • In the French version, the sailor sleeping on duty on SS Aqua is named Gaston.
  • Sliding Scale of Continuity: Definitely Level 3-4. This is possibly the only Pokémon game which carries on with the major events from Pokémon Red and Blue. The Johto Pokedex is considered as an extension of the Kanto Pokedex, you have to stop Team Rocket from returning to its former glory, and the Pokémon League is the same Indigo Plateau, and you get to visit the rest of Kanto as well. Most, if not all, characters from Kanto returns, including the previous game's protagonist, who is now a former Pokémon Champion, and powerful wandering Trainer. And many of them have moved on with their lives. The only reason this isn't Level 5 is due to having to start with a new protagonist.
  • Spin-Off: Pokémon Puzzle Challenge features Pokémon from these games and retells a simplified version of Ethan's (as it was released before Crystal, Ethan was the only player character as in Gold and Silver) journey to defeat Gym Leaders and the Elite Four in a Puzzle Game format.
  • Stalker with a Crush: Juggler Irwin certainly keeps...abreast of your adventures. It's even possible that he'll call you to gush about something you just accomplished. It's less subtle in Crystal, when he only behaves this way if playing as a girl.
  • Time Skip: Takes place three years after the events of Red and Blue. Unsurprisingly (and partially due to space limitations), a lot of stuff in Kanto has changed since then: a Magnet Train station connecting Saffron City to Goldenrod City has opened, powered by a restored and now functional Power Plant, the Pewter Museum and Safari Zone are closed respectively due to renovations and the owner taking a vacation, Cerulean Cave has collapsed, the explorable area of Mt. Moon has shrunk due to rock slides, and Cinnabar Island was almost entirely ravaged by a volcanic eruption...
  • Unfortunate Names: Firebreather Dick. Unsurprisingly, his name was changed in the remakes.
  • Wholesome Crossdresser: The trainers in the Fuchsia Gym dress like Janine. One of them is a Camper (a male Trainer class)...
    That's right, I'm a boy! What's wrong with a boy dressing up as Janine?
  • Wutai: Although all the regions in the main series are based on Japan (except Unova and Kalos), only a few towns are actually obviously Japanese-influenced, and they're all in Johto. Of special note is Ecruteak City, whose music was remixed in HGSS to sound more Japanese. Interestingly, Cianwood City, which it originally shared music with, has a separate remix that does not use the Japanese-sounding instruments of Ecruteak's version.

    Tropes appearing in HeartGold and SoulSilver 
The heart of gold combines with the souls of silver to form a remake.

  • Adaptation Expansion: Parts of Crystal have been added like the Suicune subplot, locations in Kanto that were left out in the originals due to space limitations (like Cerulean Cave) have been restored, brand new locations have been added, and Pokémon from newer Generations can be encountered and caught.
  • Apathetic Citizens: Subverted. At one point, you dress up as a Team Rocket member. You can interact with the citizens of Goldenrod, although you can't leave the city, and what do they do when they see you? Tell you that you could be doing good instead. There is also a brief mention of the trainers at the Gym trying to stop Team Rocket when they take over Goldenrod, but they are completely ineffective.
  • The Artifact:
    • Lampshaded when you get to Indigo Plateau. In the original games there was a nice man who would have his Abra teleport you home, since you couldn't fly between Kanto and Johto and thus your only other way back until you beat the Elite Four was walking back. In the remakes you can now use Fly to get back (this also works at the entrance to the building before Victory Road), but the old man is still there offering his services...only to note that because of Fly most trainers turn him down. In fact, the game doesn't even let you take him up on his offer, not offering a Yes/No choice after he's finished talking.
    • Bill will still give you his number, despite the original reason for needing it (checking the amount of space left in a PC box so you knew when to switch them) becoming irrelevant with newer system automatically placing Pokémon in the first available space.
  • Battle Cry: One response when speaking to your Pokémon in the Elite Four and Champion's rooms is for it to unleash a battle cry.
  • But Thou Must: You're required to face the version mascot due to the plot, despite there being no real reason to due so.
  • Call Back:
    • When you battle Red, he is the only trainer to still use the Poké Ball battle transition from the original Generation II games.
    • While many of the changes the original games brought to Kanto due to space limitations have been undone, they are still handwaved in the games: it is stated, for example, that the Cerulean Cave did collapse at one point, but has since been rebuilt.
  • Chekhov's Gun: The random candy bar you got in Mahogany Town in Johto can be traded to a Kanto NPC for the TM for Explosion, the most powerful (albeit suicidal) move in the game.
  • Circling Birdies:
    • In the minigames, the player's Pokémon get circling Psyduck when stunned.
    • In the PokéWalker, the player's one Pokémon gets circling stars when KOed by a wild Pokémon.
  • Chip Tune: After acquiring all 8 Kanto Gym badges, an NPC in Game Freak HQ will reward you with the "GB Sounds" item that allows you to switch to remakes of the original chiptunes at will while exploring Kanto or Johto. It even includes chiptune renditions for areas that were added since the originals, like the Johto Safari Zone and Global Trade Station.
  • Copy Protection: ROMs randomly freeze up within minutes of beginning gameplay, making progress in the game nearly impossible for would-be pirates.
  • The Dev Team Thinks of Everything:
    • If you chose Chikorita, each of Silver's Pokémon will be 2 levels higher at Goldenrod Tunnel than if you choose Totodile or Cyndaquil - this is to compensate for the fact that his starter is still in second form (Quilava evolves at Lv. 36 while Croconaw at Lv. 30 and Bayleef at Lv. 32).
    • If you activate the time travel event and have Celebi faint in the battle against Giovanni, the opposite-gendered player character uses a Max Revive on it so they can return to their own time.
  • Disc One Nuke:
    • Many Pokéwalker Pokes can become this, easily allowing the player to obtain a good variety of Pokémon with great moves early in the game. If you're lucky, you can get a powerful Kangaskhan on your very first stroll.
    • The impossibility to lose coins in the international versions of the Game Corner means you can grab a Dratini (normally quite expensive/hard to gamble for) with some time. It starts with Thunder Wave note  and Dragon Rage note , has a typing that resists most early game attacks, and has the Shed Skin ability, giving it a chance to cure Standard Status Effects each turn. It can also later on evolve into one of the more powerful Pokémon in the game. You can also utilize the Pokewalker (2000 watts to open Blue Lake) to obtain a Dratini, and this has the advantage of letting you get one the moment you catch a second Pokémon .
    • If you trade over an event Arceus and do a special event in the Ruins of Alph, it's possible to get one of Sinnoh's Legendary dragons before the first Gym. A legendary dragon that shares your ID number, in fact, meaning that it will never disobey you.
    • The Safari Zone can get you evolved Pokémon at ridiculously low levels (like a Magneton at Level 17 when it evolves from Magnemite at Level 30), assuming you know what you're doing.
  • Even Evil Has Standards: One man in Goldenrod considers himself a bad guy, but says he won't hang out with someone in Team Rocket.
  • Eyedscreen: Silver in the opening.
  • Feelies: The Pokéwalker.
  • Forced Tutorial: Just like in the originals, your mother insists on telling you how to use the phone. Just like in every Pokémon game, someone has to show you how to catch Pokémon. This gets very tedious, because your pseudo-rival will show you how to catch Pokémon, realize that you weren't in battle mode and therefore "didn't see it", and then you have to stand around some more while he/she shows you again.
  • Getting Crap Past the Radar:
    • A double battle with a young couple on Route 47 is a rather tongue-in-cheek version. The girl sends out an Onix, while the guy sends out a Cloyster. Unfortunately, the infamous one from the original version (i.e. Juggler Irwin saying he dropped his balls) is no longer present (see the Gold and Silver section above).
    • It's probably no coincidence that a Firebreather (of all things!) in the Burned Tower named Dick in Gold and Silver had his name changed to Richard.
  • Guide Dang It:
    • Gym Leader rematches. Before you can request another fight, you have to get them registered in your Pokégear. To do that, you have to talk to them after meeting certain criteria. Problem is, you have to meet them at certain locations (some of which are rather obscure) at a certain time on a certain day of the week, instead of simply talking to them at their respective Gym. There's even a couple that are gotten from an NPC other than the Gym Leader. Good luck finding all of them without a guide, even with the NPC that will randomly call you to give info about a random Leader. A good example of this is Jasmine, who appears at the Olivine City Diner between 13:00-14:00. Said diner is not important in the least outside of this one time and looks like a normal house, so you may not have just overlooked it every time you were in town.
    • Want to find a specific Pokémon in the Johto Safari Zone? Unlike previous generations, your Pokedex area listing doesn't include the Safari Zone, so you're on your own. After acquiring the National Pokedex, you can customize the Safari Zone using "blocks" to attract different species (mostly Hoenn or Sinnoh region Mons) that wouldn't normally appear at all, but again, good luck trying to attract a specific one without consulting a strategy guide for help.
  • Gravity Is a Harsh Mistress: Happens to the player when solving a puzzle or walking into a hole.
  • Lampshade Hanging:
    • The starting favor from Elm is changed from the player fetching an object that turns out to be an egg from Mr. Pokémon for Elm, to Elm asking the player to walk a Pokémon for him. When contacted by Mr. Pokémon in the scene, Elm thinks he is just bugging him about "another egg" (as Pokémon eggs are common knowledge since Generation II-III). This is a holdover from the Crystal version, where Elm asks a similar favor before he gets Mr. Pokémon's email.
    • The man before the Elite Four offers to teleport you back to New Bark Town, but notes no one takes him up on his offer because everyone wanting to go there just flew there. Completely true; the Indigo Plateau seems to be the one place in the entire game from which a person can fly to any city in Johto or Kanto.
    • Steven from Ruby and Sapphire makes a cameo in this game; when you first meet him, he mentions how all the trainers who gave him a hard fight looked very similar to each other.
  • Kansai Regional Accent: Numerous characters speak with either a Kansai-ben accent or another sort of accent. Kurt, Whitney, Bill, etc.
  • Late-Arrival Spoiler: In the original Gold and Silver, you only found out you could revisit Kanto near the "end" of the game when an NPC stops you on your trip to Victory Road to tell you "you've just taken your first step into Kanto! Check your map!" In the remakes, everybody knows that Johto and Kanto are neighboring regions. It's pretty obvious after examining the world map (moving the cursor to the right side changes the "Johto" text to "Kanto" even if there are no Kanto locations marked yet), and not too far into the game people start mentioning places in Kanto you may come across during your travels. Even before the remakes were released, one of the trailers showed the protagonist taking the Magnet Train along with images of Pallet Town and other famous landmarks from Kanto.
  • Legitimate Businessmen's Social Club: The shop in Mahogany Town. "Just a Souvenir Shop. Nothing Suspicious About it. No Need to be Alarmed"
  • Lost Forever: Mr. Pokémon gives you the Exp. Share if you trade him a Red Scale obtained from battling the Red Gyarados. If you happen to NOT talk to him in between the time you battle the Red Gyarados and receive a Kanto Starter Pokémon from Professor Oak, he'll give you the orb needed to catch Kyogre/Groudon instead, leaving the Exp. share unobtainable. However, another Exp. Share can be obtained from Goldenrod Radio Tower Lottery if the player can match 3 digits.
  • Lost in Translation: In some of the non-Japanese versions of the game, the Celebi event has dialogue changed a little bit, never revealing that Silver is Giovanni's son.
  • Luck-Based Mission: Voltorb Flip, being something of a cross between Picross and Minesweeper and replacing the slots in the Game Corner. A little logical deduction can improve your chances of avoiding the Voltorb, but clearing the board (which is required to earn higher payouts) almost always ends up requiring a guess between two or three cards, and hoping you pick right.
  • NPC Roadblock: Lyra or Ethan (the one you aren't playing as) will simply stand there and block your way to Kanto until you defeat the mascot of your game.
  • Rainbow Speak: Sinjoh Ruins and Mystri are highlighted in red, as well as time travel if you bring Spiky-eared Pichu to Elm. Plus, at the choice screen, names of starters are highlighted in colors of their types.
  • Retcon: A lot of it due to the story being reworked to be taking place around the same time as Generation IV and after Generations I and III.
  • Retraux: HeartGold and SoulSilver have a key item called the GB Sounds (which is unlocked by getting all 16 badges) that, when activated, makes almost all overworld and battle music 8-bit, even for (some) tracks that didn't exist in any 8-bit Pokémon games (i.e. music originating in those games, other DS games, or the GBA games). Every Sunday the music radio station plays 8-bit tracks not accessible with the GB Sounds (i.e. music that only plays prior to obtaining the GB Sounds or music from radio stations, which aren't affected by the GB Sounds).
  • Sequel Difficulty Spike:
    • Many additions that weren't in the originals like Abilities and the physical/special split make many of the fights harder. For example, Morty's Gengar can now use Shadow Ball off of its high Special Attack stat when in the originals it worked off of its unimpressive Attack, while the Levitate ability gives it an immunity to Ground it didn't have back then.
    • All of the trainers in Kanto have had their levels buffed up a considerable amount, including the Gym Leaders.
  • Shout-Out:
    • There's a Super Nerd on Route 8 in Kanto who asks "How does the magnet train work?" before the battle begins.
    • A pair of Bird Keepers on the route connecting Cinnabar to the Seafoam Islands stand only a few steps from each other and are named Bert and Ernie. Sadly, Ernie does not have a Psyduck.
    • When you battle your rival in the Underground Basement, as he sends out his last Pokémon, he says "Why so serious?".
  • Sidetracked by the Gold Saucer: In-universe, character that usually advises you about the local Gym Leader is too busy playing the game to show up at the Celadon City Gym.
  • Spear Counterpart: The Bird Keepers in the remakes seem to be this to Bird Keepers of Diamond, Pearl, and Platinum, which had female Bird Keepers instead of male ones like the rest of the series (including these games), as they have the same clothing and hair color. However, since the Vs. Recorder upload data is shared with Platinum, the female Bird Keepers still appear in the Battle Frontier.
  • Stop Poking Me: Talking to your Pokémon too much leads to it getting angry and defiant, even if it's at maximum happiness.
  • Super Cell Reception: The Pokegear's phone can receive or make calls anywhere. Including deep inside Mount Silver, an area so remote that there are only three people in it and the route leading to it, one of whom is the nurse in the Pokémon Center.
  • Suspiciously Specific Denial: In the remakes, the shop that's a front for Team Rocket features a sign on the door that reads "Just a Souvenir Shop. Nothing Suspicious about It. No Need to Be Alarmed."
  • Unfortunate Names: The French titles of the games were, for some odd reason, not translated like the others. The proper translation would have been "Coeur d'Or" and "Ame d'Argent", but instead, only the "Gold"/"Silver" part was translated, with the English names added to the end. This leads to the weird names Or Heart Gold and Argent Soul Silver. And what does the latter spell when it's shortened? "ASS".
    • The original abbreviation "SS" wasn't exactly fortunate to begin with.
  • Video Game Caring Potential: Done with the Walking Pokémon feature. You can't help but feel warm and fuzzy when you check on your Pokémon's status and they spontaneously hug you.
  • Villains Out Shopping: Lampshaded. If you enter the department store while dressed as a Team Rocket member, one of the people remarks, "I never thought about it, but Team Rocket does go shopping..."
  • What Happened to the Mouse?: What became of the Murkrow that opened the door to the radio transmitter and then ran off?

Alternative Title(s):

Pokemon Gold And Silver, Pokemon Gold, Pokemon Silver, Pokemon Crystal, Pokemon Heart Gold, Pokemon Soul Silver, Pokemon Heartgold And Soulsilver, Pokemon Gold Silver And Crystal