Back to 16-bit, no less!Mega Man X: Corrupted
is a Flash fan-game by JKB Games. The game uses the retro 16-bit graphics and SNES-like music
of the Mega Man X
series. However, the game also differs from the original series by being a Metroidvania-styled
game where X and Zero can level-up and earn skill points to power up their attacks and weapons.
Official progress updates, answers to questions, and the like are posted by JKB Games on their Facebook page
, and although the game itself is still unreleased, it has a fansite here
Tropes used for this (upcoming) game:
- Acid Pool: Loads of them abound in Vulpex's laboratory.
- Alternative Continuity: Takes place after X5 in place of X6.
- Armor-Piercing Attack: The Force Breaker weapon, obtained from Force Starfish.
- Anti-Air: Cyclone Razor, which attacks upwards.
- Attack Drone: The first Charged Attack of the Neuro Spike creates these.
- Backpack Cannon: Warfare Milodon has a HUGE one that shoots out napalm bombs and incendiary missiles.
- Blow You Away: Hurricane Hoatzin.
- Brainwashed and Crazy: X can do this to his enemies via the Neuro Spike weapon, which then turns an enemy to his side.
- Bring It: Warfare Milodon does this before the fight with him begins.
- Combos: Present in this game. And yes, you get to see Zero doing his combos in 16-bit!
- Contractual Boss Immunity: Subverted with the Neuro Spike. While bosses won't turn to your side like mooks will, the Neuro Spike can still disable Collision Damage temporarily, and some bosses become vulnerable to their own attacks, as well.
- Counter Attack: Jikūgeki (Time-Space Strike), which allows Zero to do a Flash Step behind the enemy and slash them. It only works as a counter to attacks and projectiles, though.
- Doppelgänger Attack: Zero gets one from Neurohack Mosquito.
- EMP: The weapon obtained from Sparkling Scorpio, the EMP Spark.
- Exiled from Continuity: According to the FAQ, Axl will not be in the game.
- Though, considering that this replaces X6, it's presumable that the trouble with Red Alert just hasn't started yet.
- Fantastic Foxes: Warp Vulpex.
- Gratuitous Japanese: As usual, Zero's skillset.
- Homing Projectile: The Homing Missiles, obtained from Warfare Milodon.
- Idiosyncratic Difficulty Levels: E Class Hunter, C Class Hunter, B Class Hunter, A Class Hunter, and S Class Hunter.
- Macross Missile Massacre: Warfare Milodon.
- Megaton Punch: Ryokuhaken (Power Breaking Fist), which lets Zero do a very powerful, armor piercing ground smash.
- Metroidvania: Similar to Mega Man ZX.
- Mind-Control Device: The Neuro Spike is a heroic version. X can turn a mook over to his side as long as he has weapon energy.
- Mini-Mecha: The Ride Armors. New types in this game include the Tank Armor and Manticore Armor.
- The fully charged version of the Neuro Spike allows you to summon a Junk Ride. Made up of previous Mega Man X bosses, no less!
- Mook-Face Turn: Temporarily done via Neuro Spike.
- Multiple Endings: The creator has said that there will be 12 different endings. Some of them involve the order in which the bosses are fought in.
- Original Flavor
- Playing with Fire: Warfare Milodon, as seen in this video.
- Point Build System: The weapons system is like this.
- Power Copying: Naturally.
- Power Floats: Force Starfish is constantly floating.
- Prehistoric Monster: Warfare Milodon, based off the Mylodon.
- Razor Wind: Cyclone Razor. Zero's counterpart weapon is Shippūzan, which acts somewhat like Storm Tornado from X.
- Reflecting Laser: The Plasma Bounce, which fires out shots that reflect off walls.
- Scary Scorpions: Sparkling Scorpio. His tail looks like you really do not want to mess with it.
- Seldom Seen Species: Warfare Milodon (a Megatherium, aka Giant Ground Sloth), Plasma Puffer (Puffer fish), Hurricane Hoatzin and Crystal Rafflar (Rafflesia).
- Set a Mook to Kill a Mook: The Neuro Spike allows you to do this by making the affected Mook your temporary ally.
- Shock and Awe: Sparkling Scorpio.
- Shout-Out: The Junk Armour that you can summon is made up of the parts from five different Mavericks from previous titles, not unlike Metal Shark Player's DNA Resurrection ability in X6. note
- Spiritual Successor: To the ZX series, despite the X series' events occurring well before the former's.
- Spread Shot: Homing Missiles can be charged up and shot out in a spread of seven. The Plasma Bouncer's regular shot is a dual diagonal shot, while the charged version shoots a spray burst in many directions. The Hydra Armor's buster piece affects the spread and amount of bullets with its charge level rather than the power and size of the bullets.
- Unrealistic Black Hole: Warp Vortex, although it's not a black hole but a suction vortex.
- Wall Crawl: The Crystal Bomb creates crystals that scale walls, while the Tank Ride Armor's grenades can do the same, too. The EMP Spark also runs across walls and ceilings similar to the Plug Ball, except that it can be detonated to send out lightning bolts to the opposite side. Zero's counterpart skill does a similar thing, by shooting a lightning bolt upwards that splits when it hits a ceiling.
- You Can't Thwart Stage One: The last four bosses that you defeat will be able to carry out their mission and alter the world somehow.