A fan-made Mega Man game similar to Mega Man Rocks, only built by a team put together by Philippe Poulin (aka Mega Phil X). Currently it has gotten more then 97% (as of December 2011) of it is coding complete. It's being programmed inside the Mega Man Engine which was designed around Multimedia Fusion 2. The project started out as a simple Flash project, it eventually became a real game, which is being created with a C++ programmed gameplay engine. As with Mega Man 10, it, too, uses an 8-bit art style that's meant to imitate the style of the NES / Famicom games. Unlike Mega Man 10, however, only Mega Man is playable, and he can use the slide and charge shot abilities (the latter of which is an unlockable ability).Here is a link to the news and update site. There is also a facebook account, where all the latest updates are being posted.The current plot is as follows: In the year 20XX, the world comes under attack by Dr. Wily's latest Robot Masters, but he claims that they went out of his control. Upon hearing his plight, Dr. Light accepts his assistance. Both scientists discover that an unknown force is controlling them. However, Mega Man suddenly gets attacked by a mysterious robot, which kidnaps Dr. Wily afterwards. As such, Mega Man sets out to stop the Robot Masters' rampage, rescue Dr. Wily and take on the enigmatic robot responsible for these misdeeds.
Trinitro Man was intended to be this for all bomb-thrower Robot Masters, like Bomb Man, Crash Man, Grenade Man, etc.
In light of that, most of the Robot Masters in this story are Expies of others, like Yo-Yo Man is to Top Man (gimmicky weapon and stage), Tank Man is to Napalm Man (weapon factory & artillery), Jet Man is to Dive Man (deadly level & homing missiles) and Rainbow Man is to Cloud Man (cloud vanish trick and weather themed).
The entire roster (sans Yoku Man) ended up being inverted ones for the Robot Masters in 10 (which came out during Unlimited's development), amusingly enough.
Everybody Knew Already: Played straight and averted. While no attempts are made whatsoever to hide Yoku Man's status as a secret character, all the important plot details have been kept confidential (well, except one, if anyone relies on Trailers Always Spoil below).
Follow the Leader: The staff member Starsimsuniverse hoped that the game would inspire other fans, to start their own 8-bit style Mega Man fan games. It did.
Fragile Speedster: Subverted with Comet Woman, but Jet Man apparently runs into things often.
Name's the Same / One Steve Limit: Trinitro Man used to be called Nitro Man, until a Robot Master sharing his name appeared in 10. This resulted in a lot of discussion on what he should be called, leading to his current placeholder name. Yet, the fans and the creators still couldn't decide on his official name, eventually prompting Mega Phil Xto post a video poll.
The fan-made game Rokko Chan also has a Jet Man that flies around and fires missiles.
Nostalgia Level: Averted since the first beta screenshots came out but an earlier design of a mocked up level for Jet Man looked remarkably similar to Guts Man's level waaaaay back in the very first Mega Man game.
No OSHA Compliance: Nail Man's level fits this trope so well, being a half-finished sky-scraper and all.
Off Model: While the project's official artwork is otherwise fine, the way that the characters' fingers are drawn looks a bit...odd.
Real Time Weapon Change: By using some controller commands, according to the forum, you can switch weapons on the fly.
Scenery Porn: While much of the stages are still under construction, it can't be denied that Jet Man and Comet Woman's stages are definitely this. Then, there's the city shown in the revamped intro sequence...
Schedule Slip: The game was nearly set to be released on March 2009, but that didn't happen when real-life preoccupations occured for its staff members. Even after some engine changes, the development cycle still continues (although it might end soon, according to the Facebook updates). To put it in perspective, the project started back in 2008.