NecroVisioN is a Fantasy First-Person Shooter developed by The Farm 51 on the Painkiller engine and published in 2009 by 1C. Set in 1916, you play as Simon Bukner, a U.S. Soldier enlisted in the British Army during World War One. As you progress, you discover things much more dark and sinister than the horrors of The Great War while fighting such enemies as the German Imperial Army, zombies, and demons.Although the game uses a standard Halo/Modern Warfare style control scheme (with iron sights aiming, melee attacks, and grenades), the gameplay is more comparable to faster-paced arcade shooters such as Doom, Painkiller, and Serious Sam whereas you face swarms of enemies. Combat is a combination of shooting and different styles of melee. The game has a bullet-time mechanic, and also rewards creative kills (headshots, melee combos, etc.) with a brief period of extra damage called Fury. Chaining together multiple combos also restores your health and bullet-time.Received an expansion in February 2010, a prequel entitled NecroVisioN: Lost Company. This time, the player takes control of Doctor Jonas Zimmermann as he hurries to deliver a cure for the wave of zombies overtaking the German camps... and in the process begins the path to obtainingShadowhand and becoming the Necromancer.
Advanced Ancient Acropolis: While they're called "vampires", the underground-dwelling race in the game's story fits much better in this trope. They possess advanced technology (including giant robots), are very mystical, and wear "high elf" style armor. They don't even seem to drink blood (although in Lost Company they do display more traditional vampiric traits).
Became Their Own Antithesis: Near the end of Lost Company, Zimmerman executes his old friend Field Marshall Menge when he learns that Menge was behind the undead plague, attempting to create an army of the undead he could control for his vampire masters. One level later, Zimmerman is recruited by the vampires and plotting to raise an army of the undead of his own (merging with the Shadowhand probably helped this spontaneous 180 degree policy shift).
Bittersweet Ending: The Medium difficulty ending Simon becomes a general in Mephisto's Army in exchange for humanity having 100 years to prepare for the next time Mephisto invades the human realm.
Bond One-Liner: Sometimes Simon will make various comments after killing an enemy, ranging from confident to deranged. "Consider your sins forgiven!" Because they are entirely random, these taunts do not always make sense in context; Simon will sometimes yell lines clearly aimed at zombies or demons when fighting human German troops.
Alternatively there is a taunt command that you can use, sometimes turning it into a Pre-Mortem One-Liner.
The Corruptible: In Lost Company, Zimmerman is aloof and more than a little cold and snarky, but seems to be a genuinely dedicated healer and patriot and overall a good person. However, the letters and dairy entries you read during the loading screens reveal that beneath the surface he was already a deeply troubled individual, even before he merged with the Shadowhand.
Degraded Boss: Some enemies that appear as a boss for the end of a chapter return as slightly less powerful versions.
Gameplay Ally Immortality: In Lost Company, you'll occasionally receive assistance from A.I.-controlled partners. Being essential to the plot, they tend to hang tough while everyone else is dying like lemmings.
Gas Mask Mooks: Bulky Giant Mook/Elite Mooks using body armor and machine guns come equipped with gas masks as a bonus. In areas filled with poison gas, normal soldiers will use these too. The player even becomes one after finding a gas mask, while moving through poison gas infested areas.
The more traditional FPS version appears in the form of a slow-walking, 7-foot tall German soldier wearing a heavy metal cuirass and equipped with a light machine gun. Apparently they had Juggernauts back in World War 1 too.
Golden Ending: As you might have guessed from the pattern above, the Easy difficulty ending. After the final battle, Simon wakes up at the end of the war, with no memory of what happened during it. Although he's haunted by questions of what really happened and suspicions that he really is better off not knowing, for him, at least, it's all finally over.
Invisible Wall: In one place, you are able to get on top of a bridge across a trench. While both sides of the bridge are obstructed, an invisible wall blocks movement onto the side that leads to the rest of the trench network. In general, the invisible wall is still used to prevent players from reaching areas that are supposed to be inaccessible.
Leave Behind a Pistol: Simon does this for a captured British soldier who'll (presumably) soon become a vampire.
Mêlée à Trois: German troops and monsters will fight each other as well as the player, but there aren't many occurances where the two are encountered in the same area, and both tend to prioritize the player if they get a direct line of sight on you.
Mood Whiplash: At scripted points, Simon will reflect out loud on how War Is Hell... and then you might easily hear him spout a Bond One-Liner (see above) seconds later when killing an enemy. It gives an odd impression of his state of mind, to say the least.
100% Completion: Finding all secrets, reading all letters, and picking up all vampire artifacts (fortunately, you can replay levels to find stuff you might have missed). Plus completing all of the challenge maps to unlock special abilities in the single-player campaign.
Our Vampires Are Different: While being called "Vampires", they show no vampiric traits; no blood drinking, no weakness to sunlight although it's debatable, considering they live several miles underground when you face them, no supernatural abilities aside from Martial Arts.
If their headgear is any indication, they don't even look human.
In Lost Company, there's a Climax Boss fight with a vampire leader just before the final boss battle. You get a good look at his face, and he looks pretty much like a stereotypical "Count Orlock" style vampire.
In Lost Company, most of the various German soldiers, being required for various dialogue and scripted events, actually fare pretty well against the enemies they're faced with, at least until events conspire to kill them off.
Regenerating Health: Your health regenerates up to about 50% on Normal difficulty. You need to pick up medikits to bring it up all the way. You can also restore your health by raising your combo multiplier.
Sanity Slippage: Simon starts to show this very quickly. In the first level after the opening sequence. Simon questions his sanity when zombies start appearing, and as situations worsen, so does his mental state, until by the time he acquires Shadowhand it seems he's too jaded to care anymore.