Mother Of All Battles
is a Two Dimensional Top Down Turn-Based Strategy
game, made by the same guy who brought you Critical Mass
. It revolves around six factions divided only by their color. The goal of the game is to Take Over the World
, but capturing cities on islands. The mechanics are fairly complex, and make for a very rntertaining experience.
You can download the free version or buy the full version here
- Achilles' Heel: Battleships do not respond well to torpedos. Nothing responds well to bombers
- Action Bomb: Bombers
- Artificial Stupidity: The computer players are usually pretty smart, but if they land an army on an island with no cities, they will make no attempt to remove it.
- Awesome, yet Impractical: Bombers. They can eliminate everything within two spaces of themselves when they reach their target, but if a fighter even breathes on one, it's dead.
- Boring Yet Practical: Armies. Move one speace per turn, are only strong in numbers, but are the only ones capable of capturing cities.
- Also transports, as they're the only thing capable of getting your armies to other islands en masse
- Color-Coded for Your Convenience: The factions.
- Cosmetically Different Sides
- Crippling Overspecialization: Submarines are only useful against transports and battleships. Anything else with attack capabilities will do some serious damage to them.
- Didn't See That Coming: A common response to being hit by a bomber, or having your battleship sunk.
- Excuse Plot: You see those other colored factons? Kill them!
- Fog of War: You don't know what's going on in an area unless you have units present, or a city changes color. Also, you actually need to have had a unit in that area at one time to know anything about the terrain.
- For Massive Damage: Subs attacking battleships. Often results in One-Hit Kill.
- Fragile Speedster: Bombers.
- Jack of All Stats: Fighters. good attack strength, can take a pretty good beating, and have a good range.
- Mighty Glacier: Battleships. They can clear an entire city by themselves, and are a headache to kill, usually, but they're slow, and Subs can sink them.
- Non-Entity General
- Oh Crap: Realizing that an enemy bomber is going to hit one of your cities and there's nothing you can do about it.
- Randomly Generated Levels: The map is always randomly generated when you start a new game
- Tactical Rock-Paper-Scissors: Battleship>destroyer>submarine>battleship
- Units Not to Scale: They're all the same size as cities.
- Video Game Time: According to the game, you can conquer the world in about a year on larger maps