Video Game / Magical Doropie

http://static.tvtropes.org/pmwiki/pub/images/magical_doropie_image.jpg
A standard Mega Man clone, released by Vic Tokai in 1990.

...Okay, there's a little more than that: basically, it's 1999 and the Earth is being invaded by aliens, the Akudama Empire. Earth's weapons have no chance against its army of robots, so a mercenary, Kagemaru, is sent to get a staff, and summons the witch, Doropie, to save the world!

The American version was called The Krion Conquest, perhaps to give the game a less girly title (it had been advertised as Francesca's Wand); it also removed most of the story, which was restored in a Fan Translation.


Tropes:

  • Alternate Company Equivalent: Famously to Capcom's Mega Man.
  • Boss Intertitles: "ALERT!! Big Enemy!! ... Message for you from your friends"
  • Boss Room: Note the conspicuous "A" symbol.
  • Boss Warning Siren: Boss Only Levels are herald with a screen saying "ALERT!!" in big letters on a black screen flashing red. The player then appears in the level while the boss makes its entrance. When the boss's entrance is finished, a "Data File" on the boss appears, listing its name, health, strength, speed, damage and special ability. However, in the final stage, none of the final three bosses have any alert screens or data profiles, although the siren is still heard while the final boss is materialising.
  • Cast from Hit Points: The Phoenix Spell nukes everything on the screen and is extremely powerful, but saps Doropie's Health whenever she uses it.
  • Classic Cheat Code: Though originally thought to be dummied out characters, Kagemaru and the unnamed character (who is believed to just be Doropie in an alternate outfit) are playable via button-pressing codes, though the game's cutscenes still show regular Doropie. Similar codes exist for invulnerability and stage select. However, these codes, like many other things, were removed from the English version.
  • Covers Always Lie: Look at the American version's cover...
  • Crosshair Aware: The Final Boss has a weakpoint that changes places occasionally. A crosshair points out where her weakpoint currently is.
  • Cute Witch: Doropie (Francesca in the American version).
  • Denial of Diagonal Attack: Played with. While Doropie can't shoot diagonally by herself, she gets some consolation. She can shoot upwards, and the Ball Weapon fires diagonally.
  • Drill Tank: The Mini-Boss at the end of Round 2-2 is one of these.
  • Difficulty by Region: The American version is rendered much more difficult than the original, due to the fact that you have no continues (The Continue feature was taken out).
  • Evil Laugh: Empress Elsyia does this frequently in her cutscenes.
  • Flying Broomstick: Functions as a moving platform, like Mega Man's Rush Jet.
  • Luckily, My Shield Will Protect Me: The Shield Power creates a brief barrier in front of Doropie that blocks all shots and makes enemies move the other way.
  • Nintendo Hard: Hard as balls largely because of the level layouts and enemy placement. The American version is even harder because you can't continue from your dying spot.
  • The Phoenix: Doropie can transform into a Firebird.
  • Red Alert: The game introduces Boss Battles with a red flashing screen saying "ALERT!!"
  • Sealed Good in a Can: Doropie is summoned from a wand when Kagemaru uses it.
  • A Winner Is You: The American version reduced the ending to "You win!! Congratulations!"

http://tvtropes.org/pmwiki/pmwiki.php/VideoGame/MagicalDoropie