Known as Luminous Arc 2: Will in Japan. It's the second game in the Luminous ArcTurn-Based Strategy series by Imageepoch in 2008.Set in a land where Magitek supports everyday life and civilization. Peace is maintained by the Knights of Carnava and the Magic Association. However, the peace is threatened when the Beast Fiends start to appear and begin destroying everything in their path. Not only that, some time before the game started, the Shadow Frost Witch, Fatima, goes rogue and begins the Witch Conflict against the Magic Association.The game starts with Roland, along with Rasche and Rina, patrolling the streets after training. He later runs into Althea, a young Fire Witch-in-Training, who was delivering a letter to Queen Sophia from the Magic Association's leader. She is doing this while being chased by Josie, a cat familiar, and his magically summoned Golems.When they escape into Rina's older brother's, Steiner, lab, they meet up with him and ready themselves for battle. However, the Runic Engine, Steiner's grand invention, was unintentionally embedded into Roland's hand and made him the first Rune Knight in 4000 years. Thus, began his mission to end the Witch Conflict.This game also provides a multiplayer mode, which hasn't been improved much.Compared to the first game, Luminous Arc 2 can be seen as an surprisingly improved sequel with a better plot, character development and overall, comparatively better and much smoother in battles and gameplay interfaces. Heck, it even got a fast forward button!Single trope asscicate with character in to this page.Just like Luminous Arc, it has a nice animated opening.
And lets not forget Violet 28, aka "Lapis Nullifier", stolen by Wendell/Bharva from Karen's father, which can nullify the powers of a witch's Lapistier and render them normal girls. And in Josie's case, grounded.
Awesome but Impractical: Level 2 and 3 Flash Drives, most of the time - you can deal much more damage per Drive Point by only using Level 1, so the higher levels are only worth it if a character won't survive long enough to pull that off.
Back Stab: Attacking from behind is stronger than from in front or the side.
Back-to-Back Badasses: If Roland's with Fatima, they both do this to cast the powerful Frozen Void spell against Elicia in Fatima's ending.
Badass Grandpa: Gaston is, not counting a couple of characters much Older Than They Look, the oldest member of the party. Yet he's a Mighty Glacier with huge defense and decent attack, and probably the only one that can survive the Final Boss' Limit Break on the first playthrough.
Bait-and-Switch Boss: When you are about to fight Mathias near the gate, Bharva comes out from the gate and kills him.
Big "NO!": Done by Rina during During Steiner's death CG
Bishounen: Richter, up to point that love rose too much.
Actually her job is basically magical ninja and ninjas don't have high defense.
Before you get her, though, this trope is inverted: Potpourri is likely to be the strongest attacker, and is a flat-chested loli.
The best attacker is Therese, who is as pettanko as Potpourri.
Boss Remix: There are several boss remixes of characters themes. The aptly named "Rosetta Rosso" theme is remixed into "Rosefall;" Fatima's "Shadow Frost Witch" is remixed into "The Dark Wings, Hugging to Freeze;" Master Mattias's "The Ruler" is remixed into "The Dictator's Force;" and lastly, Bharva's theme "Black Embers" is remixed into "Raging Flames", and (arguably) Elicia's "Yell Death Bell" into "The day the world fall".
Breaking the Fourth Wall: In the tutorial, Rasche explained the controls which involves pressing some buttons. When Roland asked what he was talking about, Rasche said that he was explaining them to someone else (the player).
It appeared early actually, when Roland mentioned about the girls in the academy, Althea immediately hit him (presumably an Armor-Piercing Slap), though she refused to explain why she hit him.
Combat Medic: While Luna can use healing spells, she can also use her water elemental spells in battle.
Pip is an even better example, whose arts are mostly for healing, and who bashes enemies with a giant whisk.
Compensating for Something: Gaston hangs a lampshade on this in his Hot Spring Intermissions, knowing that people would get that impression with his towering figure and big freakin' axe. His reaction? Place the kanji for 'small' prominently on his breastplace (not that most people would know, since it's, in-game, in another language from overseas).
Compressed Vice: Rina is terrified of fire, but has no problem fighting near a fire mage.
Or, for that matter, being deployed in one chapter where a good portion of the map is ablaze.
Also, the Uniting scenes. Sure, they're set up to evoke a marriage ceremony, but between Sadie making it sound like aDeus Sex Machina, Luna calling herself an exhibitionist for doing it in front of others, Althea making a point of doing it during a private emotional moment,Pop is very innocent about it ,Dia acting like it's something fun they both benefit from, and Fatima actually asking the others to leave her alone while she does it, it can very easily make you think of something else.
Duel Boss: The very first battle against Rasche, after the tutorial.
The next plotline Duel Boss battle pit Roland against himself in Mother Lapis's trial to become a Master.
In an optional Sidequest, Josie made Roland to fight against the spirit of the late previous Master, Mattias, to prove himself worthy of the title. After succeeding the battle and choosing the right dialogue choices, Roland can receive the True Rega Blade.
Equipment Spoiler: The endgame quests give you various characters' best weapons, and you can get some of them before their users join.
Even the Girls Want Her: Dia's very popular among the students. Especially the girls. She's popular enough that one of the witches in training sneaks into her lecture at one time, despite not a Light magic user.
Hair Decorations: Pop has gigantic flower hair tie things, each of which is bigger than her head.
Sadie has a headband that has pattern of wind.
Evil Makeover: Althea's armor and hair color all go to purple tones when she goes nuts in Fatima's route.
Evil Twin: Ayano two shadows, who was created to replace ayano. They were create from her ability to age.Really!
Expy: Elicia is really opposite expy of Virgin Mary, Black Holy Mother anyone?
Falling into His Arms: Subverted. Althea send both her and the very caught off guard Roland crashing into the floor near the game's beginning.
Forced Level Grinding: Repeating guild missions because your characters' levels are too low. Roland would probably be one of your higher leveled characters.
Freakiness Shame: Sadie worried that people may shun her because of her wings, but as she is the last of her kind, people find her wings cute or otherwise think that they are fake. It's one of the reasons that convinced her that the world, and people in general, has changed and was worth going out.
Which comes off as weird, since it's a major plot point that Bharva can speak coherently despite being a Beast Fiend.
100% Completion: For completing every Guild mission, getting all the Final Intermission CGs, the Hot Spring Intermissions with everyone (sans Alice and Therese)... Expect at least, on one save file, four playthroughs or more.
Improbable Weapon User: While there are typical medieval weapons like swords, spears and bows, like the first games, most of the characters use less traditional weapons, even if they just augmented their magic.
Althea's wand, which looks like a feather duster.
Dia uses a conductor's baton.
Amusingly, she's said to be tone deaf.
As the de facto chef, Pip wields his giant whisk.
Not actually that improbable - a whisk is basically a slightly smaller mace.
Infallible Babble: In a skit when the party is in prison, they exchange Kopin stories in one of the many times they indulge in strange and funny conversations. Pip comments that he heard that Kopin grow tall and thin if you leave them in water, which Pop dismisses as nonsense. Fast forward a couple of chapters later, and in the "I, Kopin" section, it turns out that the rumor is actually true.
Linear Warriors, Quadratic Wizards: The main guilty in this case is Sadie and Fatima, two highest magic character that is pretty much broken and make some other "balanced" character overlooked. Even with only the witches they're still broken. Let's say that compare Luna and Fatima, apart from resist Luna is inferior to Fatima in ALL other department(Except ability to heal of course).
Depending on dialogue choices, Roland can end up with either Althea or Fatima, either by either siding with the rest of the witches (Althea) or trying to understand the Shadow Frost witch's motivations (Fatima), causing the other girl to be jealous after he chooses the other.
Roland also ends up, via normal and/or Spa Intermissions, earning (and/or getting flustered by) affections from Dia (possibly), who has a couple of Ship Tease moments with Rasche, and Sadie, as well as getting distracted in the hot springs by Luna and Ayano (who didn't help in her HotSpringIntermissions). Karen also crushes on him, in her Tsundere way, while being oblivious to Ace's interest in her.
All the boys have crushes on the Queen.
Rina is just a friend to Roland and Rasche, but acts like a Fangirl over Richter. He may or may not return her feelings at the end of the game, depending on how seriously one takes his comment to her about a wedding dress.
Luke, I Am Your Father: Master Mattias is Roland's real father. Fifteen years ago, he asked Steven to take care of his son before he went on his Necessary Evil path.Played with in that even Mattias didn't know Roland was his son until Steven said so.
Elicia, the Big Bad is Althea mother, to specify more clearly, create her.
Magic A Is Magic A: Never brought up in the narrative, but the game is surprisingly strict about magic being able to manipulate matter, but not create it or cause damage in it's raw form. This explains why Luna always has a shawl of water in-battle (so her skills work on inland/desert battlefields) and why Light's opposition isn't the straightforward Darkness, but Shadow Frost (darkness doesn't "exist"; it's the absence of light. But an absence of light is an absence of heat, opening up the possibility of ice missiles with a dark magic payload). The only obvious violation of this rule are the elemental blade spells, but Masters are noted to be exceptions to the standard rules of magic to begin with.
Magic Knight: Roland. Once he is engaged with a Witch, he can use their elemental magic in battle.
Sophia uses the exact trope title when explaining the nature of a Rune Knight.
Magitek: Pretty much almost, if not everything, was powered up by lapis stones. How much society was reliant upon was mentioned when the gang was sent to prison into a anti-magic cell, where they missed the convenience of lapis in everyday life. Outside of this was mentions of non-magic technological advances from other countries from scientists and Moose.
Moose actually points this out to justify why his machines keep breaking down after one use, claiming quality mechanical parts are just about impossible to find.
The Man Behind the Man: At first Master Mattias was build up to be a villain along with Fatima (and Josie). However, later in the game, Bharva was revealed to be The Man Behind the Man and was responsible for the fire that killed Rina and Steiner's parents and give suggestions to started the Runic Engine research in order to kill all humans. Behind him is Mage Queen Elicia from 4000 years ago, whose research in life gives her immortality and created the Beast Fiends.
The Medic: Pip is your first medic, whom you'll get early on. Later on, Luna would end up learning a better mass-healing spell, and Althea would also get the invaluable Resurrection spell late in the game.
Necessary Evil: Turns out Master Mattias wanted to stop the Beast King, using the Demon Blade Rega to kill and absorb human souls, knowing very well what he's doing.
New Game+: All of your weapons, armors, items, Rico and levels are carried over, as well as Fillia Points. Also, you can use all playable characters in almost any battle, save for certain plot battles. So yes, it's possible to use, say, Richter against himself.
All three of the Rosetta Rosso members, who have theirs adorned with their emblematic roses.
Pip's chef hat, which has what looks to be blueberries hanging from it.
Fatima's pointy witch hat has a crown on it.
Luna's shell hat has squids.
I wonder if Pop's Flower ponytail coverings count...
Nice beret, Rina!
Non Action Guys: Despite being part of Rosetta Rosso and joining the party when the leader does, Ace and Moose never appear in combat. This is explained when they join, Moose is an engineer and can't fight directly, and Ace is too useful as a runner and scout to risk on the front lines.
Plug 'n' Play Friends: Defied by Fatima, who refuses to commit to an immediate Heel-Face Turn even after everyone is categorically proven to be on the same side, claiming it would be too awkward after trying to kill them so many times.
Poor Communication Kills: Alot of the problems that pop up over the course of the game could've easily been avoided if anyone actually bothered to listen to or talk to anyone else. The game actually manages to cover quite a few of the causes for this trope too.
Locked Out of the Loop: By almost everyone to pretty much everyone else. Notably things could've gone smoother if Roland had just been told that he was Mattias' son. Also, Mattias had attempted his quest more or less singlehandly without telling anyone, pretty much leaving Roland to Steven and informing of a dangerous plan.
The Power of Love: The basis behind the Final Bond. With Althea, it saves her from her self-inflicted sword stab and sealed away her Beast Fiend side. With Fatima, it guides back her soul to her body after doing a realistic-looking suicide to calm down a crazy Althea. The strength of Roland's love for one of them pretty much saves them.
Precursors: The Navillian civillization, said to have collasped 4000 years ago.
Prison Episode: You're thrown into Meauxgus Prison around two-thirds of the game through. The kicker to the whole thing is the very first introductory line that accompanies the destination flag when you first go there: "Rot in prison."
The Reveal: Master Mattias is Roland's father and was actually doing a Necessary Evil approach to stopping the Beast Fiends.
Althea's a Beast Fiend, and her sister, Ayano, is really over 4000 years old and used to work with Mage Queen, Elicia
The true Big Bad is the Mage Queen Elicia, who's Well-Intentioned Extremist goals of ridding humanity of the cause of pains ends up creating her experimental Beast Fiends, with Althea as a perfected result, and was sealed away by the Navilians for experimenting with life.
Ring of Power: Roland can get Engaged with the Witches using their Unity Ring so he can use their magic if they're deployed in the battle with him. After becoming a Master, he can be United with them.
Save Scumming: Generally for getting Best Break in Intermissions.
Secret Identity: Ayano uses this as she poses as a fortuneteller to tell Roland a way to save Althea after her plot class change, and later, saves the group from Steiner's Stinger Squad, who was equipped with enhanced Runic Engine. Of course, her identity was discovered afterward, and she joins the party.
Senseless Sacrifice: Steiner used the new runic engine in order to defeat Bharva, leading to his death from Heroic RROD, though Bharva survived afterwards.
Ship Tease: Roland/Dia and Roland/Sadie in their respective Final Intermissions - both involve love confessions, though the seriousness of either is open to interpretation.
There are also some ship teases with Rasche/Dia. Well, depending on how you take Dia's suggestion of doing a Final Bond (minus sword stabbing) with Rasche seriously...
Shout-Out: To Charlie's Angels, when Althea, Dia and Luna was musing on thinking about having a team name and Kaph volunteering to be the professor.
In a Sidequest, Dia, Luna and Sadie called themselves the 'Sadialun' while going after Kaph, who took their world's version of embarassing photographs of them measuring their weights.
The Power Rangers in Kaph's Final Intermission when he persuaded Roland to wear a merchandise belt of Luminous Blue while pretending to be Luminous Red and posed together, while spouting the Luminous Rangers' speech. Roland had no idea.
Also a shout out to Captain Planet: "Earth, Sky, Water, Fire, Heart! The Rune Squad, the Luminous 5!"
Two to Metal Gear Solid: Kaph comments on Karen liking Ace, saying "It seems like love really can bloom on the battlefield" and when the bell is rung by Bharva the music which plays is titled "Yell Dead Bell" (although they sound nothing similar).
To Eye of the Tiger: The Tusk Squad theme song, a filk of Eye of the Tiger, and the guard singing it says it seems to give him the spirit of some sort of jungle animal.
Skirt over Slacks: Sadie, lamspshaded when she said that looking up her skirt is pointless though it is quite visible in her character art (arguably, Roland was more interested in that Magic Skirt than anything).
Taken for Granite: What happents to the Stinger Squad and to Steiner after using the improved Runic Engines for too long. The explanation is that they weren't born with magic power in them (ie, they weren't born or descended from a mage), so the Runic Engines were too much and overwhelmed their bodies.
Unexplained Accent: Pip has a sort of British accent, even though no one else in the game, not even his sister Pop does. Moose has a German accent, but he studied engineering abroad, so that may explain where he got it from.