Video Game: Mordor The Depths Of Dejenol
- "Let he who ventures into the mines know that without skills, death is certain, and with skills, riches are vast and never-ending — but death will still hover over you." - "Maxx," Master of the Villain's Guild.
This game provides examples of:
- AltItis: Because a player can form entire teams of different characters, and because characters can die permanently, early stages of the dungeon will be a frequent sight. Some long-time players have the entire first floor of the dungeon mapped out in their heads.
- Back Stab: This Critical Hit counterpart for Thieves, Ninjas and certain other Guilds allows them to hit for up to two or three times normal damage.
- Combos: Many guilds and weapons give the ability to strike more than once in a turn, if the character kills an enemy with each strike. If the struck enemy is not dead, the extra swings do not come into play.
- Critical Hit: The Warrior Guild and its splinter guilds teach this abundantly.
- Destroyable Items: Certain monsters and occasionally traps on treasure chests will spew out acid, destroying one of the character's items if they're powerful enough.
- Difficulty Spike: Every once in a while on lower floors, the player will encounter instakill monsters such as Giant Leeches or Zbrats. Some players don't even get a good look at these monsters before dying a gruesome death.
- Excuse Plot: A demon has appeared in the mines below the town, and now you're found among many adventurers who want the glory and treasure found below.
- Final Death: All races have a maximum age cap. As the player nears this age through such things as age-progressing traps and healing, the chance of dying forever increases.
- Monster Allies: Each character in a team can buy and have up to four monster companions, who each use their respective attacks and abilities. The Mage class can charm monsters and sell them to Confinement, or keep them as companions.
- Ninja Looting: Since treasure stays around after the player signs out, the next person can go out and find abandoned treasure if the respawn cycle hasn't made it disappear yet.
- Pit Trap: A constant danger in the dungeon, they become increasingly more powerful in each descending floor. Many can kill a character if in bad shape already.
- Random Encounters: Although the dungeon layout is pre-mapped and static, every single encounter therein is completely random and unpredictable. Nearly every room will have something living (or undead!) in it.
- Respawning Enemies: Certain monsters, such as the Aboleth on Floor 1, have their own "lair." They can only be found in this lair and will reappear there some time after death.
- Resurrection Sickness: Every resurrection increases one's age. A bad revival increases the age by decades. The game includes age penalties.
- Sand Is Water: Not only can the characters start drowning in quicksand, they can accidentally drop items in and lose them forever.
- Take Your Time: The enemy below the town threatens the world's existence, but never actually poses a threat. The game will continue indefinitely and nothing will ever happen.
- Wide Open Sandbox: The entire basis of the game. There is no time limit, no real objectives other than to explore farther and farther in the dungeon, becoming more powerful than anyone known.