A series of three first-person perspective Western RPGs with adventure game elements developed by Westwood Studios, building on their work on their Dungeons & DragonsEye of the Beholder series.The first is Lands of Lore: The Throne of Chaos, released in 1993. In 1997 came Lands of Lore II: Guardians of Destiny, and in 1999, a game called simply Lands of Lore III.
Dead Guy on Display: In the second game, the Draracle has the corpse of the god Belial (whom he himself executed) on display in his museum. The museum guide explains that the corpse is there "not as a trophy, but as a warning."
Devil in Plain Sight/Obviously Evil: Chancellor Geron, an Obstructive Bureaucrat and (in the 3rd game) open racist, is pretty clearly secretly allied with the Evil Army in the first game and obviously does not have the Kingdom's best interests at heart in the remaining two games. However, neither the heroic King Richard or the powerful sorceress Dawn ever suss onto the fact the man is clearly up to no good ( although you finally get a chance to get even with him at the very end of the 3rd game).
Difficulty Spike: If Kikoskia's Let's Plays are any indication, the first game has lots of them. The Urbish Mines and floor three of the White Tower being the most prominent examples.
Evil Costume Switch: Dawn gets one in the evil ending path of Lands of Lore 2. However, she hasn't actually turned evil; she's just wearing a dark and seductive costume to lull Evil Luther into complacency so she can assassinate him.
Evil Is Easy: In 2, you can be cooperative and helpful, solving everyone's quests so they'll let you pass to the next area. Or you can simply murder your way through them, which takes less effort.
Eyes Never Lie: Scotia seems unable to alter the bright yellow irises of her eyes no matter what shape she takes.
Familiar: You can have one accompany you in the third game.
From Nobody to Nightmare: Jakel goes through this in the 3rd game, after spending the first two games as a minor secondary supporting character.
Game-Breaking Bug: In LOL 1, a common bug in the Urbish Mines permanently disables the stairwell to level 2. In LOL 2, the automatic save feature has a tendency to "save" your game at extremely inopportune moments.
Half-Human Hybrid: Copper, LOL 3's protagonist, is human on his father's side and dracoid on his mother's side.
The second game introduces the Ruloi, who are by all indications extraterrestrial aliens. They even bear a clear resemblance to classical Grays.
One dimension you visit in the third game is a post-apocalyptic wasteland where you eventually descend into an underground base and fight against security measures controlled by an AI. There are indications this actually takes place in the world of Command & Conquer.
Unwinnable by Design: In the final battle of Lands of Lore 1, you're supposed to use the Ruby of Truth on Scotia when she's in the middle of shapeshifting into a stronger creature after taking enough damage. If you don't do this and just keep fighting her, she'll eventually transform into a creature that's flat-out invincible. At this point there's nothing you can do to harm her, and might as well reset from your last save.