Video Game / No Time to Explain
As expected, actual game looks more like this.

"I am you from the future! There's no time to explain! I need you to- OH GOD MY SPINE"
Future You

No Time To Explain is a platformer created by Tinybuild Games, in which you must rescue your future self who barges in while you're dancing, tells you to come with him, and then gets captured by a giant crab using a beam cannon. Things only get weirder from there.

Currently has two seasons in its full release on Steam.

This work provides examples of:

  • The Ace: The Most Popular Guy in the World. He uses a shotgun, wears a football helmet, shouts in an extremely deep voice, and his introduction involves hitting Present You off a cliff with an SUV. The billboard says that he's an astronaut, racecar driver, president, bad dude, stuntman, player... pretty much everything anyone wants to be.
  • Advancing Boss of Doom: Evil You's third fight has him chasing Future You in a Robotnik-esque death machine.
  • Beard and Goatee of Evil: Evil You has a thin beard and a goatee.
  • Beam-O-War: Done against the boss of Season 1, Mecha-Squirrel, and Evil You's fourth fight.
  • BFG: With such hilarious recoil it doubles as a jetpack.
  • Black Comedy: One would probably pity Future You if one wasn't so busy laughing at his misfortune.
  • Bloody Hilarious: Pretty much everything that comes out of your future self's mouth.
  • Butt Monkey/The Chew Toy: Your future self after the mecha-crab grabs him.
  • Catch Phrase: "I am you from the future!"
  • Checkpoint Starvation: Why the Caves are so hard.
  • Clone Degeneration: Evil You is an evil clone of Present You who was released at the end of the Caves, and Evil You creates a malformed "Reject Clone" in the Castle Intermission stage.
  • Color-Coded for Your Convenience: Present You wears a shirt and pants, but five Future Yous wear red, orange, green, blue, and purple spandex. The red one interacts with Present You the most.
  • Death Is a Slap on the Wrist: Taken Up to Eleven by the first boss, where there is no penalty whatsoever for getting hit. Averted in the Remasted by adding a lives system on all bosses and the dinosaur shooter segment.
  • Evil Laugh: Evil You does this when he's not plotting to do evil things.
  • Evil Twin: Evil You.
  • Exactly What It Says on the Tin: The Most Famous Guy In The World, one of the Future Yous.
  • Eye Beams: Mecha-Squirrel.
  • Fusion Dance: Of Present You and The Most Famous Guy In The World so that the beam cannon/shotgun combo can break into Evil You's castle.
    Present You: I hate this ide-
  • Giant Enemy Crab: The game starts off with your future self attempting to warn you about... something, only to get grabbed by a giant crab that bursts through the wall.
  • Hard Levels, Easy Bosses: While the bosses are classic platformer bosses who would normally be quite hard, your character will respawn instantly after being hit, so most of the boss fights are more of a spectacle than a straight challenge. Some of them, particularly in Season 2, are capable of causing a Puzzle Reset when you get killed, though.
  • I'm A Humanitarian: Present You eats Delicious Muffin You in Candy Land's intro.
  • Incendiary Exponent: Blue Spandex Future You suggests a helicopter full of lava to break into Evil You's castle.
  • It's Pronounced "Tro-PAY": Future You warns you that Evil You went back in time to give you "dee-ah-beet-aise" before the events of the game started.
  • Kick the Dog: Evil You explicitly says this during the chase level.
    Evil You: I can't wait to get home to kick some dogs around!
  • Karmic Death: Evil You's eventual fate-he gets snatched up and carried off by the Giant Enemy Crab that he sent after you in the very first level. If Future You's reaction is anything to go by, it's a very painful experience.
  • Large Ham: Your future self, specifically when the crab captures him.
  • Minimalist Cast: There's you... and you... and you.
  • Nice Hat: You can collect 60 of them.
  • No Time to Explain: About the only thing the game explains to you is your controls (via a tutorial overlay at the top of the screen). Everything else, it's up to you to figure out.
  • Obvious Rule Patch: You can fly over a lot of the earlier levels and just drop down onto the exit. Later levels hide hats up there, while also blocking off the exit with more walls.
  • One-Hit-Point Wonder: Thankfully you respawn on the last hazard-free tile you touched.
    • Unless you die of fire, acid, or some sets of spikes, which causes a Puzzle Reset.
  • Only Sane Man: Present You.
  • Overdrawn at the Blood Bank: Lampshaded by your future self.
  • Palette Swap: Evil You is Present You with a black shirt and a beard/goatee combo.
  • Power-Up Food: Cake makes Present You fat and capable of rolling off cliffs (and surviving a hit from spikes,) but reduces his jump/beamjump height and makes him slower.
  • Beam Jump: The primary mechanic of the game is using your weapon's recoil in combination with your jumps to maneuver past obstacles to reach the exit.
  • Set Right What Once Went Wrong
  • Spikes of Doom: Many of them.
  • Spot the Imposter: The ending has two of Future You having trouble to guessing which of you is Evil You.
  • Take That, Audience!: The climactic "artsy level" just before The Very Definitely Final Dungeon is a rather cutting jab at proponents of the "games as art" debate. Future You breaks into Artistic You's house and asks if games are art, and a series of 8-bit Yous reply with comments like "games are art if they're made today but use NES graphics" or "games are art if there's a hidden meaning you read about on the message boards two months later". It's also a specific parody of The Unfinished Swan... a year before that game was released.
  • Talking to Himself: Every character is voiced by the same person, which is kind of justified when every character is the same guy from different timelines.
  • Timey-Wimey Ball: The time travel seems to work mostly off of Rule of Funny.
  • Unexpected Gameplay Change: The dinosaur shoot-'em-up.
  • Unwinnable by Mistake: It's quite possible to leave your house without the rocket-thingy. It's not possible to get back in, nor to get past the next house. Luckily at this point you're only about five seconds into the game.
    • Falling into the pit in Mecha-Squirrel's first phase as he's about to fire his lasers at you renders hitting him with his eye beams impossible.
  • Wave Motion Gun: The beam cannon.
  • Weaponized Exhaust: inverted; you're armed with an infinite-ammo BFG that has such crazy recoil you can use it as a jetpack.
  • Wham Line: "I am you from the EVIL future."
  • Womb Level: One level has Future You send Present You into Past You's body to prevent Evil You from giving him diabetes.
  • You In Distress: You'd think your future self would know a bit more about escaping, given what you're doing to rescue him.
    • Except that all of the time travel in this game is retroactive, so Future You doesn't remember much after he came back in time.