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Videogame / Lucky Tower

Von Wanst fights a goblin
Lucky Tower is a series of Flash games. You play as Von Wanst, a golden-haired knight of bravery and manliness who is on a quest for treasure. He is also incredibly stupid and dense, not realizing just how badly he's messing things up or missing obvious clues.

The first game has the hero going through a tower simply trying to find treasure or escape, learning about the dangers of the tower along the way.

Lucky Tower II is more in depth, carrying more unique NPCs, areas, and humor than the first. It covers the knight's quest first to help out the king, and then to find treasure buried in a tomb. It's also a Prequel to the first Lucky Tower, as in the ending the knight can get teleported to the top of said tower.

Tropes in the games are

  • Actionized Sequel: A common complaint about Lucky Tower II is that it focuses more on action this time around, but the actual combat is rather dull compared to the puzzles, silly choices, and dialog from both games.
  • Ambiguously Gay: the hero.
  • Ascended Meme: In Lucky Tower II there are a great number of recognizable memes that can double as shout-outs. The pure memes are:
    • When the stable's owner is threatened with the diary, he will relent and give the hero a horse, singing, "Look at this horse; this horse is amazing. Now give me my diary back!"
    • The Medusa enemies in the crypt of the old king wield shields to cover their faces. Lowering a shield, one can see the "Me Gusta" face.
  • An Axe to Grind: one of the strongest weapons in the second game is a huge, bat-shaped axe.
  • Baleful Polymorph: halfway through the first game, Von Wanst is turned into a snail or a frog. This is necessary however to make it through a narrow hallway.
  • Cheaters Never Prosper: averted; in the second game Von Wanst helps a man cheat in a card game, and gets away with it.
  • Cutting Off the Branches: the second game has three endings; in the first one Von Wanst becomes king, in the second one he dies and becomes a ghost, and in the third one he ends up in the tower from the first game. But since this game is a prequel to the first one, only the third ending can be considered canon.
  • Et Tu, Brute?: throughout the original game, Von Wanst is assisted by a strange imp-creature dressed in a blue robe, who provides him with new weapons and hats. However, near the end, he reveals himself to be an enemy as well and tries to kill and eat Von Wanst.
  • Extreme Omnivore: Von Wanst can eat or drink many of the things buys from the various merchants, ranging from normal food like vegetables and cake to human blood, frog vomit, bat wings and potions from the alchemist, and even a dead rat or a brush.
  • Jerkass: Von Wanst can be quite a jerk, escpecially in part II. Examples are taking money from a beggar, killing an alchemist for his clothes, and blackmailing a stable's owner.
  • Here We Go Again: no matter which door you choose at the end of the first game, Von Wanst will end up back inside the tower. except this time, he's naked
  • I'm a Humanitarian: several of the monsters in both games have a taste for human flesh, including the blue robed creature that originally helps you throughout the first game
  • Improbable Weapon User: some of the weapons in the second game are quite strange or extraordinary, like a giant lollypop, or maces, swords and staffs made from vegetables.
  • Kick the Dog: the first thing the blue robed creature in the first game does upon revealing his true intentions, is kill your fox companion and eat him.
  • Large Ham: Von Wanst, in every sense of the word.
  • The Many Deaths of You: Both games feature a ton of unique traps and hazards to kill our hero in various ways.
  • Meaningful Name: Sir Damokles from the second game, who dies when the swords that are hanging above his head fall down
  • Motivation on a Stick: Von Wanst does this with a haunch to make his horse run (is that horse carnivorous?). Later, 3 bandits do the same to their mules with a carot.
  • Naked People Are Funny: at the start of the second game, Von Wanst is naked and has to put on his clothes first. If you make him leave the room without doing so, he is met with laughter from the guard outside.
  • Narcissist: Von Wanst again.
  • Paper-Thin Disguise: in the second game you can rob the food merchant by disguising yourself with a fake nose.
  • Perpetual Smiler: Von Wanst constantly smiles, with only a few exceptions, like when he's about to die.
  • Point of No Return: all over the place in the first game, where it is impossible to go back up the tower once you selected the right door and went to the next level. Also shows up in the second game; once you set out towards the town of Brazendorn, it is impossible to go back to the first town, rendering some sidequests (like finding the bart's trumpet) impossible to complete.
  • The Power of Love: the strongest weapon, shield and armor in the second game are all love themed.
  • Rule of Three: In the first game you are commonly shown three doors and only one is correct or has the answer to a puzzle. At the end of Lucky Tower II, you get your choice of three doors. Picking the third one reveals that it was a prequel to Lucky Tower I.
  • Shout-Out: The hero seems to like his references as much as he likes his cake.
    • When you talk to the alchemist, asking for the shop will cause the hero to say, "Show me your goods," in a memetic way.
  • Side Quest: one of the ways the second game is more fleshed out than the first one is by including multiple of these, including finding a bart's lost trumpet, or a wanderer's lost brother.
  • Stalked by the Bell: The last part of the original game has the imp-creature that helped you before chase you around, forcing you to move quickly.
  • Taken for Granite: the Medusa's can do this to you.
  • The Tooth Hurts: in the second game, your health is represented by a mouth full of teeth, which slowly break whenever you take hit. You can replace them with new teeth to restore your health.