Let's Go Island: Lost In the Tropics
is a Sega
light gun sequel game to the 2009 game, Let's Go Jungle: Lost on the Island of Spice
This game follows two new protagonists, Beth, and her bumbling tour guide, Zack. While out on a boat tour around the island, pirates being chased by sharks, crash into their boat and try to commander it. However they're soon thrown overboard but the problems are just starting as the wildlife on the island has gone crazy and Beth and Zeke must work together if they hope to escape the island.
The game followed many of the same conventions as the original games such as the Press X to Not Die
segments though mixed up some of the portions such as delaying the arrows before it goes to the spot your meant to stop it at or shifting the arrow on where your meant to turn.
This game is also notable for being the first 3D motion ride arcade of Sega's
Let's Go Island
has the following tropes:
- Attack Its Weak Point: The same tried and true "hit the circles before they flash red" system from previous Sega games.
- Attack of the 50-Foot Whatever: The bosses of course.
- Big Creepy-Crawlies: Not as many as the first game due to the tropics setting but it has a few. The second boss is a even a giant fly being hoisted by its minions.
- Co-Op Multiplayer: As with the first game, if you're playing with a partner, the game grades you on how well you work together.
- Continuity Nod: The green chemicals that causes the giant mutations from the first game return and even create the final boss of the game.
- Eldritch Abomination: The final boss which is the octopus hit with the chemicals from the first game and mutated with the coral from the ocean.
- Giant Enemy Crab
- Golden Ending: As with the first game, the ending depends as if you get the last button timing game down right. Succeed: Beth and Zack fall in love and become a couple Fail Beth just amps up her complaining over the whole experience to Zack. Really, unlike Ben and Norah from the first game, who were a floundering couple, it doesn't really matter in the long run what happens here.
- Heroic Dolphin: Two come into play near the end of the game.
- Improbable Weapon User: At one point, the heroes have to use golf balls and champagne bottle to fend off enemies. Heck the final boss has to be beaten with nothing but a bottle rocket.
- Large Ham: Pretty much all the characters here.
- Made of Explodium: The locusts explode into flames when defeated by co-operative shot.
- Press X to Not Die: Same as the first game though mixed up a bit.
- Smashing Survival: Hit the buttons as fast as you can
- The arrow point segments now rotate the arrow and you have to follow which direction it lands on
- The segment where you have to stop the arrow at a certain point now go at different speeds.
- Ooh, Me Accent's Slipping: Zack in the English version speaks with a thick Austriallan accent though sometimes it drops in and out
- Recurring Boss: As with the giant spider from the first game, this one has a giant octopus. Fridge Brilliance for the fact that both of them have eight legs.
- Ruthless Modern Pirates: Lampshaded. Beth asks if the pirates they're trying to get away from in the first stage are of the romanticized ones of lore. The others explains that they most certainly are not.
- Threatening Shark: You battle a few during the first and last stages.