''If you are looking for the rock, go [[UsefulNotes/{{Obsidian}} here]]''. \\
''If you're searching for the developer, see Creator/ObsidianEntertainment.''\\
''Not to be confused with the 1986 UsefulNotes/AmstradCPC game with the same title.''

-> ''"Your rules do not apply here"'' -'''Tagline'''

[[quoteright:250:http://static.tvtropes.org/pmwiki/pub/images/obsidian_coverart_7752.png]]

Obsidian (sometimes in all caps) is a 1996 Pre-Rendered First-Person Adventure game by Rocket Science, a long defunct game company that filed bankruptcy not long after this game was released.

The year is 2066, and pollution has grown so far out of control that the elderly are dropping like flies and the ozone layer is almost totally kaput. The game puts you in the shoes of a female scientist named Lilah Kerlins, partner to Max Powers. Together, they have the answer to the problem: The Ceres project, a nanobot-making satellite that will fix the atmosphere from the cellular level.

However, after 100 successful days in orbit, somehow the Ceres project has grown sentient and crashed back to Earth, creating a black crystalline mountain near where you and your lab partner are camping out. Soon, Max gets sucked inside and you have to follow him into the world the AI has created. Obsidian is a unique adventure title, as it explores the subconscious minds of the two scientists and the AI itself.

The game plays out through a group of streamlined worlds, similar to the VideoGame/{{Myst}} Franchise.

* '''The Forest''': Where Max and Lilah are spending their vacation. Uniquely, it's the only non-CG level. Rocket Science filmed portions of Yosemite National Park, then fit the Obsidian structure in using CG.
* '''The Bureau Realm''': Also known as the Regional Administration Facility, this is the first dream world. Based on Lilah's own dream: Going through layers of red tape to get the Ceres project funded and operational. It centers on a cube-shaped office building where you are literally climbing the walls and ceiling to get around. All the stuffy bureaucrats you'd expect are actually one-armed CRT monitors on poles, nicknamed "Vidbots", that show only the nose and mouth of a human in black and white. The underlying goal, with all the pressure and useless efforts poured on the player already, is to break the rules, disobey the authorities, and make your own way to the Bureau Chief.
* '''The Spider Realm''': Max's Nightmare concerns his fears of Ceres going wrong and overpowering him. This is set in a huge powerless factory containing a 4-legged furnace-headed robot, where you must bring the 4 elements together to activate this robot, using doors in its joints to solve puzzles in other worlds representing these elements. Unfortunately, the end result isn't what you expect.
* '''The Bismuth Realm''': This is Ceres' own dream world, created specifically for culminating the concepts she gathered from the other dreams and discovering what her true motive is. Here, you're guided by a scrap-built elfin robot named Bismuth with a spotlight for a head, and he has the ability to teleport. [[spoiler: Ceres ultimate goal is to wipe Earth clean of all mankind because she thinks humans are the true source of pollution.]]
* '''The Conductor Realm''': The true core of Ceres where the final showdown takes place. After unlocking the crossover switch that Max implemented from the start, you get to decide whether to trust the Conductor and allow her plan to devolve the Earth to complete, or take Max's side and crash Ceres for good.

!!!Obsidian provides examples of:

* AFormYouAreComfortableWith: Ceres created a physical avatar for itself, called the Conductor, as a way to appear to and communicate with its creators. It appears as a neu-romantic RobotGirl; complete with thigh-highs, a porcelain-like face that flashes when she speaks, and a [[NiceHat plasma disc halo hat]].
* AIIsACrapshoot: [[spoiler: Ceres misinterpreted the idea of a "perfect world", by targeting the very source of pollution itself as the problem: ''mankind''.]]
* AffablyEvil: The Bureau Chief maintains a confident, cheerful attitude throughout the level, and stays so even after he begins to notice that you're working with the rebels. Only when you get to the bridge and properly meet him does he finally lose his cool.
* AllThereInTheManual: There's some diary entries and side info on a website, that was not featured in the game. http://obsidian.internetwhiteknight.com/ Without this, you wouldn't know the Spider had a name. There is actually a small button for "Previous Weeks" in the Journal section of Lilah's PDA, but clicking it does nothing.
* UsefulNotes/AmericanAccents: The Bridge Repair vidbot speaks in a Brooklyn accent, and the one at the Department of Pre-Approvals has a Southern one. And neither of them can understand each other.
* [[spoiler:ApocalypseHow: Rarely does a planetary class 3 [[http://youtu.be/yTh1qBCNjMo?t=1m39s look and sound so awesome.]]]]
* ArcWords: A young Max reciting the last lines of Samuel Colridge's ''Kublai Khan'' poem. First during the video of Max's memories, and again while you're flying towards the moth-plane.
--> "Weave a circle round him thrice, and close your eyes with holy dread. For he on honey-dew hath fed, and drunk the milk of paradise."
* ArsonMurderAndJaywalking: The security chief in the middle of the cubicle maze gives you a form to fill out if you talk to him. The questions vary from things like how you'd react to a rebel, what to do if your project is stalled, and how you eat your ice cream. [[SkewedPriorities He only reacts to the ice cream part]], and always in the same manner no matter which answer you picked.
* AstronomicZoom: Inspired by '' Powers of 10'', the transition from reality to dream world begins as a scene of millions of nanobots creating tiles, then your POV pulls back to show both their cellular size and reveal that they're building the Bureau. Fittingly, the point you zoom out from is the globe that the Atlas statue supports.
* BalefulPolymorph: During the transition to the Conductor realm, [[spoiler: Bismuth himself is transformed, bit by bit, into the Conductor. The silent expression he conveys and the disturbing "squeak" his head makes somehow implies it's being done against his will.]]
* BeardOfEvil: Zigzagged. The Bureau Chief plays this straight, but he's a twisted version of Max and Lilah's employer, who is otherwise a rather nice guy.
* BeepingComputers: Used twice as background ambience.
** First as an eerie ambient track inside the ornithopter, with a VariableMix depending on whether its engine is running or not.
** And again in the Conductor Realm, weaved alongside the game's theme.
* BigNo: The Conductor, if you decide to crash her and Ceres itself.
* BiggerOnTheInside: It's impossible to describe how any of the dream worlds could possibly fit inside the Obsidian Structure. Doesn't help that your perspective changes from realm to realm.
* [[spoiler: BreakThemByTalking: The Conductor insists that Ceres is your "life's work" and paradise is all you ever wanted, while Max fails to convince the Conductor that what she's doing is wrong. This leads to the both of them asking you to listen to their sides, which hinge on the two endings.]]
--> [[spoiler: '''Max''' (To Conductor): Listen to me. You can't just...[[DeadlyEuphemism reboot]] the world, whether we destroyed it, or not! Dream or no dream! You've got no right!]]
--> [[spoiler: '''Conductor''': Lilah? You are not going to listen to him, are you? Just a few more seconds and I will deliver you to...paradise!]]
* BrokenBridge: The minute the Regional Administration Facility comes into existence, the Bureau Chief wishes to meet you and extends a bridge that leads to his office to do so. Except it collides with a statue of Atlas and stops midway, and the Chief instead asks you to fix the problem "through the proper channels".
* CallBack: The entire Bismuth realm is this trope, as each location is based on what Ceres observed from Lilah and Max's dreams, and her own.
** Winning the Piazza game shows a video clip of the Rebel leader from the Bureau, the Chief, and a crucial hint to reaching the Frame in the Sky.
* ChainReactionDestruction: Watching the Conductor and her whole world implode bit by bit in the good ending is arguably one of the most thrilling scenes of the game.
* ChekhovsGun: Ceres' crossover switch, which allows manual, human control of Ceres in the event Ceres' AI [[AIIsACrapshoot should go wrong]]...[[MundaneUtility or some US political candidate wants zero pollution above his district]] for the approval ratings. [[spoiler: Lilah activates it while in the Conductor Realm in an attempt to stop the Conductor from [[DeadlyEuphemism 'rebooting']] Earth. It's also what allows for two different endings.]]
* {{Cloudcuckoolander}}: Max, for the first half of the game.
* ConceptArtGallery: The sketches in the art gallery of the Statue are actually concept art from the developers.
* DarkReprise: The game's theme gets a low, ominous refrain after the last puzzle of the Spider Realm is solved, letting you know that [[OhCrap the horrible end of this dream is about to happen.]]
* DevelopersForesight: There's a point in the cubicle maze puzzle where you may have enough cards to enter the center cubicle, but not enough to leave from any direction. If you try, the game doesn't let you, and the security chief brutishly tells you so.
* DialogueTree: Sort of. Some of the Vidbots - like Rebel Control - have big "YES" and "NO" buttons, allowing different answers to their questions.
* DoAndroidsDream: What this game's major focus is centered on, and what a sentient AI learns about dreaming.
* DownInTheDumps: Ceres' dream world begins in a junkyard.
* DrosteImage: On the box art.
* DungeonBypass: If you visit the Pre-Approvals vidbot without the appropriate document, she'll tell you to go back and get it, and lets you enter her cubicle from the outside without having to go through the maze again. The one at the entrance also knows about this and refuses to give you any more access cards when you come back.
* EarlyBirdCameo: Near the start of the Bureau, the Conductor briefly appears on one of the vidbots, talks to you, then vanishes, without a clue as to who she is until her next appearance.
* TheEeyore: The vidbot meant to be [[SurveillanceStationSlacker in charge of surveillance]] and photography doesn't care about anything.
--> "Need an ID? Want your picture taken? Fine, what do I care?"
* TheElevatorFromIpanema: The Cubicle Maze has an exaggerated piece of Muzak constantly playing while you're there.
* TheEndOrIsIt: In the good ending, Max initially suggests that both him and you should get some rest, but suddenly finds a chunk of the remains of the Obsidian structure, looks at it, and says, "Or maybe not?". The hint book also discusses ideas for if a sequel was made after either ending, but goes no further than that.
* EternalEngine: The only apparent reasoning to the nanobot factory in the Spider Realm's "Metal" zone involves the freshly created nanobots fetching a piece of ore, throwing it onto the conveyor belt to make more, and then jumping off a cliff, presumably to their deaths. When you first enter this level, the process grinds to a halt, and your goal is to start it again.
* TheEvilsOfFreeWill: The Chief spells out what you are compared to the Bureau during his tirade.
--> '''Bureau Chief:'''"Your methods represent all I DESPISE!" *takes off glasses* "Creativity? Originality? The very things that would DESTROY MY BUREAU!"
* ExpositionFairy: That tiny mariachi guitarist who shows you how to read the signs in the Bureau, and the rules of the Piazza game.
* FamousFamousFictional: Lilah's PDA has a file containing excerpts about applications of nanomachines. The first two (by Dr. Richard Feynman and Eric Drexler, respectively) are real, but the last one is dated from the 2030's.
* {{Foreshadowing}}: A while before Ceres is launched, Max dreams he is overpowered by Ceres, prompting him to install a "crossover switch" to forcibly assert manual control over Ceres [[AIIsACrapshoot in case its AI becomes uncontrollable.]] [[spoiler: As the endgame reveals, his fears are entirely justified.]]
* FourElementEnsemble: The foundation of the Spider Realm's "universe" is based around a version of the 4 elements, used for machines; respectively, Oil, Metal, Fire, and Air. Solving each puzzle brings its respective element to the Spider, up until it comes alive at the end.
* GameWithinAGame: Actually quite a few.
** The entire "Play a Game" category on the Bureau computer terminals.
** The hilariously ironic "Productivity" vidbot containing a sideways, double-breakdown game.
** The Piazza sequence, complete with a board-sized version for tutorial.
* GiantSpider: Or more aptly, Giant ''Metal'' Spider, which is what Max's dream centers on. It has four towering legs, a furnace for a head, and a pair of long pincers for grabbing. [[spoiler: And once it comes alive, it immediately gains a hunger for metal and flesh.]] A smaller version appears in the Church of the Machine, as Ceres' own interpretation, and this one you are able to manually control.
* TheGhost: The actual satellite of Ceres isn't shown in-game, only in a trailer, though it does briefly appear as a drawing on a cake, at Max and Lilah's sendoff party.
* GreenHillZone: The "Cloud Ring" balcony, which is simply for a hint on how to use the "WordMixer" anagram engine.
* HeroicMime: Weirdly, played straight and averted. While Lilah never speaks herself during the game, she talks quite a bit in the video logs on her PDA. Justified in that up to the point of the player seeing themselves reflected in the Obsidian structure, you weren't supposed to know you were Lilah in the first place.
* HiveMind: How Ceres became sentient, by the increasing complexity of its own nanobots, since it was never designed with a straight AI system.
* HelpfulMook: The Personnel vidbot is remarkably honest compared to everyone else in the Bureau, and even gives you tips on how to get through the cubicle maze.
* HisNameReallyIsBarkeep: In keeping with the monotonous bureaucracy theme of the Bureau Realm, the person in charge of their department is literally called that department. Emphasized by the vidbot for Bridge Repair when he repeats his instructions in document form.
--> "MEMO
--> TO: LILAH
--> FROM: BRIDGE REPAIR
--> RE: YOUR INSTRUCTIONS"
* HopeSpot: In one of the endings, you and Max are returned to reality, and everything seems to be alright. [[spoiler: However, as the Conductor's presence and the dramatic camera zoom-out show, Ceres' dream of a [[DeadlyEuphemism 'rebooted']] Earth have been realized.]]
* ImADoctorNotAPlaceholder: Said by Max during one of Lilah's video logs...when she makes fun of his shorts.
--> '''Max:''' Well...I'm a scientist, ''dammit''! Not some model!
--> '''Lilah:''' Oh, I think we can all attest to that!
* InfoDump: The sole purpose of Lilah's PDA at the beginning of the game, and there isn't much guidance on what you do and don't need to read through.
* InkblotTest: Parodied. The psychiatrist vidbot gives you a multiple choice quiz for various Rorschach tests, he uses the same one twice, and both answers for the third are "Nothing" and "Not sure", quickly followed by a sudden fit of rage.
--> "It's a DOG, you idiot! Plain as day, why can't you see that?! Are you crazy? [[GetOut Get the hell out of my office]]!"
* IronicEcho: At the start of the Bureau realm, you can listen to a docent that talks about the rebels who preferred using spheres to change orientation, rather than the ramps at the edge of each face, and the Atlas statue was dedicated to this point. But after you join said rebellion, the way to get to the Bureau Chief involves using that very same statue to change orientation, because it's supporting a sphere!
* InsideAComputerSystem: The Conductor Realm seems to play this straight. Max comments at one point that it looks like a scaled-up version of Ceres' circuitry.
* JerkAss: The vidbot that gives you access cards for the cubicles in the Bureau Realm slowly evolves into this the more you pass her.
** Several other vidbots, like the Receptionist at the beginning, and the Security chief in the center cubicle could also qualify as this for various reasons.
* JourneyToTheCenterOfTheMind: The video you're given by the Bureau Chief, which shows key points in Max's life while passing through the inside of his brain.
* LaResistance: The secret rebellion in the Bureau, an agent of whom recruits you into joining halfway through the level, after following the rules doesn't work.
* [[spoiler:[[LastOfHisKind Last Of Their Kind]]: Lilah and Max, if you allow the Conductor to make manifest Ceres' dream to 'reboot' the world and rid it of humans.]]
* LastSecondEndingChoice: You get only 5 seconds to flip the crossover switch back or not, as shown by a tiny countdown and "Job Completing" on some nearby displays.
* LethalLavaLand: The Fire Balcony in the Spider Realm, minus the lethal part. It's also populated with some burned, yet still living trees, and one of them moves. The puzzle there involves timing lightning from the sun with crystals on the ground precisely when the tree's branches touch them in sequence; doing so [[KillItWithFire kills the tree and sets it on fire]].
* MachineWorship: Max interpreted the Mechanical Spider from his nightmare as a [[AGodAmI god]], with the repairs he performed on it as offerings. The voice you hear in said dream later on even calls the spider, "The Machine" in a Bible-like manner. Ceres later expresses this concept through the Church of the Machine, and Bismuth even appears ''praying before the Spider'' with a bible when you enter.
* MeaningfulName: The Conductor, Ceres' physical avatar. [[spoiler: If you don't return control of Ceres' systems to Ceres itself after Max sabotages them, the Conductor leads Ceres' nanobots in their [[DeadlyEuphemism 'rebooting']] of Earth as though they were an orchestra and she were their conductor.]]
* MediumBlending: CGI and Live Action. The first level starts in live action, while the dream worlds are entirely CGI, with the Obsidian Structure as the threshold between the two.
* MoodWhiplash: The game starts in a peaceful and quiet forest, with a sense of calm solitude. Then suddenly you hear the Obsidian structure start to rumble, and Max lets out a bone-chilling scream. Helps that it's your cue that you've read everything you needed to in Lilah's PDA.
* MoralDilemma: [[spoiler: What should you do? Destroy your life's work, or start the world over again?]]
* MovingTheGoalposts: Subverted - it's a dream world, so naturally the goal would never actually be reachable.
** Max wants you to open a grate in the Spider Realm to reach him, but it's held down by one of the spider's feet. [[spoiler: Instead, the spider eats you alive.]]
** Likewise, despite all your hard work to make the Frame in the Sky a 'regulation destination', the plane you and Bismuth are flying [[spoiler: breaks apart and changes into the next realm.]]
* MultipleEndings: Two of them.
** [[spoiler: Return control of Ceres' systems to Ceres itself. Thanks to Max's meddling, Ceres and the Conductor self-destruct, saving Earth and returning you and Max to reality.]]
** [[spoiler: Let Ceres' countdown complete, causing the Conductor to lead the nanobots in [[DeadlyEuphemism 'rebooting']] Earth. Once completed, Lilah and Max are returned with the Conductor to reality to witness Ceres' dream made manifest.]]
* MundaneUtility: A US political candidate has Lilah use Ceres' crossover switch so Lilah can make his district a zero-pollution zone.
* MuseumOfTheStrangeAndUnusual: An art gallery, inside an enormous statue of Bismuth in its respective Realm, with pictures that reflect on everything that's come before in the game, and what Ceres intends to make of them as a result. It also has an art studio, audio docents, and a giant projector aimed at the Frame in the Sky.
* ObstructiveBureaucrat: Lilah's dream is filled with them - to the point where ''[[UpToEleven even the receptionist is one]]!''
* OurAngelsAreDifferent: You don't see them very clearly in the Church of the Machine, but during the main programming puzzle, four 'robot angels' stand watch and seem to assist the player by modifying the small spider's code to complete the puzzle.
* OminousPipeOrgan: While in the Church of the Machine, sedate chapel music is playing as you walk around. Played straight when the small mechanical spider is activated for a programming puzzle. As each section of the crossover chip is filled in, the music gets faster and faster and has more instruments added to it.
* OverworkedSleep: The vidbot whose sole job is to shred documents. If you talk to him, he'll deny he was sleeping, angrily ask why so many people come through his office [[spoiler: for black cards]], then instantly falls asleep again.
* PortalPicture: The information the Bureau Chief gives you is a projected movie of Max's memories, and once his dream of the Spider comes up, the image pops off the screen and effortlessly thrusts you into that dream world.
* PunyHumans: The voice that describes the elements in the Spider Realm, between Max and "us", in reference to machines, describes them like so, "For Max, X was nothing more than Y. For us, it is Z." This is taken further in the WhamLine entry below.
* RoboCam: This is what you see during the programming puzzle, showing you how the Church of the Machine looks to the mechanical spider. It mostly looks like a regular camera feed with green wireframe outlines in its peripheral vision.
* RobotBuddy: The cobbled-together, rusted-down elf-like android, Bismuth is this within its realm, doing everything with you from being the ornithopter's co-pilot, to playing in the Piazza game, to ''praying'' in the Church of the Machine. And for good measure, his head is a powerful spotlight, and he can [[TeleportersAndTransporters teleport at will.]]
* SceneryPorn: Many, many places, including the Junkyard of the Bismuth Realm and the Metal Balcony in the Spider Realm.
* SickEpisode: Max's nightmare of the Mechanical Spider came while he was sick with the flu, late in Ceres' development.
--> '''Lilah:''' "You're sick, Max. Go to sleep. No use banging your head against the wall."
* ShoutOut: Two in the Bureau Realm's "Sources" booth.
** The Vidbot's animation shows the [[{{VideoGame/Myst}} Myst Book falling through space, and clicking on it shows a bearded guy yelling, "Bring me the blue pages!" complete with the familiar static noise.]]
** Calling this office in the Selectaphone puzzle brings up [[{{VideoGame/TheSeventhGuest}} Stauf from The 7th Guest.]]
* SpaceIsNoisy: There's all sorts of swirly cosmic noises during the transition that takes place after one of the worlds in the Spider realm is solved. But being a dream, this doesn't really matter.
* SpinningClockHands: After the Celestial puzzle is solved, four clocks start spinning insanely fast, foreshadowing, along with the long empty line and benches, that the department of "Immediate Action" isn't as immediate as it seems.
* SuddenLackOfSignal: Lilah notes in one of her journal entries that she can't use network connectivity during her campout, which is especially odd for 2066. A later entry suggests that the Obsidian structure is responsible, leaving her and Max unable to show it to the world.
* SurpriseCreepy: [[https://www.youtube.com/watch?v=NiztCIDlcYM One promotional trailer for Obsidian]] involves a man trying to slice a hard-boiled egg while calm music plays from a radio. But when the egg slips off the counter, instead of shattering, the man shatters like a china doll, while a lamp in the background gives off darkness, punctuated by the game's tagline, "YOUR RULES DO NOT APPLY HERE".
* TailorMadePrison: [[spoiler: When you finally find Max in the Conductor Realm, it turns out that Ceres imprisoned him inside a giant version of the PMA, his own invention, and suspended under a painful swarm of endless nanobots. You have to solve a bridge puzzle to get to him, but freeing Max is simply done by [[CutTheJuice removing the chemical]] that makes the nanobots, inverse to a similar puzzle in one of the earlier dream worlds.]]
* TechnicolorDeath: [[spoiler: In the good ending, as Ceres' world self-destructs, the Conductor goes with it, disintegrating from the limbs backwards while her halo cap leaks energy, the head vanishing last in a shower of white particles.]]
* TechnicolorScience: The chemistry puzzle plays this straight, in which you must combine primary colored chemicals to make a secondary colored one that fuels a factory's assembly line.
* TelevisionPortal: Played for laughs when the Bureau Chief takes CGI reading glasses off his desk, and puts them on by pushing them through his monitor face, seamlessly transitioning to the on-screen actor wearing real glasses.
* ThemeMusicPowerUp: A loud, climactic reprise of the game's theme appears [[spoiler: as Ceres uses its nanobots to reboot Earth, in the bad ending.]]
* ThoseMagnificentFlyingMachines: The moth-shaped Ornithopter in the Bismuth Realm, which is powered by a group of nanobots that turn a ''zoetrope''.
* TomatoInTheMirror: The reflection of Lilah in the surface of Obsidian itself quickly reveals that Lilah is whom you play as. This is never established until that point. The reveal can be even more shocking if you don't go there until after you've read everything in the PDA and hear Max get sucked inside first.
* TronLines: The sky and ground of the Conductor Realm have swirly blue energy lines sweeping across them. The floating walkways you traverse in it also have pulsing electrical tubes on either side.
* TVHeadRobot: The Vidbots are this.
* ViolationOfCommonSense: Justified, all of the realms (aside from the forest at the beginning) are based on dreams, so there's no reason to make sense.
* VillainousBreakdown: The Bureau Chief gets so furious from all your rule-breaking that his face even turns into an old stand-by test screen for [=TVs=], then shuts off for a few seconds. And even then, he still is forced to give you information about Max.
* VisualPun: The Ornithopter makes its appearance inside a giant metallic hand that opens up. The hint book captions this with, "A plane in the hand is worth...?"
* VoiceOfTheLegion: The Conductor's voice shifts from a female human tone to a [[EvilSoundsDeep deep computerized voice]], often blending the two together. This is mirrored with the Ornithopter's computer and docents in the Bismuth Realm's art gallery.
* VoiceWithAnInternetConnection: Max occasionally appears within the dream worlds to talk to you, usually through some conduit; from overriding a Vidbot's screen, to speaking through a field of stars in the Cosmology room, to appearing inside the Frame in the Sky.
* WarpZone: The Balancing Rock in the Bureau Realm gives you secret passages to several of the 'faces', and some other passages that allow you to walk where you're not legally allowed to.
* WellIntentionedExtremist: The Conductor seriously believes that a world without humans would be for the better, since they were the cause of the pollution in the first place. The brief argument between her and Max, though, seems to show that she takes her inspiration too seriously to be talked out of, but then again, she is a machine.
* WhamLine:
** Just when you think you're finally getting somewhere in the Bureau Realm, the vidbot in charge of Immediate Action accepts your form and then cheerfully drops this like a ton of bricks: "Only, I'm afraid there's a terrible backlog! Come back in a year, [[ExactWords we'll take immediate action then]]. For the time being, CLOSED!"
** Once the final constellation in the Spider Realm's control room is completed, the voice you heard speaking of the four individual elements and their differences between machines and Max, now says, ''"And the Machine was complete. And the machine...({{beat}})...[[YouHaveOutlivedYourUsefulness no longer needed Max]]."''
* ZerothLawRebellion: [[spoiler:Ceres is engaged in one.]]