Video Game / Nostalgia

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Nostalgia, originally released in Japan as Nostalgio no Kaze (ノスタルジオの風, Nosutarujio no Kaze, lit. "Wind of Nostalgio"), is a role-playing video game developed by Red Entertainment and Matrix Software for the Nintendo DS handheld system. Initially released in November 2008 for Japanese audiences by Tecmo, an English version of the game was officially announced for North America by Ignition Entertainment for a October 2009 release. The game's development was headed by producer Keisuke Kikuchi, with programming and three-dimensional graphics by Matrix Software, who had previously developed Square Enix's Nintendo DS versions of Final Fantasy III and Final Fantasy IV.

Taking place in an alternate reality steampunk version of the 19th Century, the game follows Eddie, a London boy and son of a great adventurer as he and his friends travel the world in an airship in search of his missing father. The game features both standard Turn-Based Combat and aerial battles between the player's customizable airship, the Maverick, and enemy airships. The player's party, consisting of Eddie, the Street Urchin Pad, a witch named Melody and the mysterious Fiona travel to such places as New York City, Cairo, Tokyo, Northern Europe and South America.

The game follows The Grand List of Console Role Playing Game Clichés to a tee, most likely on purpose in order to invoke nostalgia of old school NES and SNES generation RPGs. Whether it's successful or not is a subject of debate. Though the narrative is certainly nothing new, the gameplay is simple and fun, and there are plenty of sidequests and other optional content to keep players occupied.

NOT to be confused with Nostalgia Filter or The Nostalgia Critic.

This game provides examples of:

  • Eenie, Meenie, Miny Moai: Easter Island - or rather, the Easter Islands - are in the game. Nothing more needs really be said.
  • Expy: Intentionally invoked with Gilbert Brown, a definite Expy of Indiana Jones (complete with Fedora of Asskicking). May or may not have been intentional with his son. Red full-length coat, arguably British, blonde-haired teen named Edward? Not familiar at all, nosiree. Melody also looks a lot like Lina, and likes throwing fire around.
  • Fantasy World Map - Averted. The World Map in Nostalgia is an abridged Alternate History of Earth's. The creators take a few liberties with some locations though.
    • Doubles as a Shown Their Work - later in the game you gain the ability to find World Treasures - similar to the "Discoveries" in Skies of Arcadia - and many of them are based directly on real-life landmarks... and are shockingly accurate in placement. It's the one instance where Google Maps actually functions fairly well as an impromptu guide. Which is helpful, since the NPCs that tell you about them are painfully vague in their locations.
    • Triples - possibly - as a Shout-Out: The one biggest snafu with a World Treasure is the Bezeklik Thousand Buddha Caves, which are actually in China, appearing in western Kazakhstan, roughly 3000 miles west. This could be seen as a nod to Skies of Arcadia (as they were made by the same developers), whose biggest Guide Dang It Discovery was a townsperson who notified you of a Discovery that was much further west than he actually said.
    • While the map of the world does have wrap-around (ie. fly east of Japan and you'll end up in California), it doesn't work properly for a round world. Fly south of New Zealand and you'll end up in... North Korea?
  • Game-Breaking Bug: The now-infamous Albion glitch, where the second part of a Sequential Boss refuses to spawn on some cartridges, making the game Unwinnable on that cart, no matter how many times the game is restarted. Considering that said boss shows up about 2/3rds through the game - about fifteen hours in, give or take - and there's no other way of telling if a cart has the glitch, the Albion glitch has ruined the game for many players.
  • Gameplay and Story Segregation: In a cut scene after one Hopeless Boss Fight, Melody comments that her attacks aren't doing anything. If any other character said this it would be fine (all physical attacks automatically missed against this boss)... but Melody's magic was the only thing doing any damage against the boss, making it a bit jarring that she's the one to comment.
  • Gaslamp Fantasy: The game is 19th century earth if it was also a fantasy setting.
  • Goggles Do Nothing: Melody wears a pair over her pointy witch hat.
  • Global Airship: The only method of traveling across the World Map, hence you get one right near the start, and only lose the ships for a single dungeon or so.
  • Green Rocks: Purple Eterna, which is used to power airship engines, also somehow manages to be ancient Unobtainium that makes the strongest equipment in the game.
  • Handicapped Badass: Magi.
    • One of her first appearances has her, due to poor design thought, riding up a flight of stairs in a wheelchair. Even ignoring her badassitude in-game, this has turned her into a bit of a Memetic Badass as well.
  • Heroes Prefer Swords: Eddie. This is especially notable as only a handful other characters in-game actually seem to use swords. Two are minions of the Big Bad, one is an Anti-Hero Sky Pirate, and one is the hero's father. The other explorers and adventurers in-game are hinted to use firearms or nothing at all.
  • Hopeless Boss Fight: All the first two fights against Carmine the Invincible and the first fight against Yang Gui. Even though they WOULD be potentially winnable, pushing down the bosses' monstrous HP before the game's script kicks in absolutely requires a cheating device. And breaks the game.
  • Holy Hand Grenade: Fiona has a fair number of attack white magic.
  • Joke Weapon: Melody gets quite a few of these through the game as part of her standard equipment. While the guns, staves, and swords are all fairly standard, Melody's weapons include the typical magical rods, and less typical things such as a candy cane and an apple on a stick.
  • Lighter and Softer: In fact, it practically makes Skies of Arcadia look Darker and Edgier.
  • Like Father, Like Son: Eddie becomes an adventurer just like his daddy. More justified in Melody's case, as Mervielle Village is a literal village of mages and witches.
  • Linear Warriors, Quadratic Wizards: Inverted. Magic starts out quite effective, but by the end of the game, Melody (the party's designated mage) ends up typically throwing out healing items, which end up being more effective than what Fiona can heal with her magic, leaving her to simply exist for the sole purpose of giving Eddie more turns.
  • Lost Forever: Averted with items/treasure chests, but played straight with maps on two dungeons (which change layouts after their Load-Bearing Boss is destroyed) and with certain enemies in one segment later in the game. Only a problem if you're looking for 100% Completion.
  • MacGuffin Delivery Service: It couldn't be more blatant that the tablet fragments you're handing to the Royal Exploration Agency will end up in the wrong hands.
    • On top of that, there's also Fiona herself, who voluntarily goes BACK to the Tower of Babel after Gilbert rescues her from it in the prologue.
  • Magitek: Flight cores and Orb weapons.
  • Metal Slime: The Pegasus and Soleil, when encountered in the airship. In the dungeons they appear in, they're much less beneficial (but much easier to kill).
  • Mini Dress Of Power: Melody kicks butt in a short, blue dress.
  • Monster Town: The Land of Korol.
  • Motifs: Time and clocks in general seem to be a distinct, recurring motif throughout the game.
  • Mysterious Waif: Fiona
  • No Cutscene Inventory Inertia
  • Parasol of Prettiness: A number of NPC ladies carry one, and some major characters do.
  • Pimped-Out Dress: Fiona's dress, among others.
  • Pixel Hunt: Finding JUST the right point to uncover a World Treasure can be an ordeal, especially at high altitudes.
  • Politically Correct History: none of the dark-skinned characters are treated with anything but the utmost respect. A ("coloured") NPC mentions that she wishes that people would treat the native africans better, but this never comes up again.
  • Rain of Arrows: Bullet version in Pad's Meteor Shot, unlocked when Random Shot reaches level 5.
  • Random Encounters
  • Really 700 Years Old: Magi.
  • Redemption Equals Life: Inverted; Scarlett's Heroic Sacrifice to protect her sister is the shock needed to jolt Astell out of her brainwashing. The Heel–Face Turn afterwards is an obvious conclusion, and as of such, she's the one agent of the Big Bad's cult that doesn't end up dying by your hand.
  • Red Is Heroic: Eddie wears a long red coat.
  • Retired Badass: Gilbert when you finally manage to drag him home.
  • Robe and Wizard Hat: Melody's outfit is a short dress and wizard hat.
  • Ruins for Ruins' Sake: Averted partially - most of the ruins you explore in the game have real-life and/or mythological roots.
  • Sky Pirate: Scarlett; it's suggested that there's more than just her out there and that many of the Random Encounters in your airship are pirates, but she's the only one you actually meet.
  • So Proud of You: Melody's mother, about fifteen years after her death. Witches are apparently Crazy-Prepared.
  • Stable Time Loop: Happily averted with Pad's mum.
  • Standard Status Effects: Notably, your airship can get them, as well - catching on fire is analogous to poisoning, electric surges cause your airship to short out, working like paralysis, and disabling weapons ...disables your weapons.
  • Static Character: Eddie gets basically no Character Development at all while the rest of the main team at least gets some.
  • Suspend Save
  • Tech Tree: The special attacks fall into this, some of them only showing up when you've advanced certain skills far enough (as well as leveled up).
  • Title Drop: Not in-game, but plenty in English promotional material and press regarding the game.
  • True Blue Femininity: Melody's dress and hat are blue.
  • Tyop on the Cover: The cover of the Adventurer's Notebook says "Adventuer's Notebook." It wouldn't be so blatant if it didn't show the cover EVERY TIME YOU OPEN IT.
  • Visual Initiative Queue: On the left side of the bottom screen.
  • Well-Intentioned Extremist: Julius Fogg
  • Where the Hell Is Springfield?: Where The Hell Is Merveille Village? Yes, it's in France, but where exactly?
  • White Magician Girl: Fiona has the typical set of white magic spells, though she has an atypically higher ratio of attack and Status Buff spells than healing.
  • Who Wants to Live Forever?: Played straight and toyed with in the case of Magi. Somehow related to her Psychic Powers, she describes herself as a 'broken clock', and suggests her powers and her improbable age are applications of being cursed with Time Stands Still. Toyed with in that near the end of the plot, it's suggested that the party has somehow allowed her to start aging again.

http://tvtropes.org/pmwiki/pmwiki.php/VideoGame/Nostalgia