Let's make a game based entirely around micromanagement.
Let's make a game where every moment must be spent efficiently or else it can't be completed at all; any wasted time means a growing anxiety of being able to finish. All your units must be fragile enough that a literal stray wind will severely debilitate them, and every enemy must be powerful enough to steamroll through and obliterate your entire squad in an instant if left unchecked. Let's make a game that forces you to spend several hours and superfluous effort to reach a goal that, if not reached correctly, will cease to exist.
Hell, while we're at it, let's put a time limit on the whole thing.Real Time Strategy at its quirkiest, the Pikmin series came about from a mix of the Super Mario 128 project, Shigeru Miyamoto's childhood observations of insects at work, his hobby of gardening, and general RTS gameplay. The Pikmin games lead players into a world where they must use the different kinds of plantlike creatures called "Pikmin" to defeat enemies, produce other Pikmin, collect treasures, and survive in a strange world with even stranger creatures.The first game's basic storyline follows Captain Olimar as he crash-lands on a mysterious planet, destroying much of his ship in the process. The parts are scattered all over the region, leaving Olimar to command armies of Pikmin to get them back. The twist? He has 30 days to do it, or he dies from the dangerous oxygen in the air! Sounds fun already, doesn't it? Enough people seemed to think so, and the game became a hit in the Nintendo community.A sequel was soon created, Pikmin 2, in which Olimar and his partner Louie went back to the planet in search of the rare treasures it held, in an attempt to bring their company back out of debt. Pikmin 2 soon became even more critically acclaimed than its predecessor, gaining rave reviews for its improved timespan, reliability, clever challenges, and unique style.Pikmin 3 launched on July 13th, 2013 in Japan, followed by releases on July 26th in Europe, July 27th in Australia, and August 4th in North America. It was first shown at E3 2012, and introduces a system where the Gamepad can be used to have a quick look-around of the map. If you play with the Gamepad alone, the game controls and looks more like a Real Time Strategy game. Interestingly enough, the player does not step into the shoes of Captain Olimar this time around, but rather three new pilots from the planet Koppai: Alph, Brittany, and Charlie. The planet is currently suffering a massive food shortage, and in a desperate attempt at salvation the three fly to the Pikmin Planet (which they dub PNF-404) to collect fruit. However, an accident before landing scatters the trio and their cosmic drive key, the component needed to get back home. The three pilots, with the help of the Pikmin, must reunite, recover the drive key and gather enough fruit to save their race from extinction while dealing with a familiar pair of explorers that also seem to be looking around.The official Japanese website for the game can be found here, while the English version of the site can be found here.The first two games have been ported to Wii as well, with enhanced Wii-mote controls. Olimar is also a playable character in the Super Smash Bros. series beginning with Brawl. The series as a whole is represented in Nintendo Land with its own subgame, Pikmin Adventure, and is also referenced a few times here and there, like in WarioWare. It even appears as animations used to represent the transferring of your data to the 3DS and Wii U!Another thing to note is that while most games have have their own dedicated wikis, Pikmin is odd in that it has two well detailed and indepth wikis. (Pikipedia focus' more on the creatures and glitches in game, while the other wiki is more general themed.)Compare to Overlord with a similar but darker premise.
This series provides examples of: