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* ViolationOfCommonSense: Skipping most dialogues kind of defeats the purpose of a game where you're supposed to interact with the people in the party. However, it allows you to reach Vito's final performance without getting thrown out or having a Dome pin, which is an unique ending.
* YouGotSpunk: Riel's attitude takes a 180° turn regarding you if you remain persistent in your conversation with him. For your efforts, [[spoiler: he rewards the player with the dome they were looking for.]]

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* ViolationOfCommonSense: Skipping most dialogues kind of defeats the purpose of a game where you're supposed to interact with the people in the party. However, it allows you to reach Vito's final performance without getting thrown out or having a Dome pin, which is an unique ending.
* YouGotSpunk: Riel's attitude takes a 180° turn regarding you if you remain persistent in your conversation with him. For your efforts, [[spoiler: he rewards the player with the dome they were looking for.]]
ending.
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* DoWellButNotPerfect: Particularly evident with Killer Clown. When you talk to him, if you use only friendly green interactions, he'll believe you're making fun of him, which hel'll take offense for. If you instead act both supportive and stern by choosing mixed options, he'll have an epiphany and realize that he needs to change; this makes him genuinely thankful towards the player.

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* DoWellButNotPerfect: Particularly evident with Killer Clown. When you talk to him, if you use only friendly green interactions, he'll believe you're making fun of him, which hel'll he'll take offense for. If you instead act both supportive and stern by choosing mixed options, he'll have an epiphany and realize that he needs to change; this makes him genuinely thankful towards the player.
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More accurate?


''[MODE]'' is a 1995 [[FullMotionVideo FMV]] [[{{Gamebooks}} adventure]] developed by multimedia artist Jeff Green and the Animatics Multimedia Corporation and published by Corel (yes, as in [=CorelDRAW=]).

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''[MODE]'' is a 1995 [[FullMotionVideo FMV]] [[{{Gamebooks}} adventure]] InteractiveMovie-type AdventureGame developed by multimedia artist Jeff Green and the Animatics Multimedia Corporation and published by Corel (yes, as in [=CorelDRAW=]).
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''[MODE]'' is a 1995 [[FullMotionVideo FMV]] [[{{Gamebook}} adventure]] developed by multimedia artist Jeff Green and the Animatics Multimedia Corporation and published by Corel (yes, as in [=CorelDRAW=]).

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''[MODE]'' is a 1995 [[FullMotionVideo FMV]] [[{{Gamebook}} [[{{Gamebooks}} adventure]] developed by multimedia artist Jeff Green and the Animatics Multimedia Corporation and published by Corel (yes, as in [=CorelDRAW=]).






!!This game contains examples of:

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!!This game contains !!''[MODE]'' provides examples of:of:
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Choose Your Own Adventure isn't a trope. If the branching occurs in the middle of the story, it's Story Branching. If it happens at the end, then it's Multiple Endings. Please use one of those two instead.


''[MODE]'' is a 1995 [[FullMotionVideo FMV]] [[ChooseYourOwnAdventure adventure]] developed by multimedia artist Jeff Green and the Animatics Multimedia Corporation and published by Corel (yes, as in [=CorelDRAW=]).

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''[MODE]'' is a 1995 [[FullMotionVideo FMV]] [[ChooseYourOwnAdventure [[{{Gamebook}} adventure]] developed by multimedia artist Jeff Green and the Animatics Multimedia Corporation and published by Corel (yes, as in [=CorelDRAW=]).
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* ActionCommands: You cannot use the mood bar during the scene where Jack and Riel fight. You can, however, click on them to hit/shove them, use [[spoiler:the Dome pin]] if you have it, or do nothing and stand back.


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* DoWellButNotPerfect: Particularly evident with Killer Clown. When you talk to him, if you use only friendly green interactions, he'll believe you're making fun of him, which hel'll take offense for. If you instead act both supportive and stern by choosing mixed options, he'll have an epiphany and realize that he needs to change; this makes him genuinely thankful towards the player.


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** Solomon, despite not actually having a sex scene, is evidently bisexual. A joke about joining in on the player and Blea's sex indicates that he's polysexual as well.


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* NonStandardGameOver: Normally, the main ways to miss the end of the party are to either anger someone enough for them to call Tuba the bouncer, who will throw you out; or to get knocked out by Riel, in which case you'll reawaken alone after the party has ended and everyone else is already gone. But digging through the game files reveals a small cutscene where [[spoiler:you fall off the balcony and to your implied death]].
* NotHyperbole: When you end the MODE event by witnessing Vito's final performance, one of the possible closing comments from the digital lady is "Congratulations, you survived MODE". She means this literally, given that one of the endings actually results in you ''not'' surviving.


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** During the fight scene between Jack and Riel, two actions will result in you getting knocked out: clicking on Jack to punch him, and trying to use [[spoiler:the Dome pin]] on Riel. In either case, you'll miss the rest of the party.
* PunchClockVillain: Tuba the bouncer is described as a gentle soul. However, he has been hired to kick out anyone who doesn't have a Dome pin.


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** Or you can directly click Riel to punch him, which will have the same result.


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* ViolationOfCommonSense: Skipping most dialogues kind of defeats the purpose of a game where you're supposed to interact with the people in the party. However, it allows you to reach Vito's final performance without getting thrown out or having a Dome pin, which is an unique ending.
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* PressXToDie: Going back in the hallway you started in automatically leads you into leaving the party. This closes the game.
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* DoingInTheWizard: Multiple playthroughs appear to indicate that [[spoiler:Vito's final performance is a group hallucination made possible by everyone in the audience wearing DOME pins, and the supposed cult is his invention.]]
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* MeaningfulName: Vito Brevis sounds like "Vita Brevis", Latin for "Life is short". That phrase is also part of the aphorism "Art longa, vita brevis", which translates as "Art is long, life is short" (i.e., our creative works can give us a form of immortality).

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* MeaningfulName: Vito Brevis sounds like "Vita Brevis", Latin for "Life is short". That phrase is also part of the aphorism "Art "Ars longa, vita brevis", which translates as "Art is long, life is short" (i.e., our creative works can give us a form of immortality).
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* TrialAndErrorGameplay: There's no way of knowing exactly what you're saying in game, so most runthroughs will be done in this manner.
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* GroundbogDayLoop: Dialogue with Vito just prior to his performance hints at the player character being in one (and indeed, the only way to see every event in the game is to play it multiple times).

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* GroundbogDayLoop: GroundhogDayLoop: Dialogue with Vito just prior to his performance hints at the player character being in one (and indeed, the only way to see every event in the game is to play it multiple times).
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* GroundHogDaLoop: Dialogue with Vito just prior to his performance hints at the player character being in one (and indeed, the only way to see every event in the game is to play it multiple times).

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* GroundHogDaLoop: GroundbogDayLoop: Dialogue with Vito just prior to his performance hints at the player character being in one (and indeed, the only way to see every event in the game is to play it multiple times).

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* HighPriest: Vito claims to be the high priest of Odme, the dark god of techno-fetishism. With how sarcastic he is, it's incredibly hard to tell whether he's being serious. [[spoiler: he is.]]
* MeaningfulName: Vito Brevis sounds like "Vita Brevis", Latin for "Life is short". That phrase is also part of the aphorism "Art longa, vita brevis", which translates as "Art is long, life is short".

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* GroundHogDaLoop: Dialogue with Vito just prior to his performance hints at the player character being in one (and indeed, the only way to see every event in the game is to play it multiple times).
* HighPriest: Vito claims to be the high priest of Odme, the dark god of techno-fetishism. With how sarcastic he is, it's incredibly hard to tell whether he's being serious. [[spoiler: he is.He's quite serious.]]
* IntrepidReporter: Charity.
* MeaningfulName: Vito Brevis sounds like "Vita Brevis", Latin for "Life is short". That phrase is also part of the aphorism "Art longa, vita brevis", which translates as "Art is long, life is short".short" (i.e., our creative works can give us a form of immortality).



* ThePasswordIsSwordfish: The secret files in the Mode machine are accessed via entering [[spoiler: "Edom"]] several times.

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* ThePasswordIsSwordfish: The ThePasswordIsAlwaysSwordfish: DoubleSubverted, as the secret files in the Mode machine are accessed via entering [[spoiler: "Edom"]] "Edom"]], a name we can learn via conversations with the various [=NPCs=], but you have to do it correctly several times.



* SadClown: One of the recurring performers on the main stage is a clown dressed a bit like The Joker who tells bad jokes. As the night wears on, he gets more and more drunk and the jokes aren't really even jokes anymore.

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* SadClown: One of the recurring performers on the main stage is a clown dressed a bit like The Joker who tells bad jokes. As the night wears on, he gets more and more drunk and the jokes aren't funny, or really even jokes anymore.anymore.
* SheatheYourSword: If Jack and Rial come in conflict, you are given the option to use your dome. If you want to help Jack, [[spoiler: you shouldn't do anything at all, as Rial just shrugs off being domed.]]

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* ObviousTrap: Mia shares some of her poetry and writing with the player and asks what they think of it. It's terrible.

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* MultipleEndings: There are several ways the event can end depend on what decisions the player makes and what conversation branches play out.
* ObviousTrap: Mia shares some of her poetry and writing with the player and asks what they think of it. It's terrible.terrible, and she gets offended if you try to flatter her.
* ThePasswordIsSwordfish: The secret files in the Mode machine are accessed via entering [[spoiler: "Edom"]] several times.


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* SilentProtagonist: Sort of. The player can only answer by clicking along the spectrum in the heads up display when active (with red corresponding to negative/no/confrontational/hostile answers, green to positive/yes/supportive/friendly answers, and blue to neutral), but everyone reacts as if the player is speaking to them.

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* AscendedToAHigherPlaneOfExistence: [[spoiler: One way Vito's final performance can end.]]



* SadClown: One of the recurring performers on the main stage is a clown dressed a bit like The Joker who tells bad jokes. As the night wears on, he gets drunk and the jokes aren't really even jokes anymore.

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* SadClown: One of the recurring performers on the main stage is a clown dressed a bit like The Joker who tells bad jokes. As the night wears on, he gets more and more drunk and the jokes aren't really even jokes anymore.
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* PunnyName: Riel Attaychek. Try saying it out loud.
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The credits list the name as \"Riel\"


* AddedAlliterativeAppeal: One of the screens on the mode terminal features Rial giving many alliterative quotes.

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* AddedAlliterativeAppeal: One of the screens on the mode terminal features Rial Riel giving many alliterative quotes.



* TheReasonYouSuckSpeech: Rial gives you one of these no matter how the rest of your interaction goes.

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* TheReasonYouSuckSpeech: Rial Riel gives you one of these no matter how the rest of your interaction goes.



* YouGotSpunk: Rial's attitude takes a 180° turn regarding you if you remain persistent in your conversation with him. For your efforts, [[spoiler: he rewards the player with the dome they were looking for.]]

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* YouGotSpunk: Rial's Riel's attitude takes a 180° turn regarding you if you remain persistent in your conversation with him. For your efforts, [[spoiler: he rewards the player with the dome they were looking for.]]
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One of many edits to come reflecting revelations during the stream tonight.


* HighPriest: Vito claims to be the high priest of Odme, the dark god of techno-fetishism. With how sarcastic he is, it's incredibly hard to tell whether he's being serious.

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* HighPriest: Vito claims to be the high priest of Odme, the dark god of techno-fetishism. With how sarcastic he is, it's incredibly hard to tell whether he's being serious. [[spoiler: he is.]]
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