[[caption-width-right:275:This game was forged in a fire fueled by [[ContemplateOurNavels philosophy books]], [[WhatDoYouMeanItWasntMadeOnDrugs illicit]] [[MindScrew substances]], [[NintendoHard the tears of frustrated players]], and leftover [[MagicTheGathering Magic]] cards.]]

->''"Nobody remembers anything. Not when the [[CrapsackWorld world]] [[TheEndOfTheWorldAsWeKnowIt changed]]...nor why."''

Phantom Dust is a highly original [[ActionRPG action-RPG]] brought into the world by [[MicrosoftStudios Microsoft Game Studios]] for the {{Xbox}}, directed by ''VideoGame/PanzerDragoon'' series creator Yukio Futatsugi. The core gameplay consists of building "[[CollectibleCardGame arsenals]]," each composed of thirty different skills of your choice. There are 320 such skills to choose from, plus the mandatory aura capsules you need to insert in your arsenal to use these skills. Like [[MagicTheGathering Magic: The Gathering]], most skills require a specific amount of aura to use. Once the skill is used, your aura level goes down and starts to recharge. This is to prevent mad spamming of powerful skills. [[JustifiedTutorial With the exception of the beginning of the game]], you are randomly given four of these skills to each of your four main buttons (A, B, X, Y), plus three more random ones positioned near your spawn point that you can switch out with skills that you can't use at the moment or have been used up. Once you use one of the three, another random one will appear in its place until you've had access to all thirty of your skills/aura capsules.

The basics of combat are relatively simple, but it takes dozens of hours of gameplay practice to discover how each skill can be used and how each skill can best benefit your arsenal as a whole. At it's simplest, the fights consist of the you (and usually a [[NonPlayerCharacter teammate]]) locking on and fighting against one to two opponents in various arenas; all with their own arsenals. The skills themselves cover a wide range of abilities, from [[StatusBuff buffs]], to various projectiles, to [[LaserBlade energy blades]], to super-powered melee attacks, to erasing other players skills, to abilities that affect everyone's gameplay. Additionally, each skill has an optimal range to be used at.

Like the combat engine, the story of Phantom Dust seems simple but hides a lot of depth. The game starts off by explaining that everyone in the world, save one person, has lost their memories thanks to the eponymous substance. The phantom dust, poisonous particles that have the potential to erase peoples' memories and very identities, now covers the earth, forcing people to flee to underground cities to escape the dust and the monsters that came with it. Thankfully, the dust isn't all bad. [[SuperpowerfulGenetics Certain people]], when exposed to it, can transform their will into energy. These people, called Espers, search the surface world for clues to what happened to humanity and to find a way for humans to resettle the surface so the human race won't go extinct from something as pathetic as rickets. In the opening cutscene, several Espers fight their way to two cryogenic capsules on ledges hanging over a gigantic crater. Inside these capsules [[HeroicMime the protagonist]] and an apparent acquaintance of his, named Edgar, sleep. Once they are brought down to this group of Espers' underground base, it is discovered that they are exceptionally gifted at controlling the dust ([[SarcasmMode who saw that coming?!]]) and they are initiated in to the Espers' organization. The rest of the story is told via missions various characters give the protagonist and through certain memory boxes containing background information, which are obtained by beating missions.

Although it was a budget game, the unique gameplay of Phantom Dust earned it a cult following thanks to multiplayer via Xbox Live, which sadly ended coverage for all original Xbox games in April, 2010.

At E3 2014, it was announced that there will be a {{Reboot}} for the XboxOne, developed by Double Helix Games.
!!''Phantom Dust'' contains examples of:

* AfterTheEnd: The whole world is dead baring horrifying abominations that defy most of the normal rules of what defines life. The world is so screwed up in places that the laws of physics and gravity are starting to break down. And this is before [[spoiler: You find out this is a recreation of the world. Humanity went extinct thousands of years ago leaving only a greyis white dust covering the planet which Edgar found after returning from his time in space, the dust gives humans godlike powers to create anything they want but slowly poisons them to death. Everyone alive is made of it and the person who created them all is dead.]]
* BloodMagic: Many faith based skills require you to sacrifice health in addition to the standard aura cost. A basic but effective faith strategy is to use health absorbing skills to compensate.
* CastFromHitPoints: Several Faith spells require you to sacrifice health in order to cast powerful spells.
* DeflectorShields: Optical Defense techniques.
* EnergyAbsorption: More like "projectile absorption." Depending on the skill, it can either turn the absorbed energy into health or aura.
* FireBalls: Bullet of fire is the first skill the player ever uses.
* FlamingSword: Swords of fire, lightning, and ice are in the nature skill set. You can see one in action in the opening video.
* HellFire: A few faith skills, like demon's flame and fire of gehenna. Both cost health to cast and deal more damage than standard fire skills.
* HospitalHottie: Mikkan runs what is often referred to as the clinic of the Visions. Based on the extremely filthy and downright dangerous accommodations and the fact that she neither does nor can know anything about medicine, one can assume she got the job just because she looked good in the NaughtyNurseOutfit.
* KiAttacks: The ki school, which consists of the most close-ranged skills out of any other school and allows for superhuman martial arts and energy attacks.
* LaserBlade: The long-range focused optical school has laser blades as one of their only means of close-range offense. Psycho has psycho blades, swords evidently made from psychokinetic energy, and the faith school has abilities like muramasa, blades made from God knows what.
* LaserGuidedAmnesia: Everyone.
* MeaningfulRename: Spokesman suggests a number of meaningful names for you to adopt at the beginning of the game, as almost everyone has lost their real names and taken on new ones that they like the sound of. If you refuse all of them, he snaps and dubs you Nanashi, which means literally "nameless" or "no-name."
* MercyInvincibility: For both you and enemies after getting knocked down. Once you get up you'll spend a couple seconds flashing a bright color before you are vulnerable once again. However, there is ''one'' exception; the Pursuit skill can hurt an enemy that is face down on the floor.
* MoreDakka: Octolaser, predictably, shoots eight lasers. It's the most projectiles any single skill can put on the screen at once.
* PlayingWithFire: The nature skill set contains a few fire-based techiques.
* RedOniBlueOni: Your character is the Blue to Edgar's Red.
* ShockAndAwe: Lightning skills are within the nature set. They're usually single-use abilities that inexplicably erase enemy skills.
* StaticStunGun: paralyze and paralyze barrier may count, though they're optic skills instead of part of the standard nature skill set. When afflicted, enemies jerk about in place while being zapped by electrical currents.