The original
Mortal Kombat was a huge hit, making a sequel inevitable. In 1993, the sequel —
Mortal Kombat II — was unleashed in arcades before being ported to the
Super Nintendo,
Game Boy,
Sega Saturn, Sega 32X,
Sega Genesis, Sega Game Gear,
PlayStation, PC and Amiga.
And it was awesome.The Emperor of Outworld, Shao Kahn, is furious with Shang Tsung's failure to achieve victory in Mortal Kombat. As Kahn
prepares to end the sorcerer's life, Tsung comes up with an idea to save his skin: since the invitation to Mortal Kombat cannot be refused, if the Earthrealm warriors were challenged to a tournament in Outworld,
they would have to accept — and, once there, Kahn's Outworld warriors (led by Shokan warrior Kintaro, who seeks revenge for the death of Prince Goro) could kill them and conquer Earthrealm itself. Kahn approves of Tsung's idea and restores his youth as a gift. Earthrealm's warriors accept Kahn's challenge, and once in Outworld, they come face-to-face with numerous new foes, all of whom are ready to crush a few skulls.
Mortal Kombat II took its predecessor's gore level and ramped it up by giving each character an extra Fatality to their characters and creating more stage-specific Fatalities. It also added two new
Finishing Moves — the Babality (which
turns the opponent into a baby) and the Friendship (a
Non-Lethal K.O. which had the characters doing friendly things) — as potshots at the
Moral Guardians who were incensed with the first game's violent content.
This game brought back the entire playable cast of the first game (sans
Sonya and
Kano, who were trapped by
Shao Kahn in his stage), made
Shang Tsung and
Reptile playable characters, and introduced seven new characters: playable characters
Kitana, Jax, Baraka, Mileena, and
Kung Lao; sub-boss
Kintaro; and final boss
Shao Kahn.
Followed by
Mortal Kombat 3.
This series provides examples of: