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A Korean Animesque Massively Multiplayer online golf game with RPG elements, one of which is an RPG (in this case Rocket Propelled Grenade) golf ball. Presently, the major servers for the game are located in Korea, Japan, North America (USA), and Europe.The game takes place on Pangya Island, a fantasy world which once came under the assault of the Dark Lord, who tried to drain the power of life out of the island/world through a magical barrier. There was one small hole in the barrier, through which the energy was being drained, and the island's sages discovered that a ball of magic directed into that hole could break the barrier. Unfortunately, the ball couldn't be handled directly after it was made - you could hit it with a stick, but every hit would weaken its power. Ultimately, a hero from the "real world" Earth succeeded at accomplishing this feat, and the Dark Lord was defeated.The game played in honor of that struggle and victory is called Pangya, and players are invited from Earth as well, since that's where the hero came from.Tecmo published a port of the game for the Nintendo Wii, which was titled Super Swing Golf for American release, and removed the "Massively Multiplayer" part from the game, making it a standalone game that anyone can play alone or in local multiplayer. Story modes are introduced and each character model got their own personalities. A sequel followed along similar lines. A PSP version also exists, published by Tomy as Pangya: Fantasy Golf. This version expands massively on the storyline, personalities and playable cast, making a number of the MMO/Wii caddies playable as golfers and adding a few original characters on top of that - at the cost of the newest MMO character and about a third of the courses.Here's the character sheet, in need of Wiki Magic.This game provides examples of:
Awesome but Impractical: An overly high Power stat (precisely, anything greater than 20), which will cause your Control and Accuracy to drop. Okay, it's nice that you can hit 280 yards, but can you even shoot straight?
Awesome by Analysis: There's actually a certain amount of this under Pangya, given the at times slightly mathematical leanings of its gameplay.
Badass Adorable: Kooh, the pirate captain who hauls around a cannon and has an alternate entrance of her riding on a giant bomb. Possibly also Nell as he's the living heart of the demon king although we never see him doing anything particularly badass.
BFS: The Blessed Mithril Swords (or whatever they're calling them now) clubset.
Although the closest you can get to customising the actual character is the one alternative hairstyle and a few hair dyes. It's (usually quite obviously) the same character underneath.
Actually, there are several alternate hairstyles available for a number of the characters, and this isn't even including the Afro Wigs. This, combined with an excess of accessories, and certain design similarities among some characters, frequently gives you pause as to just WHO your opponent is using.
Convection Schmonvection: Deep Inferno. Apparently, standing next to a pool of lava to hit the ball is not a problem for anyone.
Cool Boat: The battleship Silvia and its accompanying fleet of subs, cruisers, and aircraft...all of which make up one of the most difficult courses in the game.
Critical Failure: The non-Duostar versions of Lucky Pangya and Control Pills have a 30% chance of failure when used.
Damn You, Muscle Memory: Wind Hill, a harder version of Sepia Wind, practically thrives on this trope. Aside from winds that are not consistent throughout each hole and newly-added trees, the ball physics are tweaked on this course, which means the usual strategies for Sepia Wind, especially in regards to putting, will most likely screw you over on this course.
Decoy Protagonist: Scout in the PSP storyline may seem like this the moment the player realizes that the plot focuses and revolves around Kaz, beginning and ending with him.
Difficult but Awesome: Many shortcuts require shots that use special shots or precisely-aimed shots coupled with a Pangya and have harsh penalties for missing the shot. An example is hole 15 of Blue Lagoon and Blue Water; you can take the long way around but most likely get a par, take a shortcut onto an inner island to easily secure an eagle, or take a daring shot (most likely requiring a Tomahawk) over the water directly to the green, nailing an albatross or even a hole-in-one if you succeed and suffering an O.B. if you fail.
Fan Nickname: Quite a few players have taken to calling Wind Hill 'Wind Hell' because of the absolute randomness of the wind speed. The level has the highest wind speed in the game, making it one of the most difficult levels for experienced players.
Fanservice: Everywhere, and to suit just about anyone's taste.
Game Mod: Lots of screenshots and videos with unofficial outfits appear across the Internet.
Genius Ditz: In the PSP version; Arin. Top scorer in the magic academy and is a Max Fangirl extraordinary and goes floozy when she's near him. There is at one point where she did keep her cool in front of him, but eventually does something floozy in the end.
Glass Cannon: If your Power stat is too high, your Control and Accuracy stats will decrease, resulting in greater chances of inaccurate shots.
I Don't Know Mortal Kombat: Real-life golf skills are unlikely to help you with the rather unique physics of Pangya, to say nothing of the more fantastical elements such as specialty shots, the use of items to boost your skills temporarily, and so forth.
Improbable Golf Clubs (User): In addition to the more normal-looking club sets, you have clubs with rockets, household tools, swords, microphones, tunas, scythes ... and anyone can equip them, as long as the player's level is high enough.
Menswear Ghetto: Sadly the girls get all the attention. Male characters get very rare clothing option updates.
Non-Indicative Difficulty: For most players, Silvia Cannon is That One Level. However, the wind-altering cannons have a quirk that makes the course easier: each only fires in one of three different directions. So if you know what directions each cannon fires, the wind is suddenly much more predictable and the course easier to play.
Obvious Beta: Ntreev USA's extremely premature public release of the Season 4 client.
One Stat to Rule Them All: Control affects how fast the power gauge moves - the slower it goes, the easier it is to hit Pangya - which, at high level, is the most important aspect of play.
Panty Shot: Kooh and Lucia are the major offenders; Arin is also a frequent flasher. Also 2/3s of the time you hit a birdie with Nell ...
Serious Business: Golf is basically Pangya Island's chief industry (plus someone must have gone "Hey look! A bunch of spooky volcanos/mysterious desert/naval fleet stuck in ice! Let's build a golf course there!"), as well as lying at the heart of its backstory.
She's a Man in Japan: According to the current information (as of Thanksgiving), on the USA Pangya server, Nell is going to be a girl. Whether this is established or whether the GMs themselves are confused about Nell's gender is unknown at this time.
Nell is the only character that uses no gender pronouns in his bio on the main page. However his story page contains the female pronouns she and her and calls him a girl. This also agrees with his birthday event where the female pronoun 'her' birthday was used. However a girl in 'her' story comment there's something not right about her and Cadie refers to him as 'the kid' and when Nuri calls Nell a girl she laughs and says 'you need to see beyond the surface of things'.
His bio also says 'Nell has a secret that can't be shared'.
Or maybe not. It's not totally clear whether SG Interactive actually changed them to female, or simply made a mistake based on the fact that there's almost no indication of Nell's actual sex outside of Word of God.