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** EliteMooks: Aces. They are a ''lot'' harder to take down than basic fighters, and their oversized Rauser-ripoffs can give you some serious hurt if you let them blast you with automatic machine-gun fire.
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* EliteMooks: Aces are a ''lot'' harder to take down than basic fighters, and their oversized Rauser-ripoffs can give you some serious hurt if you let them blast you with automatic machine-gun fire.
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* RecurringRiff: Mo matter what the mix, the music will always go back to the same sweeping orchestral section at the end.
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* RecurringRiff: Mo No matter what the mix, the music will always go back to the same sweeping orchestral section at the end.
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Frickin' Laser Beams entry amended in accordance with this Trope Repair Shop Thread.
* EnergyWeapon: The laser weapon. Reduces your turn rate whilst firing.
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* FrickinLaserBeams: The laser weapon. Reduces your turn rate whilst firing.
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* MacrossMissileMassacre: The Missile weapon. They're ''supposed'' to home in, but often, they'll just fly past enemies.
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* TakingYouWithMe: This is the whole reason for the nuke body. It makes you explode in a glorious fireball after you have been shot down, racking up a nice amout of points for your final score.
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* TakingYouWithMe: This is the whole reason for the nuke body. It makes you explode in a glorious fireball after you have been shot down, racking up a nice amout amount of points for your final score.
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* VariableMix: The music track changes depending on which parts you have selected, with parts defining either the bassline (weapon), drums (chassis), or lead (engine).
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* VariableMix: The music track changes depending on which parts you have selected, with parts defining either the bassline (engine), drums (weapon), drums (chassis), or lead (engine).(body).
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''Luftrausers'' is a score attack dogfighting game made by Vlambeer and published by Devolver Digital. The main draw of the game is trying to rack up as much score as you can [[EndlessGame before you are inevitably shot down]]. Added into the mix are various combinations of weapon, body and engine to not only vary up the play styles, but also the missions to beat in order to unlock more parts, as well as the background music.
Not to be confused with ''Luftrauser'', a free flash game which Luftrausers is more or less a [[VideoGameRemake remake]] of.
Not to be confused with ''Luftrauser'', a free flash game which Luftrausers is more or less a [[VideoGameRemake remake]] of.
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''Luftrausers'' is a score attack dogfighting game made by Vlambeer and published by Devolver Digital.Creator/DevolverDigital. The main draw of the game is trying to rack up as much score as you can [[EndlessGame before you are inevitably shot down]]. Added into the mix are various combinations of weapon, body and engine to not only vary up the play styles, but also the missions to beat in order to unlock more parts, as well as the background music.
Not to be confused with ''Luftrauser'', a free flash game whichLuftrausers ''Luftrausers'' is more or less a [[VideoGameRemake remake]] of.
Not to be confused with ''Luftrauser'', a free flash game which
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How To Write An Example - Don't Write Reviews
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* {{Fanfare}}: The normal wubs in the soundtrack will always change to a portentous synthetic fanfare after some time. It can truly be the CrowningMomentOfAwesome if you manage to pull off some kind of epic maneuver while this part of the soundtrack is playing.
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* {{Fanfare}}: The normal wubs in the soundtrack will always change to a portentous synthetic fanfare after some time. It can truly be the CrowningMomentOfAwesome if you manage to pull off some kind of epic maneuver while this part of the soundtrack is playing.
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* CannonFodder: Enemy fighters. Barely any health, fires only a single shot at you every few seconds, and are rather unmaneuverable, as they seem to always be putting on the throttle and turning instead of using thrust to rapidly turn the way you do. They overall give off the impression of being heavily inexperienced compared to you.
** EliteMooks: Aces. They are a ''lot'' harder to take down than basic fighters, and their oversized Rauser-ripoffs can give you some serious hurt if you let them blast you with automatic machine-gun fire.
** EliteMooks: Aces. They are a ''lot'' harder to take down than basic fighters, and their oversized Rauser-ripoffs can give you some serious hurt if you let them blast you with automatic machine-gun fire.
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* CannonFodder: Enemy fighters. Barely any health, fires only a single shot at you every few seconds, and are rather unmaneuverable, as they seem to always be putting on the throttle and turning instead of using thrust to rapidly turn the way you do. They overall give off the impression of being heavily inexperienced compared to you.
** EliteMooks: Aces. They are a ''lot'' harder to take down than basic fighters, and their oversized Rauser-ripoffs can give you some serious hurt if you let them blast you with automatic machine-gun fire.
** EliteMooks: Aces. They are a ''lot'' harder to take down than basic fighters, and their oversized Rauser-ripoffs can give you some serious hurt if you let them blast you with automatic machine-gun fire.
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* DifficultButAwesome: The cannon has an ''immensely'' slow rate of fire, but lobs a massive projectile that explodes into a ring of smaller projectiles on impact. With enough practice you can lob one at large slow-moving targets like boats with ease or into swarms of fighters to seriously clean house.
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* DifficultButAwesome: The cannon has an ''immensely'' slow rate of fire, but lobs a massive projectile that explodes into a ring of smaller projectiles on impact. With enough practice you can lob one at large slow-moving targets like boats with ease or into swarms of fighters to seriously clean house. It can even tear through dreadnoughts with just a few direct hits.
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* DifficultButAwesome: The cannon has an ''immensely'' slow rate of fire, but lobs a massive projectile that explodes into a ring of smaller projectiles on impact. With enough practice you can lob one at large slow-moving targets like boats with ease or into swarms of fighters to seriously clean house.
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* Mook: Enemy fighters. Barely any health, fires only a single shot at you every few seconds, and are rather unmaneuverable, as they seem to always be putting on the throttle and turning instead of using thrust to rapidly turn the way you do. They overall give off the impression of being heavily inexperienced compared to you.
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* Mook: CannonFodder: Enemy fighters. Barely any health, fires only a single shot at you every few seconds, and are rather unmaneuverable, as they seem to always be putting on the throttle and turning instead of using thrust to rapidly turn the way you do. They overall give off the impression of being heavily inexperienced compared to you.
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* Mooks: Enemy fighters. Barely any health, fires only a single shot at you every few seconds, and are rather unmaneuverable, as they seem to always be putting on the throttle and turning instead of using thrust to rapidly turn the way you do. They overall give off the impression of being heavily inexperienced compared to you.
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* Mooks: Mook: Enemy fighters. Barely any health, fires only a single shot at you every few seconds, and are rather unmaneuverable, as they seem to always be putting on the throttle and turning instead of using thrust to rapidly turn the way you do. They overall give off the impression of being heavily inexperienced compared to you.