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** The inclusion of an in-game database that provides information on each of the characters and songs, in addition to a music player and allowing the player to view all of the character models. Subsequent games would strip back the feature back to just the model viewer.
** DLC characters only have a single partner who will join them during Fever Time. In subsequent games, they would have as many partners as the characters included in the base game.



* MoodWhiplash: The individual character trailers for the Investigation Team contrast and compliment the energetic dancing with each of its members talking about what they learned about themselves and sometimes doling out sobering, but practical, life advice.

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* MoodWhiplash: MoodWhiplash:
**
The individual character trailers for the Investigation Team contrast and compliment the energetic dancing with each of its members talking about what they learned about themselves and sometimes doling out sobering, but practical, life advice.

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Two sequels were announced on August 2, 2017, ''VideoGame/Persona3DancingInMoonlight'' and ''VideoGame/Persona5DancingInStarlight'', releasing Spring 2018 for the Platform/PlayStationVita and Platform/PlayStation4. [=PS4=] owners were also able to download ''Dancing All Night'' when the two games released.

to:

Two sequels were announced on August 2, 2017, ''VideoGame/Persona3DancingInMoonlight'' and ''VideoGame/Persona5DancingInStarlight'', releasing Spring 2018 for the Platform/PlayStationVita and Platform/PlayStation4. [=PS4=] owners were also able to download ''Dancing All Night'' when the two games released.
released and purchased together.



* EleventhHourSuperpower: With the help of the members of Kanamin Kitchen, Rise is able to take the fight to the BigBad by [[spoiler:transforming Himiko into a massive, flamboyant stage capable of traversing dimensions.]]



* EleventhHourSuperpower: With the help of the members of Kanamin Kitchen, Rise is able to take the fight to the BigBad by [[spoiler:transforming Himiko into a massive, flamboyant stage capable of traversing dimensions.]]



** On one hand, literally, the first thing you see is [[spoiler:Yuko Osada's]] on-screen suicide and the plot might just qualify for the darkest in any of the ''Persona'' spin-offs released so far, dealing with topic such as [[CorruptCorporateExecutive corruption in the entertainment business]], loss of individuality, deep trauma, depression, sexual exploitation of women in the media, the effect of [[CreatorBreakdown fan backlash on celebrities' self-image]] and broken dreams. Further, [[spoiler:Apathy Syndrome]] returns as a plot point.[[invoked]]
** However, all of the main characters from the previous games are in a better position to help others, having overcome, or come to terms with, their personal dramas that started the story of [[VideoGame/Persona4 Persona 4 proper]]. Their mission in saving Kanamin Kitchen and others is also more straightforward, where they have a better idea of the culprit. Furthermore, there is less violence overall which resulted in a more relaxed age rating. While the above suicide in the prologue is nightmarish, that is the only death shown - compared to the main story having at least 3 canon deaths (and possibly more if you screw up the playthrough) - [[spoiler: and everyone else here returns home safely for the epilogue with a high and confident note]].
** The [[spoiler:Apathy Syndrome]] shown in this game is disturbing, but this is treated as a relatively minor incident compared to ''Persona 3'' (or even [[spoiler: ''Persona 4'' proper's fog of lies]]), as the effects here are more short-lived and localised, solved in a more straightforward manner, and [[spoiler:is not tied with TheEndOfTheWorldAsWeKnowIt like the same syndrome in ''3'' was]].

to:

** On one hand, literally, the first thing you see is [[spoiler:Yuko Osada's]] on-screen suicide and the plot might just qualify for the darkest in any of the ''Persona'' spin-offs released so far, dealing with topic such as [[CorruptCorporateExecutive corruption in the entertainment business]], loss of individuality, deep trauma, depression, sexual exploitation of women in the media, the effect of [[CreatorBreakdown fan backlash on celebrities' self-image]] and broken dreams. Further, [[spoiler:Apathy Syndrome]] Apathy Syndrome returns as a plot point.[[invoked]]
** However, all of the main characters from the previous games are in a better position to help others, having overcome, or come to terms with, their personal dramas that started the story of [[VideoGame/Persona4 Persona 4 proper]].''Persona 4'' proper. Their mission in saving Kanamin Kitchen and others is also more straightforward, where they have a better idea of the culprit. Furthermore, there is less violence overall which resulted in a more relaxed age rating. While the above suicide in the prologue is nightmarish, that is the only death shown - compared to the main story having at least 3 canon deaths (and possibly more if you screw up the playthrough) - [[spoiler: and everyone else here returns home safely for the epilogue with a high and confident note]].
** The [[spoiler:Apathy Syndrome]] Apathy Syndrome shown in this game is disturbing, but this is treated as a relatively minor incident compared to ''Persona 3'' (or even [[spoiler: ''Persona 4'' proper's fog of lies]]), lies), as the effects here are more short-lived and localised, solved in a more straightforward manner, and [[spoiler:is not tied with TheEndOfTheWorldAsWeKnowIt like the same syndrome in ''3'' was]].



* ManipulativeEditing: An in-universe example: The Eerie Voice's favorite tactic in convincing the Kanamin Kitchen girls to give up and join their bond is through playing select quotes from fans as "proof" that the girls should discard their individualities; since that is what "all" of their fans want. However, it's soon apparent that the Voice is just reusing the same four people over and over again, who themselves are not described in any positive terms (The fans quoted are referred to as Frivolous, Cynical, Timid, and Sleazy Voices). And sure enough, [[spoiler:when the Voice tries to do this to Kanami using the real-life LMB audience instead of their cherry-picked sample, the negative opinions are all drowned out by the overwhelming majority of the fans who do believe in Kanami]].

to:

* ManipulativeEditing: An in-universe example: The Eerie Voice's favorite tactic in convincing the Kanamin Kitchen girls to give up and join their bond is through [[QuoteMine playing select quotes from fans as "proof" "proof"]] that the girls should discard their individualities; since that is what "all" of their fans want. However, it's soon apparent that the Voice is just reusing the same four people over and over again, who themselves are not described in any positive terms (The fans quoted are referred to as Frivolous, Cynical, Timid, and Sleazy Voices). And sure enough, [[spoiler:when the Voice tries to do this to Kanami using the real-life LMB audience instead of their cherry-picked sample, the negative opinions are all drowned out by the overwhelming majority of the fans who do believe in Kanami]].



* OneWingedAngel: [[spoiler:After giving into the Eternal Bond, the members of Kanamin Kitchen are transformed into Shadow-like creatures, becoming "the you everyone wants you to be".]]

to:

* OneWingedAngel: [[spoiler:After giving into the Eternal Bond, the members of Kanamin Kitchen are transformed into Shadow-like creatures, becoming "the you everyone wants you to be".]]be."]]



* PlotParallel: While the four Kanimin Kitchen girls are being rescued, each one of them is revealed to have insecurities that are causing events to unfold in a similar manner as the Investigation Team's Shadows. Specifically, Yosuke relates to Tamamin's being comic relief and Chie is angered by how her hard work isn't respected; Tomomin is burdened with the weight of responsibility as a leader, like Yukiko is to her family's inn--and her stage will definitely remind some players of Rise's Shadow; Kanji and Teddie, but most of all Naoto, all relate to Sumomin and Nozomin's being seen as children or as a male persona they've crafted, and unable to interact well with other people.

to:

* PlotParallel: While the four Kanimin Kitchen girls are being rescued, each one of them is revealed to have insecurities that are causing events to unfold in a similar manner as the Investigation Team's Shadows. Specifically, Yosuke relates to Tamamin's being comic relief and Chie is angered by how her hard work isn't respected; Tomomin is burdened with the weight of responsibility as a leader, like Yukiko is to her family's inn--and her stage will definitely remind some players of Rise's Shadow; Kanji and Teddie, but most of all Naoto, all relate to Sumomin and Nozomin's Nozomin's struggle of being seen as children strictly a child or as a the male persona they've crafted, and unable to interact well with other people.



** [[spoiler:Izanagi-no-Okami:A combination electric guitar/bass]]

to:

** [[spoiler:Izanagi-no-Okami:A [[spoiler:Izanagi-no-Okami: A combination electric guitar/bass]]



* SuddenMusicalEnding: The apparent last game of the Persona 4 series, and they are going out dancing!

to:

* SuddenMusicalEnding: The apparent last game of the Persona 4 ''Persona 4'' series, and they are going out dancing!



* TakeThat: The entire Story Mode is a TakeThat at the Japanese IdolSinger industry, specifically their exploitation of the performers involved in it.

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* TakeThat: The entire Story Mode is a TakeThat big one at the Japanese IdolSinger industry, specifically their exploitation of the performers involved in it.

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Trope was cut/disambiguated due to cleanup, Fixing indentation


!As a spin-off sequel, this page will contain unmarked spoilers for ''Persona 4''! Administrivia/YouHaveBeenWarned.



''Persona 4: Dancing All Night'' is a 2015 SpinOff RhythmGame based on ''VideoGame/{{Persona 4}}'' for the Platform/PlaystationVita.

to:

''Persona 4: Dancing All Night'' is a 2015 SpinOff RhythmGame based on ''VideoGame/{{Persona 4}}'' ''VideoGame/Persona4'' for the Platform/PlaystationVita.




This page contains spoilers from ''Persona 4''. Administrivia/YouHaveBeenWarned!



* AmbidextrousSprite: Averted with Teddie in dialogue sequences, the writing on his jacket does indeed adjust itself depending on where he's facing.

to:

* AmbidextrousSprite: Averted with Teddie in dialogue sequences, the writing on his jacket does indeed adjust adjusts itself depending on where he's facing.



* BellyDancer: Rise's new "Dancer Armor".



** [[spoiler:Yu uses his Izanagi-no-Okami to defeat the BigBad, the only other time he does this is against the series' first antagonist, Izanami.]]

to:

** [[spoiler:Yu uses his Izanagi-no-Okami to defeat the BigBad, the only other time he does this is against the series' first antagonist, Izanami.]]



* TheCameo: Music/HatsuneMiku in her ''[[Videogame/HatsuneMikuProjectDiva Project DIVA]]'' iteration makes a non-canon appearance, complete with a costume designed by the ''Persona'' character designer.



---> '''Rise''': Be thankful for your fans, your friends, and yourself! This is a full-blown, one-time-only performance! Now who's ready!?\\

to:

---> '''Rise''': --->'''Rise''': Be thankful for your fans, your friends, and yourself! This is a full-blown, one-time-only performance! Now who's ready!?\\



** Considering the prologue takes place during the summer of 2012, the Investigation Team now has the outfits they wear during the extended epilogue of ''Golden''.

to:

** Considering the prologue takes place during the summer of 2012, the Investigation Team now has wears the outfits they wear during the extended epilogue of ''Golden''.



* GuestFighter: Music/HatsuneMiku in her ''[[VideoGame/HatsuneMikuProjectDiva Project DIVA]]'' iteration makes a non-canon appearance, complete with a costume designed by the ''Persona'' character designer.



* LighterAndSofter:
** Compared to Persona 4, this applies to the Free Dance Mode and its GoKartingWithBowser vibe, but zigzagged, and ultimately downplayed in the Story Mode.
*** On one hand, literally, the first thing you see is [[spoiler:Yuko Osada's]] on-screen suicide and the plot might just qualify for the darkest in any of the ''Persona'' spin-offs released so far, dealing with topic such as [[CorruptCorporateExecutive corruption in the entertainment business]], loss of individuality, deep trauma, depression, sexual exploitation of women in the media, the effect of [[CreatorBreakdown fan backlash on celebrities' self-image]] and broken dreams. Further, [[spoiler:Apathy Syndrome]] returns as a plot point.
*** However, all of the main characters from the previous games are in a better position to help others, having overcome, or come to terms with, their personal dramas that started the story of [[VideoGame/Persona4 Persona 4 proper]]. Their mission in saving Kanamin Kitchen and others is also more straightforward, where they have a better idea of the culprit. Furthermore, there is less violence overall which resulted in a more relaxed age rating. While the above suicide in the prologue is nightmarish, that is the only death shown - compared to the main story having at least 3 canon deaths (and possibly more if you screw up the playthrough) - [[spoiler: and everyone else here returns home safely for the epilogue with a high and confident note]].
** The [[spoiler:Apathy Syndrome]] shown in this game is disturbing, but this is treated as a relatively minor incident compared to Persona 3 (or even [[spoiler: Persona 4 proper's fog of lies]]), as the effects here are more short-lived and localised, solved in a more straightforward manner, and [[spoiler: is not tied with TheEndOfTheWorldAsWeKnowIt like the same syndrome in Persona 3 was]].

to:

* LighterAndSofter:
**
LighterAndSofter: Compared to Persona 4, ''Persona 4'', this applies to the Free Dance Mode and its GoKartingWithBowser vibe, but zigzagged, and ultimately downplayed in the Story Mode.
*** ** On one hand, literally, the first thing you see is [[spoiler:Yuko Osada's]] on-screen suicide and the plot might just qualify for the darkest in any of the ''Persona'' spin-offs released so far, dealing with topic such as [[CorruptCorporateExecutive corruption in the entertainment business]], loss of individuality, deep trauma, depression, sexual exploitation of women in the media, the effect of [[CreatorBreakdown fan backlash on celebrities' self-image]] and broken dreams. Further, [[spoiler:Apathy Syndrome]] returns as a plot point.
***
point.[[invoked]]
**
However, all of the main characters from the previous games are in a better position to help others, having overcome, or come to terms with, their personal dramas that started the story of [[VideoGame/Persona4 Persona 4 proper]]. Their mission in saving Kanamin Kitchen and others is also more straightforward, where they have a better idea of the culprit. Furthermore, there is less violence overall which resulted in a more relaxed age rating. While the above suicide in the prologue is nightmarish, that is the only death shown - compared to the main story having at least 3 canon deaths (and possibly more if you screw up the playthrough) - [[spoiler: and everyone else here returns home safely for the epilogue with a high and confident note]].
** The [[spoiler:Apathy Syndrome]] shown in this game is disturbing, but this is treated as a relatively minor incident compared to Persona 3 ''Persona 3'' (or even [[spoiler: Persona 4 ''Persona 4'' proper's fog of lies]]), as the effects here are more short-lived and localised, solved in a more straightforward manner, and [[spoiler: is [[spoiler:is not tied with TheEndOfTheWorldAsWeKnowIt like the same syndrome in Persona 3 ''3'' was]].



* ManipulativeEditing: An in-universe example: The Eerie Voice's favorite tactic in convincing the Kanamin Kitchen girls to give up and join their bond is through playing select quotes from fans as "proof" that the girls should discard their individualities; since that is what "all" of their fans want. However, it's soon apparent that the Voice is just reusing the same four people over and over again, who themselves are not described in any positive terms (The fans quoted are referred to as Frivolous, Cynical, Timid, and Sleazy Voices). And sure enough, [[spoiler:when the Voice tries to do this to Kanami using the real-life LMB audience instead of their cherry-picked sample, the negative opinions are all drowned out by the overwhelming majority of the fans who do believe in Kanami.]]

to:

* ManipulativeEditing: An in-universe example: The Eerie Voice's favorite tactic in convincing the Kanamin Kitchen girls to give up and join their bond is through playing select quotes from fans as "proof" that the girls should discard their individualities; since that is what "all" of their fans want. However, it's soon apparent that the Voice is just reusing the same four people over and over again, who themselves are not described in any positive terms (The fans quoted are referred to as Frivolous, Cynical, Timid, and Sleazy Voices). And sure enough, [[spoiler:when the Voice tries to do this to Kanami using the real-life LMB audience instead of their cherry-picked sample, the negative opinions are all drowned out by the overwhelming majority of the fans who do believe in Kanami.]]Kanami]].



* MusicalNod: Besides Lotus Juice of ''Persona 3'' fame returning to serve as this game's announcer, the lyrics in his remix of "Backside of the TV" references several other songs from the franchise he's performed on: the first credits theme of ''Anime/Persona4TheAnimation'', "Beauty of Destiny", ("Believe in beauty of destiny, it's fire"), "Burn My Dread", and [[AscendedMeme the famous opening lines]] of "Mass Destruction" from ''Persona 3'' ("Spitfire, burn these dreads, b-b-b-baby").



** Besides Lotus Juice of ''Persona 3'' fame returning to serve as this game's announcer, the lyrics in his remix of "Backside of the TV" references several other songs from the franchise he's performed on: the first credits theme of ''Anime/Persona4TheAnimation'', "Beauty of Destiny", ("Believe in beauty of destiny, it's fire"), "Burn My Dread", and [[AscendedMeme the famous opening lines]] of "Mass Destruction" from ''Persona 3'' ("Spitfire, burn these dreads, b-b-b-baby").



** [[spoiler:Izanagi-no-Okami: A combination electric guitar/bass]]

to:

** [[spoiler:Izanagi-no-Okami: A [[spoiler:Izanagi-no-Okami:A combination electric guitar/bass]]



* ProductionForeshadowing: Dataminers have found that, hidden in the game, is an unused velvet room uniform that is identical to the uniforms worn by Caroline and Justine from ''VideoGame/{{Persona 5}}''.

to:

* ProductionForeshadowing: Dataminers have found that, hidden in the game, is an unused velvet room uniform that is identical to the uniforms worn by Caroline and Justine from ''VideoGame/{{Persona 5}}''.5}}'', but are DummiedOut.[[invoked]]



** The opening theme to the game, "Dance!", incorporates a rearranged version of "Pursuing My True Self", the original opening theme from ''VideoGame/Persona4''.
** The vast majority of songs in the game are rearranged versions of the originals, either made exclusively for this game or taken from the "Never More -Reincarnation:Persona 4" album. Even some of the songs that initially appear to just be the original song are, in fact, rearranged versions with alternate lyrics or entirely new sections.

to:

** The opening theme to the game, "Dance!", incorporates a rearranged version of "Pursuing My True Self", [[MusicalNod the original opening theme theme]] from ''VideoGame/Persona4''.
** The vast majority of songs in the game are rearranged versions of the originals, either made exclusively for this game or taken from the "Never More -Reincarnation:Persona -Reincarnation: Persona 4" album. Even some of the songs that initially appear to just be the original song are, in fact, are rearranged versions with alternate lyrics or entirely new sections.



* SultryBellyDancer: Rise's "Arabian Armor" costume is a fanservicey Arabian Nights inspired costume that makes her look like a belly dancer, exposing a lot skin.



* TitleDrop: The game's subtitle, Dancing All Night, appears multiple times in the dialogue.

to:

* TitleDrop: The game's subtitle, Dancing ''Dancing All Night, Night'', appears multiple times in the dialogue.
Is there an issue? Send a MessageReason:
Trivia


* BillingDisplacement: Occurs in the intro. Whilst Yu is justifiably the highest billed character - as the [=P4=] Hero, and the character with both the highest number of songs and Story Mode chapters - and Rise has been bumped up the billing order to reflect her increased spotlight as the story's {{Deuteragonist}} this time out, she's still billed behind Yosuke, whilst the story's {{Tritagonist}}, Kanami, is billed fifth, after Chie. Meanwhile, Nanako isn't even featured in the intro despite playing a significant role in the story and having the second highest number of songs.

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* BillingDisplacement: Occurs in the intro. Whilst Yu is justifiably the highest billed character - as the [=P4=] Hero, and the character with both the highest number of songs and Story Mode chapters - and Rise has been bumped up the billing order to reflect her increased spotlight as the story's {{Deuteragonist}} this time out, she's still billed behind Yosuke, whilst the story's {{Tritagonist}}, Kanami, is billed fifth, after Chie. Meanwhile, Nanako isn't even featured in the intro despite playing a significant role in the story and having the second highest number of songs.



** The first song played in Story Mode is "Time to Make History," the battle theme introduced in ''Persona 4 Golden''; the final song played is "Reach Out to the Truth," the original battle theme from ''Persona 4''.

to:

** The first song played on the Midnight Stage in Story Mode is "Time to Make History," the battle theme introduced in ''Persona 4 Golden''; the final song played is "Reach Out to the Truth," the original battle theme from ''Persona 4''.

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Removed an example of Continuity Nod as it was definitely up to viewer interpretation of Adachi's dance. Recategorised the examples under Call Back to Continuity Nod, as they better fit the latter trope.


* CallBack:
** When the girls are talking about preparing a meal again, Kanji talks about not having his insurance card, which was mentioned during Christmas the previous year.
** In the epilogue, the Investigation Team complains that the weather has become hotter ever since Yu left and that "someone is doing it on purpose". Now, who is the [[WeatherManipulation weather girl]] again?



* CharacterDevelopment: Part of the Story Mode is devoted to highlighting the development the various members of the Investigation Team have undergone since their introductions in ''Persona 4'', and passing on what they have learnt to the members of Kanamin Kitchen.



** Adachi's dance routine, when viewed closely, is pretty much his entire character arc. From his arrival in Inaba where he seems lost and uncomfortable, then his gaining power and confidence, having fun with his "game", to his inner thoughts and his defeat, and finally (if one attains Fever Time) his relationship with Yu and the effect he had on Adachi in his Social Link - Yu offers a hand but Adachi slaps it away.

to:

** Adachi's dance routine, when viewed closely, When the Investigation Team is pretty much his entire character arc. From his arrival reinstated by Yu, Chie comments that she's starting to lose track of how many times he's done so.
** When Dojima meets Kanami, he makes reference to her cancelled appearance
in Inaba where he seems lost and uncomfortable, then his gaining power and confidence, having fun with his "game", ''Persona 4 Golden'' that led to his inner thoughts and his defeat, and finally (if one attains Fever Time) his relationship with Yu Yosuke recruiting Rise and the effect he rest of the team into playing a concert at Junes.
** Naoto brings up the events of ''VideoGame/Persona3'', briefly asking the rest of the team how familiar they are with the Apathy Syndrome epidemic that occurred on Tatsumi Port Island a few years earlier.
*** Naoto also mentions that she
had on Adachi looked it up in his Social Link reference to another case - Yu offers a hand but Adachi slaps it away.''VideoGame/Persona4Arena'' shows that Naoto was part of an investigation into the Kirijo Group's activities.



** Considering the epilogue takes place during the summer of 2012, the Investigation Team now has the outfits they wear during the extended epilogue of ''Golden''.

to:

** When Kanami thanks the Investigation Team with a homecooked meal, the boys are still wary of homecooked food after the experience of Mystery Food X.
** In the prologue, the Investigation Team complains that the weather has become hotter ever since Yu left and that "someone is doing it on purpose". Now, who is the [[WeatherManipulation weather girl]] again?
** Considering the epilogue prologue takes place during the summer of 2012, the Investigation Team now has the outfits they wear during the extended epilogue of ''Golden''.


Added DiffLines:

* GuideDangIt: One of the trophies requires the player to see every dance[=/=]Fever Time featuring Nanako; what the game doesn't tell you is that one of the Fever Times (For the original version of "Shadow World") only unlocks after completing the song in Story Mode but still requires the song be completed in Free Play as the version in Story Mode doesn't feature the relevant Fever Time.


Added DiffLines:

* TookALevelInBadass: Rise notes that Himiko's power has been ramped up on the Midnight Stage, to the point that she can still access some of her Persona's abilities without actively summoning her Persona.

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Moved entries from Continuity Nod to Mythology Gag, where they better fit.


** The first song played in Story Mode is "Time to Make History," the battle theme introduced in ''Persona 4 Golden''; the final song played is "Reach Out to the Truth," the original battle theme from ''Persona 4''.



** Parts of "Pursuing My True Self", the original [=PS2=] game's theme, are mixed into ''Dancing All Night'''s theme song, "Dance!"
** Besides Lotus Juice of ''Persona 3'' fame returning to serve as this game's announcer, the lyrics in his remix of "Backside of the TV" references several other songs from the franchise he's performed on: the first credits theme of ''Anime/Persona4TheAnimation'', "Beauty of Destiny", ("Believe in beauty of destiny, it's fire"), "Burn My Dread", and [[AscendedMeme the famous opening lines]] of "Mass Destruction" from ''Persona 3'' ("Spitfire, burn these dreads, b-b-b-baby").
** Adachi's dance routine begins with him walking onto the stage with his arms spread, like his intro to his boss fight in the original ''Persona 4''. One of his moves involves him thrusting his arm forward while pointing sideways, which he originally did, albeit with a revolver instead of pointing, as his idle animation in said boss fight and his weak jab in ''Ultimax''.



** The instruments used by the Persona at the end of each level are the same type of instruments played by the individual Investigation Team members (for all except Teddie, Rise, Naoto and [[spoiler:Izanagi-no-Okami]].) in ''Persona 4 Golden'', during Rise's show at Junes.
** What Rise says in the last huddle for LMB performance is word to word recreation of the huddle the Investigation Team had to psyche themselves up in their Junes concert. Chie even says, "We just need to say, 'We are', right?" just like how Rise instructed them that time.
---> '''Rise''': Be thankful for your fans, your friends, and yourself! This is a full-blown, one-time-only performance! Now who's ready!?
---> '''Everyone''': We are!

to:

** The instruments used by the Persona at the end of each level are the same type of instruments played by the individual Investigation Team members (for all except Teddie, Rise, Naoto and [[spoiler:Izanagi-no-Okami]].) in ''Persona 4 Golden'', during Rise's show at Junes.
** What Rise says in the last huddle for LMB performance is a word to word recreation of the huddle the Investigation Team had to psyche themselves up in their Junes concert. Chie even says, "We just need to say, 'We are', right?" just like how Rise instructed them that time.
---> '''Rise''': Be thankful for your fans, your friends, and yourself! This is a full-blown, one-time-only performance! Now who's ready!?
--->
ready!?\\
'''Everyone''': We are!



* CrossOver: Several tracks from this game, notably ''Pursuing My True Self'' and ''Time to Make History'' eventually found it's way into Sega's VideoGame/{{Maimai}} ORANGE PLUS machines.



* HowWeGotHere: After completing both the Story and every song in Free Play, an additional story chapter is unlocked, showing how Rise approached her friends about being her back-up dancers.



* MythologyGag: The audience hype meter is represented by a set of colored press turn icons from the SNES ''Franchise/ShinMegamiTensei'' games.

to:

* MythologyGag: MythologyGag:
**
The audience hype meter is represented by a set of colored press turn icons from the SNES ''Franchise/ShinMegamiTensei'' games.games.
** Besides Lotus Juice of ''Persona 3'' fame returning to serve as this game's announcer, the lyrics in his remix of "Backside of the TV" references several other songs from the franchise he's performed on: the first credits theme of ''Anime/Persona4TheAnimation'', "Beauty of Destiny", ("Believe in beauty of destiny, it's fire"), "Burn My Dread", and [[AscendedMeme the famous opening lines]] of "Mass Destruction" from ''Persona 3'' ("Spitfire, burn these dreads, b-b-b-baby").
** The instruments used by the Persona at the end of each level are the same type of instruments played by the individual Investigation Team members (for all except Teddie, Rise, Naoto and [[spoiler:Izanagi-no-Okami]].) in ''Persona 4 Golden'', during Rise's show at Junes.
** Adachi's dance routine begins with him walking onto the stage with his arms spread, like his intro to his boss fight in the original ''Persona 4''. One of his moves involves him thrusting his arm forward while pointing sideways, which he originally did, albeit with a revolver instead of pointing, as his idle animation in said boss fight and his weak jab in ''Ultimax''.
Is there an issue? Send a MessageReason:
None


''Persona 4: Dancing All Night'' is a 2015 SpinOff RhythmGame based on ''VideoGame/{{Persona 4}}'' for the UsefulNotes/PlaystationVita.

to:

''Persona 4: Dancing All Night'' is a 2015 SpinOff RhythmGame based on ''VideoGame/{{Persona 4}}'' for the UsefulNotes/PlaystationVita.
Platform/PlaystationVita.



Two sequels were announced on August 2, 2017, ''VideoGame/Persona3DancingInMoonlight'' and ''VideoGame/Persona5DancingInStarlight'', releasing Spring 2018 for the UsefulNotes/PlayStationVita and UsefulNotes/PlayStation4. [=PS4=] owners were also able to download ''Dancing All Night'' when the two games released.

to:

Two sequels were announced on August 2, 2017, ''VideoGame/Persona3DancingInMoonlight'' and ''VideoGame/Persona5DancingInStarlight'', releasing Spring 2018 for the UsefulNotes/PlayStationVita Platform/PlayStationVita and UsefulNotes/PlayStation4.Platform/PlayStation4. [=PS4=] owners were also able to download ''Dancing All Night'' when the two games released.
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* UngratefulBastard: Yosuke pays for the bus fare of the Inaba contingent, not that it stops Chie from complaining that he didn’t stump up the extra cash for train tickets.

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* UngratefulBastard: Yosuke pays for the bus fare of the Inaba contingent, not that it stops Chie from complaining that he didn’t didn't stump up the extra cash for train tickets.
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* UngratefulBastard: Yosuke pays for the bus fare of the Inaba contingent, not that it stops Chie from complaining that he didn’t stump up the extra cash for train tickets.
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* ButThouMust: One of the dialogue choices in the story mody offers three choices, all exactly the same.

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* ButThouMust: One of the dialogue choices in the story mody mode offers three choices, all exactly the same.same. Specifically, it's the combination to Ochimizu's planner, which proves that to Kanami's surprise, she already knows the combination.

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Removed: 805

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* BrickJoke: After taking Elizabeth out on a date to a nightclub back in ''Persona 3: FES'', she expresses a desire to turn the Velvet Room into one. The Velvet Room takes the appearance of a club for this game.

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* BrickJoke: After taking Elizabeth out on a date to a nightclub back in ''Persona 3: 3 FES'', she expresses a desire to turn the Velvet Room into one. The Velvet Room takes the appearance of a club for this game.



* UnknownRival: Sometime after this game, Margaret mentions in passing to her siblings how Yu managed to use ''[[MundaneMadeAwesome dance]]'' to [[WowingCthulhu pacify a deity of the Sea of Souls]]. [[VideoGame/{{Persona3}} Elizabeth]] becomes jealous over this, claiming her guest could do better, and [[VideoGame/{{Persona5}} the Twins]] end up involving themselves wanting to prove ''theirs'' was better, leading to the SEES Operatives and Phantom Thieves ending up [[VideoGame/{{Persona3DancingInMoonlight}} unwittingly pitted]] [[VideoGame/{{Persona5DancingInStarlight}} against each other]] in a Velvet Room ball across time and space. However, despite them wanting to prove whose guest is the best, they conveniently leave the very ones they're ''trying'' to prove better than out of it completely.
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added but thou must

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* ButThouMust: One of the dialogue choices in the story mody offers three choices, all exactly the same.

Changed: 141

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"Pursuing My True Self" is not a battle theme.


** Series-wide -- "Pursuing My True Self" appears in the openings of the beginning and ending of the ''Persona 4'' series.
** Also, the first and last songs in the Story - "Time To Make History" and "Pursuing My True Self" - are both battle themes.

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** Series-wide -- The opening theme of this game, "Dance!" starts off with the piano line that opens "Pursuing My True Self" appears in Self", the openings opening theme of the beginning and ending original version of the ''Persona 4'' series.
** Also, the first and last songs in the Story - "Time To Make History" and "Pursuing My True Self" - are both battle themes.
4''.
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* CharacterAsHimself: "True Story" and "Dazzling Smile" respectively credit the singers as Rise Kujikawa and Marie, rather than the actual singers of the songs, Creator/RieKugimiya and Creator/KanaHanazawa.
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* EarlyInstallmentWeirdness: To the subsequent ''Persona'' rhythm games.

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* EarlyInstallmentWeirdness: To the subsequent ''Persona'' rhythm games.games:
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* EarlyInstallmentWeirdness: To the subsequent ''Persona'' rhythm games.
** Occasionally, videos will replace the stage the dancers are performing on, with the dancer performing in front of the video. This was abandoned in future games, with the dancers remaining on the stage for the duration of the dance.
** Unlockable costumes, accessories and modifiers need to be purchased from an in-game store. Future games just had them unlock by progressing through the game.
** Shadows and Personas are completely absent from subsequent games.
** The P4 Hero, Yu Narukami, is the lead in more than double the number of dances that each of his companions take the lead in. Subsequent games gave his counterparts the same number of dances as the rest of their companions.
** The only group dance is the final number, featuring the entire Investigation Team and Kanamin. In subsequent games, there's a full team group dance, plus two music videos focused on the respective boys and girls of each team.


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* ModestyShorts:
** Yukiko and Chie wear them in all of their costumes featuring skirts.
** Rise wears them, but only with her school uniforms.
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** The vast majority of songs in the game are rearranged versions of the originals, either made exclusively for this game or taken from the "Never More -Reincarnation:Persona 4" album.

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** The vast majority of songs in the game are rearranged versions of the originals, either made exclusively for this game or taken from the "Never More -Reincarnation:Persona 4" album. Even some of the songs that initially appear to just be the original song are, in fact, rearranged versions with alternate lyrics or entirely new sections.
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* RearrangeTheSong:
** The opening theme to the game, "Dance!", incorporates a rearranged version of "Pursuing My True Self", the original opening theme from ''VideoGame/Persona4''.
** The vast majority of songs in the game are rearranged versions of the originals, either made exclusively for this game or taken from the "Never More -Reincarnation:Persona 4" album.

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Changed: 401

Removed: 1211

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Dancing in Moonlight has its own page.


** In a sense - as a member of the Investigation Team, Rise Kujikawa is part of the main cast of ''VideoGame/Persona4'' but is usually billed between Kanji and Naoto, reflecting when she joined the team, whilst ''VideoGame/Persona4ArenaUltimax'' places her after the returning fighters from the prior game to reflect her PromotedToPlayable status. Here, Rise is billed ''third'', only behind Yu and Yosuke.



** The above trope also applies to the Persona 3 series, both to the [[VideoGame/Persona3 main story]] and to [[VideoGame/Persona3DancingInMoonlight Dancing In Moonlight]].
*** The equivalent game from [[VideoGame/Persona3DancingInMoonlight Persona 3]] clearly takes place during the main story, instead of after the main plot's resolution like the former[[note]]The key clue is the fact that the main character, Makoto Yuki, is [[spoiler: alive]][[/note]]...although the characters don't seem to show their angst any more than the Persona 4 cast. Conversely, ''VideoGame/Persona5DancingInStarlight'' explicitly takes place after the climax of the game it is based on[[note]]As evidenced by the fact that Joker notes that [[spoiler: Lavenza split into Justine and Caroline again]][[/note]], and shows that the characters, while in much better places than they were before, are still growing, and occasionally struggling with who they are, though not nearly to the extent of the main game.
*** The [[spoiler:Apathy Syndrome]] shown in this game is disturbing, but this is treated as a relatively minor incident compared to Persona 3 (or even [[spoiler: Persona 4 proper's fog of lies]]), as the effects here are more short-lived and localised, solved in a more straightforward manner, and [[spoiler: is not tied with TheEndOfTheWorldAsWeKnowIt like the same syndrome in Persona 3 was]].

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** The above trope also applies to the Persona 3 series, both to the [[VideoGame/Persona3 main story]] and to [[VideoGame/Persona3DancingInMoonlight Dancing In Moonlight]].
*** The equivalent game from [[VideoGame/Persona3DancingInMoonlight Persona 3]] clearly takes place during the main story, instead of after the main plot's resolution like the former[[note]]The key clue is the fact that the main character, Makoto Yuki, is [[spoiler: alive]][[/note]]...although the characters don't seem to show their angst any more than the Persona 4 cast. Conversely, ''VideoGame/Persona5DancingInStarlight'' explicitly takes place after the climax of the game it is based on[[note]]As evidenced by the fact that Joker notes that [[spoiler: Lavenza split into Justine and Caroline again]][[/note]], and shows that the characters, while in much better places than they were before, are still growing, and occasionally struggling with who they are, though not nearly to the extent of the main game.
***
The [[spoiler:Apathy Syndrome]] shown in this game is disturbing, but this is treated as a relatively minor incident compared to Persona 3 (or even [[spoiler: Persona 4 proper's fog of lies]]), as the effects here are more short-lived and localised, solved in a more straightforward manner, and [[spoiler: is not tied with TheEndOfTheWorldAsWeKnowIt like the same syndrome in Persona 3 was]].
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* ActorAllusion: Nanako gets an [[VideoGame/Persona3 Aigis]] costume; Creator/KarenStrassman is the voice actor for both characters in all of their appearances.

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* ActorAllusion: Nanako gets an [[VideoGame/Persona3 Aigis]] costume; Creator/KarenStrassman is the voice actor for both characters in all of their appearances.appearances to this point.
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* ActorAllusion: Nanako gets an [[VideoGame/Persona3 Aigis]] costume; Creator/KarenStrassman is the voice actor for both characters in all of their appearances.

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