''These villagers here, they conspire to infuriate me!''

Ari was an ordinary boy, so ordinary that he blended in with the background. He and his family live in a small village called Tenel back in the middle of nowhere. However, the family's "normal" life is suddenly turned around on its head when his sister gets cursed by a ghost that causes her to speak completely in Pig-Latin. Not wanting their daughter to live the life of a comic relief girl (seriously, they actually say that), they turn to the spirit of a strange and mysterious bottle that Ari's father found one day. The spirit in the bottle agrees to help for a price: one of the other family members will have to play host to the entity in the bottle and do as he says. The entity in question is the Evil King Stanley Hihat Trinidad XIV... [[SomeCallMeTim or Stan.]] After a quick competition to determine who has the best shadow, Ari is chosen to play host for Stan (and practically handed off by his family, poor sod) and Stan makes good on his word, turning Annie's (Ari's sister) shadow pink, just because [[JackAssGenie he never said he wouldn't]].

...It gets [[WidgetSeries weirder from there]].

Okage is an Eastern RPG that was made by Zener Works in the early 2000's. It has gotten mixed reviews from those that have played it, having being somewhere between a good game to a mediocre one at best, with the eastern world generally having a very high opinion of it while the western world barely know it exists. Much of the game's design is reminiscent of Tim Burton's works (particularly WesternAnimation/TheNightmareBeforeChristmas), and it's implied that his works actually inspired most of the game's setup.

There is also currently a fan-made radioplay in development. Progress can be tracked both on the [[ Tumblr page]] and the [[ website]].
Tropes associated with this work:
* ActionGirl: Ari's mom is hinted at being this in her childhood
* AGodAmI: [[spoiler: Beiloune's classification powers make him virtually a god in the setting]]
* AllInARow: Ari's allies follow him around outside of towns, although they can get stuck behind walls or trap Ari in a corner.
* BecauseDestinySaysSo: In-universe. This is what [[spoiler: Classification]] is.
* BigBad: [[spoiler: Beiloune.]]
* BigDamnHeroes: Rosalyn when you first meet her, also counts as DynamicEntry.
* BlindIdiotTranslation: While the translation is completely serviceable, the script is given a very literal translation without regard for loss of humor or cultural differences. This results in oddly dry dialog paired alongside the game's comical tone and characters, [[TranslationTrainWreck with the rare butchered metaphor thrown in for flavor]]. It definitely gives the game a ''unique'' feel.
--> '''Rosalyn:''' ...Hmmm. Silence, eh? [[MakesJustAsMuchSenseInContext ...And what was the strange thing the dog did in the night?]]
* BlockPuzzle: Amusingly enough, the only one in the game is so astoundingly easy that Ari finishes it by himself in a cutscene without the player's help.
* ButThouMust: Ari is so overshadowed that he rarely has a choice in the matter.
* CatUpATree: One of Stan's first displays of his awesome power.
* ChainsawGood: Implied to be the true purpose of the so-called "[[spoiler:Gear Sword]]", Ari's InfinityPlusOneSword. It's appearance in the setting is justified as an experiment gone horribly wrong; its creator is now deaf and/or insane, and you have to find the tiny, tiny broken parts strewn across the world.
* CollectorOfTheStrange: Kisling and Ari's Dad. You can overhear their conversations at several points in the game, and they always get stranger.
* CoolBigSis: Rosalyn to Ari and Annie.
* DefeatMeansFriendship: According to [[spoiler:Linda, Big Bull, and Epros]], anyway. Not that any of them were evil to begin with.
* DialogueTree: A staple of the series. They even have a big role in one of the later chapters, believe it or else.
** Whatever you do, don't click the VisibleSilence options for that part. Don't do it.
* EvilDiva: Linda, [[TheDitz but on accident.]]
* EvilerThanThou: Another part of the game's premise, with Stan trying to be the most evil of them all. He throws frequent hissy fits throughout the game relating to people not recognizing him as the True Evil King.
* ExtremeDoormat: Poor Ari. It's what makes him the perfect host for Stan.
* FauxAffablyEvil: Stan.
* FlunkyBoss: Every boss [[spoiler: save the for the ''FinalBoss'']] has minions that fight with it.
* FreudianExcuse: [[spoiler:Beiloune seems to claim this as for why he introduced Classification and blocked off their world from the rest of the universe.]]
* HeelFaceTurn: Three of the seven fake evil kings join you after knocking their power out of them.
* HelloInsertNameHere: Unlike most games of this nature, the player character has a default name (Ari in English, Ruka in the original Japanese), but you're still welcome to change it.
* HeroicMime: Ari. Unlike most examples, it's a canon part of his personality, and causes him no small degree of grief; he doesn't talk much, and when he does, people often ignore him anyway. [[spoiler: This is because the setting runs off of Classification, which is a sort of magical index that contains everybody's purpose, personality, and destiny. Ari is the sole exception, existing completely out of Classification, meaning he's a walking hole in the magic that powers the everything in the land, which [[YouCannotGraspTheTrueForm makes it difficult for people under its effects to even perceive him]].]]
* ImprobableWeaponUser: From books, to microphones to playing cards.
* KidWithTheLeash: Inverted; Ari is owned by Stan.
* LivingShadow: Stan. Played completely straight until the end, which even then proves to still be accurate.
* LoadsAndLoadsOfLoading: One of the game's only drawbacks. It's not so much the length of the load times (anywhere from 3 to 15 seconds) as the frequency. Loading times even crop up between rooms within the same building - and not very big rooms, either.
* LoadBearingBoss: The FinalBoss' defeat causes the entire final dungeon to collapse.
* [[spoiler: LoveMakesYouCrazy: Beiloune separates the setting of the game from the rest of the world, all for his daughter.]]
* ParasolOfPain: Most of Rosalyn's magic revolves around using her parasol as a sort of conductor.
* RelationshipValues: Your Compatibility determines what special gift/cutscene you earn near the end of Chapter 5. You can determine your compatibility anytime you want by talking to one of the fortune tellers who all react accordingly ([[BigNo Especially if it ends up being Stan.]])
* RuleOfFunny: Someone was obviously following this rule throughout the game's development.
* RhymesOnADime: Epros, to the frustration of Stan.
** And almost everyone else.
---> '''Rosalyn:''' ''Cute, but uses cheesy metaphors.''
** He only slips up twice throughout the whole game, after his boss fight at the end.
---> ''Epros:'' Damn Rhyming...
** [[spoiler: Implied to be enslaved by rhyming by classification until defeat, but plays along for most of his time in the party. After the final boss, Linda declares that she'll follow him anywhere, and he yells for her to go away.]]
* SealedEvilInACan: Stan. Only in this case, it's a pretty pink bottle. With jewels and generally not-evil accents.
* TalkToEveryone: While most of it is just for kicks, it becomes mandatory [[spoiler:in order to come back into existence.]]
* [[spoiler: TheButlerDidIt: Subverted. Beiloune is the BigBad, and introduced as Marlene's butler, but he's actually her father.]]
* TheHero: Rosalyn. It's an extremely rare instance where the Hero is ''not'' the main character.
* TheStinger: [[spoiler: At the end of the game, after the credits roll, you get a scene of Stan in his Shadow form in front of Ari's house and makes some comments that seem to set up a sequel.]]
* {{Tsundere}}: Rosalyn, who shows her tsuntsun side to Stan and her deredere side to everyone else.
* UncannyAtmosphere: Highland Village, [[spoiler: which turns out to be a feeding ground for the Vampire Evil King.]]
* VisibleSilence: All. over. the place. Even in Ari's {{Dialogue Tree}}s, the third option is always an ellipsis.
* WeCannotGoOnWithOutYou: One of the game's drawbacks is that you get a game over if Ari dies.
** Could make sense, considering that Ari's inanimate body is of no use to Stan, since he can't move and continue the quest to get his power back. There's also a good chance that, if anyone else would volunteer to carry said body, they'd forget him somewhere, since Ari's ridiculously unmemorable.
** It turns out that [[spoiler:Ari, not Stan, is the one driving the party and keeping them from killing each other, because he's one of the rare Classifier-Immunes. If Ari dies, the BigBad could instantly take over the other party members (and even Stan, as seen right before the final boss battle) and have them kill each other or something.]]
* WellExcuseMePrincess: Marlene, at first.
* WhamEpisode: Chapter 5 of the game. And how.
** It's such a punch in the face that the next sequence is the characters having to sit down to digest the turn of events.
* YouAllLookFamiliar: This happens in one of the chapters. [[spoiler:When Ari disappears from the world, everyone forgets about him and what they were doing, and the result ends up as some strange twist of future-happenings and if-we-never-met-you.]] It's a bit of a [[PlayerPunch gut-puncher for the player]].