Video Game / Paranoiac
is a freeware survivor horror RPG game made in Wolf RPG Editor, by Uri
, who also made The Crooked Man
and Mermaid Swamp.
you play as Miki Takamura, who has moved into the house that belonged to her aunt. However, every night she gets attacked by a strange monster, and while all this is going on her mother grows more distant from her and even her neighbor from across the street starts doubting her sanity...
There is an English translation here.
Paranoiac provides examples of:
- Bittersweet Ending: The good ending has Miki being diagnosed with schizophrenia, but the hauntings stop and she finally comes to terms with her aunt's death. She decides she's going to move home to try and help her mother cope with her own disorder, but promises to return to the house soon.
- Daylight Horror: Whilst the monster only appears at night, some rather bizarre and creepy things happen during the day too.
- Downer Ending: The bad ending, which results in Miki dying, still feeling depressed and guilty over her aunt's suicide.
- Escape Sequence: Every night, the monster attacks and Miki must hide somewhere away from it.
- Fake Difficulty: The fact that only one hiding spot works every night, and which one it is changes.
- Freudian Excuse: Miki has a rather strained relationship with her mother. First off, they both suffer from mental illness, which affects them negatively. Second, when Miki reports anything about the house, her mother thinks she's crazy and dismisses her claims. Finally, when Miki receives a call from her mother and tells her that she's being chased by a monster, she laughs at her and tells her not to call her again. Her mother has hysteria (nowadays known as conversion disorder) which causes her to drive her family away from her.
- Haunted House: Aunt Saeki's house, the primary setting of the game. Maybe...
- Jump Scare: Many examples, most notably if the monster finds your hiding spot.
- Last-Second Ending Choice: A choice near the end decides whether you get the good ending or the bad ending.
- Maybe Magic, Maybe Mundane: You only win the game by claiming the monster is real, but you later discover that Miki has schizophrenia.
- Multiple Endings: There are two.
- The bad ending: Miki decides she must be delusional. When confronted by the monster one last time, she stands there insisting it isn't real instead of running like she has been. She is found dead the next morning.
- The good ending: Miki insists the monster's real. When confronted by the monster one last time, she runs like usual and ends up in the toy room with nowhere to run. Then she realizes the monster was her aunt this whole time, and recalls some fond memories before asking her aunt's forgiveness. Her aunt apparently hugs her, which causes Miki to pass out, but Miki is fine the next morning and is able to face life with renewed vigor.
- Nightmare Face: The monster has one.
- The Reveal: It turns out that the monster chasing Miki throughout the game is Miki's dead aunt wanting to reconcile with her niece. This happens if the player chooses to believe that the monster is real.
- Ship Tease: One might think that Shinji and Miki have feelings for each other.
- Stalker Without a Crush: The monster relentlessly stalks Miki every night.
- Through the Eyes of Madness: Not only is Miki at least a little insane, it runs in the family, meaning for all we know the monster might really be a hallucination after all.
- Trial-and-Error Gameplay: Every night, there are several hiding places to be found but only one of them is viable. Of the ones that aren't, two of them lead to you dying and the ones that don't still lead you to getting found, which means you must keep running again.
- Your Door Was Open: On two occasions, Shinji discovers Miki unconscious somewhere on her property because she didn't come to the door when he came to call, so he just came right in.
- You Shouldn't Know This Already: Using the code for the computer before you learn it, will cause the game to think you're in the final day already. This might seem like a good thing until you realize that any rooms you didn't open will remain locked.