Video Game / Onmyoji

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Onmyōji is a Sino-Japanese smartphone RPG developed by NetEase Games. It basically does to the Heian period what Sengoku Basara does to the Sengoku era. It features a world where humans and Youkai coexist and follows the protagonist Abe no Seimei on his quest of restoring peace and order to the land. The game features stunning scenery, beautiful character designs, elements of Japanese culture and mythology and a highly inaccurate portrayal of history. Well, it's a fantasy game, after all. This page provides tropes on the game's storyline, characters as well as mechanics. All tropes relating to single characters go on the character page.

Unrelated to the Japanese film series.

Now comes with a recap pagenote .

Arise, tropes! The time has arrived!

  • Abhorrent Admirer: Kijo Momiji to Seimei, thanks to his saving her from a couple of other monsters in the past, even though a/ he never had any further interactions with her after that, b/ he has since lost his memory and doesn't remember anything about her, and c/ the Seimei she met after the incident was a different Seimei entirely. Well, not entirely, anyway.
    • Shuten-dōji is this to Momiji herself.
  • Actually Four Mooks: All PvE enemies, be it in the story mode or the dungeons, with very few exceptions e.g. the fight against Ōtengu near the end of chapter 15 where the Player Party still comprises of four combatants while Ōtengu is alone.
  • Alleged Lookalikes: Seimei and Kuro Seimei. Look, we know that they "have the same aura" and are one person split in halves and all that crap, but as the good ol' naked eye can tell you, their designs can't be more different.
  • All There in the Manual: Almost all characters have in-game autobiographies that reveal their backstories and touch upon aspects of their personalities that are not present in the game's main plotline. These autobiographies can be unlocked via completing quests.
  • Amnesiac Hero: Seimei has lost his memory prior to the start of the story, and a portion of the plot is dedicated to his trying to find out what he has done before that.
    • Kagura has also lost hers, but her case doesn't receive as much focus.
  • Animesque: Even though the game is based on Japanese mythology, has Japanese voice actors and audio, uses game mechanics inspired by Japanese games, and has an anime-inspired art style, the developers, NetEase Games, is Chinese. In fact, even some Chinese players were initially confused that the game is made by an all-Chinese studios instead of being a Japanese game re-released in China.
  • Anxiety Dreams: At one point, Seimei has a dream in which he kills Kagura. Yaobikuni's later telling him that "dreams can be a mirror that reflects one's heart" doesn't exactly help the case, as it makes him worry that he might subconsciously want to kill Kagura.
  • Artistic License – History / Anachronism Stew: Most characters wear clothes that do not reflect Heian period dress, save for maybe Seimei who at least somewhat looks like a low-rank government officialnote . And there's also the fact that nearly everyone speaks modern Kantō dialect, with a few people using archaic vocabulary and regional accents as their "unusual" traits.
    • At one point, Kohaku flat out uses the English loanword "idea" (アイデア aidea).
    • In the game, Seimei is taught onmyōdō by his mother. In Real Life, he had a teacher named Kamo no Yasunori who taught him the art.
    • The Hair Eater and En'enra smoke kiseru pipes even though tobacco wasn't yet introduced to Japan in that era.
    • Mōba has a (stylized) shamisen (see the trope directly below) and Kochō-no-sei a frigging tambourine (called a "taiko" in the game).
    • Subverted in the case of the city's name. It is never mentioned in dialogue and is only ever referred to as "Kyoto", but it means "the capital" and not Kyoto in the modern sense; signs in the background shows that the city is, in fact, named Heian-kyō, like how it was actually called in this period. It is also called this way on the game's official Twitter page.
  • Artistic License – Music: Apparently Mōba plays the shamisen by plucking the strings by hand and not by a bachi pick.
    • Yōkinshi, ironically enough. The guqin is normally never played standing, but in his case it's justified since he plays it in battle and has no other choice. He plays it properly however, when given a chance to sit down.
  • Asian Rune Chant: When using the Summoning feature, the kuji-in and some variations can be heard recited by Seimei. You can even hear a variation chanted by Yaobikuni if you're extremely lucky.
  • Augmented Reality: One summoning feature allows players to summon shikigami in the real world à la Pokémon Go. First, the player has to have a printed template, then enter this feature which connects to the smartphone's camera. Once you point the camera to the template, the game will recognize it and turn it into a summoning circle on the screen. The player then drags-and-drops summoning talismans into the circle. A video demonstration can be found here.
  • Back from the Dead: Many characters can revive fallen teammates.
    • Oguna can resurrect multiple teammates, losing his life in the process.
    • Momo-no-sei doesn't sacrifice her life, but she can only revive one teammate at a time. Neither she nor Oguna can bring back an onmyōji.
    • The older kyonshī brother can summon multiple coffins in place of dead teammates from which said teammates will emerge if the opponents don't destroy the coffins quickly enough. The coffins have relatively low HP however.
    • Shirodōji doesn't sacrifice his life and can bring back teammates as well as enemies to fight remaining opponents, but only for one turn.
  • Badass Adorable: The child characters. Many of them, like Shirodōji and Kurodōji, can be just as, if not more badass than the adults.
  • Barrier Warrior: Being the only onmyōji capable of creating a Deflector Shield for an entire team qualifies Seimei as this.
    • As for the shikigami, we have Koi-no-sei who can give each member of her team a bubble shield that strengthens their armor value and Ichimokuren who can outright nullify opponent's damage.
    • Equipping a shikigami with four Hamaguri no Sei (Clam Fairy) mitama gives each member of the team a bubble shield at the start of a battle, while four Jizō no Zō (Jizō Statue) mitama gives them a 30% chance to automatically create bubble shields when they receive damage.
  • Big Bad: Kuro Seimei, who breaks the story's Monster of the Week format the moment he's mentioned and is directly responsible for many horrible crimes that the real Seimei ends up being framed for.
  • Bird People: Ubume/Kokakuchō and siblings Oguna and Dōjo, the latter two being actually able to fly. There are also Ōtengu and Karasu-tengu who are specifically Tengu rather than general bird-people.
  • Bishōnen: Lots. Most notable is Seimei himself.
  • Blade Spam: One of Yōtō-hime's skills. When executed, she runs up to an opponent and delivers a whole series of slashes. Better yet, if that enemy dies when she's not finished with the attack, she moves on to another enemy and continues blade spamming until the attack routine is over.
    • Inugami also has one where he runs rapidly among the opposite team and then returns to his position. The opponents receive damage after the attack routine.
  • Calling Your Attacks: Everyone. They either do this or exclaim something else before every single attack.
  • Cast from Hit Points: Dōjo heals her teammates this way.
    • Zashiki-warashi can turn some of her HP into Mana for the whole team to use.
    • Kyūketsu-hime loses HP for every basic attack she casts. Yeah, try wrapping your mind around that one.
  • Catch and Return: When you equip a shikigami with four Kagami-hime (Mirror Princess) mitama, they will still receive damage, of course, but there is a chance that their opponent who have dealt it will also receive 100% the damage of their own attacks without the said shikigami's having to move a finger. This means that enemies with particularly strong attacks can end up killing themselves this way.
    • Hitotsume-kozō automatically gives everyone on his team this effect when he is attacked.
    • Yaobikuni can cast a spell over one shikigami which provides the same effect, but sadly it only lasts for one turn. It only works if the said shikigami is actually attacked before their turn arrives, otherwise it's rendered useless. Oh, and if that isn't bad enough, the damage returned to the foe is laughably weak — only 50% of the original damage.
  • Cerebus Syndrome: Kickstarted by the chapter with Sakura-no-sei. It becomes known to the heroes and the players that there's a Big Bad who looks like and smells like the hero out to destroy the city, the until then Monster of the Week plot and the hero's life forever. Yay.
    • Think that's bad enough? How about the revelation that Yaobikuni is actually the henchman of a bigger, stronger villain?
  • Chainmail Bikini: Largely averted with most humanoid characters' clothing's covering enough for battle save for a few who are very obviously designed for Fanservice (or Disservice). the sakura tree itself. Traditional Japanese elements? What do you expect? This game is set in the Heian period!
  • Combat Hand Fan: Yōko uses his (always folded) folding fan for his ranged slash-like attacks.
    • Seimei can also be seen using his trademark folding fan while casting one of his spells.
  • Containment Field: The inkai barrier. Once holes have been poked in it, the air reeks of negative energy and malicious yōkai run amok.
  • Cool Mask: This game seems to have many, among them is Yōko who overlaps with Malevolent Masked Men below.
  • Counter Attack: Equipping a shikigami with four mitama grants them a 35% chance to automatically swat their enemies right back using their normal attacks when they receive damage.
  • Creepy Child: Many, but Ushi-no-koku-mairi takes the cake. She is stated to be a little girl in her in-game profile, but has voodoo-like powers and never seems to shut up about curses.
  • Damage Over Time: Many yōkai, most prominently Kiyo-hime, can poison the opponents, causing them to lose HP whenever it's their turn.
  • A Dog Named "Dog": The vast majority of characters except the protagonists and yōkai of SSR shikigami rarity are named after their mythological species. We have a fox demon called Yōko and a zashiki-warashi called Zashiki-warashi, among other things. The worst offenders have to be the kyonshī/jiangshi siblings, who are called "Older Kyonshī Brother", "Younger Kyonshī Brother" and "Kyonshī Sister".
  • Dream People: Kochō-no-sei. She lives in dreams and helps people who are lost in their dreams.
    • Kodokushi feeds people to his insects in his lair in the dream world, killing them in real life.
    • The Dream Eater who helps people by eating nightmares, but has fallen prey to its insatiable hunger, gone on a rampage and nearly destroyed the dream world in search for more nightmares to devour until successfully stopped and returned to its old form by the onmyōji.
  • Drunken Master: Shuten-dōji (heck, "sake" is even in his name). His weapon his a giant sake bottle and he can heal himself by drinking.
    • Bakedanuki whose skills include burning all members of the opposite team with sake. They sometimes fall asleep mid-battle while the word "sake" appears above their heads.
  • Early Installment Weirdness: Before the update in which Sakura-no-sei is released as an attainable shikigami, her skills are exactly the same as Momo's. Now A.I Sakura's skills still are, which becomes The Computer Is a Cheating Bastard when you realize A.I Sakura can resurrect while yours can't.
  • Energy Ball: Kaku/Satori has a skill where she creates one and hits it with her club baseball-style towards her opponents.
    • Ibaraki-dōji always carries one in his hand which he can also throw at his enemies.
  • Failure Is the Only Option: Inverted, making it Victory Is the Only Option in this case. If you lose a battle in the story mode, you'll be able to try again; only when you win it is the story allowed to proceed.
  • Forced Sleep: One of the Standard Status Effects. The master at executing this has to be the Dream Eater.
    • Four Makuragaeshi mitama can also give this effect.
  • Four-Temperament Ensemble: The four protagonists are this before Yaobikuni defects: Seimei (melancholic — a suffering Amnesiac Hero), Kagura (sanguine — typical innocent child), Hiromasa (cholericshort-tempered Challenge Seeker) and Yaobikuni (phlegmatic — soft-spoken, gentle and takes a supportive role in the group).
  • Healing Hands: Many characters are capable of this, for example Kochō-no-sei who can cast an active healing spell and Sakura-no-sei whose passive skill allows her to heal one member of her team each time they use their skills. Seimei also has a healing skill, but not as powerful.
  • Hime Cut: Yaobikuni has both the hairstyle (though always braided) and the personality.
    • Yuki-onna has this hairstyle in one of her skins.
    • Momiji has this, but her personality on the other hand…
    • Kaguya-hime and En'enra.
    • A male example with Yōkinshi, though the frontal bangs are absent due to the horn on his forehead. He even has the personality to boot.
    • And then there's also Aobōzu for the guys, though being a Buddhist monk, he really shouldn't even have hair at all.
    • Kurodōji, too. Looks like this hairstyle is as popular with the boys as it is with the girls in this game.
  • Historical-Domain Character: Abe no Seimei, Minamoto no Hiromasa and Tamamo no Mae.
  • Kimono Fanservice: Everyone, for both types. Most of those are not what people actually wore in the Heian period, but still…
  • Hollywood Medieval Japan: Not technically "medieval", but there is quite a number of liberties taken in the game's portrayal of the Heian period. You can't expect a fantasy game to be too historically correct.
  • Kitsune: Mae, Kohaku, Yōko, Sanbi-no-kitsune and Kudagitsune.
  • Lady of War: Pretty much any characters who are adult women.
  • Large Ham: Yōko.
  • Laughing Mad: Ushi-no-koku-mairi, GYAHAHAHAHAHAHAHA!
  • Life Drain: Not only can she take your HP, Kyūketsu-hime can also poison you. Lovely.
    • Yōko of all people gains this ability post-Awakening.
    • Kachōfūgetsu can take your HP either for herself or any of her teammates.
    • Hotaru-gusa is capable of looking cute while doing this. No, seriously.
    • To be fair, equipping any shikigami with a set of four Kōmori no Tsubasa (Bat's Wings) mitama grants them this ability.
  • Long-Haired Pretty Boy: Doesn't even begin to cover it. Since this is the Heian period we're talking about here, this is Truth in Television. The most prominent example would be Seimei himself, which also doubles with Mystical White Hair.
    • And then there is the Hair Eater (kami-gui) whose hair trails on the ground note 
  • The Lost Lenore: The entire fucking plot of episode 4 and 8. It involves everybody's trying to get Ame-onna and Sakura respectively to get the fuck over him already.
  • Love Triangle: Shuten-dōji is in love with Momiji who is in love with Seimei who doesn't understand what the heck is going on.
  • Musical Assassin: Yōkinshi whose all skills involve the sound of his guqin/kokin.
    • Kochō-no-sei and her tambourine.
    • Mannen-dake and his flute. His case also overlaps with Instrument of Murdernote 
  • Mystical White Hair: Seimei.
    • Many yōkai characters have this, for example Yuki-onnanote , Yōko and Ibaraki-dōji.
  • Never Say "Die": The filter in the chatroom and shikigami comment sections does not allow posts containing the Chinese character for "death" 死, which makes it hard to discuss about a skill of Hangan's where he writes said character, Yasha and Kurodōji who both scream "Die!" at enemies or Kuromujō's Hokuto-y pre-battle line. While Japanese players can get around this by using kana, this is a problem for Chinese and Taiwanese players.
    • The character for "kill" 殺 isn't allowed either, but then Kurodōji says "Kill them for me…" as he dies in battle.
  • Never Trust a Trailer: A Twitter user has discovered this ad depicting Seimei and Hiromasa with the caption "Which one is your type?", making the game look like an Otome Game even though it isn't.
  • Non-Specifically Foreign: The kyonshī/jiangshi siblings. Jiangshi are from Chinese folklore, but it's unknown whether these game characters are from China or not.
  • Paper Talisman: Of course.
  • Parasol of Pain: Kagura fights with her umbrella.
    • Ubume/Kokakuchō takes the art of umbrella-fighting to asskicking levels.
    Ubume/Kokakuchō: My umbrella is sharper than your sword!
    • Ame-onna can shoot water missiles from hers.
    • Karakasa-kozō who is a fighting umbrella herself.
  • Party in My Pocket: The Player Party comprises of the onmyōji Player Character and three to five shikigami depending on the battle, but outside of fighting, all you see is the onmyōji walking around. Justified since the player character is actually shown performing a summoning ritual before every battle.
  • Player Character: The game has four. All players get Abe no Seimei as their first PC, and the rest (Kagura, Minamoto no Hiromasa and Yaobikuni) has to be unlocked as the game progresses.
  • Power Dyes Your Hair: Almost all upgradable yōkai get their hair color changed when Awakened.
  • Power Floats: Yuki-onna is powerful as heck, and we never see her with her feet on the ground, even when she's knocked out. Also has a Mid-Air Bobbing motion.
    • Aoandon also qualifies, as she always sits on her flying cane (or a swarm of butterflies in one of her skins).
    • Enma on a cloud (or a crescent moon in a skin).
  • Pre-Asskicking One-Liner: Everyone has one before a battle begins.
  • Rare Candy: The mitama which come in many varieties and qualities and improve stats once equipped. The higher the quality/level, the better the stats. Better yet, they give bonuses when worn in sets: two of the same kind greatly increase a certain stat, while four of them give interesting special effects unique to each type. Mitama can be bought in the store or collected in dungeons, especially mitama dungeons.
    • The materials used to Awaken shikigami, which comes in four types and three tiers for each type. These can only be collected in the four Awakening dungeons — each one giving only one type — or given as a reward along with high-quality mitama after fighting an Octopus.
  • Red Oni, Blue Oni: Not in the literal sense, but Hiromasa is the Red Oni to Seimei's Blue. Their color schemes even match this.
    • Kuromujō is Red to his brother Shiromujō's Blue.
  • Schrödinger's Butterfly: At one point, Kochō-no-sei talks about dreams in which "people become butterflies and butterflies become people."
  • Series Mascot: Seimei himself is featured on the game's icon.
  • Ship Tease: With Yaobikuni and Seimei. In the episode where the former is introduced, all of her talk about promises the latter madenote  sounds like she has a crush on Seimei, even though after that she never brings it up again and the relationship between them never progresses beyond that.
    • Hiromasa and Hakurō's case is even more obvious thanks to Yaobikuni's lampshading.
  • Sinister Scythe: Kuromujō and Kurodōji's weapons.
  • Smoking Is Cool: The Hair Eater and his sister En'enra who both smoke kiseru pipes and are as badass as anybody else.
    • Kiyo-hime is shown to also smoke a pipe in her official art, but doesn't actually do in the game.
  • Spell My Name with an "S": Is that club-wielding girl with pink hair called "Kaku" or "Satori"?
  • Splash Damage: Ibaraki-dōji's passive skill.
    • En'enra's special attack.
  • The Stoic: Yōkinshi is stated to be one by his voice actor in this video, though in the game, he comes off as more arrogant than stoic.
  • Summon Magic: Since this game is about Onmyodo, this one is very much expected. The player can summon any yōkai present in the game at varying levels of rarity as shikigami to aid them in battle. Acquiring a new shikigami requires the player to enter the "Summoning" room and use a variety of talismans (which can either be bought or earned by winning battles and completing quests).
    • Some yōkai demonstrate the ability to summon creatures on the spot in place of a fallen teammate or enemy.
  • Support Party Member: Anyone with healing skills.
  • Tornado Move: Ōtengu can cast a huge tornado that deals heavy damage to all members of the opposite team.
  • Troubling Unchildlike Behavior: Exhibited by a vast majority of characters appearing as children, including those who don't outright pass into Creepy Child territory. There are Ushi-no-koku-mairi above, Zashiki-warashi who ruthlessly takes the lives of other yōkai in order to lengthen that of her adoptive mother and Kurodōji who cackles like a hyena as he chops you up with his scythe, for starters.
    • Kagura displays this at one point during the first chapter when she attempts to kill Inugami for trying to kill Seimei.
  • The Turret Master: Ebisu can set up a koinobori post which automatically heals one member on the team when it's their turn.
    • Shiromujō can summon bombs in place of defeated enemies.
    • Ushi-no-koku-mairi can set up a straw effigy that's connected to one member of the opposing team, causing them to take the damage dealt to the effigy. This skill bypasses Seimei's Deflector Shield and causes the opponent to receive twice as much damage as usual.
  • Wham Episode: Episode 8: Goodbye Monster of the Week. Hello Big Bad.
  • White Mage: Seimei is the only one out of the four onmyōji with only one active offensive ability. The rest of his active skills are buffs, debuffs, one defensive spell and one healing spell.
    • Kuro Seimei, ironically enough. His set of skills is exactly the same as Seimei's.
  • World of Badass: Welcome to the beautiful and mystical Heian Japan where anyone and everyone can fight!
  • You Gotta Have Blue Hair: Blue, purple and pink hair all make appearances.
  • Youkai
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