The Pipeworks Godzilla
trilogy is a 3D Fighting Game
series developed by Pipeworks Software, Inc. and published by Atari. Gameplay consists of an array of light and heavy attacks that can be altered with input from the directional buttons, as well as ranged attacks that consume energy. Health and energy can be regained with power-ups that sporadically appear, and energy can also be replenished slowly over time. It consists of three games and a few spinoff titles:
- Godzilla: Destroy All Monsters Melee (2002 - GameCube)
- Godzilla: Domination (2003 - Gameboy Advance)note
- Godzilla: Save the Earth (2004 - PlayStation 2, X-Box)
- Godzilla: Unleashed (2007 - PlayStation 2, Wii)
- Godzilla: Unleashed Double Smash (2007 - Nintendo DS)
Plans were proposed for a fourth game, but Atari's license expired before development could begin. Some of Pipeworks staff, including developer Simon Strange, left to create their own company, Sunstone Games, and the idea for a fourth Godzilla
fighting game evolved into the Spiritual Successor
, Colossal Kaiju Combat
Godzilla: Destroy All Monsters MeleeGodzilla: Destroy All Monsters Melee
is the first game in the trilogy. The game's plot involves an alien race known as the Vortaak invading the Earth and assuming control of the planet's giant monsters, sending them to attack cities across the globe. One monster breaks free from the Vortaak's control, and battles the other monsters in order to drive off the Vortaak.
In 2003, it recieved a spinoff of sorts, Godzilla: Domination
for the Gameboy Advance, which was developed by Way Forward
Technologies rather than Pipeworks, but uses the same cover artwork as Destroy All Monsters Melee
and is considered part of the series by Atari.
- Anguirus - Energy Spikes
- Destoroyah - Oxygen Destroyer
- Gigan (Showa) - Whirlwind Assault, Aerial Twirling Power Blades
- Godzilla 90's (Heisei) - Atomic Shockwave
- Godzilla 2000 - Atomic Shockwave
- King Ghidorah - Deathstorm
- MechaGodzilla 2 (Heisei) - Full Weapon Strike
- Mechagodzilla 3 (Kiryu) note - Absolute Zero Cannon
- Mecha-King Ghidorah - Deathstorm
- Megalon - Magnetic Vortex
- Orga - Berserk, Special Throw
- Rodan - Heat Spiral
- Mothra (Imago)
- Hedorah (Flying form)
Godzilla: Save the EarthGodzilla: Save the Earth
is the second game in the trilogy, in which the Vortaak return to harvest Godzilla's cells, but are driven off when SpaceGodzilla is sucked into a black hole. Plans were made for a full story mode in which the Vortaak return to steal Godzilla's G-Cells and empower their monsters, but these plans were ultimately scrapped save for the opening and ending cutscenes. Also included a series of mini games, including Rail Shooter
segments played as Godzilla 2000 (vs. the Atragon and Ebirah) and M.O.G.U.E.R.A. (vs. SpaceGodzilla. A rail shooter featuring Rodan was planned, but ultimately scrapped.
- Anguirus - Thunder Ball
- Baragon - Lava Eruption
- Biollante note
- Destoroyah - Oxygen Destroyer
- Gigan (Showa) - Whirlwind Assault
- Godzilla 90's (Heisei) - Finishing Breath
- Godzilla 2000 - Nuclear Pulse
- Jet Jaguar - Tornado
- King Ghidorah - Deathstorm
- MechaGodzilla 2 (Heisei) - All-Weapon Strike
- Mechagodzilla 3 (Kiryu) - Absolute Zero Cannon
- Mecha-King Ghidorah - Invincibility
- Megaguirus - Meganulon Swarm
- Megalon - Magnetic Vortex
- M.O.G.U.E.R.A. - Photonic Storm
- Mothra (Larva) - Peaceful
- Mothra (Imago) - Peaceful
- Orga - Shoulder Cannon Overload
- Rodan - Heat Spiral
- SpaceGodzilla - Crystal Prison
- Battra (Imago)
- Super-X III
Godzilla: UnleashedGodzilla: Unleashed
takes place 20 years after the end of Save the Earth
, and possesses an in-depth and varied story mode. The Vortaak's second return is thrown awry by a meteor shower that causes the appearance of bizarre crystals that emit a strange radiation
which powers monsters up
. The crystals' radiation also causes a series of natural (and unnatural) disasters to occur around the world. The Mutant
and Vortaak-allied Alien
monsters attempt to utilize these crystals to conquer the earth, while the Earth Defender
and Global Defense Force
factions attempt to destroy them. The crystals are revealed to be created by SpaceGodzilla
, who is trying to escape the alternate dimension he was trapped in at the end of Save the Earth
's Wii version contained novel features such as a lengthy modular story mode with multiple endings, improved destruction physics with buildings, a large character roster, and a Wiimote control system that was met with mixed receptions. The [PlayStation
=] 2 version was largely a upgraded port of Save the Earth
, featuring the same roster with only a couple of new additions that were moveset clones of existing characters. Both versions replaced the Rage attack mechanic with Power Surges, powerful attacks that could be utilized once per battle; and Critical Mass
, where monsters supercharged with crystal radiation would grow in size, turn black and glowing red, and deal increased damage at the price of decreased defence.
- Anguirus - Earth Defenders
- Baragon - Earth Defenders
- Battra - Mutants note
- Biollante - Mutants note
- Destoroyah - Mutants
- Fire Rodan - Earth Defenders
- Gigan (Final Wars) - Aliens note
- Gigan (Showa) - Aliens note
- Godzilla 1954 - Earth Defenders note
- Godzilla 90's (Heisei) - Earth Defenders
- Godzilla 2000 - Earth Defenders
- Jet Jaguar - Global Defense Force
- King Caesar - Earth Defenders note
- King Ghidorah - Aliens
- Kiryu - Global Defense Force
- Krystalak - Mutants note
- Mechagodzilla (Showa) - Aliens note
- Mechagodzilla 2 (Heisei) - Global Defense Force
- Mecha-King Ghidorah - Global Defense Force
- Megaguirus - Mutants
- Megalon - Aliens
- M.O.G.U.E.R.A. - Global Defense Force
- Mothra (Larva) - Earth Defenders
- Mothra (Imago) - Earth Defenders
- Obsidius - Mutants note
- Orga - Aliens
- SpaceGodzilla - Mutants
- Titanosaurus - Mutants
- Varan - Earth Defenders
- King Ghidorah (Critical Mass)
- Player Character (Critical Mass) - Tyrant Ending only
Godzilla: Unleashed Double SmashGodzilla: Unleashed Double Smash
for the Nintendo DS is a 2.5D side-scoller that was developed and released concurrently to the Wii and PS2 versions of Godzilla: Unleashed
, and features its own roster of characters and bosses. Taking advantage of the DS's split screen, characters are divided into two categories: Ground Characters on the bottom screen and Aerial Characters on the top screen.
- Anguirus - Ground Character
- Battra (Imago) - Aerial Character
- Destroyah - Aerial Character
- Fire Rodan - Aerial Character
- Gigan (Showa) - Ground Character
- Godzilla - Ground Character
- King Ghidorah - Aerial Character
- Krystalak - Ground Character
- Megalon - Ground Character
- Mothra (Imago) - Aerial Character
- Jet Jaguar
- Mecha-King Ghidorah
- The Sphinx
This series provides examples of:
- Adaptational Villainy:
- Biollante in Unleashed is one of the evil Mutations, in sharp contrast to her canon self, who was largely passive towards humanity and even fought Godzilla in their defense.
- Titanosuarus in the same game is also in the mutant faction, the only reason he fought Godzilla in Terror of Mechagodzilla was do to being under Mind Control and was stated to be unusually peaceful for a giant monster when not under anyone's influence, in fact some fans argued that he should have been an earth defender.
- Adaptational Wimp: Mothra is simply an assist character in Destroy All Monsters Melee, and when she gets Promoted to Playable she's the weakest monster in the game due to having weak attacks and less defensive power. Not helped by the fact that you start out in her larvae stage. Unleashed gives her some more useful abilities, such as a pulse beam, a "rainbow" of sorts that absorbs beams and causes damage, and a shockwave. Players have since figured out that Mothra is designed around long-range and hit-and-run attacks.
- Alien Invasion: The Vortaak invasion sets the backdrop of the series.
- Artistic License – Physics: Square cube law violation aside, one of the games' features that raised the eyebrows of critics was the ability for monsters to "moon jump", stated by the developer to have been a necessary concession to facilitate melee combat between airborne and terrestrial kaiju.
- Ass Kicking Pose: All monsters start out with one, including the flying bug monsters - or at least their equivalent.
- Assist Character: Mothra in Destroy All Monsters, Battra and the Super-X III for Save The Earth.
- Attack Backfire: Punch, kick, or otherwise hit Anguirus when he's blocking will result in a strike to his spikes, damaging the attacker instead of him.
- The Bad Guy Wins: If a villainous monster wins in Unleashed, then the ending has them destroying the world or helping the Vortaak conquer it.
- Badass Back: Starting in Save The Earth, Anguirus's block consists of him turning away from his opponent and letting their melee attacks hit his spikes with an appropriately painful effect. For the same reason, he can't be punished when he's lying on his stomach.
- Badass Crew: All of the monsters, particularly in Unleashed where they organize into teams.
- Bad Vibrations: The opening cinematic for Save the Earth starts with a tremor that rattles manhole covers and sets off car alarms, causing people to look around in confusion before someone spots Godzilla.
- Big Bad:
- The Vortaak Queen, Vorticia, who tries to invade and conquer Earth multiple times.
- SpaceGodzilla pulls a Hijacked by Ganon in Unleashed, making him a Dragon Ascendant.
- Blow You Away: King Ghidorah, Mecha-King Ghidorah, Mothra, and Rodan have attacks that send powerful gusts of wind at opponents, damaging them and pushing them back.
- Breath Weapon: Even kaiju without a canonical one or Eye Beams get a Make Me Wanna Shout variant. Anguirus, for example, has a Sonic Roar that can stun opponents.
- Canon Immigrant: Toho considers Krystalak and Obsidious to be official Monsters, though they have yet to appear in any movies (they're very popular in fanfictions and fangames, though). On the other hand, attacks developed for the series for Gigan and Anguirus have been used by their respective monsters in Godzilla Final Wars.
- Climax Boss: Critical Mass King Ghidorah in Unleashed, unless of course you're playing on the Alien side. The Atragon is also this unless you're allied the GDF. To a lesser extent, Biollante, despite being a normal foe, often winds up with her own boss mission simply titled "Biollante".
- Dark Is Not Evil: Any monster you pick will be the hero at the end of the game. Played straight, inverted, and averted in Unleashed; "Alien" monsters can do a Heel–Face Turn (though the Vortaak still win), the "Earth Defender" and "Global Defence Force" monsters can become corrupted, and "Mutant" monsters are locked into being evil at the end even if you try to ally yourself with the Earth Defenders or GDF.
- Death from Above: Rodan, King Ghidorah, Mecha-King Ghidorah, Mothra, and Mechagodzilla are capable of flight. Also Mothra or Battra as an air-strike character.
- Destructive Savior: Whoever you use in the first two games, and if you don't get the "Tyrant" ending in Unleashed, you will also play this as a monster from the "Earth Defender" and "GDF" factions. In all the above, you're trying to thwart the Alien Invasion, and in Unleashed also prevent The Endofthe Worldas We Know It, but since the game revolves around fights between giant monsters, you are inevitably going to be causing a lot of collateral damage and destroy a number of buildings.
- Difficulty Spike: Taking the difficulty off the easy setting in Save the Earth, which causes the AI to go from a pushover to being able to outright destroy you.
- Dinosaurs Are Dragons: All three Godzilla variations are gigantic radioactive plasma-breathing dinosaurs.
- Do Not Adjust Your Set: The intro movie for the first two games has the Vortaak doing this.
- Excuse Plot:
- Fire/Ice/Lightning: The game has these elemental damage types and many more: Alien Energy, Blunt, Concussive, Edged, Electricity, Explosive, Heat, Freezing, Nuclear, and Poison.
- Fighting Series: Godzilla: Destroy All Monsters Melee was followed by Godzilla: Save the Earth and Godzilla: Unleashed.
- Final Boss: Mechagodzilla (Or Mecha King Ghidorah if you are Mechagodzilla) in Destroy All Monsters Melee, Orga on Easy and Normal and SpaceGodzilla on Hard in Save the Earth, and SpaceGodzilla again in Unleashed's regular ending.
- Flying Saucer: Vortaak ships are designed this way.
- Foreshadowing: Vorticia, the queen of the Vortaak, warns that they will be back, and she wasn't lying...
- Fun with Acronyms: Most notably MOGUERA, although the acronym isn't explained in-game.
- Generic Doomsday Villain: The Vortaak. The game even lampshades their Planet Looters hat by saying "It's what we do..."
- Gem Tissue: SpaceGodzilla and Krystalak.
- Giant Flyer: Quite a few of the monsters, both organic and mechanical, are capable of flight. Subverted with several monsters who could fly in the films but can't fly in the games (Gigan, Destoroyah, MOGUERA).
- Good Old Fisticuffs: When you aren't using ranged attacks, odds are you're punching or kicking your opponent into submission.
- Humongous Mecha: The GDF faction in Unleashed consists of Mechagodzilla (2), Kiryu (Mechagodzilla 3), MOGUERA, Mecha-King Ghidorah, and Jet Jaguar. The Aliens get Mechagodzilla (1).
- In a Single Bound: The monsters are capable of jumping as though they're on the moon. While critics complain that this breaks immersion, Word of God is that this was necessary to make melee combat between terrestrial and airborne monsters viable.
- Insane Troll Logic:
- The army will attack which monster is doing the most damage, and when a building is brought down by a monster getting thrown into it, they count the monster that hit the building as doing the damage, not the monster that threw it into the building.
- In Unleashed, destroying the rock formations and boulders on Monster Island will cause the military to turn on you. Let me repeat: they treat rocks and boulders as human-built structures.
- Instant Awesome: Just Add Dragons!: King Ghidorah is a three-headed draconic Kaiju, alongside his cyborg incarnation Mecha-King Ghidorah.
- Kill All Humans: You can use your monster to smash up anything you want.
- Launcher Move: In addition to the usual variety, recovery attacks generally act as this.
- Life Meter: The first two have standard variations, while Unleashed mixes things up with multiple smaller bars that follow after each other.
- Limit Break: The Rage Attacks in the first and second games are unique attacks that deal enormous amounts of damage.
- Loads and Loads of Characters: Less so in the first game, though more kaiju appear in the sequels.
- Mêlée à Trois: Like in any 4-player fighting game, this can happen if all 4 available monsters are set against each other. On top of that, the military will sometimes join in to attack whichever monster is causing the most damage.
- Mother Ship: A recurring level is the one the Vortaak launch their invasions from. Its so big that the inside is basically a city.
- Moveset Clone:
- In Destroy All Monsters Melee, Godzilla 90's and Godzilla 2000 had the same movesets, but underwent Divergent Character Evolution in Save the Earth.
- In the Wii version of Unleashed, Godzilla 90's and Godzilla 1954 share the exact same model from the head down and have the exact same moveset, due to the latter being a last-minute addition.
- Obsidius and Battra in the Playstation 2 version of Unleashed, with Obsidius being a clone of Orga and Battra being a clone of Mothra. In the Wii version, Obsidious has a unique moveset, while Battra is outright omitted.
- Subverted with Mechagodzilla and Mechagodzilla 2 in the Wii version of Unleashed. While they have similar movesets, Mechagodzilla 2 can fly, is noticeably more agile, and can fire a plasma grenade from its chest. Mechagodzilla, meanwhile, can't fly, has a clunky style of moving (using the basic kick multiple times makes Mechagodzilla look like it's doing the Nazi Goose Step), and can shoot flames from its nose.
- Mythology Gag: Godzilla 90's Critical Mass form in Unleashed is his Burning form from Godzilla vs. Destroyah.
- Omnicidal Maniac: Any monster in the "Mutants" faction in Unleashed, with their ending leading to the extinction of humanity and likely most other life on the planet.
- Our Dragons Are Different: Even within the same setting - just compare Godzilla and King Ghidorah.
- Playing with Fire: Several of the monsters use fire attacks.
- Promoted to Playable: Mothra went from being an Assist Character to playable between Destroy All Monsters Melee and Save The Earth, and her replacement Battra made the same transition in the PS2 version of Unleashed.
- Serious Business: The story is about the monsters saving the world. Doesn't mean you can't have a little fun smashing stuff first.
- Superpowered Evil Side: Critical Mass in Unleashed doubles the character's height and turns them Red and Black and Evil All Over. Getting all the Power Surges in Story mode also counts, as that results in the Tyrant ending regardless of allegiance.
- Tail Slap: Most monsters with long tails use them for at least a couple of attacks, especially those with stingers, clubs, and tail-blades.
- Tempting Fate: The Vortaak announcer in the original game, where after pointing the Vortaak have mind-controlled Earth's giant monsters and turned them loose to threaten humans into surrendering, boasts that "Not even your strongest monster can break free and defeat the others." Later in the "Aliens" opening of Unleashed, Vorticia is seen presiding over a new invasion fleet and boasts Nothing Can Stop Us Now!, only for her fleet to be hit by an asteroid.
- There Is No Kill Like Overkill: You can easily end a match with a fully-charged Breath Weapon or a toss into/of a building... or you can just use a light jab. Averted in Unleashed, where finishing blows must at least be strong enough to knock the foe over.
- Unconventional Alignment: Unleashed divides the monsters into four factions: the good-aligned Earth Defenders and Global Defence Forces, and the evil-aligned Aliens and Mutants.
- The Earth Defenders generally consist of natural monsters concerned with destroying the crystals to save the environment and as such are mainly opposed to the Mutants, but don't go out of their way to avoid destroying human buildings should they get in their way, except King Caesar, whose bio mentions as going out of his way to protect humans.
- The Global Defence Force generally consist of human-alligned mechs and cyborgs, and aims to protect mankind first and foremost. As such they are mainly opposed to the Aliens - though they'll go after any monster who isn't careful around human structures.
- The Aliens generally consist of extraterrestrial monsters seeking to use the crystals to conquer the Earth in the name of the Vortaak, and go out of their way to destroy human structures and military vehicles.
- The Mutants simply want absolute power and seek to harvest the power surges and crystal energy for themselves, destroying anything and everything in their path.
- Victory Pose: Typically with an epic roar and everything.
- Video Game Cruelty Potential: OH GOD YES! The developers knew how much fun causing damage to the cities would be so they included the "Destruction Mode" where two players compete to see how causes the most damage. The Xbox version of Destroy All Monsters Melee allows you to play this solo, like a classic Godzilla film.
- Video Game Cruelty Punishment: The army will start attacking whichever monster does more damage, and while army vehicles can be destroyed simply by walking into them, unlike in movies, they can hurt you, and the Mazers with the freezing beams can also freeze you in place and render you an easy target for your opponents. Fights will do damage, but the army is still something to take into account.
- Volcanic Veins: The Critical Mass forms in Unleashed turn the monsters black with glowing red markings.
- Wings Do Nothing: Despite having wings, Destroyah is incapable of flight in every game except Double Smash. This, along with his vulnerability to Heat instead of Freezing, was a result of concerns that letting him fly would make him overpowered.