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* AsianFoxSpirit: There are several examples, but the Gumihos are the most prominent ones.



* FantasticFoxes: There are several examples, but the Gumihos are the most prominent ones.
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Up To Eleven is a defunct trope


* LevelAte: The Cookie Garden, and its much, much higher leveled version, the Choco Garden. Eventually, [[UpToEleven an even harder version]] (Although with vastly different enemies) known as the Ice Cream Garden was added in the Doll Street update.

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* LevelAte: The Cookie Garden, and its much, much higher leveled version, the Choco Garden. Eventually, [[UpToEleven an even harder version]] version (Although with vastly different enemies) known as the Ice Cream Garden was added in the Doll Street update.

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Vendor Trash is being disambiguated


* SuperDeformed: The character sprites.

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* %%* SuperDeformed: The character sprites.



* TwentyBearAsses: At least half the quests fall under this. Annoyingly, the quest for the item will often pop up after you just did a quest that involved killing X number of those enemies and ''already sold the item as VendorTrash''.
** Quests are made a bit more straightforward in the Infinity expansion.

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* TwentyBearAsses: At least half the quests fall under this. Annoyingly, the quest for the item will often pop up after you just did a quest that involved killing X number of those enemies and ''already sold the item as VendorTrash''.
** Quests
item. Although quests are made a bit more straightforward in the Infinity expansion.



* UndergroundLevel: Way too many to list...

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* %%* UndergroundLevel: Way too many to list...

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Per TRS, examples of All The Worlds Are A Stage associated with flavors or type labels that duplicate other tropes are being repurposed for those tropes


* AllTheWorldsAreAStage: Downplayed with the Illusion Mist Swamp, where one segment is a copy of [[FirstTown Belos]] with no [=NPCs=], and another uses design elements from the Link Between Time.



* RandomlyDrops: The soul urns are the worst offender. So rare you can farm a monster for days and kill thousands and still not get one.
** They became easier to obtain in Season 2, but were removed outright in the Infinity expansion, after introducing a simplified crafting system.

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* RandomlyDrops: The soul urns are the worst offender. So rare you can farm a monster for days and kill thousands and still not get one.
**
one. They became easier to obtain in Season 2, but were removed outright in the Infinity expansion, after introducing a simplified crafting system.



* RespawningEnemies

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* RemixedLevel: The Illusion Mist Swamp, where one segment is a copy of [[FirstTown Belos]] with no [=NPCs=], and another uses design elements from the Link Between Time.
%%*
RespawningEnemies
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* ShoutOut: The [=DotNuri=] minigame is a shoutout to ''Franchise/SuperMarioBros'', and the Bakery Street is one big shoutout to SherlockHolmes.

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* ShoutOut: The [=DotNuri=] minigame is a shoutout to ''Franchise/SuperMarioBros'', and the Bakery Street is one big shoutout to SherlockHolmes.Literature/SherlockHolmes.
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Zettai Ryouiki has been made Definition Only; no on-page examples


* [[ZettaiRyouiki Golden Thigh Ratio]]: On many of the female armors and fashion items.

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** The "Jijel" monster was also eventually properly localized as "Giselle".



* BribingYourWayToVictory: For cash, you can get items that increase your XP or ely gain, increase the monster item drop rate, pick up items for you, heal you better and faster than the in-game items, Fashion equipments with stats along with event items to get even rarer items. etc.

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* BribingYourWayToVictory: For cash, you can get items that increase your XP or ely gain, increase the monster item drop rate, pick up items for you, heal you better and faster than the in-game items, Fashion equipments with stats along with event items to get even rarer items. etc.

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''La Tale'' is a free-to-play {{MMORPG}} from Korea similar to ''Ghost Online'', ''Wind Slayer'', and ''Maple Story''. ''La Tale'' has sidescrolling gameplay and 2D sprites on painted backgrounds. Unlike one of its predecessors, however, it did away with god-awful grinding in favor of decent quests that give more XP and are generally easier to do. It also has a generally pleasant community.

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''La Tale'' is a free-to-play {{MMORPG}} from Korea similar to ''Ghost Online'', ''Wind Slayer'', and ''Maple Story''. ''La Tale'' has sidescrolling gameplay and 2D sprites on painted backgrounds. Unlike one of its predecessors, however, it did away with god-awful grinding in favor of decent quests that give more XP and are generally easier to do. It also has a generally pleasant community.
do.



Prior to June 27, 2017, [=OGPlanet=] was the publisher of the American version of the game, before relinquishing control over to Papaya Play, where they added in the newest expansion, Call of the Goddess.

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Prior to June 27, 2017, [=OGPlanet=] was the publisher of the American version of the game, before relinquishing control over to Papaya Play, where they added in the newest expansion, Call of the Goddess.
Play.



* AbsurdlyHighLevelCap: The Ascension system, unlocked after reaching level 235, is how you grow stronger even past the level cap, with passive bonuses that are applied account-wide. The maximum Ascension level is '''9999.''' Thankfully, gaining Ascension levels is noticeably ''much'' faster than gaining experience for regular levels.



* AttackOfTheFiftyFootWhatever: The Mutant monsters, which are massive versions of older monsters found all over Jiendia. Naturally, they're ''much'' more dangerous than their original-sized counterparts.



* EnemyChatter: Some of the enemies talk. They don't have anything interesting to say.

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* EnemyChatter: Some of the enemies talk. They don't have anything interesting Some of the stuff they say ranges from amusing to say.unnerving.


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*** The current most powerful weapons in the game are the Hell weapons obtained from Tartaros. They require the user to both be level 235 and Ascension level 500 to wield.
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** Not really the case with fashion items in the Infinity expansion anymore, where ''all'' of them give no stats whatsoever, and the only way to add stats to it is to use the rune system.

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** Not really the case with fashion items in the Infinity expansion anymore, where ''all'' of them give no stats whatsoever, and the only way to add stats to it is to use the rune system.system, and ''that'' system was also eventually removed to create the Imprint system, which are account wide benefits for 30 days.
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** Freios itself counts, with its HubLevel being named the Sky’s Ocean.
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* NiceJobBreakingItHero: [[spoiler:The 14th and final Legend quest ''finally'' reveals just how Iris vanished from the world. To defeat the Demon King, the goddess Seres granted Iris all of her power, effectively turning ''her'' into the new Seres. However, this act would result in the world losing Seres' protection, and releasing all the other evils that were contained. [[MyGodWhatHaveIDone Out of guilt of this knowledge,]] Iris disappeared somewhere far, far away, with her only known whereabouts being in an "Eastern Continent".]]

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* NiceJobBreakingItHero: [[spoiler:The 14th and final Legend quest ''finally'' reveals just how Iris vanished from the world. To defeat the Demon King, the goddess Seres granted Iris all of her power, effectively turning ''her'' into the new Seres. However, this act would result in the world losing Seres' protection, and releasing all the other evils that were contained. [[MyGodWhatHaveIDone Out of guilt of this knowledge,]] Iris disappeared somewhere far, far away, with her only known whereabouts being in an "Eastern Continent".Continent", later revealed to be Lumen.]]

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* AbandonedLaboratory: the Abyss Ruins and Chimera Labs instance.

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* AbandonedLaboratory: the The Abyss Ruins and Chimera Labs instance.



* {{Atlantis}}
** AtlantisIsBoring
* AwesomeButImpractical: The special weapons have unique enhancements, but are nothing compared to an ordinary weapon with good enchantments.
** Averted in a handful of cases however. Certain stats, such as critical rate and target defense decrease can't be enchanted on a anything, and tend to be more coveted than even a well enchanted mundane piece of equipment. Or you could [[TakeAThirdOption get a unique piece of equipment with good enchantments.]]

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* {{Atlantis}}
** AtlantisIsBoring
* AwesomeButImpractical: The special weapons have unique enhancements, but are nothing compared to an ordinary weapon with good enchantments.
** Averted in a handful
{{Atlantis}}: One of cases however. Certain stats, such as critical rate the towns is named Atlantis, and target defense decrease can't be enchanted on a anything, and tend to be more coveted than even a well enchanted mundane piece of equipment. Or you could [[TakeAThirdOption get a unique piece of equipment with good enchantments.]]is fittingly, located underwater.



** While the katana skill tree for the Wanderer is very easy and straightforward, the lantern skill tree is ''not.'' The skills' damage is quite low, and cost a lot of their resource meter. However, upon promoting to the Black Anima, the lantern skills can be put through the Growth system, [[MagikarpPower increasing their damage and reducing their cost the more they're used.]] Once mastered, the lantern skills become far more practical to use, and are loaded with plenty of helpful crowd control effects. There's also the fact that only the lantern is able to use the class's fairly powerful party wide buffs that also happen to stack with the Pop Star's own buffs.
* DifficultySpike: In earlier versions of the game, instance dungeons were huge examples of this. Often, you had to be 10-20 levels over the dungeon's level range in order to get through the dungeon without a great party or a high-leveled player assisting you.
** Played straight with instances once you reach about Level 170-180, though. The difficulty really shows by the time you reach the three Road dungeons in Vanaheimr, where all the monsters in said dungeons have about ''20+ million'' HP, whereas the monsters on the field just have about one million. Bring parties or die.
*** The dungeon ''right after'' the one previously mentioned is World's Genesis, where the Einherjar monsters there have only about 30 million. Some of the other monsters? ''Over 60,000,000.'' One mook in that dungeon also resurrects into a stronger version of itself. ''[[SarcasmMode Good luck!]]''



* EverythingFades

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* EverythingFadesEverythingFades: All monsters vanish when killed.



** Unfortunately, with the Infinity expansion introducing S rank types of equipment, Coliseum weapons become practically obsolete.

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** Unfortunately, with the Infinity expansion introducing S rank types of equipment, Coliseum weapons become practically completely obsolete.

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As of the current season expansion of the game, there are eleven available base job classes, five of which can be upgraded to one of two master job classes.
* Warrior - a [[DownplayedTrope mild]] GlassCannon, Warriors dish out huge amounts of damage, but have only average defense. They learn buffs that increase offense, critical hit chance, and accuracy. Warriors can use spears, [[{{BFS}} two-handed swords]], or knuckles. They can become Warlords, who wield spears or two-handed swords and use upgraded versions of the warrior skills, or Bladers, who use [[DualWielding dual blades]] and gain long basic attack combos in place of skills. Warlords become Dragoons, who gain even more powerful skills, and Bladers become Striders, who gain longer and stronger combos. Their 4th promotions are the Hero and the Blade Master. Their subclasses are the Franchise/{{Highlander}}, who wield "[[FuumaShuriken Spiral Swords]]", and the Sword Dancer, who wields Psionic Blades via telekinesis.
* Explorer - the FragileSpeedster, Explorers can utilize up to 3 different weapons: daggers, bows, and crossbows, and have access to active and passive buffs that increase item drop rate, evasion, and more. They can be upgraded to Treasure Hunters (bows, crossbows or daggers) or Gunslingers ([[GunsAkimbo dual guns]]). Treasure Hunters become Ruin Walkers, who have improved evasion and weapon skills and can summon cannons and jump pads out of nowhere, and Gunslingers become Duelists, who gain stronger and better gun skills to the point of reaching MoreDakka. Their 4th promotions are the Wind Stalker and the Der Freischutz. Their subclasses are the Rogue Master, who [[DualWielding dual wields daggers]] and uses several ninja-esque techniques, and the Judgement/Bladeslinger, that wields a [[BifurcatedWeapon gunblade]] and uses sniper-like techniques.
* Knight - Knights are the [[StoneWall tanks]] of the ''La Tale'' world. They boast the highest defenses and stamina, though their damage is relatively average compared to the Warrior. As the tank, they can learn buffs which can increase the offenses and defenses of them and their allies. They use one-handed swords, clubs, and knuckles. At level 50, they can change class to Templar/Temple Knight, who wields a one-handed sword or club and specializes in being a StoneWall supreme, or a Guardian who wields knucklers and sacrifices a portion of the knight's tanking ability for more firepower behind their attacks. Templars become Holy Orders, who turn their tanking potential {{Up To Eleven}}, and Guardians become Saints, gaining stronger knuckle skills with more range. Their 4th promotions are the Savior, taking their tanking potential even higher than before, and the Sefirot. Their subclasses are the Terror Knights, who wield [[PowerFist gauntlets]] and place a great emphasis on dealing heavy damage, and the Psykicker, who wields "Psychic Hands" and specializes in high mobility and fast combos.
* Wizard - Wizards are the obligatory SquishyWizard/Healer. A relatively versatile class, they can learn offensive magic, defensive magic, healing magic, or a combination of the three. Wizards can use staves or daggers. Their class upgrades are Sorcerer which uses staves and orbs, and abandons healing magic in favor of improved versions of the same elemental spells they were already using, or Bards which use [[ImprobableWeaponUser musical instruments]], and give up access to earth, air, and fire spells in exchange for all the Sorcerer's improved water spells, as well as [[MagicMusic new healing spells, buffs, and special song attacks]]. Sorcerers become Elemental Masters, who gain even more powerful magic, and Bards become Minstrels, who gain access to incredibly potent buffs for them and their allies. Their 4th promotions are the Archmage and the Pop Star. Their subclasses are the Phantom Mage, who sports [[PowerGivesYouWings fairy wings]] and uses [[SinisterScythe Battle Staves]], and the Maestro, who wields a conductor's baton and fights by [[ThePowerOfRock summoning orchestra players to attack]].
* Engineer - A class that fights entirely with toolboxes, they don't specialize in any one stat, though have skills that boost damage output and max HP. They only promote to the Meister, who rides on a robot known as an "MG" and utilizes them for all sorts of attacks. Meisters become Engistars, who gain several new tricks with their robot and have more mechanical skills in their arsenal. Their 4th promotion is the Swordian, who have the ability to fight in HumongousMecha. Their subclass is the Star Seeker, who trades the mecha for several robot summons.
* Soul Breaker - A class introduced in Season 2, they use soul stones in battle, and their abilities consist of [[SoulPower using the ability of monsters]] against them. They mainly specialize in magic, just like Wizards. They can only promote to the Soul Reaver, whose gameplay diverges into a StanceSystem, and then the Soul Lords, who add a third stance to their skillset. Their 4th promotion is the powerful Soulless One. They are one of the classes without a subclass, with all future classes having none.
* Card Master - A class introduced in the Infinity expansion of Season 2, they are another magical class which utilizes a unique resource system, using 3 types of cards instead of SP for their skills. To compensate, they have powerful skills with low cooldowns. Like the Soul Breaker, they can utilize the abilities of monsters through their cards. Their two promotions are the High Master, which specializes in [[LongRangeFighter long range magic attacks]], and the Battle Master, who utilize [[CloseRangeCombatant close range magic attacks.]] The High Master advances to the Holy Master, and then the Arc Master, and the Battle Master advances to the Dark Master, then the Force Master.
* Wanderer - A class introduced in the Legend expansion, they are a physical class who specializes in both offense in support. They can use support skills with their Dark Jade, which is a lantern, and they can utilize their offense by transforming their lantern into a [[KatanasAreJustBetter katana]], using it for fast and powerful combos and mobility. Like the Card Master, they use a unique resource for their skills, with two gauges. They can advance to the Shadow, then the Mystic, and finally the Black Anima.
* Monk - A class introduced in the Demigod expansion, they are a magically-based class who wields a [[SimpleStaff Magic Rod]]. Monks lack a resource gauge and are purely cooldown dependent, so they utilize a mechanic known as Chaos, which periodically fills up on two sides to switch between Rage, which emphasizes [[AttackAttackAttack relentless close ranged attacks]], and Divine, which emphasizes a more defensive usage of long range attacks. They advance to the Battle Lord, the Avenger, and then the Demigod.
* Mercenary - A class introduced in the Agni expansion, they are a physical class who wields [[CarryABigStick massive hammers]]. Their unique gameplay mechanic is a gauge that fills up every minute, passively summoning attacks and granting a massive shield, and they use fire-based skills and summons in battle. They promote to the Flame Lord, then the Magma Force, and finally the Agni.
* Fencer - A new class introduced in the Dark Chaser expansion, they are a physically-based class that wields [[RoyalRapier rapiers]] known as a Chainsword. Their gameplay comes from executing swift Karion combos with their rapier, generating Chainblade charges, then spending it to perform incredibly [[WhipItGood powerful and long reaching Chainblade attacks.]] They promote to the Chaser, then the Sword Master, and lastly the Dark Chaser.

to:

As of the current season expansion of the game, there are eleven available base job classes, five of which can be upgraded to one of two master job classes.
* Warrior - a [[DownplayedTrope mild]] GlassCannon, Warriors dish out huge amounts of damage, but have only average defense. They learn buffs that increase offense, critical hit chance, and accuracy. Warriors can use spears, [[{{BFS}} two-handed swords]], or knuckles. They can become Warlords, who wield spears or two-handed swords and use upgraded versions of the warrior skills, or Bladers, who use [[DualWielding dual blades]] and gain long basic attack combos in place of skills. Warlords become Dragoons, who gain even more powerful skills, and Bladers become Striders, who gain longer and stronger combos. Their 4th promotions are the Hero and the Blade Master. Their subclasses are the Franchise/{{Highlander}}, who wield "[[FuumaShuriken Spiral Swords]]", and the Sword Dancer, who wields Psionic Blades via telekinesis.
* Explorer - the FragileSpeedster, Explorers can utilize up to 3 different weapons: daggers, bows, and crossbows, and have access to active and passive buffs that increase item drop rate, evasion, and more. They can be upgraded to Treasure Hunters (bows, crossbows or daggers) or Gunslingers ([[GunsAkimbo dual guns]]). Treasure Hunters become Ruin Walkers, who have improved evasion and weapon skills and can summon cannons and jump pads out of nowhere, and Gunslingers become Duelists, who gain stronger and better gun skills to the point of reaching MoreDakka. Their 4th promotions are the Wind Stalker and the Der Freischutz. Their subclasses are the Rogue Master, who [[DualWielding dual wields daggers]] and uses several ninja-esque techniques, and the Judgement/Bladeslinger, that wields a [[BifurcatedWeapon gunblade]] and uses sniper-like techniques.
* Knight - Knights are the [[StoneWall tanks]] of the ''La Tale'' world. They boast the highest defenses and stamina, though their damage is relatively average compared to the Warrior. As the tank, they can learn buffs which can increase the offenses and defenses of them and their allies. They use one-handed swords, clubs, and knuckles. At level 50, they can change class to Templar/Temple Knight, who wields a one-handed sword or club and specializes in being a StoneWall supreme, or a Guardian who wields knucklers and sacrifices a portion of the knight's tanking ability
classes. See [[Characters/LaTale this page]] for more firepower behind their attacks. Templars become Holy Orders, who turn their tanking potential {{Up To Eleven}}, and Guardians become Saints, gaining stronger knuckle skills with more range. Their 4th promotions are the Savior, taking their tanking potential even higher than before, and the Sefirot. Their subclasses are the Terror Knights, who wield [[PowerFist gauntlets]] and place a great emphasis on dealing heavy damage, and the Psykicker, who wields "Psychic Hands" and specializes in high mobility and fast combos.
* Wizard - Wizards are the obligatory SquishyWizard/Healer. A relatively versatile class, they can learn offensive magic, defensive magic, healing magic, or a combination of the three. Wizards can use staves or daggers. Their class upgrades are Sorcerer which uses staves and orbs, and abandons healing magic in favor of improved versions of the same elemental spells they were already using, or Bards which use [[ImprobableWeaponUser musical instruments]], and give up access to earth, air, and fire spells in exchange for all the Sorcerer's improved water spells, as well as [[MagicMusic new healing spells, buffs, and special song attacks]]. Sorcerers become Elemental Masters, who gain even more powerful magic, and Bards become Minstrels, who gain access to incredibly potent buffs for them and their allies. Their 4th promotions are the Archmage and the Pop Star. Their subclasses are the Phantom Mage, who sports [[PowerGivesYouWings fairy wings]] and uses [[SinisterScythe Battle Staves]], and the Maestro, who wields a conductor's baton and fights by [[ThePowerOfRock summoning orchestra players to attack]].
* Engineer - A class that fights entirely with toolboxes, they don't specialize in any one stat, though have skills that boost damage output and max HP. They only promote to the Meister, who rides on a robot known as an "MG" and utilizes them for all sorts of attacks. Meisters become Engistars, who gain several new tricks with their robot and have more mechanical skills in their arsenal. Their 4th promotion is the Swordian, who have the ability to fight in HumongousMecha. Their subclass is the Star Seeker, who trades the mecha for several robot summons.
* Soul Breaker - A class introduced in Season 2, they use soul stones in battle, and their abilities consist of [[SoulPower using the ability of monsters]] against them. They mainly specialize in magic, just like Wizards. They can only promote to the Soul Reaver, whose gameplay diverges into a StanceSystem, and then the Soul Lords, who add a third stance to their skillset. Their 4th promotion is the powerful Soulless One. They are one of the classes without a subclass, with all future classes having none.
* Card Master - A class introduced in the Infinity expansion of Season 2, they are another magical class which utilizes a unique resource system, using 3 types of cards instead of SP for their skills. To compensate, they have powerful skills with low cooldowns. Like the Soul Breaker, they can utilize the abilities of monsters through their cards. Their two promotions are the High Master, which specializes in [[LongRangeFighter long range magic attacks]], and the Battle Master, who utilize [[CloseRangeCombatant close range magic attacks.]] The High Master advances to the Holy Master, and then the Arc Master, and the Battle Master advances to the Dark Master, then the Force Master.
* Wanderer - A class introduced in the Legend expansion, they are a physical class who specializes in both offense in support. They can use support skills with their Dark Jade, which is a lantern, and they can utilize their offense by transforming their lantern into a [[KatanasAreJustBetter katana]], using it for fast and powerful combos and mobility. Like the Card Master, they use a unique resource for their skills, with two gauges. They can advance to the Shadow, then the Mystic, and finally the Black Anima.
* Monk - A class introduced in the Demigod expansion, they are a magically-based class who wields a [[SimpleStaff Magic Rod]]. Monks lack a resource gauge and are purely cooldown dependent, so they utilize a mechanic known as Chaos, which periodically fills up on two sides to switch between Rage, which emphasizes [[AttackAttackAttack relentless close ranged attacks]], and Divine, which emphasizes a more defensive usage of long range attacks. They advance to the Battle Lord, the Avenger, and then the Demigod.
* Mercenary - A class introduced in the Agni expansion, they are a physical class who wields [[CarryABigStick massive hammers]]. Their unique gameplay mechanic is a gauge that fills up every minute, passively summoning attacks and granting a massive shield, and they use fire-based skills and summons in battle. They promote to the Flame Lord, then the Magma Force, and finally the Agni.
* Fencer - A new class introduced in the Dark Chaser expansion, they are a physically-based class that wields [[RoyalRapier rapiers]] known as a Chainsword. Their gameplay comes from executing swift Karion combos with their rapier, generating Chainblade charges, then spending it to perform incredibly [[WhipItGood powerful and long reaching Chainblade attacks.]] They promote to the Chaser, then the Sword Master, and lastly the Dark Chaser.
details.
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* PlatformHell: The [=DotNuri=] mini-game, which is fashioned aesthetically after the original ''VideoGame/{{Super Mario Bros|1}}''. It does, however, give very good rewards to those who beat it. One of their rewards is an ''extra skill point.''

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* PlatformHell: The [=DotNuri=] mini-game, which is fashioned aesthetically after the original ''VideoGame/{{Super Mario Bros|1}}''. It does, however, give very good rewards to those who beat it. One of their rewards is an ''extra skill point.'''' It was eventually patched to no longer give rewards, instead being something that the players can do for fun.
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The game also received a mobile version, named Latale W. The story in this version is similar to the original, despite the scenario technically being a sequel to the original game's.

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The game also received a mobile version, named Latale W. The story in this version is similar to the original, despite the scenario technically being a sequel to the original game's.
game's. However, this version was eventually closed.

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* NostalgiaLevel: The time attack instances use extra powerful versions of previous monsters, with [[PaletteSwap recolored bosses]]

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* NostalgiaLevel: The time attack instances use extra powerful versions of previous monsters, with [[PaletteSwap recolored bosses]]bosses]].
** The Weekly Challenges for Level 235 players also tend to contain these, this time with you facing incredibly buffed mooks from before, or even entirely new ones, sometimes with a gimmick or two thrown in.
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** There’s also the Amalrune Desert area and its dungeons near the Jude Capital in Eastland.
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* GetBackHereBoss: Invoke runs away when you defeat it on its first phase.

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* GetBackHereBoss: Invoke runs away when you defeat it on its first phase. However, this doesn't happen in the mobile version.
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** Not anymore in Season 2 though, where it has been transferred to Elias.

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** Not anymore in Season 2 though, where it has been transferred to Elias. It's also very difficult to get killed there unless you run in naked and let the monsters kill you.
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* LethalLavaLand: The Lair of the Evil Dragon, as well as the [[ExactlyWhatItSaysOnTheTin Volcano]] instance dungeon.

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* LethalLavaLand: The Lair of the Evil Dragon, Dragon/Death Dragon Nest, as well as the [[ExactlyWhatItSaysOnTheTin Volcano]] instance dungeon.

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