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* AmbiguouslyBrown: The Drasles on the cover of the NES cartridge are depicted as being rather swarthy in contrast to most artwork in or out of the game where they appear Caucasian. Lyll in particular looks native American with her head feathers.
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Wick cleaning


''Legacy of the Wizard'' is an 1987 action adventure RPG for the UsefulNotes/{{MSX}}2 and UsefulNotes/NintendoEntertainmentSystem, developed by Creator/{{Falcom}}. It is the fourth game in the ''VideoGame/DragonSlayer'' series, and was the first to make it Stateside on consoles, courtesy of Creator/BroderbundSoftware. Released in Japan as ''Dragon Slayer IV: [[PortmanteauSeriesNickname Drasle]] [[SuperTitle64Advance Family]]'' on the Famicom, it was notably the first game developed by Falcom specifically for a gaming console (the company was primarily a PC developer, releasing games on platforms such as the [=PC-8800=] and the [=X1=]), although it was also released for the UsefulNotes/{{MSX}}2 and later ported to the original MSX (which were much closer to gaming consoles than traditional [=PCs=]).

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''Legacy of the Wizard'' is an 1987 action adventure RPG for the UsefulNotes/{{MSX}}2 Platform/{{MSX}}2 and UsefulNotes/NintendoEntertainmentSystem, Platform/NintendoEntertainmentSystem, developed by Creator/{{Falcom}}. It is the fourth game in the ''VideoGame/DragonSlayer'' series, and was the first to make it Stateside on consoles, courtesy of Creator/BroderbundSoftware. Released in Japan as ''Dragon Slayer IV: [[PortmanteauSeriesNickname Drasle]] [[SuperTitle64Advance Family]]'' on the Famicom, it was notably the first game developed by Falcom specifically for a gaming console (the company was primarily a PC developer, releasing games on platforms such as the [=PC-8800=] and the [=X1=]), although it was also released for the UsefulNotes/{{MSX}}2 Platform/{{MSX}}2 and later ported to the original MSX (which were much closer to gaming consoles than traditional [=PCs=]).



* TheDragon: The four bosses who guard the crown, [[GiantSpider Tarantunes]], [[OurLichesAreDifferent Erebone]], [[GiantFlyer Archwinger]] and [[{{Golem}} Rockgaea]]. Keela, an ''actual'' [[OurDragonsAreDifferent dragon]], is the {{Big Bad}}.

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* TheDragon: The four bosses who guard the crown, [[GiantSpider Tarantunes]], [[OurLichesAreDifferent Erebone]], [[GiantFlyer Archwinger]] and [[{{Golem}} Rockgaea]]. Keela, an ''actual'' [[OurDragonsAreDifferent dragon]], is the {{Big Bad}}.BigBad.



* TheMole: Pochi, seriously. Those poor monsters, thinking he's one of their own, then *BAM!* [[VideogameCaringPotential Of course, he can choose not to blast the monsters at all]].

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* TheMole: Pochi, seriously. Those poor monsters, thinking he's one of their own, then *BAM!* [[VideogameCaringPotential [[VideoGameCaringPotential Of course, he can choose not to blast the monsters at all]].
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* HugeGuyTinyGirl: It's ''scary'' to think that the slender Meyna birthed two children with the hulking Xemn, as in game art he's more than half again as tall as she is and over ''three times'' as broad.
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* {{Expy}}: The Metablack is the first enemy you encounter. They have black bodies with little beady eyes like Buzzy Beetles but walk on octopus legs, while also serving as TheGoomba. It helps that like specifically Buzzy Beetles from the original [[SuperMarioBros1]], metablack can be found in many [[PaletteSwap different colors]].

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* {{Expy}}: The Metablack is the first enemy you encounter. They have black bodies with little beady eyes like Buzzy Beetles but walk on octopus legs, while also serving as TheGoomba. It helps that like specifically Buzzy Beetles from the original [[SuperMarioBros1]], [[VideoGame/SuperMarioBros1 Super Mario Bros.]], metablack can be found in many [[PaletteSwap different colors]].
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* {{Expy}}: The Metablack is the first enemy you encounter. They have black bodies with little beady eyes like Buzzy Beetles but walk on octopus legs, while also serving as TheGoomba. It helps that like specifically Buzzy Beetles from the original [[VideoGame/SuperMarioBros1]], metablack can be found in many [[PaletteSwap different colors]].

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* {{Expy}}: The Metablack is the first enemy you encounter. They have black bodies with little beady eyes like Buzzy Beetles but walk on octopus legs, while also serving as TheGoomba. It helps that like specifically Buzzy Beetles from the original [[VideoGame/SuperMarioBros1]], [[SuperMarioBros1]], metablack can be found in many [[PaletteSwap different colors]].
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* Expy: The Metablack is the first enemy you encounter. They have black bodies with little beady eyes like Buzzy Beetles but walk on octopus legs, while also serving as TheGoomba. It helps that like specifically Buzzy Beetles from the original NES SuperMarioBros, metablack can be found in may different colors.

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* Expy: {{Expy}}: The Metablack is the first enemy you encounter. They have black bodies with little beady eyes like Buzzy Beetles but walk on octopus legs, while also serving as TheGoomba. It helps that like specifically Buzzy Beetles from the original NES SuperMarioBros, [[VideoGame/SuperMarioBros1]], metablack can be found in may many [[PaletteSwap different colors.colors]].
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* Expy: The Metablack is the first enemy you encounter. They have black bodies with little beady eyes like Buzzy Beetles but walk on octopus legs, while also serving as TheGoomba. It helps that like specifically Buzzy Beetles from the original NES SuperMarioBros, metablack can be found in may different colors.
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* SortingAlgorithmOfThreateningGeography:
** The entrance area is pretty easy to traverse with minimal pitfalls, a series of platforms and ladders that can be skipped anyways and only one area next to the gloves that indulges in secret blocks that need to be discovered to proceed.
** Pochi's area introduces spikes and several staggering maze screens and locked doors.
** Lyll's zone is vertically oriented and require her high-jumping skills and the Mattock to break blocks.
** Xemn's area features more blocks that needs to be pushed and is also pretty maze-like with an increased chance of trapping yourself.
** Meyna's zone is on the toughest end of the scale, requiring all her items to proceed (Wings, Keystick, Trident) all of which eat up magic, and the enemies are tougher and more pugnacious than ever.
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* {{Blackground}} The background graphics will usually be this if it's not bricks or dirt. The FinalBoss takes this one step further and omits the foreground as well.
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EMMM disambig


* EenieMeenieMinyMoai: Golem enemies look like yellow Moai heads with arms and legs.
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An Axe To Grind is no longer a trope


* AnAxeToGrind: Xemn's weapon of choice is a throwing axe.
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* {{Metroidvania}}: More like a [[UpToEleven Metroidinsania]]! You get no map, but luckily the map is an easy 16x16 screen grid.

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* {{Metroidvania}}: More like a [[UpToEleven [[ExaggeratedTrope Metroidinsania]]! You get no map, but luckily the map is an easy 16x16 screen grid.

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Got rid of the weird spaces and some of the tropes that were either obvious or missing description.


* AmbidextrousSprite



* EverythingIsTryingToKillYou



* FinalBossNewDimension



* GraphicsInducedSuperDeformed



* HitPoints



* InexplicableTreasureChests
* Instant180DegreeTurn



* InvisibleBlock



* LadderPhysics



* MalevolentArchitecture

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* MalevolentArchitectureMalevolentArchitecture: And HOW. Between the crumbling blocks, pitfalls, spikes and confusing layout of the dungeon, navigation requires the knowledge of a London taxi driver.



* {{Metroidvania}}

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* {{Metroidvania}}{{Metroidvania}}: More like a [[UpToEleven Metroidinsania]]! You get no map, but luckily the map is an easy 16x16 screen grid.



* MonstersEverywhere
* MonsterTown: The vast dungeon isn't really a town, but there are numerous inns and shops as well as evidence of what appears to be ancient cities and castles. They just happen to be populated by numerous monsters.
* MultiMookMelee

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* MonstersEverywhere
* MonsterTown: The vast dungeon isn't really a town, but there are numerous inns and shops as well as evidence of what appears to be ancient cities and castles. They just happen to be populated by numerous monsters. \n* MultiMookMelee



* PlatformGame



* RespawningEnemies

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* RespawningEnemiesRespawningEnemies: In the form of eggs that hatch a few seconds after you kill the monsters.



* SideView



* UndergroundMonkey
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%%* AmbidextrousSprite

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%%* * AmbidextrousSprite



%%* {{Backtracking}}: And a lot of it.

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%%* * {{Backtracking}}: And a lot of it.



%%* DisconnectedSideArea: LOTW has turned this into an art form.
%%* TheDogIsAnAlien: Pochi.

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%%* * DisconnectedSideArea: LOTW has turned this into an art form.
%%* * TheDogIsAnAlien: Pochi.



%%* EverythingIsTryingToKillYou
%%* FakePlatform: The most notable being just before Lyll's crown.
%%* FinalBossNewDimension
%%* FlipScreenScrolling: The MSX versions more so than the Famicon / NES version.
%%* GoombaStomp: With the spiked shoes.
%%* GraphicsInducedSuperDeformed

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%%* * EverythingIsTryingToKillYou
%%* * FakePlatform: The most notable being just before Lyll's crown.
%%* * FinalBossNewDimension
%%* * FlipScreenScrolling: The MSX versions more so than the Famicon / NES version.
%%* * GoombaStomp: With the spiked shoes.
%%* * GraphicsInducedSuperDeformed



%%* HitPoints
%%* HyperactiveMetabolism: Bread heals.
%%* InexplicableTreasureChests
%%* Instant180DegreeTurn

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%%* * HitPoints
%%* * HyperactiveMetabolism: Bread heals.
%%* * InexplicableTreasureChests
%%* * Instant180DegreeTurn



%%* InvisibleBlock

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%%* * InvisibleBlock



%%* KidHero: Lyll and Roas
%%* LadderPhysics

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%%* * KidHero: Lyll and Roas
%%* * LadderPhysics



%%* MalevolentArchitecture

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%%* * MalevolentArchitecture



%%* {{Metroidvania}}

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%%* * {{Metroidvania}}



%%* MonsterAllies: Pochi
%%* MonstersEverywhere

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%%* * MonsterAllies: Pochi
%%* * MonstersEverywhere



%%* MultiMookMelee

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%%* * MultiMookMelee



%%* PlatformGame

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%%* * PlatformGame



%%* RespawningEnemies

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%%* * RespawningEnemies



%%* SealedEvilInACan: The painting which contains the dragon Keela.
%%* SideView

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%%* * SealedEvilInACan: The painting which contains the dragon Keela.
%%* * SideView



%%* SpellMyNameWithAnS: The names of some of the characters differ between the NES and [=MSX=] versions.

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%%* * SpellMyNameWithAnS: The names of some of the characters differ between the NES and [=MSX=] versions.



%%* SwordOfPlotAdvancement: The Dragon Slayer.

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%%* * SwordOfPlotAdvancement: The Dragon Slayer.



%%* UndergroundMonkey

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%%* * UndergroundMonkey
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* UnwinnableByDesign: One of the demo scenarios puts the AI controlled Xemn inside one of the eyes of the mouth with nothing that can be done except shove a crystal one time.
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* BoringButPractical: If you face Rockgea as Lyll, you can snipe him from an upper ledge safely, but because of Lyll's weak shots it will take a long time to chip away at the rock golemn's health. It is recommended you bring a magic bottle.
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* BleakLevel: Most of the game is pretty bright colorful and well lit untill you get deep into Pochi's zone. A new tileset of bricks and blocks appears where things just look darker and dreary with starker lighting. These new graphics also intersect with a section of Lyll's zone where things just appear much darker.

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* BleakLevel: Most of the game is pretty bright colorful and well lit untill you get deep into Pochi's zone. A new tileset of bricks and blocks appears where things just look darker and dreary with starker lighting. These new graphics also intersect with a section of Lyll's zone where things just appear much darker.to the same effect.
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* BleakLevel: Most of the game is pretty bright colorful and well lit untill you get deep into Pochi's zone. A new tileset of bricks and blocks appears where things just look darker and dreary with starker lighting. These new graphics also intersect with a section of Lyll's zone where things just appear much darker.
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Version of the game never got made.


A freeware remix for ''Legacy of the Wizard'' is currently in the works by Kiragames. The first beta version is available for download.
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''Legacy of the Wizard'' is an 1989 action adventure RPG for the UsefulNotes/NintendoEntertainmentSystem, developed by Creator/{{Falcom}}. It is the fourth game in the ''VideoGame/DragonSlayer'' series, and was the first to make it Stateside on consoles, courtesy of Creator/BroderbundSoftware. Released in Japan as ''Dragon Slayer IV: [[PortmanteauSeriesNickname Drasle]] [[SuperTitle64Advance Family]]'' on the Famicom, it was notably the first game developed by Falcom specifically for a gaming console (the company was primarily a PC developer, releasing games on platforms such as the [=PC-8800=] and the [=X1=]), although it was also released for the UsefulNotes/{{MSX}}2 and later ported to the original MSX (which were much closer to gaming consoles than traditional [=PCs=]).

to:

''Legacy of the Wizard'' is an 1989 1987 action adventure RPG for the UsefulNotes/{{MSX}}2 and UsefulNotes/NintendoEntertainmentSystem, developed by Creator/{{Falcom}}. It is the fourth game in the ''VideoGame/DragonSlayer'' series, and was the first to make it Stateside on consoles, courtesy of Creator/BroderbundSoftware. Released in Japan as ''Dragon Slayer IV: [[PortmanteauSeriesNickname Drasle]] [[SuperTitle64Advance Family]]'' on the Famicom, it was notably the first game developed by Falcom specifically for a gaming console (the company was primarily a PC developer, releasing games on platforms such as the [=PC-8800=] and the [=X1=]), although it was also released for the UsefulNotes/{{MSX}}2 and later ported to the original MSX (which were much closer to gaming consoles than traditional [=PCs=]).

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* PauseScumming: Pausing the game resets your fall distance, which can save you a lot of FallingDamage if you can get the timing down.



%%* AWinnerIsYou

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%%* AWinnerIsYou* AWinnerIsYou: The ending is just the family waving goodbye to the player, then credits.
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* SceneryPorn: For an 8-bit game, some of the backdrops are quite picturesque; the castle to the left of the dungeon entrance being a prime example. Many of the vistas in the dungeon with silhouettes of castles and towers and the volcano in Lyll's area. The boss rooms tend to lean towards SceneryGorn.

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* SceneryPorn: For an 8-bit game, some of the backdrops are quite picturesque; picturesque, the castle to the left of the dungeon entrance being a prime example. Many of the vistas in the dungeon with silhouettes of castles and towers and the volcano in Lyll's area. The boss rooms tend to lean towards SceneryGorn.
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None


* SceneryPorn: For an 8-bit game, some of the backdrops are quite picturesque. The castle to the left of the dungeon entrance, for example. Many of the vistas in the dungeon with silhouettes of castles and towers and the volcano in Lyll's area. The boss rooms tend to lean towards SceneryGorn.

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* SceneryPorn: For an 8-bit game, some of the backdrops are quite picturesque. The picturesque; the castle to the left of the dungeon entrance, for entrance being a prime example. Many of the vistas in the dungeon with silhouettes of castles and towers and the volcano in Lyll's area. The boss rooms tend to lean towards SceneryGorn.
Is there an issue? Send a MessageReason:
None


* SceneryPorn: For an 8-bit game, some of the backdrops are quite picturesque. The castle to the left of the dungeon entrance. Many of the vistas in the dungeon with silhouettes of castles and towers and the volcano in Lyll's area. The boss rooms tend to lean towards SceneryGorn.

to:

* SceneryPorn: For an 8-bit game, some of the backdrops are quite picturesque. The castle to the left of the dungeon entrance.entrance, for example. Many of the vistas in the dungeon with silhouettes of castles and towers and the volcano in Lyll's area. The boss rooms tend to lean towards SceneryGorn.
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None


* PoisonMushroom: The poison drop item which appears with alarming frequency. It doesn't take off very much life but it often appears in tight corridors where you can't get around them, forcing the player to pick them up anyways.

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* PoisonMushroom: The poison drop item which appears with alarming frequency. It doesn't take off very much life but it often appears in tight corridors where you can't get around them, forcing the player to pick them up anyways.anyways or wait until they disappear.
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* BlackMagicianGirl: Meyna, Roas' little sister is a short, plucky sorceress.

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* BlackMagicianGirl: Meyna, Roas' little sister mother, is a short, plucky sorceress.

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Commented out zces


%% Administrivia/ZeroContextExample entries are not allowed on wiki pages. All such entries have been commented out. Add context to the entries before uncommenting them.



* DisconnectedSideArea: LOTW has turned this into an art form.
* TheDogIsAnAlien: Pochi.

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* %%* DisconnectedSideArea: LOTW has turned this into an art form.
* %%* TheDogIsAnAlien: Pochi.



* FakePlatform: The most notable being just before Lyll's crown.

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* %%* FakePlatform: The most notable being just before Lyll's crown.



* FlipScreenScrolling: The MSX versions more so than the Famicon / NES version.
* GoombaStomp: With the spiked shoes.

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* %%* FlipScreenScrolling: The MSX versions more so than the Famicon / NES version.
* %%* GoombaStomp: With the spiked shoes.



* HyperactiveMetabolism: Bread heals.

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* %%* HyperactiveMetabolism: Bread heals.



* KidHero: Lyll and Roas

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* %%* KidHero: Lyll and Roas



* MonsterAllies: Pochi

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* %%* MonsterAllies: Pochi



* SealedEvilInACan: The painting which contains the dragon Keela.

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* %%* SealedEvilInACan: The painting which contains the dragon Keela.



* SpellMyNameWithAnS: The names of some of the characters differ between the NES and [=MSX=] versions.

to:

* %%* SpellMyNameWithAnS: The names of some of the characters differ between the NES and [=MSX=] versions.



* SwordOfPlotAdvancement: The Dragon Slayer.

to:

* %%* SwordOfPlotAdvancement: The Dragon Slayer.
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* EenieMeenieMinyMoai: Some enemies look like Moai heads with arms and legs.

to:

* EenieMeenieMinyMoai: Some Golem enemies look like yellow Moai heads with arms and legs.



* EmptyRoomPsych: Happens frequently with how many dead ends there are in the game. Some of these area actually contained and were designed for collecting items in the [=MSX2=] counterpart, but were moved in the NES version, rendering some of them vestigial.

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* EmptyRoomPsych: Happens frequently with how many dead ends there are in the game. Some of these area areas are actually contained and were designed for collecting items in the [=MSX2=] counterpart, but were moved in the NES version, rendering some of them vestigial.
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* ActionGirl: Lyll
* ActionMom: Meyna
* AdamSmithHatesYourGuts: Adam Smith keeps giving you magic when all you really need is keys or gold. Also, one clever mechanic the game uses is that items' drop rates are inversely proportional to how much you already have. Getting a lot of items while low on them is easy, topping off when you're 99% full is extremely difficult.

to:

* ActionGirl: Lyll
Lyll, the hero's little sister is a reasonably good physical fighter and magic-wielder, being powerful enough to break rocks. She is also the best jumper in the family.
* ActionMom: Meyna
Meyna, the hero's mother, is a powerful spellcaster.
* AdamSmithHatesYourGuts: Adam Smith The game keeps giving you magic when all you really need is keys or gold. Also, one clever mechanic the game uses is that items' drop rates are inversely proportional to how much you already have. Getting a lot of items while low on them is easy, topping off when you're 99% full is extremely difficult.



* AnAxeToGrind: Xemn's weapon of choice.

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* AnAxeToGrind: Xemn's weapon of choice.choice is a throwing axe.



* BigBoosHaunt: Certain rooms have ghosts or [[Franchise/TheLegendOfZelda Wizzrobe]]-like enemies which will mercilessly follow you around and can pass through walls.
* BigBad: Keela, the King Dragon.
* BlackMagicianGirl: Meyna

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* BigBoosHaunt: Certain rooms have ghosts or [[Franchise/TheLegendOfZelda Wizzrobe]]-like enemies -called Wizard- which will mercilessly follow you around and can pass through walls.
* BigBad: Keela, the evil King Dragon.
Dragon who is able to break the seal cast by Roas' grandfather.
* BlackMagicianGirl: Meyna Meyna, Roas' little sister is a short, plucky sorceress.



* CatGirl: Some enemies look like tiny hooded creatures with cat ears and tail.
* ChestMonster: Some of which are very lethal.

to:

* CatGirl: Some Mayu enemies look like tiny hooded creatures pink-hooded girls with cat ears and tail.
* ChestMonster: Some Mimics look right chests, you ''have'' to touch them and fight them if you want to collect their treasure, and some of which them are very lethal. lethal.



* CuteMonsterGirl: Normally when venturing into a dungeon, coming across a room with nothing but cute [[CatGirl cat girls]] would be a good thing. Not in this game as [[EverythingIsTryingToKillYou they want to kill you just like any other monster.]]

to:

* CuteMonsterGirl: Normally when venturing into a dungeon, coming across a room with nothing but cute [[CatGirl cat girls]] {{Cat Girl}}s would be a good thing. Not in this game as [[EverythingIsTryingToKillYou they Mayus want to kill you just like any other monster.]]



* DemBones: A fairly common enemy type is skeletal knights.

to:

* DemBones: A fairly common enemy type is skeletal knights. They are simply called Skeletons.

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