Entry #6 for the Mega Man (Classic)
series, released October of 1993 in Japan, and March the next year for overseas.
A robot combat competition was being held, and people from all over the world sent their own unique creations to show off to the world. Dr. Light, being a pacifist, didn't enter Mega Man into it, but sent him along to make sure the contest ran smoothly. Everything was going well, until only the 8 finalists were standing. The host of the contest, the mysterious billionaire Mr. X, took control of the robots. He told everyone the contest was only held so he could use the robots to conquer the world, so Mega Man must keep Mr. X and these new Robot Masters from their goal of world conquest.
Capcom thought that this game was too late to release for the NES, but Nintendo published it anyway, completing the series's numbering and avoiding the awkward holes created in a certain other series whose name is abbreviated with two of the same letter
It is available on the Nintendo 3DS
Virtual Console in Japan, Europe, and the US.
- DWN-041: Blizzard Man, weak to Flame Blast, gives Blizzard Attack
- DWN-042: Centaur Man, weak to Knight Crush, gives Centaur Flash
- DWN-043: Flame Man, weak to Wind Storm, gives Flame Blast
- DWN-044: Knight Man, weak to Yamato Spear, gives Knight Crush
- DWN-045: Plant Man, weak to Blizzard Attack, gives Plant Barrier
- DWN-046: Tomahawk Man, weak to Plant Barrier, gives Silver Tomahawk
- DWN-047: Wind Man, weak to Centaur Flash, gives the Wind Storm
- DWN-048: Yamato Man, weak to Silver Tomahawk, gives the Yamato Spear
- Actually a Doombot: Tomahawk Man, Knight Man, Yamato Man, and Centaur Man all have robot duplicates in their stages that can be fought instead of the real boss. Mega Man still gets their signature weapons for beating the copies, but won't get the Beat parts if he defeats a duplicate instead of the real Robot Master.
- Americans Are Cowboys: The United States in this game is represented by a secret government facility in Cowboy Lane, Texas.
- Anti-Frustration Features:
- The Rush Adapters appear to have been introduced to be this, both able to be used without weapon energy; Jet Mega Man can fly high and over short distances for a limited time, replacing the Rush Spring and Rush Jet, while Power Mega Man can break Suspiciously Cracked Walls, instead of having to use the game's heavy-hitting or bomb weapons.
- Also the first game to introduce the long overdue Energy Balancer, able to automatically distribute excess weapon energy collected into the weapon that needs it the most. Suffice it to say, it quickly became a series staple from that point forward.
- Armor Piercing: The Power Adaptor. The Yamato Spear is also capable of penetrating some shielded enemies.
- Black Knight: Knight Man, although he may have been a Knight in Shining Armor before Mr. X reprogrammed him.
- Blow You Away: Wind Man's stage has giant fans that can blow Mega Man around; also, Wind Man himself.
- Chicken Walker: The Dachone Ltd. Ed. from Yamato Man's stage, a downgraded version of the original Dachone from Mega Man 5.
- Collapsing Ceiling Boss: The Power Piston from the second stage of Mr. X's fortress causes boulders to fall from the ceiling by slamming its pistons against the wall.
- Combining Mecha: The first game to have Rush join with Mega Man, creating either Jet Mega Man or Power Mega Man.
- Contest Winner Cameo: Although having Robot Masters made from fan entries is a tradition going back to 2, 6 deserves a mention as it's the only one with Robot Masters designed by non-Japanese fans (Wind Man by Michael Leader of the United States, and Knight Man by Daniel Vallee of Canada). These were picked from thousands of Nintendo Power entries in a cross-promotion.
- Continuity Nod: Proto Man makes a cameo in Tomahawk Man's stage to give Mega Man the Energy Balancer, Proto's only appearance in the entire game.
- Credits Medley
- Culture Equals Costume
- Demoted to Extra: Proto Man had been reaching the pinnacle of his Character Development in Mega Man 5...however in this game he only gets one skippable appearance to silently give Mega Man a new upgrade.
- Disc One Final Boss: Mr. X.
- Disc One Final Dungeon: Mr. X Castle.
- Dramatic Thunder: This game is really fond of this, adding a flashing thunder effect during each stage introduction and before every boss fight versus a Robot Master.
- Dual Boss: Rounder II.
- Epic Flail:
- The machine Mr. X battles you in is based off this.
- Also, the Knight Crush.
- Everything's Better with Dinosaurs: Mechazaurus, the giant Brachiosaurus-like robot acting as the stage boss for Wily Castle 1.
- Everything's Better with Samurai: Yamato Man.
- Evil Knockoff: Peat, an evil copy of Beat found in the fourth stage of Mr. X's Castle. Crosses into Fridge Brilliance territory when you realize how powerful Beat was in the last game.
- Feather Flechettes: Tomahawk Man can attack by slinging the feathers in his headdress at Mega Man.
- Flash Step: Centaur Man can do this by distorting spacetime.
- Frogs and Toads: Gamarn, the robot frog mount for Gamadayu, together they are a Mini-Boss for Yamato Man's stage.
- Getting Crap Past the Radar: A common enemy called the Shigaraky, a Tanuki-based robot from Yamato Man's Stage, attacks by shooting giant bouncing balls...from a hatch located in its crotch. Even those not familiar with the Tanuki mythos should realize what's going on here.
- Heroic Mime: Finally averted, this is the first game of the Classic series where Mega Man actually speaks.
- Homing Projectile:
- Hyper-Destructive Bouncing Ball: Shigaraky, the Tanuki-robot from Yamato Man's stage, will throw these at Mega Man.
- Killer Gorilla: The Gorilla Tank Mini-Boss from Plant Man's stage.
- An Ice Person: Blizzard Man.
- Lost in Translation: What exactly does Yamato mean? It basically means Japan or Japanese in general, so Yamato Man more or less translates to "Japan Man". It becomes Hilarious in Hindsight when Mega Man Battle Network 3 wound up naming his counterpart "JapanMan.EXE".
- Luckily My Shield Will Protect Me:
- Knight Man carries a shield that protects him from frontal attacks. The Yamato Spear is the only weapon that will pierce it.
- Also the Plant Barrier.
- The Man Behind the Man: Mr. X claims in the intro to be the one manipulating Dr. Wily all along. (He is right, in a way...)
- Marathon Level: Plant Man. You fight two Minibosses after the checkpointnote , and if you don't die from that, there's the very lengthy spring section right up to the Boss door.
- Mook Maker: Metall Potton. It's currently the page image.
- Not Just a Tournament: The entire point of the 1st Annual Robot Tournament was so Mr. X could find the 8 strongest competing robots to use to Take Over the World.
- Our Centaurs Are Different: Centaur Man is a robot centaur.
- Panda-ing to the Audience: Pandeeta, the panda-robot mook from Wind Man's stage.
- Paper-Thin Disguise: Mr. X; take the beard and glasses away and you get...
- Precision-Guided Boomerang: The Knight Crush is this combined with an Epic Flail, bonus points for Mega Man's version clearly showing there is no chain attached, meaning the spiked ball magically boomerangs in its course back to Mega Man. Given that he's a robot, though, Selective Magnetism might be at work.
- Rocket Punch: The Gorilla Tank.
- Rolling Attack: Blizzard Man's other attack besides his homing snowflakes.
- Series Fauxnale: The game ends with Wily finally in prison, and presumably the world at peace. That said, there was still a sequel and several spinoffs that take place in the far future.
- Shoulder Cannon: Wind Man has a pair of powerful fans mounted on his shoulders.
- Slippy-Slidey Ice World: Both Blizzard Man's stage and the first part of the second section of Dr. Wily's castle.
- Smart People Speak The Queen's English: Played with, no one actually speaks with an English accent what with the dialogue being text based, but the stage taking place in the United Kingdom is at the Capital of Science.
- Spin to Deflect Stuff: The spear-spinning Ben K Mecha-Mooks first appearing in Yamato Man's stage; also, Yamato Man himself.
- Spread Shot:
- Centaur Man's arm cannon is the Exploding Shot variant.
- Also how Mega Man's version of the Blizzard Attack works, of the Initial Burst variant (Blizzard Man's version works differently).
- The Gorilla Tank from Plant Man's stage fires out Spray Burst.
- Springs Springs Everywhere: The latter half of Plant Man's level. Knight Man also has a brief segment near the end of his stage.
- Stealth Pun: Knight Man and his otherwise impenetrable shield is weak against the Yamato Spear. note
- Tank Goodness: The Molier Mecha-Mook, the Gorilla Tank Mini-Boss from Plant Man's stage, the Metonger Z boss from Stage 3 of Mr. X's fortress, and the Tank CSII boss from Wily Castle 2.
- Throwing Your Shield Always Works: Plant Man's strategy in battle is to throw his Plant Barrier at Mega Man. Interesting to note, Mega Man cannot throw his own Plant Barrier like Plant Man can.
- Time Stands Still: Centaur Man's Centaur Flash freezes time so he can shoot his Spread Shot. Strangely, Centaur Flash does not work the same way when Mega Man uses it, attacking all targets on the screen instead.
- Unusable Enemy Equipment: When Yamato Man throws his spearhead it falls to the ground, but Mega Man cannot pick it up. In fact, it acts as a hazard until Yamato Man runs to pick it back up again.
- Villain Exit Stage Left: Finally averted. Mega Man ties Wily up in chains and drags him to prison. Until...
- Weaksauce Weakness: Who would expect Tomahawk Man to be weak to a shield made out of petals? On the flip side, it's amazing how many of Mr. X's Boss Robots fall to the Silver Tomahawk.
- The Wild West: Tomahawk Man's stage, which is set in a western desert and features enemy robots that look like gunslingin' cowboys.