The universe - all that we know, all that exists - is dying. It is time for a new universe to be born.
In a faraway place and time, souls do battle to determine which ethos will dominate the new creation. This place is known by many names but those there refer to it as The Nexus.
Nexus War was a free browser-based MMORPG created and administrated by Brandon Harris (aka Jorm). It is similar in style to Urban Dead, and much of the player base is shared between the two games.The game was set on the (fictitious) St. Germaine Archipelago in the Caribbean. In 2007 the islands were ripped from the face of the earth in a massive hurricane, becoming the plane of Valhalla. Now, war between good, evil, and the unaligned rages across the islands and the extradimensional planes connected to them.During early September of 2009, Jorm announced that because he was unable to keep up with the cost of running the servers, he was preparing to shut down the game. But he intended to go out with a bang—the war between the Elder Powers escalated, and they were found walking amongst the people. The planes of existence closed off one by one until only Purgatorio remained. And in mid-October of 2009, with Marquai as the victor, the game reached its final conclusion.It recently spawned a successor, in the form of Nexus Clash (also known as Worlds in Global Battle Locked or even BobWar). Made by a former member, it's still in alpha and will apparently have a number of changes, among which are different "breaths" and new classes, including Fallen Angels and Redeemed Demons much to the fandom's content.Has a character sheet for each class. (Not yet finished)This game provides examples of:
After the End: It's a war at the end of the universe, so it's more like During the End. However, it is definitely a Scavenger World, as society and industry have broken down.
Alien Geometries: With the impending victory of Marquai, the Power of construction and engineers, everything was becoming more angular. The moon was now octagonal, clouds were square or triangular. Nexus Clash's Kaleidoscopia probably counts too.
An Adventurer Is You: Nexus Clash makes the role divisions explicit. Each alignment has six T3 classes descending from two T2 classes filling the following six roles
Tank: Mostly reliant on passive skills and Charged Attack. All have some form of innate armor and skills that raise the maximum HP cap, and two of three have defensive auras that damage those who attack them. Hard-hitting, but often not very accurate. (Seraph, Eternal Soldier, Infernal Behemoth)
Hunter: High mobility, high accuracy, high single-target damage, but often fragile. Can learn some means of tracking and finding enemies. (Divine Herald, Revenant, Void Walker)
Arcane Trickster: The Magic Knight class, capable of learning spells. Has some form of innate armor, but not as tough as Tank classes. The most MP-dependent of the combat T3 classes, as most of their abilities are active rather than passive. (Holy Champion, Nexus Champion, Doom Howler)
Bribing Your Way to Victory: Entirely averted. The items that can be purchased with donations have no in-game effect and just make your character look more unique.
Car Fu: Divine Champions using the Cloak of Steel skills can pick up a variety of heavy things to use as weapons, including vehicles, trees, streetlights, and statues. Much has been written about the irony of getting flattened by an ambulance.
Cast from Hit Points: Played straight, along with (arguably) Cast From Action Points, Cast From Divine Favor Points, Cast From Morality Points, and so forth. If it comes in points, there's a way to cast from it.
Charged Attack: Several. All add extra damage and change the damage type.
Church Militant: Nine of them, one for each Elder Power. Advancement in the church is mainly by killing followers of Powers your patron dislikes.
Class and Level System, Point Build System: Every character starts out as a Mortal. At level 10, they can take a secondary class based on their alignment. A third class can be added at level 20, determined by the character's secondary class.
Competitive Balance: The methods of killing stuff are mostly balanced against each other. For example, rifles do much more damage per AP than bare fists, but the player also has to spend AP repairing the guns and searching for ammunition. The Divine Champion class can dish out more damage than a Seraph under the right circumstances but requires more management and is completely MP-dependent, while a Seraph's skills are mostly passive.
Angels: Seraphs (and Lightspeakers to a lesser extent) are mechanical representations of order. Divine Champions are Old Testament-style messengers of the Word, who can turn into fire or mist or steel. Advocates are closest to the pop-culture version.
Demons: Dark Oppressors are Horny Devils or Faustian tempters. Infernal Behemoths are more like Balrogs than anything else, while Wyrm Masters, Doom Howlers, and Void Walkers are different flavors of Lovecraftian horror.
Vampires and werewolves: Revenants are burned by acting in sunlight and take double damage from tarnished (silver) swords. They can learn to turn into either wolves or bats.
Player Versus Player, PVP Balanced: Almost all combat is player vs. player. The few wandering monsters that exist require dozens of characters to bring down. No monsters in Clash yet, but give it time.
Repower: Since BobWar periodically wipe itself after more than a year, characters start back at level one. While most will probably pick the same class again, its entirely possible to pick a completely different skill tree.