Video Game / Megadimension Neptunia VII
aka: Hyperdimension Neptunia Victory II

Is your next generation console as moe as this?

Megadimension Neptunia VII is the fourth main game of Neptunia series for PlayStation 4 created by Compile Heart, released in late April 2015 and set to be released in North America and Europe in early 2016.

Taking place three years after the True Ending of Victory/Re;Birth3, Gamindustri has entered a precarious season known as the CPU Shift Period. During this time, bad rumors about the CPUs have begun to spread the whole Gamindustri. Neptune and the others worry the citizens of their respective landmass will soon call for new leaders to replace them and that their leadership will end.

In these critical moments for Planeptune, Neptune and Nepgear mysteriously disappear. Their destination: a divergent world, nearing its catastrophic end, called the Zero Dimension. They encounter the last remaining CPU of this world, Uzume Tennouboshi, who is desperately waging a lonely battle against a colossal evil known as the Dark CPU.

Will Neptune and Nepgear be able to work together with Uzume in order to save Zero Dimension from tragedy? Thus, the new adventure for Neptune begins in this game…

Alongside with Uzume, this installment also introduces an older Neptune, but unlike the Neptune we know, she cannot transform into Goddess. However, her personality is generally same albeit calmer, and could be possibly the Ultradimension counterpart of her Hyperdimension self.

See the teasers here, here, here, here, and here

Tropes in Megadimension Neptunia VII:

  • All Women Are Lustful: In-universe. After the battle with Steamax he throws a bunch of BL (Boys Love) books all over the room as a last ditch attempt to distract the girls and escape. He seems genuinely convinced that it will work and although the girls are initially outraged by this, they all steal glances at the pages. Even IF cannot resist!
  • Alternate Universe: Much like in Victory. While this Neptune is the same as the one from mk2, once again she's been transported to an alternate universe, this time with Nepgear: the Zerodimension in which the whole of Gamindustri was completely destroyed by Dark CPUs. Later they go to the Heartdimension, which lies within the Zerodimension. The Candidates, IF, Compa and the Gold Third rescue the CPUs, all while they learn the shocking truth of Uzume, Umio and adult Neptune.
  • And Now For Something Completely Different: After the CPUs are curbstomped by the Gold Third and their leadership usurped, they return to their respective nations to see what's going on after the G-1 Grand Prix incident, while finding the one who responsible for this mess; a quest that will ironically cause them to befriend the Gold Third members.
    • Neptune: The people of Planeptune - even IF and Compa - have forgotten about her.. The nation is now ruled by B-Sha, a money-lover who likes playing hero. The problem is, she has a huge phobia towards monsters. Neptune tries her best both help B-Sha overcome her fears and restore the peoples' memories of her as the CPU...
    • Noire: The former CPU is now a fugitive wanted by the Lastation authorities. She is saved by K-Sha and, unaware that she is with the Gold Third, the two become best friends. The situation complicates as K-Sha becomes obsessive over Noire and is provoked to attack Uni...
    • Blanc: She takes up a job as a hunter for Lowee's Guild. While searching for Rom and Ram, she is attacked by a bunch of monsters and nearly killed. Luckily enough, she saved by C-Sha, the leader of Gold Third and current leader of Lowee. Despite the bad introduction, she develops a friendship with C-Sha after she helped her find her sisters. However, their friendship become threatened when they faced by one of Lowee's corrupt officials.
    • Vert: Taking a job as a soldier of Leanbox, she receive an order by S-Sha. Despite the job involving defeating some monsters, S-Sha seems to have sinister motives behind giving her those jobs.
  • Attack Hello: This is how Uzume meets Neptune and Nepgear for the first time in Zerodimension.
  • Attack of the 50-Foot Whatever: The Dark CPUs in general. They can destroy physical matter and tear through space and time.
  • Awesome, but Impractical: Much like in Victory, the vast majority of Coupling and Formation Skills requires multiple levels of the EXE Drive Gauge, but are only about as powerful as the basic EXE Drives. Even "Superior Angels", one of the most powerful Formation Skills, became slightly weaker in this game.
    • Any Processor Units with the “Prototype” label (for example: Prototype Purple, Prototype Lilac, etc). These processor units provide 10 points of MOV and +60 points for each other trait. The downside is it introduces an SP upkeep cost (20% per turn), a game mechanic not seen since before the Re;Birth games.
  • Brick Joke: In Victory, Neptune wonders as to the whereabouts of her Ultradimension counterpart, and the others point out that if Ultradimension Neptune have the same general personality and without the immortality of a CPU, she would have starved to death a long time ago. In this game, when Adult Neptune encounters Uzume and Nepgear, she's so glad to have finally found someone because she had ran out of portable food and was on the verge of starvation. It's not a coincidence, it's an implication that this Neptune is from the Ultradimension.
  • Brutal Bonus Level: The Neplunker dungeons. Much like the game which the dungeon itself inspired from, players must explore an insanely difficult dungeon to acquire rare items (armors, discs, etc.). Bats and Ghosts can be warded off with Symbol Attacks, providing bonus EXP, but it will drain stamina if done excessively.
  • Call Back: Adult Neptune is proficient with both handguns and swords, referencing the first game's Sword and Gun combat performed by the CPUs. Even the pistol she uses is the exact same pistol wielded by Neptune for her gun attacks in the first game.
    • There are a few mentions regarding the Ultradimension from Victory here and there, but they refrain from being too explicit.
    • When Neptune and Nepgear meet Zerodimension!Arfoire, the former explains to Uzume and audience how they fought her many times in previous games, including the anime continuity.
  • Combat Exclusive Healing: Finally Averted. Unlike in previous titles, the player can use healing skills outside battle.
  • Darker and Edgier: Than Victory/Re;Birth3 and compared to mk2/Re;Birth2 in terms of edginess. The promotional material in particular gives off this vibe, though it is justified since the vast majority of it focused on the Zero Dimension. The actual game strikes a good mix between the seriousness and the comedy, but it is definitely darker than the plot of the previous titles.
    • While mk2/Re;Birth2 was dark, it only really came in while the CPUs were captured. This installment, on the other hand, successfully shows its darkness from the beginning, middle and the end. One Alternate Universe was completely destroyed by giant CPU-like entities out of nowhere, all the main CPUs get curbstomped by a group who possess similar powers to theirs while the mastermind of the story starts to mess up the Gamindustri, and in the final arc, the CPUs are abducted and brainwashed by the mastermind responsible for the problems within the Zerodimension and Hyperdimension. To top off that, the mastermind plans to merge all dimensions and destroy them together.
  • Die, Chair! Die!: The Object Destruction feature marks the return of the first game's Hammer Crush feature. Using the Power Bracelet key item, characters can easily destroy objects (such as wooden barrel, chest or wooden crates) easily and get items and Credits. To break a stronger objects like iron barrel or metal crates, an improved Hyper Bracelet is required.
  • Double Meaning Title: The initials "VII" in the title have two meanings. One is that the game is a sequel to Victory (as in, V II - "V Two"). The second is that, if you count the Producing Perfection, Action Unleashed and Hyperdevotion games, this is the seventh game of the franchise.
  • Evil Counterpart/The Rival: The Gold Third serves as this for the goddesses, though the latter would be appropriate.
    • Played straight with the Dark CPUs: aside from resembling the recurring four CPUs, all of them were created by Kurome with the intention of destroying both Zerodimension and Hyperdimension.
  • Fanservice: The most fanservicey game in the main series to date.
  • Jiggle Physics: Cranked up to eleven. From transforming to battle poses, boob mechanics ensue.
  • Image Song: Aside from the game's main opening sung by the usual singer Nao, the three arcs each have their own short openings sung by the voice actresses for each arc's principle characters.
  • Infinity+1 Disc: The Infinidisk. As in Victory and the Re;Birth series, this Super Rare-category blank disc has Lv.5 capacity for all three colors. Unlike in Victory and Re;Birth series, you receive this disc after you defeat the True Final Boss.
  • Insurmountable Waist-Height Fence: You need the Power Bracelet for you to break items in the overworld. This includes a cardboard cutout blocking an item in the dungeon before you can unlock it. Swing your sword at it as much as you like, it'll just bounce off.
  • Male Gaze: To ridiculous levels. Nearly every Skill, transformation sequence, victory pose and level up pose focuses the camera on the girl's assets, particularly the rear.
  • Mid-Season Upgrade/Next Tier Power-Up: Neptune, Noire, Blanc and Vert gain new powers called NEXT Form which uses up an EXE Drive Gauge whenever they transform. Story-wise, it comes from Hyper Share Crystals, a result of the CPUs' Share Crystals and Gold Third's Gold Crystals fusing.
  • Multiple Endings: Wouldn't be a Neptunia series game without several endings.
  • Myth Arc: Despite the story being divided into three different arcs, the story itself is all about the CPUs facing the so-called CPU Shift Period and tracking down the one who responsible for the troubles of both Zerodimension and Hyperdimension.
  • Panty Fighter: As is tradition.
  • Panty Shot: Rife with them. It's actually quite hard to spend 5 minutes of gameplay without a panty shot, but hey, who's complaining?
  • Put on a Bus/What Happened to the Mouse?: The Ultradimension from Victory/Re;Birth3 is essentially absent from this game. While its story comes up at several points, Plutia and Peashy are relegated to DLC characters for the Scout system.
    • Pretty much all of the recurring Maker characters from the previous games, aside from IF and Compa, don't appear in this game. This was likely due to the move onto the next-gen console and to make room for the Gold Third and the new DLC characters.
  • Replay Mode: As in Victory, the game has the option to replay cutscenes, but only in certain places.
  • Sequel
    • Numbered Sequel: Despite the Ultradimension characters not making an appearance (see Put on a Bus above) and the change of title from Hyperdimension to Megadimension, this is the sequel of Victory due to the emergence of Ultradimension Neptune.
    • Sequel Difficulty Spike: Enemies hit hard - even harder than in Victory and mk2. Characters’ movement during battle is also now limited, making positioning more important. In addition, the combo structure in this game is slightly different: the number of combos is determined by the weapon equipped, making a good selection of weapons far more important. This means spamming the same Combo Skills as the player does in previous games is no longer an option. To compensate for this, the EXE Drive gauge now fills faster, although it resets to zero at the end of every battle. As a bonus, transforming in HDD Mode is no longer consumes 20% SP, but one EXE Drive Gauge bar. It doesn't help that certain areas also force players to go solo or in pairs, healing items/spells are not as effective as before and HDD mode barely boosts stats.
    • Sequel Escalation: Taken Up to Eleven for “Superior Angels”, especially in human form. The HDD version is similar as in Victory, but slightly altered to make it even more awesome.
  • Shoot the Money: The first game in the main series to have a proper budget. And the game loves to show you that at every chance it gets. Considering the shoestring development of previous titles, the franchise has come a long way.
  • Shout-Out: This series has its own page.
  • Stat Grinding: Like in Victory, you get a boost in stats when you complete some challenges. Like jumping, getting ambushed, doing absolutely nothing (for up to 5 hours!)... If you're willing, you couldget a bunch of boosts in INT, TEC, and AGI before your first battle.
  • Story Arc: Unlike previous Neptunia titles, the story itself separated into three individual chapters with different stories for each dimension, each with a unique title:
    • Zerodimension Neptunia Z - Twilight of the Desperate CPU: Neptune and Nepgear are blown to Zerodimension, where they stumble across Uzume and an adult-size Neptune. Neptune and Nepgear must find a way to get back to Hyperdimension while facing the Dark CPU.
    • Hyperdimension Neptunia G - The Golden Leaders, Reconstructors of Gamindustri: The CPUs are beaten and their leadership usurped by a faction called the Gold Third. Neptune and the others must find out what's happening in their respective nations, all while find out the one who responsible for the changes in Hyperdimension.
    • Heartdimension Neptunia H - Trilogy Finale: Into Legend...: A dimension full of mystery. It is revealed this dimension is a result of amalgamation of both Zerodimension and Hyperdimension where the CPUs must track down the ultimate mastermind.
  • Take That: The descriptions of the members of the Gold Third definitely come off as jabs to the respective game companies they represent. For example, S-Sha is a failed movie maker, while B-Sha asks for payment for every single damn thing.
  • The Eighth Generation of Console Video Games: The inspiration for this game's theme.
  • Theme Music Power-Up: Multiple examples. As with Fairy Fencer F and unlike previous Neptunia games, these power ups override the current background track.
    • The CPUs get one when they activate HDD. The Hyperdimension CPUs get another one when they activate their NEXT forms.
    • The Gold Third quartet get one when they activate their Gold Form. That same theme is re-used for EXE Drive attacks.
    • During the True Ending, the trilogy's main opening theme plays during the final battle between Kurome and Uzume.
  • Time Skip: The game set three years after Victory and four years after mk2.
  • Trailers Always Spoil: The live gameplay during the 2015 Dengeki Games Festival that shows off the CPUs' Next Forms as well as Adult Neptune. The battle during that gameplay is from the final arc, the Heart Dimension arc, and the battle itself, against Dark White, takes place almost near the end of the trilogy.

Alternative Title(s): Hyperdimension Neptunia Victory II