is a Metroidvania
game by Lantansia published for the iOS system. It's being published in segments; thus far, only the two episodes are available, but there will be four in total.
The action starts with Sabio, a member of Saint Guardian
, pursuing the renegade Pecador into the Italian ruins of Craco to recover him and the artifact he stole—Solomon's Ring. Almost as soon as he steps in, Sabio gets trapped by a rising barricade
...then finds the ring itself, although with Pecador nowhere in sight. The situation quickly gets a lot
more perilous for Sabio. This is because every so often, Craco plays host to the 72 demons that Solomon once imprisoned and enslaved
and the "Feast of Chaos" they hold to honor Bael and renew their oaths of fealty to him, and the greater part of them are hostile to all
humans. Sabio included. After meeting the trapped theurgist Noiva, Sabio decides that, since he's recovered the stolen Ring, he should probably focus on finding an escape route for the two of them. Not that the demons are going to be cooperative...especially not when he comes back to recover Dawn
This game provides examples of:
- Absurdly Spacious Sewer: Dawn's starting area. Ronove even keeps his treasury in there!
- Action Girl: Dawn, of course.
- Amazing Technicolor Battlefield: The exterior sections of the portion of the Clock Tower after Alloces look like some sort of extra-colorful space nebula, with gears drifting here and there. And this is the kind of place you have as a backdrop while fighting Eligos, Murmur, and Belial.
- And Your Reward Is Clothes: While using Dawn, meeting a couple of the benign demons from the first episode gets her extra outfits.
- Ars Goetia
- Attack of the 50-Foot Whatever: Gaap looks to be literally fifty feet tall, and can be described in looks as a humanoid fort.
- An Axe to Grind: Haagenti. The blade's almost as big as he is!
- Background Boss: Belial.
- Belly Mouth: Ronove. Thankfully, he's one of the benign demons.
- Blow You Away: Leraie and Eligos.
- Bonus Boss: Ipos in Episode 2.
- Boss Game: Almost every third or fourth room plays host to a boss. Mooks are mostly there for you to build up experience and gold.
- Bribing Your Way to Victory: While you can purchase gold and extra lives in microtransactions, that won't get you the best weapons and armor instantly, at least not until you're at the minimum needed level for them. Granted that there's no such barrier to potions, elixirs, and lives, but without commensurate armor and weapons (and skills, which you're not buying in any shape or fashion), you're going to risk burning through them in short order. (And Gold Pan beelined to L7 for Sabio, or right out of the starting gate for Dawn, means you don't have to worry about your gold supply quite as much.)
- Chainsaw Good: One of the first episode's higher-end swords is the Sawtooth Sword—which is actually an unpowered chainsaw.
- Cute Monster Girl: Amdusias. And of course, she's among the few benign Goetics in Craco.
- Defector from Decadence: After he's defeated, Pecador implies that he was a pawn of Saint Guardian, so is Sabio, and the organization itself is a batch of pawns for someone or something else.
- Dual Wielding: Dawn always uses two weapons at a time. Whether meteor hammers, blades, or guns.
- Easily Forgiven: Subverted. Sabio is surprised that Marax doesn't hold any grudges for cutting down his friends. Marax replies that demons don't do friendship.
- Enfant Terrible: Valac announces himself with a giggle both childish and malicious. And he's piloting some sort of construction device with claws and a burrowing drill.
- Fallen Angel: Talking to Crocell with Sabio establishes that this is the case. Well, at least with Crocell himself. Considering that he's referring to the 1200-year span in which a select few Goetics expected to be redeemed, then Focalor is probably this way, as well as Amy, Marchosias, and Phenex once they show up. There's also Asbeel, a summonable ally Marax gives you after proving your combat aptitude to him (Asbeel being one of the renegade Grigori from 1 Enoch).
- Flunky Boss: Although you'll probably dispatch him before he can make even one mook, Furcas starts proving himself to be this once below half vitality, spawning Pitchforks from his mace-hand. Later on, Vepar will summon Anglerfish once she's below half vitality—and she's easily the Wake-Up Call Boss, especially if you haven't been upgrading your equipment recently.
- Get Back Here Boss: Barbatos rather likes to leave you alone while his Reflector minions bounce his shots over to you.
- Guns Akimbo: Instead of Sabio's machine gun, Dawn uses dual pistols for her missile attacks. She can probably handle the recoil because she's part demon.
- Half-Human Hybrid: Dawn. She's supposed to be half-demon.
- Haunted Castle: As Noiva notes when Sabio meets her, Craco is pretty well known among researchers of the occult for being a hotbed of supernatural activity. What she wasn't expecting was to find out that the Monarchia Daemonum and their periodic Feast of Chaos were the reason.
- Hopeless Boss Fight: Furcas, the first boss...at first. Once he hits Sabio, he'll instantly perish...or so it seems, until the Senatus life-pack resuscitates him. Then he can hurt Furcas normally...not to mention that Furcas's attacks won't hurt nearly as much. This isn't the case in the Master Edition, though, where Furcas is vulnerable and not dishing out One-Hit KO attacks from the very beginning.
- Killer Yoyo: Dawn's "rotary knives" (more like meteor hammers with blades attached than anything else) tend to act like this.
- A Load of Bull: Haagenti.
- Making a Splash: Vepar. On your side, the Katana available to Sabio does primarily water damage, which makes it very useful for slide-kicking Pecador into submission.
- Meaningful Name: "Sabio" sounds like "saviour", and "Pecador" basically means "sinner". Although given that Pecador himself implies that the actual evil is whatever lay behind the founding of Saint Guardian...
- Mechanical Monster: The Clock Tower area in Episode 2 features several bosses like this (killer payloader Sabnock, robot lions Vapula and Alloces, robot gryphon Murmur, robot tyrannosaur Ipos).
- Meganekko: Noiva.
- Mix-and-Match Critters: Given that we're dealing with the demons from the Ars Goetia, this is to be expected. Haagenti's the usual (gryphon-winged bull...well, gryphon-winged minotaur), likewise Glasya-Labolas (gryphon-winged hound), but Shax is an unprecedented case. The Goetia describes him as a stork. In-game? A stork...with the tail of a fish in lieu of the legs.
- Mysterious Woman: Dawn. When Sabio first meets her, Solomon's Ring is somehow reacting to her. After she helps you open the gate in the castle, the only way she could have left is a sheer upward shaft with no handholds of any sort. The second scenario reveals that she's an amnesiac half-demon, and her horse form can scale such walls easily.
- Nightmare Fetishist: Focalor freely admits that he enjoys sending sailors overboard to watch them drown.
- No Hero Discount: Justified. Noiva is using the gold you collect as a crafting medium—it's the "king" element, so she can reshape it into any other material.
- Noble Demon: Kind of. Not all of the demons loathe humans. In fact, Amdusias, Marax, Foras, and Crocell are genuinely friendly, and the second episode implies that Samigina is opposed to Bael's Feasts of Chaos, and is trying to interdict the current one...even if it's not certain whether she's doing this for humanity, or just to become the Monarchia Daemonum's new high king.
- Old Save Bonus: Of a sort. Sabio and Dawn can both get an extra item from Andromalius if your device has Enborn X, an earlier Lantansia game, on it. It goes into Leaning on the Fourth Wall territory when Dawn, after receiving her gift, notices that Andromalius is playing a video game.
- Our Monsters Are Weird: Again, Ars Goetia. Expect this. Main example in the first installment is, naturally, Decarabia—a metallic starfish with an eye in his center, spitting blue flames from the points.
- Paper-Thin Disguise: If Samigina thought she was going to be completely undetected by hiding within Dawn, then she must have been gravely disappointed. The greater number of demons know she's among them anyway, and apparently she's a bit of a pariah...
- Peninsula of Power Leveling: After defeating Halphas, you can go into the underground caverns. Although you can't get very far in them until after you defeat Agares, you can fight the Planarians there. Although Planarians divide (they just die after the second division), you get full experience and gold for each Planarian, not just the second division bodies. Even with the basic machine gun, this is easy early experience and gold. Especially if you're beelining Gold Pan.
- Playing with Fire: Glasya-Labolas, Zepar, Vine, Decarabia, and Alloces.
- Raising the Steaks: Halphas and Glasya-Labolas both look like animals (a crow and a hound, respectively) that died and were raised as zombies. More specifically, Halphas looks like he was sewn back together and has an exposed sternum, while Glasya is missing all of his midsection besides the spine. Fits, seeing how they respectively preside over war and murder.
- Red Eyes, Take Warning: A sign that Samigina's in the forefront of Dawn's psyche, along with a new hair look.
- Shock and Awe: Shax.
- Shown Their Work: For the most part, the demons reflect their descriptions in the Ars Goetia (not to mention, where appropriate, the Pseudomonarchia Daemonum and Dictionnaire Infernal) rather well:
- Halphas is a bit odd. He's shown as a crow, but that should be Malphas; Halphas is supposed to be a stork. On the other hand, between his Raising the Steaks look and the blades he slings from his wings, he definitely looks the part of a demon who organizes warfare (and the attendant slaughter).
- Agares: Snappily dressed (an even-tempered old man). Pilots a crocodile-motif ship (crocodile steed). Has goshawks divebomb you (a falconer). Sends out sonic blasts that confuse you if they hit (he makes runaways stand still, and makes the steadfast retreat). The ship has piledrivers (he causes earthquakes). Easily among the most faithful depictions.
- Naberius's wolf heads reflect the fact that the Pseudomonarchia Daemonum identified him as also being named Cerberus. He's even in a Kerberos mood when you meet him—he feels like playing gatekeeper to Agares's chamber, although he's a lot easier to bribe than the original hound.
- Starfish Language: Any hope Sabio had of getting info out of Ipos is dashed hard when he finds that this is how the demon communicates.
- Superpowered Evil Side: Granted, we don't know for certain if Samigina's evil or not, but the Devil Dawn that results when she takes full control of Dawn after Belial nearly kills her has most of the hallmarks.
- Taken for Granite: One of Gaap's attacks is a beam that does this to Sabio. The rocks Sabnock causes to fall during his fight also do this.
- Throwing Your Shield Always Works: Zepar.
- Turns Red: Bosses will attack more frequently once their vitality gets particularly low. Some bosses may even change tactics a bit. Furcas and Vepar both start summoning minor enemies when brought below half vitality, and Episode 1 boss Gaap no longer has to stay still after throwing a punch when brought to about 20% vitality.
- Wave Motion Gun: After the first time Belial's stability meter is depleted, he'll start using these, with greater frequency (and duration) as the fight goes on.