A series of three first-person perspective Western RPGs with adventure game elements developed by Westwood Studios, building on their work on their Dungeons & DragonsEye of the Beholder series.The first is Lands of Lore: The Throne of Chaos, released in 1993. In 1997 came Lands of Lore II: Guardians of Destiny, and in 1999, a game called simply Lands of Lore III.
Devil in Plain Sight/Obviously Evil: Chancellor Geron, an Obstructive Bureaucrat and (in the 3rd game) open racist, is pretty clearly secretly allied with the Evil Army in the first game and obviously does not have the Kingdom's best interests at heart in the remaining two games. However, neither the heroic King Richard or the powerful sorceress Dawn ever suss onto the fact the man is clearly up to no good ( although you finally get a chance to get even with him at the very end of the 3rd game).
Difficulty Spike: If Kikoskia's Let's Plays are any indication, the first game has lots of them. The Urbish Mines and floor three of the White Tower being the most prominent examples.
Evil Costume Switch: Dawn gets one in the evil ending path of Lands of Lore 2. However, she hasn't actually turned evil; she's just wearing a dark and seductive costume to lull Evil Luther into complacency so she can assassinate him.
Evil Is Easy: In 2, you can be cooperative and helpful, solving everyone's quests so they'll let you pass to the next area. Or you can simply murder your way through them, which takes less effort.
Eyes Never Lie: Scotia seems unable to alter the bright yellow irises of her eyes no matter what shape she takes.
Familiar: You can have one accompany you in the third game.
From Nobody to Nightmare: Jakel goes through this in the 3rd game, after spending the first two games as a minor secondary supporting character.
Game-Breaking Bug: In LOL 1, a common bug in the Urbish Mines permanently disables the stairwell to level 2. In LOL 2, the automatic save feature has a tendency to "save" your game at extremely inopportune moments.
Half-Human Hybrid: Copper, LOL 3's protagonist, is human on his father's side and dracoid on his mother's side.
Unwinnable by Design: In the final battle of Lands of Lore 1, you're supposed to use the Ruby of Truth on Scotia when she's in the middle of shapeshifting into a stronger creature after taking enough damage. If you don't do this and just keep fighting her, she'll eventually transform into a creature that's flat-out invincible. At this point there's nothing you can do to harm her, and might as well reset from your last save.
What Could Have Been: Dawn, the mage that got trapped in a crystal ball within Castle Cimmeria, was originally meant to be playable from the point you rescue her. She's still in the code, just not implemented.
In Lands of Lord III, most of the guilds and guild quests are unfinished. The thieves guild in particular, you simply show up, receive your pet, and then never need to go back. It is possible to glitch your way past a 'locked' door to find a fully functional target range, that was presumably to be used in your 'initiation' quest. Likewise, the mage guild final quest is immediately completed... upon entering an empty room. You were SUPPOSED to get a quest to rescue one of the wizards, who would be present in that room. Instead the programmers just got lazy.