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* {{Cap}}: Level 27. You're likely to be around level 23 by the time you fight the final boss, and can gain those last few levels in a matter of minutes by fighting Amazy Dayzees.

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* {{Cap}}: Level 27.27 (50 HP, 50 FP, and 30 BP). You're likely to be around level 23 by the time you fight the final boss, and can gain those last few levels in a matter of minutes by fighting Amazy Dayzees.

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Mario later wakes up in Goomba Village, where he receives a telepathic message from a star to go to Shooting Star Summit. Once there, the star, named Eldstar, tells Mario to find the seven star spirits, who have been kidnapped by Bowser's forces all over the Mushroom Kingdom. Mario then sets off, meeting a quirky cast of partners along the way.

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Mario later wakes up in Goomba Village, where he receives a telepathic message from a star to go to Shooting Star Summit. Once there, the star, named Eldstar, tells Mario to find the seven star spirits, Star Spirits, who have been kidnapped are being held captive by Bowser's forces all over the Mushroom Kingdom. Mario then sets off, meeting a quirky cast of partners along the way.






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* EleventhHourSuperpower: Even the Star Beam gets cancelled out by Bowser's final-stage buff. [[spoiler:[[DeusExMachina Cue the Peach Beam, which can cancel Bowser's stage buff.]]]]



* BadVibrations: In the prologue, just as Mario and Peach are about to visit the balcony, a sudden earthquake occurs, caused by Bowser lifting the castle into the sky.



* TheDoorSlamsYou: When meeting Merlon for the first time, Mario gets slammed by the door of his house being opened quickly.



* EleventhHourSuperPower: Even the Star Beam gets cancelled out by Bowser's final-stage buff. [[spoiler:[[DeusExMachina Cue the Peach Beam, which can cancel Bowser's stage buff.]]]]



** The Chapter 6 interlude has Peach overhearing several mooks discussing Kammy Koopa building a special contraption in preparation for Mario's arrival.



* GetOut: If Mario refuses to take Koopa Koot's requests, the latter will angrily tell him to get out of his house.



* OrgasmicallyDelicious: In Chapter 4, after Gourmet Guy eats a cake, his reaction to the delicious taste is running all over the area until he jumps with such joy, he flew all the way to Peach's Castle.



* PreExplosionGlow: [[spoiler:After Bowser's Castle begins self-destructing after his defeat, glowing lights emerge before it completely explodes]].



* ProgressiveInstrumentation: For the final area, Bowser's Castle, the music starts off with minimal instruments that progressively adds in more as Mario is making his way to the top.



* RunningAwayToCry: After being beaten by Mario, both Tubba Blubba and Kent C. Koopa run away in tears.



* SafeBehindTheCorner: In Chapter 3, upon hearing Tubba Blubba approaching, Mario hides behind the former's large bed to avoid being caught.



* SeaOfSand: Dry Dry Desert, which is seven screens wide and seven screens deep, the largest such area in the game. Except for Dry Dry Outpost at the end and a nearby oasis, it's also mostly featureless and devoid of any landmarks. Goombario complains about the vastness and emptiness of the place if you have him follow you and you talk to him.



* SkippableBoss: In Chapter 2, Buzzar stops you on the last bridge of Mt. Rugged, saying that you look like the person on Bowser's WantedPoster, and asks your name. Answering [[spoiler:Mario or Princess Peach]] results in a fight. However, answering [[spoiler:Luigi]] will result in Buzzar letting you pass without a fight. You can return anytime and choose either of the other answers in order to trigger the battle, but be warned as thanks to the game's AntiGrinding mechanic, you'll get less experience points for being a higher level.

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* SkippableBoss: SkippableBoss:
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In Chapter 2, Buzzar stops you on the last bridge of Mt. Rugged, saying that you look like the person on Bowser's WantedPoster, and asks your name. Answering [[spoiler:Mario or Princess Peach]] results in a fight. However, answering [[spoiler:Luigi]] will result in Buzzar letting you pass without a fight. You can return anytime and choose either of the other answers in order to trigger the battle, but be warned as thanks to the game's AntiGrinding mechanic, you'll get less experience points for being a higher level.


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* UnintentionallyUnwinnable: If a player utilizes the HP/FP Plus badges to go over the max limit of Mario's stats upon leveling up, the game will interpret each having reached their maximum, and will be unable to exit out of the level up screen causing a soft-lock.


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* YouShouldntKnowThisAlready: At least in some cases, Twink occasionally comes to Mario after an interlude to inform him where the next Star Spirit is located, except for Chapters 3, 6, and 7, because the player already learned about it during the interlude.
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/img_6537_7.jpeg]]

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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/img_6537_7.jpeg]]org/pmwiki/pub/images/paper_mario_3.png]]

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** After getting the Super Boots, returning to Forever Forest will trigger a fight with Jr. Troopa. After getting Sushie, returning to Toad Town on the whale will trigger a fight against him. This is because if these triggers were set later, you would be able to skip them by opening blue pipes with Super Boots or Sushie.



*** In addition, when you first go see Luigi, he'll be introduced to your current partner, who has unique dialogue. This only happens the first time you go, so the only way to see that dialogue is to avoid going home until you have the partner (which can take until chapter 6), but it's there.
** If you lure a Koopa Troopa to the bridge on Pleasant Path with the red and green diamond pattern and battle him on it, there's a unique battle background showing the bridge.

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*** In addition, when you first go see Luigi, he'll be introduced to your current partner, who has unique dialogue. This only happens the first time you go, so the only way to see that dialogue is to avoid going home until you have the partner (which can take until chapter 6), but it's there.
** If you lure a Koopa Troopa or Spiky Goomba to the bridge on Pleasant Path with the red and green diamond pattern and battle him on it, there's a unique battle background showing the bridge.
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* InterfaceSpoiler: The fact that Goombario only has one Tattle per character shoves its way to the forefront in a hilarious way when you first meet Mayor Penguin, and his Tattle for him simply talks about his job and personality, but makes no mention of the fact that everyone thinks he's ''dead'' at the moment and that as far as the characters are aware, Goombario is Tattling his ''corpse''. That's you're earliest tipoff that he's actually fine, just knocked out.
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* PrisonLevel: Part of Mario's adventure in Koopa Bros. Fortress has him getting falling for a trap and getting dropped into the fortress's dungeon, where the Koopa Bros. are holding some Bob-ombs who tried to rebel against them. It's there that Mario meets his third party member, Bombette, who helps him blast open a hole in a wall to escape. Later, after Mario defeats the Koopa Bros., [[LaserGuidedKarma they fall into the same dungeon]] (where the hole from earlier has been boarded shut).

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* PrisonLevel: Part of Mario's adventure in Koopa Bros. Fortress has him getting falling for a trap and getting dropped into the fortress's dungeon, where the Koopa Bros. are holding some Bob-ombs who tried to rebel against them. It's there that Mario meets his third party member, Bombette, who helps him blast open a hole in a wall to escape. Later, after Mario defeats the Koopa Bros., [[LaserGuidedKarma they fall into the same dungeon]] (where the hole from earlier has been boarded shut).
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* {{Leitmotif}}: Several bosses have distinct theme music, most notably, the Koopa Bros. As do areas that are related to each other. Such as Dry Dry Desert and Dry Dry Ruins, and Mt. Rugged and Dry Dry Outpost.

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* {{Leitmotif}}: Several bosses have distinct theme music, most notably, notably Bowser and the Koopa Bros. As do Several areas that are related to each other. Such other do as well, such as Dry Dry Desert and Dry Dry Ruins, and Mt. Rugged and Dry Dry Outpost.
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** Crystal King is a subtle example: design-wise, he is the only boss who doesn't look like any enemy seen in game, not even his Duplighost army. However, whule their shapeshifter abilities are wasted by their lack of discipline, his ability to clone himself is more useful, as you may waste a turn hitting a clone or need a consuming ability to hit the king and his illusions in the same turn.

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** Crystal King is a subtle example: design-wise, he is the only boss who doesn't look like any enemy seen in game, not even his Duplighost army. However, whule while their shapeshifter abilities are wasted by their lack of discipline, his ability to clone himself is more useful, as you may waste a turn hitting a clone or need a consuming ability to hit the king and his illusions in the same turn.

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Trope was cut/disambiguated due to cleanup


* TheLastOfTheseIsNotLikeTheOthers: When saving Petunia from a bunch of Monty Moles harassing her, she points each one out one by one.
-->'''Petunia:''' In case you're wondering, the Monty Moles I'm talking about are... (first Monty Mole pops out looking confused) this guy... (second Monty Mole pops out) and this jerk... (third Monty Mole sticks out his tongue) and this troublemaker... (fourth Monty Mole jumps out of hole) and this horrid creature!\\
'''Crazee Dayzee:''' !\\
'''Petunia:''' This guy is... [[LampshadeHanging well, you probably don't need to be concerned with that one.]]
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* EliteMooks: The Koopatrols are specially traines Koopas in robust armor, the strongest normal enemies in the game.

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* EliteMooks: The Koopatrols are specially traines trained Koopas in robust armor, the strongest normal enemies in the game.

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Drop The Hammer is now a disambiguation page.


* DropTheHammer: Several enemies use hammers, but the Hammer Bros. do it best. Mario also uses a hammer for one of his basic attacks, the other being the classic GoombaStomp.



* GoombaStomp: One of Mario's main attacks, the other being his [[DropTheHammer hammer]]. Ironically, only Goombario, who is a Goomba himself, has a similar jump attack.

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* GoombaStomp: One of Mario's main attacks, the other being his [[DropTheHammer hammer]].hammer. Ironically, only Goombario, who is a Goomba himself, has a similar jump attack.
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The first game in the ''VideoGame/PaperMario'' series, titled ''Paper Mario'' (but [[FanNickname called]] ''Paper Mario [[SuperTitle64Advance 64]]'' by fans [[TheOriginalSeries for the sake of differentiation]]), released for the UsefulNotes/{{Nintendo 64}} in 2000 in Japan and 2001 in North America and Europe.

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The first game in the ''VideoGame/PaperMario'' series, titled ''Paper Mario'' (but [[FanNickname called]] ''Paper Mario [[SuperTitle64Advance 64]]'' by fans [[TheOriginalSeries for the sake of differentiation]]), released for the UsefulNotes/{{Nintendo Platform/{{Nintendo 64}} in 2000 in Japan and 2001 in North America and Europe.

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