Videogame / Lucky Tower

http://static.tvtropes.org/pmwiki/pub/images/luckytower_9928.jpg
Von Wanst fights a goblin
Lucky Tower is a series of Flash games. You play as Von Wanst, a golden-haired knight of bravery and manliness who is on a quest for treasure. He is also incredibly stupid and dense, not realizing just how badly he's messing things up or missing obvious clues.

The first game has the hero going through a tower simply trying to find treasure or escape, learning about the dangers of the tower along the way.

Lucky Tower II is more in-depth, carrying more unique NPCs, areas, and humor than the first. It covers the knight's quest first to help out the king, and then to find treasure buried in a tomb. It's also a Prequel to the first Lucky Tower, as in the ending, the knight can get teleported to the top of said tower.


Tropes in the games are:

  • Actionized Sequel: A common complaint about Lucky Tower II is that it focuses more on action this time around, but the actual combat is rather dull compared to the puzzles, silly choices, and dialog from both games.
  • Ambiguously Gay: the hero.
  • Ascended Meme: In Lucky Tower II, there are a great number of recognizable memes that can double as shout-outs. The pure memes are:
    • When the stable's owner is threatened with the diary, he will relent and give the hero a horse, singing, "Look at this horse; this horse is amazing. Now give me my diary back!"
    • The Medusa enemies in the crypt of the old king wield shields to cover their faces. Lowering a shield, one can see the "Me Gusta" face.
  • An Axe to Grind: One of the strongest weapons in the second game is a huge, bat-shaped axe.
  • Bag of Spilling: At the end of the second game, when picking the door that will bring you to the tower from the first game, Von Wanst loses all the armor, weapons, and shields he purchased, restoring him back to what he started with.
  • Baleful Polymorph: Halfway through the first game, Von Wanst is turned into a snail or a frog by a wizard. However, this is actually necessary to make it through a narrow hallway, and the spell is broken later on. Earlier in the same game, one of the wrong choices has Von Wanst getting turned into a broom by another wizard.
  • Bigger on the Inside: The tower the first game is set in is much bigger inside than on the outside (as seen when you succesfully make it out).
  • By the Lights of Their Eyes: How the monsters that eat Von Wanst in one of the wrong rooms are introduced.
  • Cheaters Never Prosper: Averted; in the second game Von Wanst helps a man cheat in a card game, and gets away with it.
  • Cutting Off the Branches: The second game has three endings; in the first one, Von Wanst becomes king; in the second one, he dies and becomes a ghost; and in the third one, he ends up in the tower from the first game. But since this game is a prequel to the first one, only the third ending can be considered canon.
  • Descending Ceiling: Shows up as one of the hazards in the first game.
  • Et Tu, Brute?: Throughout the original game, Von Wanst is assisted by a strange imp-like creature dressed in a blue robe, who provides him with new weapons and hats. However, near the end, he reveals himself to be an enemy as well and tries to kill and eat Von Wanst.
  • Extreme Omnivore: Von Wanst can eat or drink many of the things buys from the various merchants, ranging from normal food like vegetables and cake to human blood, frog vomit, bat wings and potions from the alchemist, and even a dead rat or a brush.
  • Jerkass: Von Wanst can be quite a jerk, escpecially in part II. Examples are taking money from a beggar, killing an alchemist for his clothes, and blackmailing a stable's owner.
  • Here We Go Again: No matter which door you choose at the end of the first game, Von Wanst will end up back inside the tower. Except this time, he's naked.
  • I'm a Humanitarian: Several of the monsters in both games have a taste for human flesh, including the blue-robed creature that originally helps you throughout the first game.
  • Improbable Weapon User: Some of the weapons in the second game are quite strange or extraordinary, like a giant lollipop, or maces, swords and staffs made from vegetables.
  • Kick the Dog: The first thing the blue-robed creature in the first game does upon revealing his true intentions is kill your fox companion and eat him.
  • Large Ham: Von Wanst, in every sense of the word.
  • The Many Deaths of You: Both games feature a ton of unique traps and hazards to kill our hero in various ways.
  • Meaningful Name: Sir Damokles from the second game, who dies when the swords that are hanging above his head fall down.
  • Motivation on a Stick: Von Wanst does this with a haunch to make his horse run (is that horse carnivorous?). Later, 3 bandits do the same to their mules with a carot.
  • Mugged for Disguise: In the second game, Von Wanst kills an alchemist and steals his clothes in order to infiltrate the temple of the cult the Alchemist was a member of.
  • Naked People Are Funny: At the start of the second game, Von Wanst is naked and has to put on his clothes first. If you make him leave the room without doing so, he is met with laughter from the guard outside.
  • Narcissist: Von Wanst again.
  • Only Shop in Town: In Lucky Tower II, the town of Brazendorn has only 1 shop for everything. Averted in the first town, where there are multiple shops and a street vendor.
  • Paper-Thin Disguise: In the second game, you can rob the food merchant by disguising yourself with a fake nose.
  • Perpetual Smiler: Von Wanst constantly smiles, with only a few exceptions, like when he's about to die.
  • Point of No Return: All over the place in the first game, where it is impossible to go back up the tower once you selected the right door and went to the next level. Also shows up in the second game; once you set out towards the town of Brazendorn, it is impossible to go back to the first town, rendering some sidequests (like finding the bard's trumpet) impossible to complete if you haven't done so already.
  • The Power of Love: The strongest weapon, shield, and armor in the second game are all love-themed.
  • Rule of Three: In the first game, you are commonly shown three doors and only one is correct or has the answer to a puzzle. At the end of Lucky Tower II, you get your choice of three doors. Picking the third one reveals that it was a prequel to Lucky Tower I.
  • Secret Diary: In the second game, Von Wanst gets his hands on the diary from the stable owner, and uses it to blackmail him into giving him a free horse. We don't find out what exactly is in the diary, but it's apparently embarrassing enough that the man is willing to do everything to keep it a secret.
  • Shout-Out: The hero seems to like his references as much as he likes his cake.
    • When you talk to the alchemist, asking for the shop will cause the hero to say, "Show me your goods," in a memetic way.
  • Side Quest: One of the ways the second game is more fleshed out than the first one is by including multiple of these, including finding a bard's lost trumpet, or a wanderer's lost brother.
  • Stalked by the Bell: The last part of the original game has the imp-creature that helped you before chase you around, forcing you to move quickly.
  • Stewed Alive: In the first game, one bad choice has Von Wanst end up in a giant cauldron and cooked by two witches.
  • Stuff Blowing Up: In the first game, one room in the tower is filled with barrels of gunpowder, which blow up the moment Von Wanst enters. The explosion destroys half the tower.
  • Taken for Granite: The Medusa's glare can do this to you. Of course.
  • Toilet Humor: In the first game, one wrong choice has Von Wanst, transformed into either a snail or a frog, end up inside a toilet that is about to be used by a monster. The ending involves 3 different toilets to choose from in the inn (all of which will somehow teleport you back to the tower).
  • The Tooth Hurts: In the second game, your health is represented by a mouth full of teeth, which slowly break whenever you take a hit. You can replace them with new teeth to restore your health.
  • Waiting Skeleton: In Lucky Tower II, Von Wanst himself becomes one of these if he falls into a deep pit he cannot climb out of.
  • The Walls Are Closing In: One of the many hazards in the first game.
  • Wizard Classic: All the wizards in the first game look like this, with robes, beards, and pointy hats.

http://tvtropes.org/pmwiki/pmwiki.php/VideoGame/LuckyTower