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"While the graphics may seem primitive by today's standards, today's gameplay seems primitive by NetHack standards." —Christopher Wellons You see here a blessed scroll of identify. i - a blessed scroll of identify. r What do you want to read? [ijklm or ?* ] i As you read the scroll, it disappears. This is an identify scroll. —More- What would you like to identify first? nethackNetHack is old. The first version came out in 1987. NetHack is complex. It can take years of play to see it all. NetHack is random. It is one of the three founding roguelikes and will sometimes generate levels that seem flatly impossible. But they never are.NetHack has been described as a puzzle game hiding inside a roguelike's skin. Whereas the archetypal Angband or Dungeon Crawl hero is a knight in shining armour who slays countless evil creatures and becomes powerful like unto God, the archetypal NetHack hero is a cunning trickster (or... hacker) who sets traps, fights in unconventional ways and never, ever plays fair. After the very first few levels, killing monsters for XP becomes unprofitable (or even disadvantageous). Instead, power comes from your ever expanding collection of items which can be wielded, worn, thrown, rubbed, dipped, engraved, snapped, pointed, combined, cast, eaten, read, or applied, singly or in combination.The advantage of NetHack's focus on items is that it reduces the impact of luck. By carefully hoarding your resources, (almost) nothing is inescapably fatal. The downside of NetHack's focus on items is that it reduces the impact of luck. Once you've learned some effective tactics, multiple playthroughs can start to feel similar, or even repetitive.Still, for a free game There is a large box named "Tropes" here, loot it? [ynq] (q) y You carefully open the large box...—More—
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| Shiren The Wanderer | Roguelike | Slash EM |
| Myst | Fantasy Video Games | Nethergate |
| MOTHER 1 | The Eighties | Night Bomber |
| Meritous | Freeware Games | POWDER |