The One With
the plot following Moonraker.007: Nightfire
is a First-Person Shooter
released in 2002, featuring the likeness
of Pierce Brosnan
as secret agent James Bond
in an original storyline.
The plot of the game revolves around an undercover investigation into philanthropist Raphael Drake, whose organisation, Phoenix, works tirelessly to decommission old Nuclear reactors and missiles.
Or do they?
It soon becomes apparent that Phoenix's intentions are less than scrupulous, sending Bond to Austria, Japan and an orbiting missile platform to stop Drake's fiendish plot.Nightfire
was James Bond's second EA FPS outing after Agent Under Fire
, in 2001. It was very well-received overall, with praise being given to the well-written storyline, impressive graphics and fun multiplayer modes. However, it still fell in the shadow of its predecessor, GoldenEye
, despite its attempts to move away by introducing a more engaging, in-depth plot.Nightfire
was released on PS2
, Gamecube, Xbox, Gameboy Advance, PC and Mac. However, there were numerous differences between the PC and console versions of the game in terms of both gameplay and storyline.
A Fan Remake
of the PC version, based on the Source engine
, is currently in development. It will be released on Steam
This game provides examples of:
- A.I. Is a Crapshoot: The Phoenix Ronin will only shoot at Bond when already active, but simply deactivating then reactivating it yourself will cause it to fire only at enemies. Having said that, however, you can't deactivate some Ronin: you'll have to pitch Ronin against Ronin and destroy it.
- A.K.A.-47: Pretty much every weapon in the game. Some weapons at least try to sound like their real-life counterparts.
- Backtracking: The mission Phoenix Fire sees you make your way through the office building you previously infiltrated in Night Shift; only with more armed guards and an attack helicopter.
- Awesome, but Impractical: The heat-seeker rockets on the Scorpion rocket launcher sound useful, but the rockets move far too slowly to hit anything, even the very large and very slow helicopter you are meant to use it on in Phoenix Fire.
- Bling Bling Bang: The golden PP7 and P2K obtained by getting gold medals in certain missions.
- And of course, the Golden Gun in multiplayer.
- Bond One-Liner: Numerous times.
- "I'd give that dive a 3, actually."note
- Boring, but Practical: The Smoke Grenade in Multiplayer when used on Human Players.
- The P2K is this in general, provided one has plenty of 9mm rounds.
- Character Development: Nightfire actually does this for Bond after Dominique's death.
McCall: Well, you're a talkative one, aren't you?
Bond: Forgive me. It's been a rough night. I...lost a friend.
- Cool Car: The Aston Martin V12 Vanquish.
- Car Skiing: One of Q's gadgets, the Q Wedge, allows Bond to tilt the Vanquish on its side and skid past two blockade cars, earning the player a "Bond Moment".
- Dominique's Shelby Cobra.
- Cool Plane: The Ultralight has a turret with a guided missile launcher and a rapid-fire laser cannon
- Corrupt Corporate Executive: Raphael Drake.
- Dangerously Genre Savvy: Drake. He knows that women can blind you with love; which is why you have other eyes to watch them.
- Deadpan Snarker: Pretty much everything Zoe says.
- Q has his moments if you die during a vehicle mission.
Q: Really 007? Just once I'd like you to bring a vehicle back in one piece.
- Defector from Decadence: Alexander Mayhew, fearing he'll be killed by Drake after Bond's actions in Austria. And that's exactly what happens.
- Disney Villain Death: The fate of Dominique.
- Double Entendre: This is a Bond game.
- The Dragon: Rook.
- The Evil Genius: Mayhew, until his Heel-Face Turn.
- Good Scars, Evil Scars: Rook boasts the evil version of this. Caused by the player, no less!
Rook: But if Bond does reach the facility, I'll be sure to thank him for the 'makeover' he gave me.
- The Guards Must Be Crazy: The civilian night-guards encountered during Night Shift will, upon spotting an intruder, stand perfectly still and lock eyes with the intruder for a few seconds, before running for an alarm; more than enough time to hit them with a tranq dart or simply run up and punch them out.
- Ink-Suit Actor: Some of the characters' in-game likenesses are the same as their voice actor's.
- Instant Sedation: The tranquilizer gun used in Night Shift.
- And the tranquilizer gun Kiko uses on Bond.
- Limit Break: The alternate fire on the Phoenix Samurai allows the shot to be charged to the point of almost overheating then causing a severely damaging blue blast of energy to erupt on the first solid object it touches, instantly killing every enemy within the blast radius. (Yes, even the ninja... And you, if you're in a tightly-enclosed area.)
- Made of Iron: Rook. He survives a helicopter crash in the second level, and then when he faces Bond one on one late in the game, he can survive several direct hits from the grenade launcher on the AIMS-20 or the Crossbow and keep on fighting. The man could give Jaws a run for his money.
- Male Gaze: It's possible, during the party in the second mission, to whip out the mini camera and zoom in on the women. Lampshaded if you do it a couple times to Kiko.
Kiko: Enjoying the view?
- Invoked deliberately in the intro to the mission at Mayhew's house where the first thing the player is treated to is a shot of Kiko at an angle that goes straight down her mountainous cleavage.
- Mythology Gag: Numerous:
- No, Mr. Bond, I Expect You to Dine: Subverted.
Drake: Why waste caviar on someone who won't live long enough to enjoy it?
- Pre-Mortem One-Liner: "It's a pity, I fell quite hard for you. And now it's time you did the same for me."
- Rail Shooter: The beginning segment of Paris Prelude and the missions Alpine Escape and Island Infiltration.
- Sentry Gun: The Phoenix Ronin.
- The Phoenix building also has ceiling mounted turrets that deploy and fire at Bond if he is detected by the security cameras.
- Rule of Cool: A good number of the optional "Bond Moments". Of course, it IS a Bond game, so this is par for the course.
- Scenery Porn: The Exchange takes the cake.
- Sequel Difficulty Drop: Thanks to the much better manual aiming system and weapons, getting platinum medals on most missions is much easier than doing so in Agent Under Fire.
- Shoe Phone: Even more so than in Agent Under Fire. Grappling-hook cell phone, check. Zippo lighter that's also an advanced digital camera (and, charmingly, also works as a lighter!), check. Electric shaver with a flash-bang grenade, check.
- Shown Their Work: The Fort Knox multiplayer map on the PC version is pretty much an exact replica of what you see in Goldfinger, as well as including access to the exterior of the building.
- Stealth-Based Mission: The mission Night Shift.
- The Guards Must Be Crazy: The night guards in Night Shift 1) see you, 2) demand to know who you are, 3) cry "Sound the alarm!" and 4) go to sound the alarm. It takes them about five seconds to go through this.
- The Mole: Mayhew's Bodyguard, Kiko. Although since Mayhew was originally loyal to Drake, this could be a Subversion.
- Unnecessary Combat Roll: Enemies do this a lot.
- Villain with Good Publicity: Raphael Drake is the leader of an organization that makes disused nuclear reactors and arsenals safe and founder of a World Refugee fund: He uses the nuclear weaponry he 'disarms' as part of a grand plot to take over the world.
- Weaponized Car: The Aston Martin V12 Vanquish totes machine guns and missiles, as well as a smoke-screen and the ability to transform into a submarine.
- The Jeep you use on the Island Infiltration mission has a similar arsenal.