Mega Man Star Force (Ryusei no Rockman) is a spinoff of the Mega Man Battle Network series, itself a spinoff of the classic Mega Man franchise.Taking place two hundred years after the events of Battle Network, it stars a young boy named Geo Stelar (Subaru Hoshikawa in the original Japanese), who lost his father after a journey to space. Before he disappeared, Geo's dad left him a device called a Visualizer, which allows him to see electromagnetic waves. He meets a blue alien named Omega-Xis (War-rock in the original Japanese), who is on the run from Planet FM, with other rogue aliens hot on his tail. While his power is weak on Earth, Omega states that he needs to fuse with a human in order to unlock his full power. Geo reluctantly agrees, and is thrown into a battle against the other FM-ians for the fate of the galaxy.In Mega Man Star Force 2, Geo and Omega encounter Lady Vega and her compatriots, who are obsessed with finding the lost contintent of Mu. Vega and her assistant Solo are seeking the keys to Mu, the OOParts via the use of UMAs - Unidentified Mysterious Animals - wave-based lifeforms like FMians that take the shape of cryptozoological creatures.In Mega Man Star Force 3, Geo and Omega must stop Meteor G, a sentient asteroid, from destroying the Earth, while contending with the spread of Noise caused by it. In addition, a group known as Dealer, led by the public philanthropist Mr. King, seeks to use it for their own nefarious ends (basically the final premise of Battle Network 4, but without all the tournaments... and better use of the asteroid in question).An anime adaptation of the series also aired but ended with an abrupt finale of the second season, Ryusei no Rockman Tribe, based on the second game. The English dub first premiered on Cartoon Network's Toonami block before moving online to Toonami Jetstream. Only half of the first season was released. No DVDs ever circulated in the United States or Japan.Finally, the series had a small Crossover with the Mega Man Battle Network series in the form of an Updated Re-release of the first Battle Network game with a crossover scenario added.Despite being the sequel series to one of the more popular Mega Man franchises, Star Force saw a quick decline in popularity after its creation, and is often singled out for abuse by fans for ruining the Mega Man franchise. One way or the other, the series saw declining sales, and seems to have had its storyline resolved in Star Force 3—the only Mega Man franchise besides Zero and Battle Network to finish its plotline.
Tropes used in Mega Man Star Force:
The Abridged Series: Based on the anime. Has 3 episodes and a Christmas Special. Warning: Not particularly pre-teen friendly.
Adults Are Useless: Geo is the best Wave Changer in the world, despite being only twelve. This is somewhat more justified than in the Battle Network series, as there are maybe a hundred people across the entire planet at most who are capable of Wave Changing, all of whom have been doing it for no more than a year, so there aren't armies of people who have allegedly been making a living fighting viruses longer than the main character has been alive but remain totally inept at it this time around.
After the End: The Apollo Flame "second quest" in Star Force 2. Holy crap. Needs to be seen to be believed.
If the name Omega-Xis (in place of Warrock) is any indication, that was the intent of the localization. Which would mean that, had the Alternate Universe continued, we would have gotten an even Darker counterpart to Mega Man Zero and perhaps even a counterpart to Mega Man Legends and Mega Man ZX.
Subverted. Geo meets Megaman.EXE in a sidequest in which he comes to the future to pick up some data and the crossover Rockman.EXE Operation Shooting Star has Geo going back to the and working with Rockman.EXE to save Roll and Harp Note. And then you find out that the Brother Band system was created by Lan in the second game.
Kleptomaniac Hero Found Underwear: In the first game, examining Luna's dresser will cause Geo to acknowledge her frog stuffie, but he will abstain from rummaging through it. In the second game, Omega will force him to rummage through it to look for something interesting, which reveals a secret ES. In the third game, Geo happens upon... "a little girl'ssecret". He immediately panics, but he can't seem to stop staring.* You can also have Geo take a gander at Zack's underwear, though he takes to this [[Squick even less.
Anti-Hero: Solo/Rogue. He certainly has very little compunction regarding killing people, to judge from the fact that his first appearance in the third game is heralded by the Laplace Blade being hurled through the space where Jack Corvus was not two seconds before.
Zet Waves; used solely in 1, though technically present through the whole game; the various EM Beings are technically made of them, like matter is the building block system of humans and other animals. Extensive exposure to Z-Waves, however, presents a risk of turning matter into more Zet Waves, and living creatures are turned into EM Beings. Daigo uses this to his crews' advantage by having War Rock soak them in Zet Waves, which saves them from bodily death in space. In the anime, the ability to transform matter into Zet Waves is the halmark of the AM-ian race, which is why War Rock is not the FM-ian he first thought he was.
Large concentrations of Zet waves (especially Murian ones) also work slightly in reverse — EM Beings may spontaneously become visible. A small story arc in the beginning of Star Force 2 is based around this.
Noise, which appears in 3. Originally thought to be a kind of corrupted electromagnetism, interfering with Earth Tech and driving mass-produced Wizards violently crazy, comments from Spade Magnes R about the ability to use the Noise Wave suggest that it rather simply overwhelms the Wizards in question.
For the series itself, Geo's pendant. Mostly useless, but forms the basis for a very useful Wave Code in 2, and generally as a sign of completion.
The chief symbol of Mu (which has no established meaningnote The Official Complete Works guidebook indicates that there is a massive Murian alphabet and provides a sampling of the characters, but this is largely for aesthetic but might as well be its trademark). Solo's clothes, Rogue's outfit, the Badge of Loneliness, Whazzap Lines, The Indie Proof, you name it. Shows up much less, but noticeably, in 3.
Arm Cannon: Unlike Battle Network, where the Buster was quietly established to be the norm for all Navis who chose not to customize it, only Mega Man himself has one here. This version also has Attack, Rapid, and Charge ratings, though there are three significant differences from his predecessor's weapon. First, pressing the B-button causes it to shoot vulcan spray (MegaMan.EXE's buster would only shoot one measly shot at a time, usually for one point of damage at a time, and he also had to deal with an not-insignificant cooldown period). Second, when not in use, this Mega Buster charges automatically. Third, and perhaps most importantly, this Mega Man does not collect Power-Ups or install NaviCust-like programs to enhance the power of his buster; instead, he collects different Mega Weapons with different A-R-C presets. Strangely, these weapons have names and descriptions that imply the weapon itself should work in a different manner than just an Arm Cannon (the first two weapons of the first game are the Pointed Fangs and the Shred/Slice Claws — "S. Claws" in the menu), but nothing doing.
Armor Piercing: Sword, Breaking, and Wind attributes all return to void Shadow, Shielding, and Barrier/Aura defenses. The Scope attribute (which voids Invisible) is present but much reduced in significance (the Gorgon Eye Giga Card has it and maybe a few others).
Artifact of Doom: The OOPArts* Technically a general term for Out Of Place Artifacts, basically real-world examples of Anachronism Stew. There are only three worth worrying about here, however. are the last remaining artifacts of three famous civilizations that disappeared without a trace* Bizarrely, one of the "tribes" consists of Dinosaurs. As in, the actual animals. There are only vague implications that they were sentient Lizard Folk, more so by choosing to localize the tribe as "Saurian", but still!; notably, these artifacts are made of an exotic material and leak massive surges of Zet-Waves. Later on it's shown that civilizational breakdown led the given OOPArt to consume the members of its tribe, where they still reside. Mastering the OOPArt allows Geo to wield it as an Amulet of Concentrated Awesome, which further enhances Mega Man's power.
In game, there's only one OOPArt worth worrying about, and only the one manages to get everyone's attention; however, you are given an "auto-brother", an otherwise pointless NPC who provides you with the other OOPArt in the title of whichever version you play. Not only are you able to transform into the second OOPArt's form, you can combine it with the original — in different ways, at that!* Both forms will have the same combination of stat bonuses, but the fused form will have the arms, palette, elemental affiliation, and weapon of the second Tribe chosen After linking with the remaining version, you can use all three, which grants you the power of the Tribe King, which doubles the attack of every Battle Card you use. In the Tribe anime, all three are present, though Subaru only ever gets his hands on the Sword of Berserk. Until the Grand Finale, where Geo becomes the Tribe King.
Asteroids Monster: The Crimson Dragon's head blocks its core, but when you destroy it, it splits into two other heads. This doesn't make the fight much easier.
Atlantis: Actually Mu, but the concept is pretty similar.
Additionally, it's hinted that the ruins at the bottom of Loch Mess are those of Atlantis.
Maybe. The part of Loch Mess you walk around on is what's left after the original town flooded. Those could be leftovers of the old town, but they are very deep and a tad more luxurious than one might expect.
Awesome, but Impractical: Finalization from Star Force 3 is clearly intended to be a major weapon in Geo's and Mega's arsenal (Black Ace grants Mega Man Auto Lock-On and Omni-Shoes, whereas Red Joker grants Status Guard and Super Armor, and both grant access to powerful folders), but it suffers from too many in-game balance problems to be much of overall use.
First, to Finalize at all, Mega Man must have a 200% Noise rating; to raise Noise levels in battle requires the use of non-elemental Cards, so right there a choice needs to be made whether or not you will exploit any potential elemental weaknesses. (Luckily for you, most bosses near the end are non-elemental). In virus battles, Noise rises by an overkill factor, basically the difference between the virus' leftover HP and the Attack Power of a Battle Card. Late in the game, with exceedingly powerful cards at your comand (Spin Blade comes to mind), Finalization becomes very easy against viruses. However, in Boss Battles, the rise in Noise Level is based on the damage done to a boss by a factor of 50% — in order to hit the minimum 200% cap, you need to do 400 non-elemental damage to a Boss. This is hard to pull off in the early game, where most strategies rely on elemental weaknesses, nevermind the fact that Mega Man is constantly losing Noise.
Bag of Spilling: Actually justified by the technological advances made between games.
Each time this happens, Geo's Brother Bands are dispersed and he must recreate them. This is obnoxious in Star Force 2, but handled much better in Star Force 3, since in the latter game Luna and Company aren't tardy with the whole re-friending each other bit.
Betty and Veronica: Personality-wise, lonely, orphaned Sonia is the Betty and upper-crust, class president Luna is the Veronica; although there is some inversion due to Sonia being a famous musician not living in the same town, making her "Ms. Unobtainable", while Luna lives down the street and spends the first game trying to get Geo to go to school, making her more akin the "childhood friend". Sonia is also usually the one to be fan-serviced.
Big Eater: Bud Bison, unsurprisingly. Depending on the direction you take the Dating Simminigame in 3, Luna or Sonia or both will be seen scarfing tons of food. On her own, Sonia claims to be able to eat as much as she wants without gaining any weight. Lets not forget about What Omega-Xis manages to choke down in Star Force 2.
BFS: Rogue gains a rather nasty and impressive example in the third game.
Break His Heart to Save Him: When Geo discovers Sonia has undergone a sudden Face-Heel Turn late in the second game, he's understandably stunned and heartbroken. Upon learning this, Luna insists that she (Sonia) did so in order to keep him from hurting himself and gets so upset at Geo that she nearly starts crying. The game kind of glosses over the fact that Sonia's decision would only make sense if she suddenly lost faith in Geo. This, of course, backfires on her.
Bros Before Hoes: In the third game, choosing to seize Bud's clothing when it's falling (rather than Luna's handkerchief or Sonia's bag) results in this; Bud appreciates the show of solidarity and uses the moment to reveal he can Wave-Change to the audience.
Bullfight Boss: Taurus Fire and Queen Ophiuca have attacks where they charge you. They are, however, mostly out of your range, unless you have a Card that attacks your sides.
Cain and Abel: Acid and Joker. Notably for being a rare example of non-human brothers.
Captain Ersatz: Virgo and Corvus are two criminals from Planet FM. The way it is set up (particularly with Omega's origins) brings to mind the villains of Superman II. They match up even better to the DCAUcounterparts of said villains.
Card-Carrying Villain: Literal example in the third game: the evil organization is called Dealer, and each of their members are themed after a different suit or face of playing cards. Their leader Mr. King even has a hovering Cool Chair shaped like a poker table and is constantly shuffling a deck of cards.
Omega-Xis laughingly calls Dr. Vega a comic-book villain after she announces her plot to Take Over the World. In the anime, Vega goes so far as to self-identify as a villain.
Orihime: Well, maybe you shouldn't trust bad adults!
Character Development: In a refreshing change from Mega Man Battle Network, whose characters remained largely static throughout the series, Geo goes from being mopey and introverted in the first game to having a chipper and outgoing personality (bar a slight setback) in the second one due to his experiences. In the third game, he has matured to the point where he is able to function as the team's pillar of strength after Luna gets blown up.
In the first game, Geo acted like asking someone to be his Brother was like proposing to someone, since he was timid back then. His first person that he asked to be Brothers with was Sonia. The first boy, incidentally, Pat. But in the third game, he went around getting Brothers everywhere. (Then again, the third game seems to forget that becoming Brothers involves sharing your secret with them...)
Character Level: In the first game, Mega Man has an established level tied into how many power-ups he's collected (as was the case in the early Battle Network games). More interestingly, depending on your progress in the story, the members of your Brother Band also level up (though they max out at 60). Their leveling up modifies the amount of HP they give to Mega Man, and, for the in-game Brothers, the Favorite Cards they provide through the Brother Force. (e.g. At level 60, Sonia, Luna, and Bud can each respectively provide a copy of Pegasus Magic SP, Dragon Sky SP, or Leo Kingdom SP).
Both the Black Ace and Red Joker forms each have Geo sport two symbols: the symbol of the person he's copying (Upside down A for BA, triangular J for RJ)and his traditional star pendant on his chest, to symbolize he's still in control.
Most (if not all) Wave Change forms have one of the artistic design category, though none are necessarily located on the chest.
Chuck Cunningham Syndrome: A lot of the characters do this, most notably Copper and Pat, who have major roles in the first game, minor ones in the second, and only get a partial appearance and a mention in the third game (respectively).
Clark Kenting: Geo. To the game's credit, the one person really looking for Mega Man's identity, Copper, is actually suspicious of Geo (and even plants a tracking device on him at one point in the second game.) Nobody else puts the pieces together, though—not even when Geo turns up as Mega Man for the school play—then changes back when the lights go out.
Although it's implied that that's Luna seeing things as she sees Geo in the Mega Man costume, after all they are quite similar.
Curiously, none of the other characters who Wave Change do this, either by no longer looking human, or due a change in hair color/skin tone.
It might be because the other characters' fusions are done directly through the human's body, whereas Mega works through Geo's terminal, and Lyra through Sonia's guitar—and even then they have slight hair color changes (Geo's becomes a dark shade of purple, Sonia's lightens to a full blonde).
Class Representative: Luna Platz is Echo Ridge's fifth grade president, and is constantly trying to get Geo to go to school.
Color-Coded Elements: Red Fire, Blue Aqua (Ice, for Yeti Blizzard), Yellow Elec(tricity), Green Wood, same as the prequel series. Star Force 2 also introduces a darkness-themed Purple coloring for attacks from Rogue or Mega Man Rogue, but these have no elemental affiliation.
It seems to be a Void style attack; when dealing with Murian soldiers, Geo will address them according to their element - the dark purple variants he addresses as "Ye born of Nothing."
Combining Mecha: Mega Man Geo-Omega has the unique ability to combine his various Super Modes when in battle. In Star Force 2, he makes his living out of this, essentially, combining three different forms in different ways to achieve the Tribe King. In Star Force 3, he can combine two Noises to stack their abilities.* Some might say the heroes of Mega Man ZX do this, but what they do is rewrite their standard armor, Model X, with the additional powers of the other armors. Mega Man Geo-Omega, by comparison, does go with the primary features of the new form, but it is explicitly stacked on top of the powers already their. Take TaurusXCorvus Noise, which uses Corvus 30 Damage Hell Fire attack; the form combines its Fire +30 boost with Taurus' Fire +50 boost for a total of +80.
Geo and Lan are similar largely as a matter of Phenotype. Lan's brash extroversion is a far cry from Geo's reclusive introversion. Post Character Development, Geo still makes a claim for a smoother, quieter cheer.
Omega-Xis replaces the calmer, disciplined MegaMan.EXE character with all the brash extroversion Geo left aside.
Luna and Sonia are interesting cases; both actually derive from the same character, mixed with others. Luna blends Mayl's proto-Tsun Dere tendencies with Yai's hair color and affluence. Sonia takes an approximation of Mayl's phenotype and mixes it with her role as Mega Man's chief crimefighting companion, which she inherited from Chaud.
Bud fits quite nicely into Dex's old position, but with an emphasized penchant for eating - his family crest is a crossed knife and fork. Most aspects of Dex's character regarding food were only in the Anime.
Zack takes a great deal of Higsby's traits and combines them with Yai's shortness and the Non-Action Guy status.
Solo is this intentionally, specifically given ProtoMan's penchant for swords and Bass' Sore Loser tendencies and regenerating barrier.
Cancer Bubble possibly bears a small debt to Bubble Crab* though certainly not in size; Cancer Bubble is quite small, while Bubble Crab measures at a full six feet. from Mega Man X, and may inherit his shortnessnote DiveMan and FreezeMan are the only Aqua Navis that aren't in any way short and/or fat while other Aqua Navis generally have the same body type and antisocial disposition from BubbleMan.EXE from Mega Man Battle Network.
Ace inherits Baryl and Colonel.EXE's position in SF3. Both are leading a squad created to defeat an organization spreading The Corruption as well as having a history with a villainous group; Ace is a defector of the Dealer while Baryl joins WWW to pay his debt to Wily.
Continuity Nod: The 3rd game has a scene at the beach discussing the art of "boxers-off" from the Bowdlerised beach scene in the 5th Mega Man Battle Network (originally about peeking on the girls) that has been passed down though the ages. The strangest part? It is almost the same in the Japanese version.
A few quiz intros were kept between series. "Hey, hey! Ho, ho!"
The Net Navis in general being kept into Star Force 1; there's a bit of bite to the idea that Star Force was largely a way to Uncancel Battle Network by proxy.
Harp Note's level in Star Force 1 has Mega Man trying to fend off Shock Note attacks from all sides, remarkably similarly to how Lan had to fend off dummy soldiers in Battle Network 5.* Notably, 5, was the only game to be DS-ified.
The third game in particular draws heavily from the Regal saga in Battle Network. The bad guy is named King, his plan involves an Impending Meteor and The Corruption, the heroes form a team to take him down, and the Noise Change system heavily mimics Soul Unisons.
Dream Island from the first game has a section filled with old terminals, including various PETs from the EXE series.
In the anime, Mega Man is afraid of ghosts.
Also in the anime, when Akane tags along for the art class in Tribe, she's carrying a bag with the Hikari Insignia on it.
In some classroom scenes (anime yet again), there's a kid running around in Net's clothes sans the bandanna and messy hair.
Copper's least favorite thing in the second game? Baseballs. This is because, in the first game, Geo had to bean him with one to keep himself from being found out.
Another Lan reference in the anime — some kid with his outfit is in the giant crowd trying to get into Sonia's concert during her debut episode. He even has a bandana this time.
Blair Loude is a lounge singer in the second game. He was the principal in the first game.
Geo makes the same "Item Found" fist-pump as Lan and Mega.
In the Tribe anime, Subaru and Gori have a meeting in a restaurant that has been around since at least RockMan.EXE Stream.
Creepy Twins: Gemini Spark, the iconic Dual Boss for the series. For the record, in the anime, Gemini Spark White kills GS Black with a ruthless stab to top off the Andromeda Key with negative energy. May qualify as horrifying.
In the first game, Aaron and Lucian could be found hunting for Margrave Rymer. (This was Dummied Out of the American release, for some reason — dummied out of Lunar Knights was the Bonus Content in which Taurus Fire managed to wreak havoc in the Boktaiverse).
Cursed with Awesome: Echoing Battle Network 6, late in the second game, Geo and Mega lose the OOPArt but (conveniently) retain the ability to Tribe-On. Geo suggests that the power of the OOPArt is more of a curse than a blessing. Omega-Xis, well...
Omega-Xis:Well, if it makes me strong, it's my kind of curse!
Omega-Xis:Why are you so scared? It's my curse and I'm cool with it!
Cutscene Power to the Max: Rogue. This dies down the more he appears, but in his first appearance in Star Force 2, it's ridiculous how much the cutscene boasts of his power, despite only having 800 HP and none of his special abilities yet.
Jack Corvus too. He's probably one of the easiest bosses in the game (well, pretty much everything is easy in Star Force 3 if you know what you're doing, but still) but in your first boss fight the battle immediately ends before you can finish him off, cutting to a scene where Jack Corvus is at full strength and Mega Man is panting.
Cutscene Incompetence: In the second game, it seems like Geo can't do anything without the power of the OOPART. But the most ridiculous example ties in with Rogue's Cutscene Power to the Max, where Geo is helpless to stop his friends from being sucked into a black hole, despite being right next to the source of the black hole, which Geo was quite capable of OHKOing in the previous three cutscenes.
Darker and Edgier: The main characters, especially Geo, are often inflicted with Conflict Balls and issues noticeably less cartoony than those of Battle Network, especially in the first and third games. In fact, a major part of the advertising for the third game was that it had a more serious story than the others.
Dark Magical Boy: Solo from Star Force 2. While Geo draws upon The Power of Friendship for his strength, Solo (check the Meaningful Name) uses his loneliness as his strength. He insists on making a mountain out of this difference between them, and you may find it hilarious that Geo largely ignores him about it.
You can also choose to completely ignore the aesop, and use the same ability set yourself.
Of course, if you do, you generally have to be content that it offers you basically a weaker version of your primary Tribe (you can't use Mega cards, the dark Link Force Big Bang can only be used to counter your opponents time-stop cards, and that same Big Bang will rip you out of Burai form besides). However, there are several Wave Command Codes that will offer you Game Shattering stat boosts and your Burai form as soon as you can reach the Code screen; and the Burai form is optional.
In Star Force 3, however, Geo can more properly access some Dark Magical Boy Mojo himself in Burai Noise. Burai Noise is a general improvement on Burai Tribe, with the same Real Brothers nixing properties, but which more adequately reinforces the sword attribute boost, most notably taken advantage with the plethora of powerful, multi-hitting Sword-Attribute Cards. However, it has no Noise Force Big Bang.
Disc One Final Dungeon: In the third game, Dealer's Base probably counts, the later orbital base also seemed like the end as well.
Disappeared Dad: Geo's father, Kelvin Stelar, vanished while on a First Contact mission. This not only kicks off the events of the first game and anime, it even has repercussions in the third.
Discard and Draw: Each installment of the series has a different, more developed power-up system.
In the first game, Mega Man can draw upon the power of the AM Sages.
In the second game, they've left, but Mega Man can take advantage of the powers of ancient OOPART superweapons... and their mixes.
In the third game, Mega Man can, through either the Ace or Joker program, command into the power of Noise, which, short term, gives him the power of the FM aliens who invaded in the first game, and at its higher levels, can tap him into the power of the Meteor currently on a collision course with the planet.
Notably, the Big Bangs of the various powers tend to mimic each other. The Wood and Heat Big Bangs are always a tornado and a single massive blast, for example (even if he can wave the Extinction Blazer around a little bit) - and the Noise Force Big Bang for the Elec element deliberately reproduces Thunder Zerker's Thunderbolt Blade. On the other hand, the Aqua NFBB produces three large waves of water, in equally deliberate contrast to the Star Force Big Bang Magician's Freeze.
Also in the third game, Ace sacrifices himself to stop Joker from blowing everyone up. Every character present, and some that weren't, act like and state that he's dead... until he's shown bandaged up in the hospital during the credits with no apparent explanation other than it makes for a happier resolution.
Presumably, he was brought back the same way Luna was.
The first game offered you the Andromeda Giga Card and Legendary Master Shin's Brother Data (which earned you a Giga +1 Bonus).
The second game offered the King Grandeur and Le Mu Cards, plus BrotherBand data for both L.M. Shin and the original Mega Man himself.
The third game had the Acid Arrest and Crimson Meteor cards, but no BrotherBand Data.
The Dragon: Hollow is this to Vega, and he's notable as such since the Bermuda Maze chapter is essentially his fault, down to convincing Harp Note to work for the Neo Mu Empire. He has a famous I Lied moment, but he does keep himself from "permanently" damaging Mega Man.
Artifact Title: The original Japanese gives Mega Man Geo-Omega a unique title in "Shooting Star Rockman" (a deliberately English translation of Ryuusei no Rockman), but each of the localized versions use "Star Force", which ceases to be accurate after Mega Man loses the power of the Satellite Admins.
Title Drop: This reference is the primary loss in the games' localization. References to shooting stars abound, especially in 3; and some of the Murian Hertzes at the end of the 2nd game address Geo as the Warrior of the Fallen Star. Also, there was a Mythology Gag in which Geo and Omega exclaim "Let's Rock!" (And later "Let's Blues!"), which you might've missed if you weren't aware of one of the most basic translation issues effecting the original Mega Man games.
In the second installment, Solo is granted equipment called the "kamikakushi", which is the Japanese name for the phenomenon of being spirited away. He puts it to good use during a museum heist.
Inverted in the first game, where dub choices reinforce a line or two of dialogue. In Ryuusei no Rockman, Subaru accuses Luna* As in, you know, the moon. of acting like his satellite. In Mega Man Star Force, Geo* As in, you know, the Earth. makes the same claim, where it has a tad more bite (you satellite, indeed).
In Black Ace/Red Joker, when Jack is introduced to Geo's class, everyone comments that his name indicates that he isn't from around there. One problem for the English versions: they change any Japanese name to more English-sounding ones, meaning Jack's unchanged name shouldn't sound odd to them.
Dub Name Change: In the first game at least, a number of the name changes actually make more sense than the original names. With the aliens in the first game being named after constellations, Taurus and Lyra made for better names than the original Ox and Harp. However, the localization team apparently forgot to carry Lyra's Dub Name Change over to Harp Note.
Inconsistent Dub: That particular issue is fixed in the anime, although Lyra Note's human name also becomes Sonia Sky (perhaps because Sonia Strumm was too much of a Punny Name for the localization's tastes). Other attempts to deal with the conventions of the translation include restoring Ophiuchus Queen's original name (in the game, she refers to herself as "Queen Ophiuca"), and changing Mr. Shepar's name to "Shepard". One episode, however, contains an outright mistake - it's not the "Rock Buster", it's the "Mega Buster".
Unlike its predecessor, where this trope is played annoyingly straight, it's averted here. In the second game onwards Mega Man essentially becomes world famous. This is especially noticable with the EM Bodies, who treat him like a superstar.
Played for drama later on when Sonia explained(Luna's interpretation, but still) that the reason for her Face-Heel Turn is that she did not think Mega Man could stop the villains she was forced to associate with, despite his world-saving reputation in the first game and she actually acknowledged him as a hero in one of their dates.
In the third game most of WAZA refuses to take Mega Man seriously.
Dummied Out: The localization of the third game removed the input screen for Noise and Purpose Cards, as well as the Secret Satellite Server. Thankfully, there are working Action Replay codes to access them.
Elemental Powers: Humans who combine with EM beings generally derive their powers from the four-part Elemental Rock-Paper-Scissors system. Some may also adopt secondary attributes, such as sword, wind, breaking, or some combination thereof. In the second game, you become elemental (and thus subject to this) yourself fairly early on, making bosses you're weak against an absolute pain to fight.
Spade Magnes technically borrows more thematically from magnetism. His attacks are either bombarding you with rocketry or taking massive swipes out of you. If he hits Mega Man with certain attacks, expect to be rooted to the floor.
Dread Joker's basic strategy can be summed up as Hulk Smash — his attacks include punches, devastating fist swings, attempting to smash you with towers sprouting from the ground (and even from midair), and can also use several Giga Cards: Destroy Missile, MilliKick, and Giga Count Bomb. His Signature Move is to unleash a Wave Motion Gun of Noise that will rip you apart bit by bit.
Multiple: Mega Man himself can wield a variety of weapons that each have Elemental Affiliations, but, unlike Acid Ace above, can alter hisown affiliation, which will give him not only new powers but will often enhance the powers of like-elemental or like-attribute cards.
Playing with Fire: Fire Leo, Fire Saurian (and all combinations with Saurian), and the Taurus and Corvus Noises.
Sonia, in her transformation sequence, gets a blatant ass shot.
The third game puts Sonia in a Sailor Fuku. Bud, Zack, and Geo appropriately go wild over it.
Fanservice Pack: The transfer from video game to anime created some rather, uh, noticeable changes to Vega's design.
Fantasy Forbidding Parents: Luna's in the first game, who apparently are against any kid having any sort of behaviour outside what they consider acceptable. Trying to get Luna to transfer to another school because they feel Luna's being dragged down by her friends and Echo Elementary, there's also this line they say to Geo and Sonia when they see them together:
Mr.Platz: Elementary school students on a date? I can't say that I approve of such behaviour. Children have no business acting like adults, and going on "dates". If you have time to play pretend, you should spend it studying to get better grades.
Filler: Almost the entire second half of the anime was space between Rock Man obtaining the Star Force and Rock Man fighting Andromeda. It gave some characterization to the FM-ians, of course, but some find even that to be slim pickings.
As one Let's Play puts it, if the theme of the second game is that "losing friendship sucks" (Cf. the precursor to ruin), almost half of the game fails to touch on that at all. You could remove a good 2.5 scenarios from the game.
Five-Man Band: Though Geo does all of the work, his inner circle has all the makings of a Five Man Band. When Geo does his work as Mega Man, Luna and Sonia's roles are reversed (since Sonia still has Lyra's powers, and Luna has none of which to speak).
Flanderization: Any depth of character you might have seen in the original Star Force is largely ignored in Star Force 2. Luna is a notable example, with her family history reduced to a cameo on her personal page. Bud will speak of almost nothing but food, and Zack earns the Zackpedia, which will serve as an exposition source for things like where the elevator is (right in front of you).
Flunky Boss: Queen Ophiuca and Wolf Woods will summon snake and wolf viri to attack you. Hollow will actually summon viruses, and Ra Mu will summon Murian soldiers to take swipes at you.
Cygnus Wing deploys the Cygnets. He uses a selection of these, the Quacky Lackies (who insist that they are not ducks, but nascent swans), to guard him and harass intruders. The mini-game of the area is to shoot each and every one of them with a rocket.
Foregone Victory: In the second battle against Crimson Dragon, you are invincible. Really. No matter what he shoots at you or how many HP you have left, you won't die. The whole point of this "battle" is to get to show off in Finalized form; in fact, the only way to beat him is to use the Noise Force Big Bang attack, which is suddenly strong enough to kill him off instantly.
From the Ashes: With some mild notation about how it being 200 years in the future (and none of the original cast are left), Star Force was a rather transparent attempt to keep up the flagging Battle Network series.
Fusion Dance: EM Wave Change, and it's not just Geo who gets it.
Gainax Ending: Only in the Star Force Double Tribe anime. The last episode was ridiculousy rushed and thus featured:
Solo/Bly's backstory being changed into something that had no relevance to the game and made no sense (so what, he was out to violently kill Mega Man just to protect his civilization?)
And his friends sacrificed themselves sealing Mu, thus giving him no reason to hate friendship!
Removed the backstories of the Big Bad and Hollow, the epic final fight with Bly, and the backstory about what happened to Mu.
Also, the final boss was defeated in one attack before it got to do anything.
Gambit Pileup: Star Force 3. So, let's get this straight: King is working to control Meteor G, Heartless is working to overthrow him and contact Kelvin, Joker is trying to fulfill his base purpose, Queen Tia and Jack are plotting to overthrow those three and destroy Earth's EM technology, Corvus and Virgo are ready to kill them if needed to take over Earth, and Ace betrayed them all to join WAZA. Never mind Solo's personal tirade against all of them to destroy their Mu technology and his use/abuse of WAZA to that end. Poor Geo's just about the only one without some sort of ulterior motive.
That actually serves to put his truly noble motives in evidence.
Gameplay and Story Integration: During the Messie Village scenario, Zack and Luna's relationship takes a turn for the worse. His Link Power practically flatlines to a measly 10 (which implies he's not that great with Bud, either).
Geo Effects: Burning, Freezing, Paralysis, Gravity, Attack Boost, Assist Drone, and Broken are all panel effects - and let's not even get started on when War-Rock starts taking swipes at the territory.
Global Currency Exception: Two instances in Ace and Joker: As they travel the Wave Road, Geo and Omega-Xis will be granted the opportunity to rescue a number of Hertz from battle and to collect Noise Frags, the latter-day equivalent of Battle Network Bug Frags. King Root, in Hertz Square will accord them a point for every Hertz they save, and will exchange those points for various programs. Later in the game, Geo and Omega find a Noism who will do the same in exchange for the Noise Frags. Neither will except Zennys.
Geo-metric Magic: The second Star Force game seems to have been shooting for this, complete with Function and (small, almost inncouous) Ritual - an attempt that might've worked if Solo wasn't the only one using it on-screen. Mega Man can do it, too, but it's a lot harder to connect the dots when all you're looking at is a Wave Command Card.
The next time you try inputting the Tribe King Wave Command, take a look at the dots - it's an outline of Mega Man's Shooting Star symbol.
Star Force 3 carries this on with the Noise Kaizou ("Modification") Gear and its relatives.
In the anime, Burai's transformation does this with Instant Runes, instead.
A God Am I: Played on a smaller scale with Bud in the second game. At the encouragement of the Shaman, the villagers of Whazzap revered Bud — or rather, "Budicus" — as an emissary of Mu. Bud, who was then suffering from amnesia, went along with it primarily to enjoy the great food. Played fully straight when the Shaman becomes Terra Condor. In the anime, the shaman is roughly possessed by Condor, who believes this about himself — and starts gunning for Luna.
Geo's had them in other games. In the second game, he has one over his failure to pull Zack, Bud, and Sonia out of the Un-Dimension... which just ends up depositing them in other places of the world, and then another one where Sonia betrays him for Lady Vega.
Something exclusive in the anime, he gets a particularly spectacular one when he and Cygnus Wing Battle in the Rain. Cygnus Wing gives him a Breaking Speech and reveals that Omega-Xis, that very same alien he is currently fused with, is responsible for his father going missing. He gets the Dull Eyes of Unhappiness and de-merges with Omega-Xis, while standing on a wave road. And there is a river below. You know what happens next.
Heroic Resolve: The entire ending of 3, as well as how Kelvin was holding off Meteor G in the first place.
Hopeless Boss Fight: At least one per game. The Jammer in I with its plot fiat immunity would be the standout here, existing mainly to make you very grateful when you get the Star Force and can suddenly pierce plot armour.
Hostage for MacGuffin: In the anime, Cygnus pins Geo down and threatens to kill him unless Omega hands over the Andromeda Key. Omega acquiesces, only for Geo to be saved by a Deus ex Machina moments later anyways.
In the Tribe anime, Hyde is teaching an art class when Subaru's mom - Akane - shows up, interested in taking part. After he learns who she is, Hyde immediately hijacks control of every viewscreen in town, showing that he's taken her hostage (really, she's just sitting for a portrait he asked to paint of her - and, no, nobody learns who Rockman is by association). When Rockman shows up unexpectedly (he got sidetracked by the portrait), Hyde wave changes to Phantom Black and kidnaps Akane, who is given one of the LEAST subtle ass-shots ever in all of shonen.
Idol Singer: Sonia Strumm, who has to work with a corrupt manager who exploits her songs to get himself out of debt.
She quits at the end of her chapter in the first game, but gets back into the business with a vengeance before the second starts.
This is played straight in 3, when Joker makes Acid go Crush. Kill. Destroy!. Extra points for the fact that he would've killed Ace from inside-out if he wasn't stopped.
The Inspector: Bob Copper (Heiji Goyouda), who generally finds himself involved in cases that deal with superhuman activities. He doesn't succeed, but he gets pretty darn close. Yes, yes he does remind you of Zenigata.
Secret Chaser: Geo and Mega work hard to keep ahead of Copper. They manage to turn him into a Sympathetic Inspector Antagonist when they try to slow his investigation, an effort which involves knocking him out with a baseballto the forehead, and cracking his computer to delete his entire report. Mega, who dragged Geo into it, apparently never hit on the idea that explaining the situation to a potential ally was an all around better option than behaving like a criminal and ratcheting up the policeman's suspicion.
Overshadowed by Awesome: Copper is actually quite competent, he's just utterly out of his league. Even in the anime, which gives him more screen time, Mega Man evades his clutches only through the virtue of his superhuman abilities. Again, Geo and Mega probably aren't helping things with their unquestioning distrust of the badge.
Drives Like Crazy: In the anime Copper has some truly insane driving skills, being able balance his car at a forty-five degree angle on a railguard and still be able to drive forward. Omega-Xis was most impressed.
Broken Masquerade: Copper comes very, very close to connecting Geo to the weird activities going on in town in the first game (not least because Geo's house is radioactive).
Reasonable Authority Figure: Copper generally remains one throughout the series; he would be more of one if Geo and Mega didn't keep making him suspicious.
Invocation: Star Force tried to keep Battle Network's energy going with similar catch phrases. When Geo transformed in the first two games: "EM Wave Change! Geo Stelar, on (the) air!" In Japanese: "Denpa Henkan! [Wave Change!] Hoshikawa Subaru, on air!" To announce a boss battle (in both versions): "Wave Battle! Ride on!"
Joke Item: Equipping certain upgrades on Omega-Xis is Star Force 3 can change the Mega Busters sound effects, as well as changing the L buttons help/talk messages to more humorous dialogue.
Justified Tutorial: Luna teaches Geo all about setting up a Player Page in the beginning of the first game, because Geo really doesn't know how to do it.
Kick the Dog: Joker blowing up Luna. It's purely this, regardless of his rationale, especially since at least part of the reason was to get Mega Man to react.
Laser-Guided Amnesia: Most of the humans possessed in the first game/anime series suffer from this after being released. Omega-Xis has it too in the anime, with no memory of his past as an AMian.
Laser-Guided Karma: In an attempt to break Geo's spirit, Solo sends Bud, Zack, and Sonia into the Un-Dimension, and then sends them to Whazzup Village, Loch Mess, and the Bermuda Maze, respectively. Later on, the local shaman falsely makes Bud (now Budicus due to a bout of amnesia from falling on his head from the Un-Dimension portal) an emissary of the Mu civilization, prompting a deeply enraged Solo (an actual member of the Mu civilization) to attempt to beat Bud to death for befouling his ancestors through his actions. In other words, Solo kinda brought it upon himself for doing that earlier action.
Les Collaborateurs: Well, the formative stages of them, at least. Dr. Vega's chief plot is to bring about a new world order in which those she deems unworthy simply do not exist (she hasa fairlygood reasonfor this). In order to enforce this, she ends up unleashing the power of Mu. And suddenly the whole damn world is begging her to let them in, desperately claiming that their flimsy claims to talent mark them as special.
Living Weapon: Wizards/FM and AMians can be considered this. As well as the weapons that Omega-xis consumes to obtain the powers of Zerker/Saurian/Ninja
Lizard Folk: The original name for the fire tribe in Star Force 2 is "Dinosaur", and their section of the museum features models of animals; and yet they have a Murian weapon and are treated as sentient.
The Load: Zack. In the first game he informs Chrys Golds that he thinks he saw Sonia got on the bus to AMAKEN, which inadvertently caused the Harp Note Scenario, and in the second, he puts off calling his friends for help in order to help spread the word about Messie. (That last might be because he's absolutely desperate to acomplish something on his own).
He also spies on Geo in the first game, which is how Luna knows to head down to AMAKEN to keep tabs on Geo.
Lolicon: The anime is packed with loli Fanservice, mostly Sonia. The first game has an ADULT MAN who is obviously in love with Sonia, as well as a female teacher who REALLY loves her students, but perhaps not that way, but that would more likely be Shotacon anyway...
Loners Are Freaks: And easy targets for the rogue military FM-ians who try to exploit their jealousy/shame/fears.
In Star Force 2, Geo, Luna, and Zack find Bud in an area called Whazzap. This is technically an accurate translation of the original Japanese "nanska" (a corruption of "Nan desu ka?"), but it loses the correlation to the Real World phenomenon the location references - the Nazca lines.
In the third game, Geo has a poster of the Pleiades star cluster on his wall. This makes more sense if you know Subaru is the Japanese name for that constellation.
Loves My Alter Ego: To the point that even when Luna discovers Geo is Mega Man, she insists that her attraction is solely to Mega Man and not Geo, refusing to consider them one and the same.
Magical Database: Meteor G is part of the Black Hole Server, which holds massive amounts of data (including Battle Cards). Geo accesses Meteor G's power for Noise Changes and Finalize, but the Black Hole Server is only utilized by SF 3's postgame boss Sirius. Despite having a massive advantage, the guy's going up against Megaman.
Mascot Mook: The Star Force games have their own Mett variant, the Mettenna (they are, in fact, Metts with Antennae). They're more or less identical in combat to their EXE originals, but their Shockwave Battle Cards have the improved ability to turn once after being launched.
Masquerade: Geo and Sonia do their best to hide Omega and Lyra from the public eye. This is made somewhat difficult by the remaining aliens, who don't seem to care about exposing themselves to the world.
At first, Joker only has that name to fit with Dealer's Theme Naming, but after he revealshis true form as the strongest Battle Wizard ever created, and his Villainous Breakdown, in which he turns into a crackling mess, it becomes meaningful.
Geo had some fun with this, calling Luna "Satellite Girl" early in the first game because the moon is the Earth's satellite, and Luna's always around him, nagging him to go to school. Interestingly enough, judging by dialogue in the second game, Sonia's name is apparently pronouced as "Sunya" (Geo stammers "S-Son-" and a nearby person states "Sun?"). And I'm sure we all know the relationship between the sun and the earth. No, not like that.
On the other hand, it just could be an awkward attempt to preserve a joke from the original Japanese. An equivalent joke would be Subaru saying "Miso-" (-ra) and the man asking why he was talking about noodles.
Also, just about everybody else who has a sidequest of some sort. There's gotta be at least 30 people from the first and second games whose names drop hints at your quest for them.
Interestingly, all the named NPCs remain in the series' installments - you'll see old job-givers all over the place, though without any reference to previous incidents.
Compressed Adaptation: On the other hand, the anime ended up cutting out a huge amount of characterization from the games to simplify the main characters; Geo's Hikikomori status was cut out entirely, Luna's "Dere" was traded in for a helping of Clingy Jealous Girl, Rey doesn't exist, and Orihime's motivations and history are discarded entirely, leaving her as a particularly shallow Card-Carrying Villain.
Mole in Charge: Possibly. Somebody with access to WAXA's main lab sealed one of its computers with the Dealer Key. In turn, and quite bizarrely, at least one Dealer computer is sealed with the WAXA key.
An ineffective example that suggests that the writers had stopped trying is when Condor Geoglyph kidnaps Luna and co. and threatens to sacrifice their laughter to the land of Mu. Which he will get by tickling them. For reference purposes: the misguided, manipulative leader of the village of Whazzap, who has transformed into a living, avian-themed jet fighter, is now busying himself by tickling his hostages. It might have been Refuge in Audacity if the game had kept the audience's buoyancy up to this point.
A much more effective example is Joker's first field appearance. In which he violates Luna's Plot Armor so hard that Geo finds himself trying to reassure the others that she isn't dead. Note: this happened right after the Dating SimBeach Episode.
Morph Weapon: Mega Man's Mega Buster transforms into the battle card weapons that he attacks with. In the third game, this takes another level with the Mega Arm, which in itself transforms into the Mega Buster,
Mundane Utility: Geo has on occasion used his EM Wave Change technique to accomplish relatively menial tasks, usually during sidequests. For example, early on in the first game he uses it to retrieve a propellor from a rooftop. A normal kid would've just fetched a ladder.
Technically: It's the second game, and the rooftop happens to belong to a condo complex (which is probably much bigger than it looks on the map), though you're right—another example is when he uses his powers to get to the upper section of Zack's room, despite the fact that there's a supposedly functioning elevator-step in plain sight.
After accidentally breaking the express mail's packaging system in the anime, Geo decides to use his incredible wave form powers... to deliver mail.
Never Trust a Title: The "Star Force" in the title refers to the power Mega Man receives in the first game and is irrelevant to the other two games. It gets a passing mention in SF3 when Geo and WAZA name their save-the-world Team "Star Force," but that's the extent of its importance in the game. Also, the star/space theme isn't as strong in the other games as it is in the first game. Even the original title, Ryuusei no RockMan or "Shooting Star RockMan," is somewhat deceptive until SF3 where Mega Man is sometimes called "the blue shooting star."
Played straight in the third game as what they are doing is protecting the earth from an asteroid that would kill out all life.
The Nicknamer: Dr. Goodal of WAZA, who calls Omega-Xis "Meggers", and Acid "Acidina".
Surprisingly, she refers to Ace by his given name of "Arthur".
Ninja Pirate Zombie Robot: In the second game, if you have at least one brother from the another version, you can mix tribes to create some awesome results. Ninja Dinosaurs anyone?
Not only that, but if you have another brother from the last version, you can fuse all three tribes into Tribe King and become a Ninja Dinosaur Swordsman.
One Game for the Price of Two: While the first Star Force is one-game-for-the-price-of-three(Pegasus, Leo, and Dragon), Star Force 2 is, oddly, three games for the price of two(Zerker x Ninja and Zerker x Saurian).
Reverted by the third game, which reverts to the two-versions shtick(Black Ace and Red Joker), but there's no reason to buy both as none of the version-exclusive content can be transferred.
The differences among the first two installments were largely the nature of your power up. By Linking games, you could trade, create, and share Brother Cards, which would allow other players to access forms outside their own games (Leo and Dragon forms in Pegasus, for example). In the second game, this was much the same, but the most common use was to have a friend with the third Tribe grant it to you so you could become the Tribe King (unless you were using the Wave Command Codes). And while "version-exclusive" content (which largely amounts to the Black Ace or Red Joker forms) can't be transferred between Red and Black, Brothers could exchange Noise Data, which allowed for the exceedingly powerful Merge Noise transformations (basically stacking two Noise combinations* The Battle Black Boxreleased in Japan listed several suggestions: Wolf X Gemini - for Sword+ and Paralysis Sword; Taurus X Corvus - for Fire+80(!) and HP Bug defense (and the black Taurus Noise is cooler than Corvus X Taurus; Virgo X Cancer, for defenses against Freezing and Bubble status; and Ophiuchus X Wolf, for Wood+, which takes serious advantage of all the Bullet Seed type cards.). This fits under No Export for You* We missed out on some serious shit., but Purpose Cards could be shared among Real Brothers in the third game, which seriously stacked the bonuses.
A little more detail on the version-exclusive content of Black and Red: The major form was unique (all the Noise forms were available in both installments, but certain ones were more likely to occur depending on your version), but so were the various Levels of the Meteor Server that could be accessed — each version had twelve levels to access depending on your level (though you couldn't get to the twelfth without certain Purpose Cards and maximum Noise, so it was really more 11 + 1. All together, this made for 24 levels.
One-Winged Angel: Played straight in the first two games, where both of the final bosses pull off one of these when their health gets low. However, in the third game this trope is actually inverted when Mega Man enters his Finalized form in a second round with the Final Boss, who hasn't changed.
Our Ghosts Are Different: Several varieties of Virus are particularly ghostly. One variety specializes in disrupting their targets with Standard Status Effects; another are more interested in disorienting you with their own off-kilter motion and vulnerability patterns.
A couple of characters actually deal in this, too. The "boss" of the second group of Ghost viruses is Phantom Black, an Intangible Man in operatic dress with some ghostly wind powers.
Another technical "ghost" is Crown Thunder, an optional boss from the first postgame; his attacks are based in either striking you with lightning or delegating to his trio of Tactical Rock-Paper-Scissorsminions. His ghostlyness is largely backstory; apparently the alien Crown was already a ghost when he first Wave Changed with the human Jean. Jean, naturally, was busy dying from arrow wounds when this first happened.
The anime circumvents this small plot implosion by having Crown fuse with the dead remains of the human, which unfortunately binds him to the land the man died on. Luckily for Crown, Jean died on a ship, which agitates Mega Man and Harp Note to no end.
Lots of it in the second game. The final chapter has Geo and Zack repeating Vega's backstory once or twice and then a few cutscenes later Aaron e-mails Geo and reveals he's all caught up on his current events trivia by going over it all again.
Party Scattering: Early in Star Force 2, Solo tosses Luna, Zack, Bud, and Sonia into the Un-Dimension. Geo successfully retrieves Luna, but is unable to stop the last three from being sucked in, though we later find they've been cast around the world. And in one case, into the hands of the enemy.
The Power of Friendship: Interestingly, this is an actual gameplay element in the games. The more people you link up with over Wi-fi, the more abilities you can use and you gain access to extra transformations.
In-story, it can apparently prevent you from being killed, instead leaving you at the Only Mostly Dead stage.
Rezon Cards (which were removed from the localized installments over licensing issues) were basically physical manifestations of this in Black and Red. There were a dozen or so of them, featuring various thematic groupings of EM Humans or Noised Beings depending on the specific Purpose, which was generally to be the "Ultimate [Insert Power Here] Master". Bonuses could be various cards getting a power boost, a free aura or barrier at the start, an extra turn of Finalization, a Charged Shot for the Finalization, or even for the Meteor Server to log you in one level higher than normal (which, if you had maximum Noise, would log you in to the secret twelfth level of the Meteor Server).
Powers as Programs: Battle Cards are the people's way of combating viruses and are often self-contained instances of enemy attacks. Mega Man can weaponize them. Also, given the power-ups he can achieve, he can draw on the powers of other beings as he sees fit, though in lesser amounts, perhaps.
Perhaps in response to Megaman's effectiveness, Acid Ace in the third game can also weaponize Battle Cards.
You can't really see it in battle (or realize it due to the camera), but when Le Mu Turns Red, it actually rips itself free of its stone mountain casing and ends up floating hundreds of feet in the air.
Principles Zealot: Rogue goes from being standoffish and rude to being more than a little eager to validate his ideals of solitude and self-reliance. From his very first appearance (as such) he assumes Mega Man is his ideological enemy.
Punch Clock Villain: The FM-ians in the anime are portrayed like this, and actually spend more time screwing around, doing things like playing in game shows and shopping that they practically replace the real main characters as they go through their comedic antics. Which arguably makes it that much worse when Gemini murders each and every last one of them in cold blood as they spend their last day on Earth just having a good time.
Punny Name: Almost every NPC not important to the plot has one(usually related to their sidequest).
Viruses, too, Mettennas are Metts with antennae, and Grabities are small black holes with arms.
Randomly Drops: Illegal Data cards in the third game. Wouldn't be nearly as annoying if you could still trade cards over Wi-Fi as in the first two games.
"The Reason You Suck" Speech: Early on the Libra scenario in the first game, Geo finally tells Luna just how much she's living up to her name by following him all the time.
Red Eyes, Take Warning: Subverted/averted. Mega, one of the main heroes, has red eyes, and Geo's eye color changes to red when he transforms into Mega Man.
Maybe yes, maybe no. The red eyes helped in making the Black Ace◊ and Red Joker◊ box arts pass in the Rule of Cool, and also successfully gave the players a hint that these new forms are harnessed from what supposedly serves as a threat to you and your allies and a new power to manipulate for the villains, pretty much playing the Bad Powers, Good People and Dark Is Not Evil tropes the futuristic Sci-fi way (though it could just be the Glowing Eyes of Doom), but not after you realize what's making his eyes red. Visor, why?
Mega Man and Harp Note. Geo tends to be the more serious of the pair, whereas Sonia's far more outgoing and perky.
Mega is the Red Oni to everyone. Except maybe Luna.
Relationship Values/Socialization Bonus: The Brother Band System (developed by Kelvin, natch) is a system that, on the surface, simply networks various individuals through their terminals. Not so with Mega Man, who derives some of his powers from his Bandmates* Sonia's Band protects him from direct damage with First Barrier and Undershirt, Luna's Band protects him from the negative effects of panels with Float Shoes, and Bud's Band protects him from flinching with Super Armor; by comparison, Zack's and Shin's Bands will allow Geo access to another Mega and Giga Card, respectively.. Geo's own Brother Band grows beefier across the storyline; most players prefer to eschew the in-game Brothers for one another.
In the second and third games, the in-game Brothers get their own section, so the Brother Band template from Star Force 1 is reserved for what are called "Real Brothers" (other players or downloaded Bands). Rather than granting Mega Man abilities directly, here, Brother Bands generate something called "Link Power", a numeric value that belies the maximum cap of Ability Program data Mega Man can use. Each Band has a numeric value based on the, er, intensity (for lack of a better word) of the relationship, and generally caps at one hundred for each of Geo's friends in the second game, although certainmomentsbetray a different kind of intensity.
In the second game specifically, some people or institutions will give out rather particularly generous freebies to people for having high amounts of Link Power. Shopping Malls give out expensive gifts and at least one hotel may allot you a room based on your Link Power; this may possibly imply that Link Power has become something of a general power source. Basically put, your friendship may be radioactive.
In the third game, each character is given a static amount of Link Power, which appears to be explained more by their role in the story than anything else. Of course, Geo makes up for this by easily befriending a good dozen or so extra NPCs.
Averted in the Anime. The Brother Band is introduced in the last story arc when Mamoru discovers that it's still operating; a surprising development, considering how the space station it was in is otherwise destroyed. Here, the Brother Band engine was designed basically as a Good Feelings Cannon, designed to foster and reinforce the idea that the humans were indeed coming in peace. Of course, the space station was destroyed, as King Cepheus was under the impression that the Brother Band was heralding an invasion. It takes what may be several months of continued exposure for Cepheus to bring an end to this policy.
Remember the New Guy: Averted—Laplace is present in the third game with no explanation, and no one comments on it. His name is only ever even mentioned twice in the game itself, neither of which occurs during the main plot.
Rivals Team Up: The basis of a four-stage minigame in Star Force 3, in which Geo and Solo attempt to take down a series of massive monsters of Noise that may remind you of the Dark Soul Monsters from Battle Network 5 and the Anime.
Running Gag: In Star Force 2, at least three different peoplenote Geo, his mother, and the Whazzap Shaman share the same disbelieving reaction.
Sanity Slippage: In the anime, emotional humans who spend time under the influence of FM-ians may suffer from blending personalities with their FM-ian. Shinsuke and Tsukasa, in particular.
School Play: Luna first successfully got Geo onto the school's very grounds by telling him he was the only one who could fulfill a very important, nigh essential, part for the play Class 5-A was putting on. As it turns out...
Notably, the play ends up being about the Taurus Fire scenario from earlier in the game - complete with homemade Mega Man and Taurus Fire costumes. Unfortunately, Luna happens to be a Dreadful Musician when it comes to the Creative Arts in general* She named Zack's dog "Catnip", for example., so even when Pat can't make it and Geo ends up wearing the Hero's costume, Luna still fails to recognize him. (She also fails to draw the connection from having Bud wear the fearsome "Cow Man" costume — but, then again, she spent that particular fight more or less passed out).
And when he appears on stage, we're treated to a brief chunk of the Moving Scene score (normally reserved for moments of heroism), with Mega Man appearing in his full and proper costume... until Zack accidentally knocks out the lights. When he gets them back on, Geo's back in the miserable costume — both Luna and the audience are left unsure whether he was actually in the costume or whether Luna was imagining things.
When Goodall asks Mega Man to investigate the areas where Wizards went out of control, Mega gets into a detective frenzy, and Geo remembers of a program he liked: WRI. On said mission, one of the Noise Hertz sings a part of "Somebody's watching me". Geo also has an earthworm for a school project; its name is James.
As for Capcom itself, at one point Geo's teacher mentions he drinks coffee blend #107.
Stellar Name: Not just a play on the main character's name, but every FM-ian is named after a constellation (Taurus, Cygnus, Gemini, Lyra, etc.).
Stylistic Suck: The translation of Star Force 2 more or less deliberately plays up the offbeat source material. Among the Saurian Tribe, we have the Chompsrealhardasaur vs. the Neckistoolongadon, and then there's the town of Whazzap.
Again, this registration occurs the first time the Hunter-VG is used. Until the registration is completed, while it is a very brief process, the character is barred from Wave Change. Remarkably, nobody ever seems to have a problem with this. The last installment is either sitting pretty on the Ideal Side or sitting pretty on a Sequel Hook.
Leaning in the direction of Sequel Hook (though the emotional closure from Star Force 3 and the lack of sales make it highly unlikely) is the fact that the Satellite Server Website and Tom Dubius himself ranking in at Transcode-020 suggest that there are a small host of registered Wave Change capable characters out there.List - Spoilers:Known registries include Transcode-001 Acid Ace, Transcode-002 Rogue, Transcode-003 Mega Man, Transcode-004 Harp Note, Transcode-005 Taurus Fire, Transcode-011 Wolf Woods, and Transcode-020 Cygnus Wing. That's 7, not counting Cancer Bubble, Libra Scales, Queen Ophiuca, Gemini Thunder, Crown Thunder, Phantom Black, Yeti Blizzard, Plesio Surf, Kung-Foo Kid, Terra Condor, Queen Virgo, and Jack Corvus. While that boosts the list up to its 19, it is highly unlikely that Queen Virgo and Jack Corvus are registered, since they neglect to call upon Transcodes; so there are at least three open holes in that list, and probably more, considering that most of these characters may not return - Ophiuchus was deliberately elided in favor of Vogue, for example. Not counting [[spoiler: Transcode-000 Dread Joker.
Surplus Damage Bonus: In 3, overkilling an enemy with a card attack will fill up the Noise gauge. When the gauge reaches a certain point, you can access a powerful mode.
Tanabata: While the kids do not go to the festival, the main villain of the second game and her boyfriend is based on this.
Team Dad: Geo, after being adopted into Luna's gang. Especially notable when Luna drops out of the picture in game 3.
Team Mom: Luna, after Geo gets adopted into her gang. Especially notable at the beginning of the second game, following the tutorial, when she starts fussing over whether the boys are wearing warm enough clothes.
Terrible Trio: They aren't exactly villainous, but Luna, Bud, and Zack have this dynamic.
The Man Behind the Man: The ending of the first game reveals that Gemini had been manipulating the FM King into destroying planets with Andromeda.
Theme Naming: Tying in with the above, most of the characters' names are associated with a theme, especially the boss characters. The first game is constellations, the second cryptids, and the third the different suits in a deck of cards.
There Is No Kill Like Overkill: The third game's Noise system is based around this. If you overkill an enemy with a card, your Noise rate will arise according to how much you overkilled them (e.g if the enemy has 80 HP and you killed it with a card with 150 damage, you'll get 70% increase in Noise rate).
Took a Level in Badass: Cancer Bubble does in the second game. He's easy enough... and then you beat the game and fight his IF form, whose attacks come at you at the speed of light. Many people find it near impossible to dodge his claw attack at that point.
Rogue does this after obtaining the Indie Proof in the second game (though the writers oversold it a little); this is indicated by his second, vastly more solemn mugshot. (His original mugshot returns after the Bermuda Mae scenario).
Transformation Is a Free Action: While most of the EM Wave Changes are fairly fast, usually just involving a pose and a shout (and at the most a dramatic pause), Solo's special EM Wave Change is an incredibly elaborate process that must be at least ten times longer than the normal versions, and yet nobody ever tries to stop him.
The Transformation Sequences in Star Force 1 and Star Force 2 are big, show-stopping, mid-battle affairs. In Star Force 3, the Noise Changes happen after battle. Most of the changes are largely simply changes in color, though the Finalization sequence plays this straight.
The Ace and Joker programs as well - they allow for Noise Change.
Triang Relations: Oh boy, where to begin? Luna has a massive fangirl crush on Mega Man, eventually turning into a more subdued one for Geo, which he sort of reciprocates in the form of a desire to protect her. At the same time, he and Sonia come together due to both of them having shared similar tragic life experiences, and Geo exhibits such behavior as pining away underneath an advertisement billboard featuring her when he thinks she's become his enemy. The third game muddies the water even further by throwing in a dating-sim inspired sequence where you have to retrieve one character's belongings, and doing so nets the player a cute little scene between Geo and the girl of your choice (or Bud).
WMG states that he was revived the same way as Luna, but since WMG is a garden of Epileptic Trees, it doesn't help.
The Other Wiki states that the Mega Man Star Force Official Complete Works has something to say about this. Click here for more info. Yamashita, leader of the scenario team, implies that the image might be a representation of someone's desperate wish, and that Ace may not have survived at all, and they left it for the player to decide. However, there is strong evidence in favor of his survival, since his brotherband was not cut from Geo (brotherbands will exist until one of the people dies). Capcom, why?
Universe Compendium: The various official strategy guides, plus things like databooks on Wave Command Cards* Punch these in to Star Force 2 for various bonuses., the Secret Satellite Server* Information on a secondary folder system you could access in battle, possibly with more powerful cards, with over 30 levels to the Sattellite Server and the 24 Levels of the Meteor Server., and the Battle Black Box* Tournament-class strategies, cards, Merge Noises, suggested folders for particular Noises, background information on Joker, all sorts of fun stuff. These are all in Japan, though you can buy them (or ask your parents really nicely for your only Christmas present this year) either on Amazon (the Official Complete Works for Star Force and Battle Network were translated into English not too long ago by UDON, but there should still be Japanese editions listed) or from E-Capcom, the company's all-Japanese shop site. Good luck.
Unrealistic Black Hole: AMAKEN's Science Museum contains a machine that actually generates a small black hole. At one point, Mega Man needs to repair it so he can draw together the fragments of the Wave Road and proceed.Meta Discussion While only little attention is paid to it in-game, the generator may be a successful offshoot of modern, real world research manifest in equipment like the Large Hadron Collider; also, the world of Battle Network had technology vastly superior to our own, and Star Force has 200 years of technological leap on that. The point of the research is to study the nature of gravity by creating small black holes, and its existence actually maintains the Wave Road by drawing light together, possibly by creating black holes that may manageably collapse in on themselves. Perhaps they might've been more accurate by sloping the Wave Road, but we digress.
In the post-game of Star Force 3, Planet FM is under attack by Sirius, the lord of a zone called the "Black Hole Server", where he stores and preserves planets and their peoples for his own uses; however, unlike Brainiac, he does this not for knowledge but so he can essentially playtoy soldiers. It would seem that it's not meant to be an actual Black Hole, however, as the fact that it only appeared recently suggests Sirius can pilot it about as he pleases, and it seemed to be a good idea to Cepheus and Omega-Xis to fire a series of interplanetary missiles at it; also, while normal Hertzes seem to be drawn irrevocably toward the center, Mega Man can walk about easily as he pleases. Considering that Mega Man has Noise control capabilities, suddenly, it would seem that the Black Hole Server is in fact a massive Noise Cluster, writ large to a galactic scale.
Walking Armory: Interestingly, only a few characters in the series make use of Battle Cards; for the first two games, only Mega Man has access to them, though Harp Note and Burai both use them in the anime. Acid Ace and Dread Joker can use them in Red/Black.
Walking Spoiler: At least one character from each game has a major chunk of spoilers under their belt.
Well-Intentioned Extremist: The Shaman of Whazzup Village in the second game counts as this: He legitimately wanted his country, Whazzup, to prosper, but to do this, he had to fake an amnesiac Bud's status as a representitive of the Mu civilization (an action that nearly got Bud, or rather, Budicus, killed by a ticked-off Solo/Rogue), and later accept a Murian EM, Condor, from Hyde and kidnapped Geo's friends, including a now-cured-of-amnesia Bud to sacrifice them and their laughter to Mu before being defeated, feeling that none of the advanced civilizations would help them due to being a backwater civilization. Of course, he gets better after being defeated due to advice from Geo and his friends.
Lady Vega, the main villainess of the second game counts as this as well. To elaborate, Vega, real name, Vegalia, grew up in the kingdom of Tanabata, which suffered from an extremely terrible leadership that was eerily similar to the Somoza Regime in Nicaragua (right down to spending most of the treasury on frivalous things while waging wars on trivial matters), which eventually led to her lover to be killed during one of its wars. She tried to revive her lover as an EM, but it didn't quite work due to not remembering anything about "himself". To this end, she decided to make herself a god and separate fools from those with abilities, not wanting a repeat of what happened to her. Like above, she ends up getting better.
We Want Our Jerk Back: The "EM meteor" in two episodes of the anime makes Omega act overly polite and gentlemanly, as well as causing him to make some... odd comments initially. Naturally, this drives Geo insane.
Hell, War Rock becomes an regular milquetoast - not only does he abhor violence, when he can be convinced to fight, he refuses to use Predation since it would be rude to eat while standing. Curiously, after the meteor passes, he goes on a rant about how awful the experience was.
Wham Episode: Luna's death. Sure, she comes back eventually, but damn.
Harp Note joining Vega's cause is as bad, if not worse.
When All You Have Is a Hammer: In Star Force 3, Geo, Sonia, Zack, and Solo are all trapped in Class 5-A. While Geo and Sonia puzzle over how to get out, Solo asks Zack where the Wave Station is; Zack tells him its on the first floor. Noting the direction, Solo immediately summons the Laplace Blade and punches a massive hole into the floor, which leads the cast to the Teacher's Lounge, and then a second one in the wall to get everyone out to the Wave Station.
Whole Plot Reference: Almost. In the anime, Wolftakes off from the FM Cluster and spends the next two episodes as the Denpa-Pet of Mayu, who is ecstatic to have a D-Pet of her own (and she ends up names him "Ricky"). They become close, and things go relatively well until Wolf catches sight of the full moon, which forces him into his wild, uncontrollable Super Mode. Mega Man shows up and they fight, despite Mayu's pleas for him to return to normal; she even gives him a Cooldown Hug. Sadly, while crazy Wolf Forest doesn't want to hurt her, he has no such compunction against Mega Man, though is thwarted in his attempt by ending up on the receiving end of an Atomic Blazer, which leaves Mayu with the impression that he's just died. He's not, but he refuses to return to Mayu, because, ultimately, he's an FM-ian. In his place he leaves a small D-Pet that looks like a cub version of him (perhaps a cub of one of his wolf viruses), which she takes in as Ricky's child. (The description doesn't do it justice, but there's quite a strong element of Old Yeller here).
Would Hit a Girl: Gender is no object when it comes to Mega Man's opposition, especially remarkable in that the original two cases were both Geo'sLove Interests. In the anime when Burai, RockMan, and Harp Note fight, Burai makes a point of not just taking out Harp Note, but taking her out early, so she can't distract him.
You Can't Go Home Again: Geo's dad is safe in space, but has no way of navigating home, and Omega-Xis is a fugitive from his own planet. He also ends up lost in space for a few weeks at the end of the third game.