Entry #6 for the Mega Man series, released October of 1993 in Japan, and March the next year for overseas.A robot combat competition was being held, and people from all over the world sent their own unique creations to show off to the world. Dr. Light, being a pacifist, didn't enter Mega Man into it, but sent him along to make sure the contest ran smoothly. Everything was going well, until only the 8 finalists were standing. The host of the contest, the mysterious billionaire Mr. X, took control of the robots. He told everyone the contest was only held so he could use the robots to conquer the world, so Mega Man must keep Mr. X and these new Robot Masters from their goal of world conquest.Capcom thought that this game was too late to release for the NES, but Nintendo published it anyway, completing the series's numbering and avoiding the awkward holes created in a certain other series whose name is abbreviated with two of the same letter.It is avaliable on the Nintendo 3DS Virtual Console in Japan, Europe, and the US.Robot Masters:
DWN-047: Wind Man, weak to Centaur Flash, gives the Wind Storm
DWN-048: Yamato Man, weak to Silver Tomahawk, gives the YamatoSpear
Actually a Doombot: Tomahawk Man, Knight Man, Yamato Man, and Centaur Man all have robot duplicates in their stages that can be fought instead of the real boss. Mega Man still gets their signature weapons for beating the copies, but won't get the Beat parts if he defeats a duplicate instead of the real Robot Master.
Americans Are Cowboys: The United States in this game is represented by a secret government facility in Cowboy Lane, Texas.
Also the first game to introduce the long overdue Energy Balancer, able to automatically distribute excess weapon energy collected into the weapon that needs it the most. Suffice it to say, it quickly became a series staple from that point forward.
Armor Piercing: The Power Adaptor. The Yamato Spear is also capable of penetrating some shielded enemies.
Contest Winner Cameo: Although having Robot Masters made from fan entries is a tradition going back to 2, 6 deserves a mention as it's the only one with Robot Masters designed by non-Japanese fans (Wind Man by Michael Leader of the United States, and Knight Man by Daniel Vallee of Canada). These were picked from thousands of Nintendo Power entries in a cross-promotion.
Marathon Level: Plant Man. You fight twoMinibosses after the checkpointnote in other words, die at any point after, and you have to fight both of them again, and if you don't die from that, there's the very lengthy spring section right up to the Boss door.
Mook Maker: Metall Potton. It's currently the page image.
Nerf: Beat was a Game Breaker in 5 (all the Dark Men plus the Wily Capsule are weak against him); here he can't even attack Bosses anymore. He does become more efficient on other enemies, however.
Precision-Guided Boomerang: The Knight Crush is this combined with an Epic Flail, bonus points for Mega Man's version clearly showing there is no chain attached, meaning the spiked ball magically boomerangs in its course back to Mega Man.
Smart People Speak the Queen's English: Played with, no one actually speaks with an English accent what with the dialogue being text based, but the stage taking place in the United Kingdom is at the Capital of Science.