Video Game: Mr. Do!
Mr. Do! is a 1982 videogame. You are a clown who moves around a maze. You can dig new paths to avoid monsters and collect cherries. Kill monsters with a 'powerball' or drop apples on them. Kill them all or eat all the cherries to go up a level.The object is to clear each level of cherries and/or monsters. You may kill the monsters by hitting them with your powerball (which bounces through the paths, taking unpredictable directions at junctions) or dropping an apple onto them. The level is also over if you complete the EXTRA box or collect the diamond which appears very infrequently ('Special', awards an extra credit).You can dig extra paths through the solid parts of the maze in whatever shape you like. The apples will be found dotted around the screen in the solid parts. To construct traps for monsters, you must dig just under them so they fall into the path behind Mr. Do, then turn around and push the apple back to a path which turns downward, preferably just over the edge, and you have a trap! Wait for a monster (or a few) to appear in the path below, and push! If the monsters wait too long under the apple, they can become 'diggers' and dig away at the maze toward you! Sometimes they go under the apple and squash themselves. An improvement is if two apples can be lined up, so you are protected against a 'digger'. You can also dig up to an apple, wait for the monsters to follow you, then move aside and drop it before they can get out of the way.The central target, from which the monsters appear, may be collected once all the monsters have appeared. This is noticed when it becomes a 'prize', (e.g., ice cream, biscuits, etc.). When you collect the prize, the Alphamonster and his four henchmen appear. The Alphamonster may be in the EXTRA box at the top or moving around the screen. The Alphamonster and his henchmen cannot easily be crushed under apples because they usually eat the apples! They can be killed individually with the powerball or, if the Alphamonster is killed, all the henchmen turn into apples.This game had three sequels, Mr. Do!'s Castle (1983, also known in Japan as Mr. Do! vs. Unicorns), Mr. Do!'s Wild Ride (1984) and Do! Run Run (1984). All of them had vastly different gameplay styles with Do! Run Run being the most similar to the original's gameplay. Similar games were Fruity Frank on the Amstrad CPC and Digger on the IBM PC.
- Amusement Park: The setting for Wild Ride.
- Artificial Stupidity: See above. The monsters aren't very good at dealing with the apples.
- Dolled-Up Installment:
- Edible Collectible: There are cherries that can be eaten for points. They are laid out in batches of eight because 500 points are awarded for every eight cherries eaten. In Do! Run Run, you can run laps around patches of pellets to convert them into fruits of increasing value.
- End Game Results Screen: After every scene that ends in a 3, 6, and 9 in the original game, the game displays your score for each level, and the completion time in minutes and seconds. After a scene that ends in 0, it plays a different result screen that always shows your average score/time for each level.
- Endless Game: Every installment except for Neo, though the patterns of stages repeat after a particular scene:
- In the original, the layouts of the levels repeat starting from Scene 11, and the colors of the dirt the player digs through repeat starting form Scene 31.
- In Castle, the castle layouts are reset after Scene 8.
- In Wild Ride, Scene 7 is identical to Scene 1, Scene 8 is identical to Scene 2, and so on. To increase the difficult, several additional hazards are added after each loop.
- In Run Run, all the scenes repeat after Scene 10.
- Family-Unfriendly Death: Do! Run Run's death animation. Mr. Do collapses onto his back and electrocuted, leaving only his burnt skeleton. Thankfully it's not present in the Japanese version (Super Pierrot).
- Fast Tunnelling: In the first game.
- Gender Bender: Neo Mr. Do! has a powerup that turns the title character into a woman.
- Follow the Leader: Mr. Do!'s Castle is a variation of Space Panic.
- Hoist by His Own Petard:
- The monsters in the first game can push the apples onto Mr. Do. You can also crush yourself using your own apples.
- In Do! Run Run, you can also fall victim to your own rolling logs.
- Nintendo Hard: All the games exhibit this due to being arcade games.
- No Name Given: The only named monsters in the series are the Unicorns from Mr. Do's Castle and the Alpha Monsters.
- Non-Ironic Clown: The title character himself.
- Public Domain Soundtrack: In the first game, the main theme that plays throughout is taken from "The Cancan Song" by Jacques Offenbach, while every three levels, Ludwig van Beethoven's "Turkish March" from The Ruins of Athens (better known to Mexicans as the theme song to El Chavo del ocho) plays for an intermission scene.
- Real Song Theme Tune: After you collect the "EXTRA" letters, the round is cleared, and you get an "extra" life. During this time, an intermission is played featuring the Tetsuwan Atom [Astro Boy] theme.
- Spelling Bonus: Spelling the word E-X-T-R-A by hitting the Alpha Monsters with those letters (or in Wild Ride's case, just collecting the letters before they vanish) earns you an extra life.
- Tunnel King: Mr. Do, at least in the first game.
- Turns Red: All of the series' monsters, except for the Alpha Monsters and the ghosts they release, are capable of transformation. In the first game, the red monsters could turn blue to tunnel through dirt (with said action being used more often on higher levels or if the player stalls for too long in the current stage). In Castle, the Unicorn's final evolutionary stage gives it faster/smarter movement and eventually the ability to multiply, which seems to also be the case for the two monster types in Run Run, except less rare and lacking the ability to multiply.
- Underground Level: The first game is set entirely in one. Averted in Namco's mobile remake, where the game instead takes place in the fields of tall grass next to a nearby carnival.