A roguelike by Jeff Lait. It was designed for the Game Boy Advance
, but has been ported to other systems as well.
Not to be confused with the 1995 film of the same name
This game provides examples of:
- Arrows on Fire: Dipping arrows in Greek fire or lava will set them on fire.
- Attack Reflector: Having the amulet of reflection or the mirror shield equipped grants this.
- Bonus Dungeon: The spaceship.
- Boom Stick: Most of the wands and staves.
- Color-Coded for Your Convenience: The dragons and tridudes.
- Combo Platter Powers: The artifacts.
- Damage Discrimination: Averted. If an enemy hits another enemy (usually indirectly), they will fight each other to the death.
- Elemental Powers: Fire, Cold, Shock, Acid, Light, and Death.
- Elemental Rock-Paper-Scissors: Played straight with the fire and ice snakes. The fire snake is weak against ice and the ice snake is weak against fire. Averted everywhere else.
- Flaming Sword: Dipping a long sword in Greek fire or lava will coat it in flames.
- Flat Earth Atheist: The adventurer class. Also Spoony Bard.
- Forged by the Gods: The gods may gift you with a highly enchanted weapon or piece of armour.
- Informed Equipment: Averted. Your character's sprite changes depending on what weapons and armour are equipped.
- Invisible Monsters: Ghosts and invisible stalkers.
- Kill It with Fire: Ice snakes and giant frogs are vulnerable to fire.
- Kill It with Ice: Fire snakes and fire beetles are vulnerable to ice.
- Kill It with Water: Fire elementals take damage when splashed with water.
- Luckily My Shield Will Protect Me
- Nominal Importance: If an enemy has a name, it will be stronger than usual.
- Poisoned Weapons: Dipping an object in a potion of poison will poison said item. There is also a spell that does this.
- Random Number God: Xom is a literal one.
- Red Herring: The Y-rune. Why? Exactly. That's why it's called the Y-rune. The name sounds awesome, it's ominous, but the player always asks himself "Why do I need this?" You don't. That's the point.
- Shapeshifter Mode Lock: The amulet of unchanging grants this.
- Super Drowning Skills: Averted
- Squishy Wizard: Wizards do not gain any hit points on leveling up.
- Taken for Granite: The petrify spell and the cockatrice do this.
- Universal Poison
- Unusable Enemy Equipment: Averted, although few enemies have equipment of their own.
- Wizard Needs Food Badly: Unlike other roguelikes, starvation is nonlethal. Being hungry means no hit point regeneration, and starving means no mana regeneration.