Video Game / Okage

These villagers here, they conspire to infuriate me!

Ari was an ordinary boy, so ordinary that he blended in with the background. He and his family live in a small village called Tenel back in the middle of nowhere. However, the family's "normal" life is suddenly turned around on its head when his sister gets cursed by a ghost that causes her to speak completely in Pig-Latin. Not wanting their daughter to live the life of a comic relief girl (seriously, they actually say that), they turn to the spirit of a strange and mysterious bottle that Ari's father found one day. The spirit in the bottle agrees to help for a price: one of the other family members will have to play host to the entity in the bottle and do as he says. The entity in question is the Evil King Stanley Hihat Trinidad XIV... or Stan. After a quick competition to determine who has the best shadow, Ari is chosen to play host for Stan (and practically handed off by his family, poor sod) and Stan makes good on his word, turning Annie's (Ari's sister) shadow pink, just because he never said he wouldn't.

...It gets weirder from there.

Okage is an Eastern RPG that was made by Zener Works in the early 2000's. It has gotten mixed reviews from those that have played it, having being somewhere between a good game to a mediocre one at best, with the eastern world generally having a very high opinion of it while the western world barely know it exists. Much of the game's design is reminiscent of Tim Burton's works (particularly The Nightmare Before Christmas), and it's implied that his works actually inspired most of the game's setup. It was re-released in 2016 as a PS2 classic on the PS4, as a result of its popularity in the east and cult classic status in the west.

There is also currently a fan-made radioplay in development. Progress can be tracked both on the Tumblr page and the website.

Tropes associated with this work:

  • Action Girl: Ari's mom is hinted at being this in her childhood
  • A God Am I: Beiloune's classification powers make him virtually a god in the setting
  • All in a Row: Ari's allies follow him around outside of towns, although they can get stuck behind walls or trap Ari in a corner.
  • Because Destiny Says So: In-universe. This is what Classification is.
  • Big Bad: Beiloune.
  • Big Damn Heroes: Rosalyn when you first meet her, also counts as Dynamic Entry.
  • "Blind Idiot" Translation: While the translation is completely serviceable, the script is given a very literal translation without regard for loss of humor or cultural differences. This results in oddly dry dialog paired alongside the game's comical tone and characters, with the rare butchered metaphor thrown in for flavor. It definitely gives the game a unique feel.
  • Block Puzzle: Amusingly enough, the only one in the game is so astoundingly easy that Ari finishes it by himself in a cutscene without the player's help.
  • But Thou Must!: Ari is so overshadowed that he rarely has a choice in the matter.
  • Cat Up a Tree: One of Stan's first displays of his awesome power.
  • Chainsaw Good: Implied to be the true purpose of the so-called "Gear Sword", Ari's Infinity +1 Sword. It's appearance in the setting is justified as an experiment gone horribly wrong; its creator is now deaf and/or insane, and you have to find the tiny, tiny broken parts strewn across the world.
  • Collector of the Strange: Kisling and Ari's Dad. You can overhear their conversations at several points in the game, and they always get stranger.
  • Cool Big Sis: Rosalyn to Ari and Annie.
  • Defeat Means Friendship: According to Linda, Big Bull, and Epros, anyway. Not that any of them were evil to begin with.
  • Dialogue Tree: A staple of the series. They even have a big role in one of the later chapters, believe it or else.
    • Whatever you do, don't click the Visible Silence options for that part. Don't do it.
  • Evil Diva: Linda, but by accident.
  • Eviler Than Thou: Another part of the game's premise, with Stan trying to be the most evil of them all. He throws frequent hissy fits throughout the game relating to people not recognizing him as the True Evil King.
  • Extreme Doormat: Poor Ari. It's what makes him the perfect host for Stan.
  • Faux Affably Evil: Stan.
  • Five-Man Band:
  • Flunky Boss: Every boss save the for the Final Boss has minions that fight with it.
  • Freudian Excuse: Beiloune seems to claim this as for why he introduced Classification and blocked off their world from the rest of the universe.
  • Heel–Face Turn: Three of the seven fake evil kings join you after knocking their power out of them.
  • Hello, [Insert Name Here]: Unlike most games of this nature, the player character has a default name (Ari in English, Ruka in the original Japanese), but you're still welcome to change it.
  • Heroic Mime: Ari. Unlike most examples, it's a canon part of his personality, and causes him no small degree of grief; he doesn't talk much, and when he does, people often ignore him anyway. This is because the setting runs off of Classification, which is a sort of magical index that contains everybody's purpose, personality, and destiny. Ari is the sole exception, existing completely out of Classification, meaning he's a walking hole in the magic that powers the everything in the land, which makes it difficult for people under its effects to even perceive him.
  • Improbable Weapon User: From books, to microphones to playing cards.
  • Kid with the Leash: Inverted; Ari is owned by Stan.
  • Living Shadow: Stan. Played completely straight until the end, which even then proves to still be accurate.
  • Loads and Loads of Loading: One of the game's only drawbacks. It's not so much the length of the load times (anywhere from 3 to 15 seconds) as the frequency. Loading times even crop up between rooms within the same building - and not very big rooms, either.
  • Load-Bearing Boss: The Final Boss' defeat causes the entire final dungeon to collapse.
  • Love Makes You Crazy: Beiloune separates the setting of the game from the rest of the world, all for his daughter.
  • Parasol of Pain: Most of Rosalyn's magic revolves around using her parasol as a sort of conductor.
  • Relationship Values: Your Compatibility determines what special gift/cutscene you earn near the end of Chapter 5. You can determine your compatibility anytime you want by talking to one of the fortune tellers who all react accordingly (Especially if it ends up being Stan.)
  • Rule of Funny: Someone was obviously following this rule throughout the game's development.
  • Rhymes on a Dime: Epros, to the frustration of Stan.
    • And almost everyone else.
      Rosalyn: Cute, but uses cheesy metaphors.
    • He only slips up twice throughout the whole game, after his boss fight at the end.
      Epros: Damn Rhyming...
    • Implied to be enslaved by rhyming by classification until defeat, but plays along for most of his time in the party. After the final boss, Linda declares that she'll follow him anywhere, and he yells for her to go away.
  • Sealed Evil in a Can: Stan. Only in this case, it's a pretty pink bottle. With jewels and generally not-evil accents.
  • Talk to Everyone: While most of it is just for kicks, it becomes mandatory in order to come back into existence.
  • The Butler Did It: Subverted. Beiloune is the Big Bad, and introduced as Marlene's butler, but he's actually her father.
  • The Hero: Rosalyn. It's an extremely rare instance where the Hero is not the main character.
  • The Stinger: At the end of the game, after the credits roll, you get a scene of Stan in his Shadow form in front of Ari's house and makes some comments that seem to set up a sequel.
  • Tsundere: Rosalyn, who shows her tsuntsun side to Stan and her deredere side to everyone else.
  • Uncanny Atmosphere: Highland Village, which turns out to be a feeding ground for the Vampire Evil King.
  • Visible Silence: All. over. the place. Even in Ari's Dialogue Trees, the third option is always an ellipsis.
  • We Cannot Go On With Out You: One of the game's drawbacks is that you get a game over if Ari dies.
    • Could make sense, considering that Ari's inanimate body is of no use to Stan, since he can't move and continue the quest to get his power back. There's also a good chance that, if anyone else would volunteer to carry said body, they'd forget him somewhere, since Ari's ridiculously unmemorable.
    • It turns out that Ari, not Stan, is the one driving the party and keeping them from killing each other, because he's one of the rare Classifier-Immunes. If Ari dies, the Big Bad could instantly take over the other party members (and even Stan, as seen right before the final boss battle) and have them kill each other or something.
  • Well, Excuse Me, Princess!: Marlene, at first.
  • Wham Episode: Chapter 5 of the game. And how.
    • It's such a punch in the face that the next sequence is the characters having to sit down to digest the turn of events.
  • You All Look Familiar: This happens in one of the chapters. When Ari disappears from the world, everyone forgets about him and what they were doing, and the result ends up as some strange twist of future-happenings and if-we-never-met-you. It's a bit of a gut-puncher for the player.

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