Nostalgia, originally released in Japan as Nostalgio no Kaze (ノスタルジオの風, Nosutarujio no Kaze, lit. "Wind of Nostalgio"), is a role-playing video game developed by Red Entertainment and Matrix Software for the Nintendo DS handheld system. Initially released in November 2008 for Japanese audiences by Tecmo, an English version of the game was officially announced for North America by Ignition Entertainment for a October 2009 release. The game's development was headed by producer Keisuke Kikuchi, with programming and three-dimensional graphics by Matrix Software, who had previously developed Square Enix's Nintendo DS versions of Final Fantasy III and Final Fantasy IV.Taking place in an alternate reality steampunk version of the 19th Century, the game follows Eddie, a London boy and son of a great adventurer as he and his friends travel the world in an airship in search of his missing father. The game features both standard Turn-Based Combat and aerial battles between the player's customizable airship, the Maverick, and enemy airships. The player's party, consisting of Eddie, the Street Urchin Pad, a witch named Melody and the mysterious Fiona travel to such places as New York City, Cairo, Tokyo, Northern Europe and South America.The game follows The Grand List of Console Role Playing Game Clichés to a tee, most likely on purpose in order to invoke nostalgia of old school NES and SNES generation RPGs. Whether it's successful or not is a subject of debate. Though the narrative is certainly nothing new, the gameplay is simple and fun, and there are plenty of sidequests and other optional content to keep players occupied.NOT to be confused with Nostalgia Filter or The Nostalgia Critic.
Atlantis - The real one, along with Mu and Lemuria, are available as optional sidequest dungeons.
American Kirby Is Hardcore - Compare the American boxart◊ to the Japanese art, above. Oddly, the biggest complaint about the American box art isn't the addition of Angry Eyebrows, it's the change from "nostalgic" sepia-toned imagery to something less visually appealing but more obviously intended to cater to the anime-inundated jRPG fan demographic.
Awesome, but Impractical - The Combination Attack skills each character gets as the plot unfolds. Sure, they're the strongest single attacks in the game and they hit every enemy on the field, but they also cost roughly 50 MP when few skills in the game crest the 20 MP mark and an endgame party won't have more than 300 maximum MP per character.
Dead Shot borders on this, as fully powered-up, it has a very good - roughly 75% - chance to instantly kill a non-boss enemy, which is invaluable in the final areas and Bonus Dungeon... but it's one of the more expensive skills to power up, and there's a good chance you've already discredited it by that point as a Useless Useful Spell.
But for Me, It Was Tuesday: The first time the party encounters Scarlet, she tries to rob them. When reminded of this in their second encounter, she doesn't remember them at all: She's a sky pirate, and she tries to rob people regularly.
Charged Attack: The Orb can be charged up as much as you want, increasing its attack stat until you just fire it into the face of your opponent For Massive Damage.
Cool Airship: Your only means of transportation in this game. You can fire guns and cannons and magically charged orbs on it, but that's standard issue. What really sets it apart is the fact that there's a BFS attached to the front which you use to impale other less cool airships by flying into them. Without taking collateral damage.
Disc One Final Dungeon: The Mt. Fuji base fills every point of this trope exceptThe Reveal and the presence of the Big Bad, who never actually shows his face until near the very last dungeon. While something is revealed, it's a much smaller plot point than some of the later reveals.
Triples - possibly - as a Shout-Out: The one biggest geographical snafu with a World Treasure is the Bezeklik Thousand Buddha Caves, which are actually in China, appearing in western Kazakhstan, roughly 3000 miles west. This could arguably be seen as a nod to Skies of Arcadia, whose biggest Guide Dang It Discovery was a townsperson who notified you of a Discovery that was much further west than he actually said.
While the map of the world does have wrap-around (ie. fly east of Japan and you'll end up in California), it doesn't work properly for a round world. Fly south of New Zealand and you'll end up in... North Korea?
Game-Breaking Bug: The now-infamous Albion glitch, where the second part of a Sequential Boss refuses to spawn on some cartridges, making the game Unwinnable on that cart, no matter how many times the game is restarted. Considering that said boss shows up about 2/3rds through the game - about fifteen hours in, give or take - and there's no other way of telling if a cart has the glitch, the Albion glitch has ruined the game for many players.
Ignition Entertainment (hopefully) caught wind of it shortly after release, though.
Gameplay and Story Segregation: In a cut scene after one Hopeless Boss Fight, Melody comments that her attacks aren't doing anything. If any other character said this it would be fine (all physical attacks automatically missed against this boss)...but Melody's magic was the only thing doing any damage against the boss, making it a bit jarring that she's the one to comment.
One of her first appearances has her, due to poor design thought, riding up a flight of stairs in a wheelchair. Even ignoring her badassitude in-game, this has turned her into a bit of a Memetic Badass as well.
Heroes Prefer Swords: Eddie. This is especially notable as only a handful other characters in-game actually seem to use swords. Two are minions of the Big Bad, one is an Anti-HeroSky Pirate, and one is the hero's father. The other explorers and adventurers in-game are hinted to use firearms or nothing at all.
Hopeless Boss Fight: All the first two fights against Carmine the Invincible and the first fight against Yang Gui. Even though they WOULD be potentially winnable, pushing down the bosses' monstrous HP before the game's script kicks in absolutely requires a cheating device. And breaks the game.
Joke Weapon: Melody gets quite a few of these through the game as part of her standard equipment. While the guns, staves, and swords are all fairly standard, Melody's weapons include the typical magical rods, and less typical things such as a candy cane and an apple on a stick.
Last Disc Magic: Magic starts out quite effective, but by the end of the game, Melody (the party's designated mage) ends up typically throwing out healing items, which end up being more effective than what Fiona can heal with her magic, leaving her to simply exist for the sole purpose of giving Eddiemore turns.
Like Father, Like Son: Eddie becomes an adventurer just like his daddy. More justified in Melody's case, as Mervielle Village is a literal village of mages and witches.
Lost Forever: Averted with items/treasure chests, but played straight with maps on two dungeons (which change layouts after their Load-Bearing Boss is destroyed) and with certain enemies in one segment later in the game. Only a problem if you're looking for 100% Completion.
Pixel Hunt: Finding JUST the right point to uncover a World Treasure can be an ordeal, especially at high altitudes.
Politically Correct History: none of the dark-skinned characters are treated with anything but the utmost respect. A ("coloured") NPC mentions that she wishes that people would treat the native africans better, but this never comes up again.
Rain of Arrows: Bullet version in Pad's Meteor Shot, unlocked when Random Shot reaches level 5.