A standard ''VideoGame/MegaMan'' clone, released by Creator/VicTokai in 1990.

...Okay, there's a little more than that: basically, it's 1999 and the Earth is being invaded by aliens, the Akudama Empire. Earth's weapons have no chance against its army of robots, so a mercenary, Kagemaru, is sent to get a staff, and summons the witch, Doropie, to save the world!

The American version was called ''The Krion Conquest'', perhaps to give the game a less girly title (it had been advertised as ''Francesca's Wand''); it also removed most of the story, which was restored in a FanTranslation.

* TwentyMinutesIntoTheFuture: The game was released in 1990, the intro establishes the game takes place in the year 1999.
* AchillesHeel: The Akudama Empire are totally immune to all common Earth-based weaponry, but are vulnerable to magical powers. Empress Elysia realized this, and had all of the Witches sealed away to prevent them from rising up to stop her again. All but one, apparently.
* AlternateCompanyEquivalent: Famously to Capcom's Mega Man.
* BadassAdorable: [[CuteWitch Doropie]] herself. Witches hat, midriff, and [[ZettaiRyouiki long boots]], and also has many deadly magical spells at her disposal.
* BossSubtitles: "'''ALERT!!''' Big Enemy!! ... Message for you from your friends"
* BossRoom: Note the conspicuous "A" symbol.
* BossWarningSiren: {{Boss Only Level}}s are herald with a screen saying "ALERT!!" in big letters on a black screen flashing red. The player then appears in the level while the boss makes its entrance. When the boss's entrance is finished, a "Data File" on the boss appears, listing its name, health, strength, speed, damage and special ability. However, in the final stage, none of the final three bosses have any alert screens or data profiles, although the siren is still heard while the final boss is materializing.
* CastFromHitPoints: The Phoenix Spell nukes everything on the screen and is extremely powerful, but saps Doropie's Health whenever she uses it.
* ChargedAttack: Doropie can produce a charged burst of energy. Notably, Doropie had this feature [[VideoGame/MegaMan4 before Mega Man did]].
* CheckpointStarvation: There are no checkpoints in the levels themselves. Clearing a stage will drop you at the start, but die three times and it's back to the beginning of the round... In the Japanese version. In the American Version, you might as well forget about continuing period.
* ClassicCheatCode: Though originally thought to be [[http://qiezei.blogspot.com/2010/12/today-is-december-14-and-20-years-ago.html dummied out characters]], Kagemaru and the unnamed character (who is believed to just be Doropie in an alternate outfit) are playable via button-pressing codes, though the game's cutscenes still show regular Doropie. Similar codes exist for invulnerability and stage select. However, these codes, like many other things, were removed from the English version.
* ContinuingIsPainful: In the American version, losing all of your lives kicks you all the way back to the beginning of the entire game. The Japanese version gives you continues.
* CoversAlwaysLie: [[http://www.gamefaqs.com/nes/579876-the-krion-conquest/images/box-49739 Look at the American version's cover...]]
* CrosshairAware: The FinalBoss has a weakpoint that changes places occasionally. A crosshair points out where her weakpoint currently is.
* CuteWitch: Doropie (Francesca in the American version).
* DenialOfDiagonalAttack: Played with. While Doropie can't shoot diagonally by herself, she gets some consolation; she can shoot upwards, and the Ball Weapon fires diagonally.
* DifficultyByRegion: The American version is rendered much more unfair than the original, due to the fact that the Continue feature was taken out.
* DrillTank: The MiniBoss at the end of Round 2-2 is one of these.
* DubNameChange: From Doropie to Francesca. Also the Akidama Empire was changed to the Krion Empire.
* EpilepticFlashingLights: The text that flashes during the BossWarningSiren flickers incredibly fast, to the degree that its only visible for a third of a second.
* EvilLaugh: [[spoiler:Empress Elsyia]] does this frequently in her cutscenes.
* ExcusePlot: To an extent. The plot's very simple, but for an NES game there's a fair amount of text in cutscenes- but only if you're playing the Japanese version. All the English version gives is the opening cutscene.
* FlyingBroomstick: Functions as a moving platform, like Mega Man's Rush Jet.
* LuckilyMyShieldWillProtectMe: The Shield Power creates a brief barrier in front of Doropie that blocks all shots and makes enemies move the other way.
* TheMagicGoesAway: Doropie seems to be the last witch around, or at least the last that could be summoned to help fend off the invaders.
* NintendoHard: Hard as balls largely because of the level layouts, lack of checkpoints, and enemy placement. The American version is even harder because you can't continue from your dying spot.
* OxygenMeter: Particularly in Round 3, an underwater base. Doropie can't stay underwater for very long, so she has to CorridorCubbyholeRun her way through to get to air pockets. If she runs of air, she doesn't die, but her life starts draining rapidly.
* ThePhoenix: Doropie can transform into a Firebird.
* RedAlert: The game introduces {{Boss Battle}}s with a red flashing screen saying "ALERT!!"
* ScienceDestroysMagic: The very mechanical Empress Elysia previously sealed away all of the witches, or so she thought. Kagemaru happens to find one of the few magical wands left, where he summons Doropie to stop her.
* SealedGoodInACan: Doropie is summoned from a wand when Kagemaru uses it. Once again free, Doropie takes it upon herself to save the world once again.
* AWinnerIsYou: The American version reduced the ending to "You win!! Congratulations!"