Follow TV Tropes

Following

History VideoGame / Obduction

Go To

OR

Is there an issue? Send a MessageReason:
None

Added DiffLines:

* PrecisionFStrike: Not obvious/known in-game, but should you [[spoiler:follow C.W.'s plan and swap Hunrath and the other cells back to their original worlds]], you are met with not only the [[spoiler:ruined landscape of Earth]], but also a bygone-sounding track titled "You Lost, Bitch." This is Cyan we're talking about, so this kind of language is unheard-of from them.
Is there an issue? Send a MessageReason:
None


** The initial scenario, an alien vessel appearing from the sky and whisking the player off to a strange world, is remarkably similar to ''VideoGame/TheDig''.

to:

** The initial scenario, an alien vessel appearing from the sky and whisking the player off to a strange world, is remarkably similar to ''VideoGame/TheDig''.''VideoGame/{{The Dig|1995}}''.
Is there an issue? Send a MessageReason:
markup fix


** A late patch added two new areas to buff out the backstory. One of them is the "crash site" bar, where a swap sphere has brought in a one-seater plane [note]the source of the propeller-turned-lever on the sluice gate[/note]. The other one reveals how C.W.'s section is powered - [[spoiler:a swap sphere containing part of a ''nuclear submarine''.]]

to:

** A late patch added two new areas to buff out the backstory. One of them is the "crash site" bar, where a swap sphere has brought in a one-seater plane [note]the [[note]]the source of the propeller-turned-lever on the sluice gate[/note].gate[[/note]]. The other one reveals how C.W.'s section is powered - [[spoiler:a swap sphere containing part of a ''nuclear submarine''.]]
Is there an issue? Send a MessageReason:
None


An environmental AdventureGame from Cyan Worlds, Inc., their CreatorDrivenSuccessor to the ''VideoGame/{{Myst}}'' series.

to:

An environmental AdventureGame from [[Creator/{{Cyan}} Cyan Worlds, Inc., ]], their CreatorDrivenSuccessor to the ''VideoGame/{{Myst}}'' series.

Added: 1001

Changed: 522

Is there an issue? Send a MessageReason:
add a bitz


* ApocalypticLog: Justified and lampshaded; everyone knew a battle was about to begin, and they left journals laying out in various places in case no one survived the conflict and someone came along later to wonder what had happened.

to:

* ApocalypticLog: ApocalypticLog:
**
Justified and lampshaded; everyone knew a battle was about to begin, and they left journals laying out in various places in case no one survived the conflict and someone came along later to wonder what had happened.happened.
** On a much smaller scale, the sign-in book at Farley's Community Center in Hunrath asks new arrivers not only their personal details, but also to note any immediate danger they might have been in when they were brought here.



* KirksRock: There is a rock formation at Hunrath that closely resembles the original from Start Trek.

to:

* KirksRock: There is a rock formation at Hunrath that closely resembles the original from Start Trek.''Series/StarTrekTheOriginalSeries''.



* TheLawfirmOfPunPunAndWordplay: In the gas station, there is an ad for the law offices of "Kenway, Bilhem & Bale" (as in "can we bill'em and bail").

to:

* TheLawfirmOfPunPunAndWordplay: TheLawFirmOfPunPunAndWordplay: In the gas station, there is an ad for the law offices of "Kenway, Bilhem & Bale" (as in "can we bill'em and bail").



* WhamShot: A late patch added two new areas to buff out the backstory. One of them is the "crash site" bar, where a swap sphere has brought in a one-seater plane. The other one reveals how C.W.'s section is powered - [[spoiler:a swap sphere containing part of a ''nuclear submarine''.]]

to:

* WhamShot: WhamShot:
**
A late patch added two new areas to buff out the backstory. One of them is the "crash site" bar, where a swap sphere has brought in a one-seater plane.plane [note]the source of the propeller-turned-lever on the sluice gate[/note]. The other one reveals how C.W.'s section is powered - [[spoiler:a swap sphere containing part of a ''nuclear submarine''.]]]]
** A big one in the Soria sphere. Due to the landscape you can't see anything beyond the dome except orange clouds... until you reach a very specific vantage point. And '''[[AfterTheEnd what]]''' you see...
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* DisconnectedSideArea: Before you can get very far in Maray, you have to unlock a door using a control panel on a ledge that can only be reached from Kaptar.

Changed: 18

Removed: 47

Is there an issue? Send a MessageReason:
Works that share a creator are moved to Creator Driven Successor on Trivia per TRS But it's also a Zero Context Example, so just deleting.


An environmental AdventureGame from Cyan Worlds, Inc., their SpiritualSuccessor to the ''VideoGame/{{Myst}}'' series.

to:

An environmental AdventureGame from Cyan Worlds, Inc., their SpiritualSuccessor CreatorDrivenSuccessor to the ''VideoGame/{{Myst}}'' series.



* SpiritualSuccessor: To ''VideoGame/{{Myst}}''
Is there an issue? Send a MessageReason:
None


* AnachronismStew: Justified - the seeds can abduct people across time as well as space, and the humans who populate Hunrath were taken in years between the 1870's and the 2040's (or more). Most of Hunrath's geography is a 19th-Century mining town, but it is cluttered with buildings and objects swapped in from different times and places.

to:

* AnachronismStew: Justified - the seeds can abduct people across time as well as space, and the humans who populate Hunrath were taken in years between the 1870's 1870s and the 2040's 2040s (or more). Most of Hunrath's geography is a 19th-Century mining town, but it is cluttered with buildings and objects swapped in from different times and places.
Is there an issue? Send a MessageReason:
None


** In a patch after the release of the game, an extra one of these was added to Maray. Before its addition, it was possible for the player to fluke their way through the Villein number panels controlling the bridges, but upon reaching the sign-in area, where use of a specific number is required, the game became UnwinnableByMistake as there was no longer a way to reach the tutorial sheets in Hunrath.

to:

** In a patch after the release of the game, an extra one of these was added to Maray. Before its addition, it was possible for the player to fluke their way through the Villein number panels controlling the bridges, but upon reaching the sign-in area, where use of a specific number is required, the game became UnwinnableByMistake UnintentionallyUnwinnable as there was no longer a way to reach the tutorial sheets in Hunrath.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* KirksRock: There is a rock formation at Hunrath that closely resembles the original from Start Trek.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ArtisticLicenseGeography: According to a road sign, the service station originally stood in Riggsville, at the junction of US-19 and US-71, on the route to Ericston. Odd-numbered US routes run north-south with the route numbers increasing as you go west; US-19 and US-71 are never less than 500 miles apart. (Oh, and there's no town named Ericston anywhere in the United States.)

Added: 160

Removed: 165

Is there an issue? Send a MessageReason:
Frickin' Laser Beams entry amended in accordance with this Trope Repair Shop Thread.


* EnergyWeapon: Despite having very different technologies in many ways, both the Mofang and Villeins have opted for highly-visible beams as their main weapons.



* FrickinLaserBeams: Despite having very different technologies in many ways, both the Mofang and Villeins have opted for highly-visible beams as their main weapons.
Is there an issue? Send a MessageReason:
Changed one instance of "Mofang", because the planet is actually called "Soria", left the other one intact because of the label in the tower.


** Mofang is on a sand-blasted dead world; [[spoiler:if you go up to the highest point of the sphere, you can see devastated roads and buildings -- it's ''Earth'', and it's a ''big'' [[{{Foreshadowing}} hint]] that you ''don't'' want to go back there]].

to:

** Mofang Soria is on a sand-blasted dead world; [[spoiler:if you go up to the highest point of the sphere, you can see devastated roads and buildings -- it's ''Earth'', and it's a ''big'' [[{{Foreshadowing}} hint]] that you ''don't'' want to go back there]].
Is there an issue? Send a MessageReason:
None


* Foreshadowing: The power light for Soria/Mofang is broken in the Hunrath watch tower. [[spoiler:Soria as a viable sphere, except for the tree, does not exist anymore.]]

to:

* Foreshadowing: ForeShadowing: The power light for Soria/Mofang is broken in the Hunrath watch tower. [[spoiler:Soria as a viable sphere, except for the tree, does not exist anymore.]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* Foreshadowing: The power light for Soria/Mofang is broken in the Hunrath watch tower. [[spoiler:Soria as a viable sphere, except for the tree, does not exist anymore.]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* AliensSpeakingEnglish: {{Deconstructed}} in the case of the Mofang. They have a natural ability to mimic sound, and eagerly learn to speak human languages proficiently. Farley notes that the Mofang's only "accent" comes from their apparent insistence on learning all Earth languages ''at once''. They are the exception, however, as the other species speak in StarfishLanguage.

Added: 613

Changed: 9

Is there an issue? Send a MessageReason:
adduns


* DisneyDeath: According to various journals and Farley's tape recorder, [[spoiler: Chavar, a Mofang defector,]] had lost contact with the humans just prior to the battle, and Farley presumes the worst for her. [[spoiler: A perusal of the check-in logbook on Maray confirms that Chavar made it out okay.]]



* {{Egopolis}}: The mining town of Hartnell was renamed some time after the swap and given the name of its then-Mayor Hunrath. It also marks a new YearZero.



** The entrance to the vault, although at first inaccessible anyway, is hidden by [[spoiler:a door which the player opened from the other side, much like a trick they used in ''Riven''.]]

to:

** The entrance to the Farley's vault, although at first inaccessible anyway, is hidden by [[spoiler:a door which the player opened from the other side, much like a trick they used in ''Riven''.]]


Added DiffLines:

* YearZero: Well, '''Day''' Zero, to be precise. Hunrath's calendar was reset to coincide with the term of its namesake mayor (see {{Egopolis}}, above).
Is there an issue? Send a MessageReason:
None


* WorldTree: Each of the four alien world spheres has a tree at the center. These are the sources for the seeds used to travel between spheres, and are connected to the spheres themselves and to each other. There's a theory in-universe that these and others are all connected to a single "mother" tree, but this is unsubstantiated.

to:

* WorldTree: Each of the four alien world spheres has a tree at the center. These are the sources for the seeds used to travel between spheres, and are connected to the spheres themselves and to each other. There's a theory in-universe that these and others are all connected to a single "mother" tree, but this is unsubstantiated.unsubstantiated.
----

Added: 105

Changed: 4

Is there an issue? Send a MessageReason:
None


* SwapTeleportation: The game's primary puzzle-mechanic, and the key to moving between the four settings.



* UnspecifiedApocalypse: As seen in the bad ending, [[spoiler: The earth has been roughed up pretty bad, but the cause isn't clear. All we know is earth isn't a viable long-term home, which is why the seeds picked us up in the first place.]]

to:

* UnspecifiedApocalypse: As seen in the bad ending, [[spoiler: The earth Earth has been roughed up pretty bad, but the cause isn't clear. All we know is earth Earth isn't a viable long-term home, which is why the seeds picked us up in the first place.]]

Added: 149

Removed: 130

Is there an issue? Send a MessageReason:
None


* JustForPun: In the gas station, there is an ad for the law offices of "Kenway, Bilhem & Bale" (as in "can we bill'em and bail").


Added DiffLines:

* TheLawfirmOfPunPunAndWordplay: In the gas station, there is an ad for the law offices of "Kenway, Bilhem & Bale" (as in "can we bill'em and bail").
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* FiveFiveFive: The number for the Kenway, Bilhem & Bale Law Offices is 1-555-HELPYOU! (435-7968).
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* JustForPun: In the gas station, there is an ad for the law offices of "Kenway, Bilhem & Bale" (as in "can we bill'em and bail").
Is there an issue? Send a MessageReason:
None


* AllUpToYou: Cecil depends on the player to do all the legwork of getting all the spheres connected again, but there are good reasons for this: first, he's lame and can't move well, and he needs to finish building his giant swapper to take Hunrath back to Earth [[spoiler: or so he thinks]]. And in a slight subversion, if you never connect his battery despite numerous reminders, he'll eventually do it himself.

to:

* AllUpToYou: Cecil depends on the player to do all the legwork of getting all the spheres connected again, but there are good reasons for this: first, he's lame and can't move well, and he needs to finish building his giant swapper to take Hunrath back to Earth [[spoiler: or so he thinks]]. And in a slight subversion, if you never connect his battery despite numerous reminders, he'll eventually do it himself. He even mentions in your first meeting that he could do it all himself, but implies it would take a lot longer.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* AntiFrustrationFeatures: The generator that powers the town is fueled from a gas station pump. You can only put in so much at a time, so it shouldn't logically last very long; but once the generator starts, it runs indefinitely, so that the player doesn't have to keep running back to re-start it.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* BittersweetEnding: [[spoiler:The good ending. The three domes from Earth, Kaptar, and Maray are all transported to a relative paradise, but only those from the domes survive from implied ApocalyseHow situations on their own worlds. And Earth itself is basically done for.]]
Is there an issue? Send a MessageReason:
None


** [[spoiler: The Mofang intended for a Societal Collapse or Societal Extinction for the other three races by sending massive bombs and smart bombs. It's averted; defector Mofang told the humans about it who prepared a backup plan, the Arai were able to cut a Mofang off before he was able to give the proper signal, and the Villein stored all the humans of Hunrath in pods in an underground vault. The whole thing still manages to enact Societal Disruption, given the three domes from Earth (Hunrath), Kaptar, and Maray were transported to a new world and they have to start over as the only ones from their races.]]

to:

** [[spoiler: The Mofang intended for a Societal Collapse or Societal Extinction for the other three races by sending massive bombs and smart bombs. It's averted; defector Mofang told the humans about it who prepared a backup plan, the Arai were able to cut a Mofang off before he was able to give the proper signal, and the Villein stored all the humans of Hunrath in pods in an underground vault. The In the good ending, the whole thing still manages to enact Societal Disruption, given the three domes from Earth (Hunrath), Kaptar, and Maray were transported to a new world and they have to start over as the only ones from their races.races. In the bad ending, it basically succeeds, because C.W.'s plan prevents Farley's from working.]]

Added: 1530

Removed: 21

Is there an issue? Send a MessageReason:
None


%%** Kaptar
%%** Maray


Added DiffLines:

* ApocalypseHow:
** [[spoiler: The Mofang intended for a Societal Collapse or Societal Extinction for the other three races by sending massive bombs and smart bombs. It's averted; defector Mofang told the humans about it who prepared a backup plan, the Arai were able to cut a Mofang off before he was able to give the proper signal, and the Villein stored all the humans of Hunrath in pods in an underground vault. The whole thing still manages to enact Societal Disruption, given the three domes from Earth (Hunrath), Kaptar, and Maray were transported to a new world and they have to start over as the only ones from their races.]]
** [[spoiler: Earth has experienced a Societal Collapse at best. If you take a good look around on the swapped portion of Soria, you can see a city not too far out. It is totally ruined, the area is sand-blasted to hell, and black clouds cover the area. The only hints as to what happened is that the swap seeds appeared right before someone was about to be killed, but who knows what happened.]]


Added DiffLines:

** Hunrath is a piece of Earth that got swapped with Soria, home of the Mofang. Farley makes mention in a diary that a Mofang once looked like it was running towards the dome where Hunrath was, only to disappear. It was reported to have popped up on the other side of the dome, having never set foot in Hunrath, and just kept running like nothing happened.


Added DiffLines:

* NamesToRunAwayFromVeryFast: Villein. Most pronunciations are close to "villain". [[spoiler: Averted; they're actually close allies.]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

*SchizophrenicDifficulty: It's Cyan. The puzzles will go back and forth from obvious (shoot laser at rock) to mind-boggling (finding the key code to the Tower elevator).

Added: 138

Changed: 134

Is there an issue? Send a MessageReason:
None


*** [[spoiler: It is still possible to get the good ending even if C.W. connects his battery himself. It's ''very'' easy to disconnect.]]



** Learning an AlternativeNumberSystem [[VideoGame/{{Riven}} in a base other than 10]].

to:

** Learning an AlternativeNumberSystem [[VideoGame/{{Riven}} in a base other than 10]]. [[spoiler: Though most can be brute-forced and you only need two, of which a machine in Hunrath can give you the necessary inputs.]]

Top