Lure of the Temptress is a an Adventure Game published in 1992. It was the first game produced by Revolution Software, which went on to make Beneath a Steel Sky and the Broken Sword series. In it, a lowly hunt assistant called Diermot finds himself responsible for overthrowing the tyrannical rule of the evil sorceress Selena, who has taken over the town of Turnvale.It was released for Atari ST, MS-DOS and Amiga, and has since been released as freeware.
This game provides examples of:
- Almost Dead Guy: Wulf, who is encountered in prison at the start of the game, lives just long enough to point Diermot towards Luthern the smith, who is Diermot's link to the rest of the plot.
- The Blacksmith: The town blacksmith, Luthern, is a figure in the (not particularly successful) resistance to Selena's rule, though as far as the player goes, he mainly provides information rather than blacksmithing.
- Demonic Possession: According to the dragon, Selena is subject to this.
- Evil Sorceress: The titular temptress, Selena.
- The Good King: The unnamed king is described as such in the introduction text. He gets killed by Selena's army before the start of the game proper.
- Holy Burns Evil: The demon-possessed Selena is defeated by Eye of Gethryn, a relic of someone who defeated the demon earlier (and who seems to be a religious figure, since the monks follow his teachings).
- Horsing Around: Diermot only ended up in the battle at all because the pony he was riding charged off with the king's horsemen against Diermot's wishes. He was part of the army's support personnel, helping with the hunt, not a soldier.
- Impersonation Gambit: Diermot uses a magic potion to disguise himself as Selena, allowing him to order the Skorl to release Goewin.
- The Jester: Diermot escapes prison with Ratpouch, who had been trying to make a living telling jokes before he was locked up. He's dressed accordingly.
- Love at First Sight: Subverted or averted, actually. Diermot certainly seems to be falling for the apothecary Goewin, and talks grandly but vaguely about destiny and connection, but in the epilogue text, it turns out she marries Luthern the smith, who she had been a bit indifferent about if players asked.
- Mooks: Selena has an army of orc-esque mooks called the Skorl. They're more to be dodged than fought, though there is a combat system that's used twice. At least one of them turns against Selena in the course of the game. The epilogue text indicates that once Selena is gone, they eventually become just another segment of the citizenry.
- NPC Scheduling: The various townsfolk walk around, wandering between screens and in and out of buildings. You sometimes have to look around for a while before finding whoever you're wanting to talk to.
- Sole Survivor: The protagonist, Diermot, is either this or nearly this for the king's army, which gets stomped by Selena's army of Skorl in the introduction. Most of the army was killed, but Diermot was knocked unconscious and wakes up in a dungeon.
- Suspiciously Specific Denial: When asked if she's seen Taidgh, Edwina immediately denies knowing anything about his house being ransacked. And says that there was hardly anything there, anyway.
- Two-Keyed Lock: Sometimes, advancing requires doing something that Diermot can't manage on his own. He has to give instructions to someone else and then act while they're doing it.
- The Vamp: The game's name implies that the sorceress Selena is one of these, although we don't actually see much luring or tempting going on in the game itself, or much indication of who she might have done it to previously. She's described as young and beautiful, but her power seems to be based on magic and mooks rather than allure.
- You All Meet in a Cell: Well, Diermot and Ratpouch do. Escaping is the first main objective of the game.