Video Game / Nocturne
Nocturne is a PC survival-horror game released in 1999, made by Terminal Reality (those folks behind BloodRayne).

Set in the 1920s to the 1930s, Spookhouse is a government-funded organization, started by Teddy Roosevelt, which deals with the occult and monsters, such as vampires, werewolves, Frankenstein's monster-esque mobsters, and dark rituals performed in caverns under small towns. It happens. You play as the mysterious Stranger, a man who likes no one, but hates monsters. Joining him are:
  • Colonel Hapscomb A former colonel in the Army, Hapscomb is the vice director of the Spookhouse. He gives you the missions. Also, he's hook-handed and wears an eyepatch!
  • Svetlana Lupescu A sexy half-vampire with whom Stranger has varying degrees of tension, due to her half-monster nature. However, she is a strong and very capable agent, which has earned her a place as one of the top operatives of Spookhouse.
  • Khen Rigzin A wise old man who was a Tibetan monk. He teaches Martial Arts to the Spookhouse members.
  • Moloch - A demon rejected by both heaven and hell, who helped Spookhouse with a mission, though his reasons were to destroy the demon who had cast him out of Hell centuries before. He takes the human form of a Gentleman Adventurer, but he can change into a giant demon whenever needed.
  • Scat Dazzle A voodoo expert possessed by Baron Samedi. Whenever Scat dies, the Baron can be summoned to revive him. Scat has died a lot.
  • Hiram Mottra - Medic and man of documents, Hiram is a nervous and husky fellow who can sense people's aggression, especially if it's toward him.
  • Elspeth "Doc" Holliday - Sexy and a bit of a snark, she's Spookhouse's top scientist, supplying Stranger with weapons and ammo to face anything. She likes testing her new equipment in the field.
  • Vicenzo "Icepick" Gasparro An undercover agent who was once an enforcer for a Mafia family, he was "sold" to a mad scientist, where he was turned into a giant, lumbering stitched-together zombie. Despite this, Vicenzo remains a nice fellow, with a bit of a temper.

Cutting edge and beautiful for its time, Nocturne made use of dramatic camera angles in each area, though this was more fashion than function. It also made great use of ambient sounds for its time, along with various sinister public domain tracks.

Unlike almost all other games in the genre, Nocturne uses 360 degree aiming with the mouse (similar to a First-Person Shooter), instead of the standard "rotate along a fixed plane" used by the likes of the early Resident Evil or Alone in the Dark games. This allows a very high degree of free aiming, but can be disorienting due to the game's 3rd person perspective.

The game birthed a spin-off series of games based on The Blair Witch Project, of all things, as well as the significantly more popular console action series, BloodRayne. Unfortunately, the story of Spookhouse itself and the Stranger were never revisited by Terminal Reality (largely due to their assimilation by Majesco), despite the game ending on the mother of all cliffhanger endings.

Not to be confused with Shin Megami Tensei III: Nocturne, though this game is why the game is known as "Lucifer's Call" in Europe. It's also not to be confused with the 2002 freeware Japanese RPG, for that matter.


  • Action Girl: Svetlana to a T. Doc Holliday, too, but that's off-screen and in the semi-sequel.
  • A Fate Worse Than Death: Icepick wouldn't exactly wish his situation on anyone.
  • Ain't Too Proud to Beg: Instead of attacking The Stranger, Count Voicu's newest bride cowers behind a tapestry and tearfully begs for her life when he rousts her from her hiding place, which clues him in that she hadn't yet tasted the Count's blood and been brought fully under the vampire lord's control. The Stranger lets her live.
  • All There in the Manual: The official site gives some background info on the characters, monsters, and even an official timeline.
    • The actual manual itself has oodles of backstory for both the Spookhouse itself, its operatives and various monster types.
  • All the Worlds Are a Stage: Episode 4 features most of the enemies from the previous 3 episodes all in a single dungeon. This is because Hamilton Killian essentially turned his mansion into a giant prison for torturing monsters, resulting in a very diverse population of "inmates".
  • Arbitrary Skepticism: Despite having spent the prior chapters fighting vampires, werewolves, zombies and the inhuman servants of an Eldritch Abomination (with the assistance of a Dhampyr and Baron Samedei himself), not to mention a whole career of fighting these sorts of supernatural threats, The Stranger scoffs at the idea of Al Capone reviving his dead men ala Frankenstein.
  • Badass Creed: "The world is a dark place. Who will protect the world from darkness? We will." It doubles as a password to entering Spookhouse Headquarters
  • Badass Preacher: Reverend Maynard from Act 2. One of the few townsfolk in Redeye to survive long enough to meet The Stranger despite being unable to barricade up his church and losing the Spookhouse agent originally sent to protect him.
  • Child Prodigy: Holliday started her career AT ELEVEN.
  • The Chosen One: According to the official site, Stranger was born under "impossibly strict, specified circumstances", kidnapped as a baby, and raised by crazy strict monster hunters.
    • The manual adds that Spookhouse is not sure if this actually is Stranger's background. They had heard of such a specially raised monster hunter, and when Stranger came along with seemingly no past, they seemed to match. Nobody has dared to actually ask him.
    • Scat Dazzle was marked as a special boy, raised pretty much solely to be occupied by Baron Samedi. Despite his reluctance, this has worked out in his favor.
  • Cut Short: The game ends on one hell of a painful (and fairly horrific) cliffhanger, and probably will never be resolved. Before thier eventual closure, the guys at Terminal Reality still wanted to do a proper sequel to address this. In fact, Word of God says this game is Terminal Reality's real baby, and they created BloodRayne just to give Majesco a brand they could keep in case their partnership ends.
    • One of the devs has since stated that the villain behind the cliffhanger ending was supposed to be from the demon underground which Moloch helped Spookhouse to demolish.
  • Deadpan Snarker: Stranger has a go at most everyone, and Doc Holliday loves to snark right back.
  • Dhampyr: Svetlana is one of these, causing a bit of tension between her and Stranger. It does work in her favor, though, when she's been hypnotized by Count Voicu: Her half-vampire nature makes her strong enough to shake it off in the end.
  • The Empath: Hiram was a psychic who could sense the thoughts and emotions of anyone aiming their focus on him. This ability allowed him to sense a great danger while he was on a train to Texas with the Stranger.
  • Exposition Fairy: Colonel Hapscomb and Holliday.
  • Expy: Funfact: Rayne of BloodRayne fame was originally supposed to be Svetlana, but this was scrapped. Still, Svet is basically a nicer, longer-haired Rayne.
  • Eye Patch Of Power: Colonel Hapscomb.
  • Fire Keeps It Dead: The skeleton enemies will constantly reassemble themselves after being shattered unless set on fire.
  • Friendly Neighborhood Vampire: Svetlana is a sweet, friendly person when not slaughtering things for the sake of justice.
  • Genocide Backfire: In 1924 the Stranger exterminated a tribe of wild werewolves. Years later, the Alpha male of the pack comes back to have his revenge.
  • Ghostapo: Surprisingly averted. Despite the time frame fitting, the game does not contain a single reference to Nazis.
  • Good Thing You Can Heal: Scat Dazzle. The Stranger's annoyed tone after resurrecting Scat implies that it happens quite a bit.
  • Guns Do Not Work That Way: The shotgun Stranger uses is a double-barreled boxlock, which he handles and fires like a pump-action.
  • Henpecked Husband: Pa in Act 2.
  • Hooker with a Heart of Gold: There's one in act two, by the name of Dixie Buttercup.
  • Implacable Man: Smiley, the toughest Frankenmobster ever created. He comes back after being bisected by an elephant gun, then he's burned to a crisp and reappears again; he dies only after plunging in a vat of boiling/acid resurrection chemicals.
  • Informed Ability: According to the official site, Icepick is a sadistic, unpredictable machine. In game, he's actually quite polite and even earns Stranger's sympathy, and you eventually see him palling around with Svetlana.
    • Haystack is a secondary character you can meet in the gym of the Spookhouse HQ. Word of God says he's a boxer so powerful he can kill supernatural monsters with his fists, and a little help from specially crafted gloves.
  • Kill 'em All: The game ends with Stranger entering Spookhouse headquarters to find it smashed open, with the body parts of most of the supporting cast strewn across the base (including Moloch, a super-powerful demon who was established to be The Juggernaut). He finds a message written in blood addressed personally to him essentially saying "we've finally found you, ha ha ha", then the game ends.
  • Kill It with Fire: The mobster-zombies in act III are extremely flammable thanks to all the chemicals pumped into them. Also, the only way to keep skeletons down.
  • Malevolent Architecture: Hamilton Killian's mansion. Every other room contains a trap, some monsters, or both.
  • Noodle Incident: When Baron Samedi is called to the corpse of Scat Dazzle, he ironically salutes the Stranger, adding that he knows a lot of things about his past. The Stranger rebukes him, telling to drink, smoke and please go fuck himself. This is the deepest (and only) mention of the Stranger's youth.
    • Sometimes, the Spookhouse agents will drop a line about Horucides, a mix of genocides and scorched earth operations that could totally eradicate a group of monsters. It seems that the Stranger participated eagerly in this operations.
  • Older Than They Look: Holliday's hair is starting to grey a bit at the temples. She's 26.
  • One-Winged Angel: Count Voicu, the Big Bad of the first episode, turns into a giant bat-like monster to fight you.
  • Post-Modern Magik: What would you expect from a secret government agency fighting supernatural threats in the 20th century?
    • The game could be defined as Resident Evil + 1930 pulp books + a sprinkle of humour + liberal amounts of Cool