Video Game / LEGO Racers
aka: Lego Racers

LEGO Racers consists of games with, as the title suggests, LEGO people in LEGO cars racing each other.

A Mascot Racer similar to the Mario Kart series, you can use weapons to help you. In this case you collect colored blocks for different types of power-ups, and collect white blocks to upgrade power-ups. Red are projectiles-like weapons, yellow are traps, blue blocks are defensive shields, and green blocks are speed boosts. To the point that these exact type of pickups are ripped straight out of Diddy Kong Racing.

LEGO Racers also contains a build mode, for which you can build your own characters and cars. As you defeat more racers, you gain more pieces to use to make more characters and vehicles.

Along with introducing some old LEGO Set characters like Johnny Thunder, this is where Rocket Racer comes from - he claims to be the best racer and you must work your way up to beat him.

It received a sequel, in which Rocket Racer, after his defeat in the first game, has once again worked his way to the top and you have to defeat him again. On the planet Xalax.

These games provide examples of the following tropes:

  • Aliens Speaking English: Gypsy Moth, Martians, and Ramas speak perfect English.
  • All There in the Script: The only way you would know the names of Baron Rosso and Frankie Solido is by looking in the game files of LEGO Racers 2.
  • Anachronism Stew: Kings, pirates, adventurers, space racers, and pharaohs all racing together. It's a world of toys, after all.
  • And Your Reward Is Clothes: In the first game, you get to use the entire Cool Car set of the newest champion, assuming that you achieve first place. Dropped in the second; beating champions means extra upgrades for your car.
  • Author Appeal: In at least one interview, a developer expressed the team's liking towards the grapple power-up (red plus one white) above all the rest. Although they didn't make it an integral part of the game, this would explain why there's a cheat to enable only grapple power-ups (all the other power-up cheats simply enable only one brick color).
  • A Winner is You/Bragging Rights Reward: What do you get after spending tons of time looking for all the golden bricks scattered throughout the maps in the second game? Fireworks.
  • Breakable Power Up: Getting hit by a projectile causes a car to drop a collected power-up upgrade.
  • Built With LEGO
  • Cave Behind the Falls:
    • The Amazon Adventure Alley shortcut is a tunnel located behind the waterfall.
    • Dino Island in the second game has one. One of the golden bricks is in it.
  • Classic Cheat Code: The first game has a whole slew of cheat codes that are solely meant for messing around, such as turning all the power-ups to one time, having them always maxed out, making parts of the cars invisible (such as the wheels, chassis, or driver), and a fast-forward mode. They only work in Single Races and are not activated if you play Time Trial or Circuit Mode. The second game also has a few, though not to the same degree as the first, as the only ones that exist are playing as Martians and a wide-angle view.
  • The Computer Is a Cheating Bastard:
    • The second has the same mechanic from Mario Kart in which whenever there's an AI opponent behind you, it starts gaining an enormous amount of speed to catch up. Except that it can be turned off. Then there's Reigel and the Berg mentioned on the YMMV tab.
    • Inverted in the first game, as AI racers won't take any of the shortcuts, even if the player already opened them up.
  • Convection Schmonvection: Adventure Temple Trail features a large lava pit next to the track at the lowest point in the map, complete with minecarts with skeletons inside falling into the lava. Doesn't effect the drivers in the slightest.
    • Take a wild guess what Magma Moon Marathon has. There's even a section with several small lava pits and a fireball that jumps from one pit to another. So long as the racers doesn't touch the fireball, they're safe, and even if they do, it just spins them out of control for a second.
    • Some of the Adventurers Dino Island racetracks in LEGO Racers 2 pass through a volcano, and there's also a river of lava on Mars and Xalax. If you fall in, you are teleported to safety. If you get hit by a fireball, your car might lose a brick, but that's it.
  • Crossover:
  • Driving Game
  • Deflector Shields: The blue brick. The third and fourth levels have attack reflector bonuses against any racer who used a cannonball or a missile.
  • Dub Name Change: This happens in LEGO Racers due to the confusing naming issue of two LEGO Adventurers villains. In the American version, the boss of Circuit 5 is named Baron von Barron, and one of the racers in Circuits 3 and 6 is named Sam Sinister. In the European translation, the boss of Circuit 5 is named Mr. Hates, and the racer in Circuits 3 and 6 is named Slyboots.
  • Dummied Out: The Knightmare-Athon and Pirate Skull Pass short-cuts were removed completely, but hacks of the map data show there are still power-ups intact from where they used to be.
    • Most players will know Veronica Voltage only as the ghost from the Race against the clock mode. However, a physical form of her car was programmed and can be implemented with a few modifications. Unlike most boss-racers, she does not have a special AI, and is programmed to behave in a way most similar to Governor Broadside or the Islander.
  • Exactly What It Says on the Tin
  • Funetik Aksent: Baron Von Barron's text is spelled with V's instead of W's and Z's instead of S's.
  • Flying Saucer: Alien Rally Asteroid. It will get you if you don't use a blue brick.
  • Follow the Leader: The first LEGO Racers game is quite similar to Diddy Kong Racing's gameplay engine, and even the power-ups. But besides that, it's unique with courses, characters, and a build option.
    • Many of the Power-Up abilities in LEGO Racers 2 closely mirror those of Mario Kart. This is most blatant with the ninja Power-Up, which turns your car invisible (preventing the homing missile from homing in on you) and gives you the ability to steal other players' Power-Ups, just like the Boo Power-Up from the Mario Kart series!note 
  • The Generic Guy: Ann Droid, Islander, Willa the Witch and Gail Storm all use carbon copies of Black Knight's racing car, for some reason. Everyone else gets their personal custom car in the first LEGO Racers.
  • Go-Karting with Bowser: Or rather, Basil the Batlord, Willa the Witch, Baron von Barron/Mr. Hates, Alpha Dragonis, and Sam Sinister/Slyboots in the first game. Captain Redbeard and Governor Broadside also seem willing to put their differences behind them in Circuit 1.
  • Gratuitous German: Baron von Barron uses the German conjunction "und" instead of "and" in the first game.
  • Homing Projectile: The fully-upgraded red brick Power-Up from the first game and the bloodhound homing missiles from the second game.
  • Humanoid Aliens: Gypsy Moth, Alpha Dragonis, and the Martians.
  • Interface Screw: When the yellow brick is fully charged up, it'll lay down a "Mummy's Curse" that will cause this.
  • LEGO: Duh.
  • Level in Reverse: 3 of the tracks in the game are left-to-right mirrored versions of other tracks.
  • Loads and Loads of Loading: The PS1 version has a ridiculous amount of loading, especially noticeable because the music pauses between every single menu.
  • Luck-Based Mission: Like Mario Kart, the races can sometimes become this. Unlike Mario Kart, however, the Power-Ups in the first game are not randomized, meaning there is some strategy required behind using them, making it not so luck-based as it may seem.
  • Macross Missile Massacre: Level Up the red brick in Racers to the fourth and you get to launch three devastating, high-speed, Roboteching missiles at once.
  • Massive Multiplayer Crossover: Well, both games do have multiplayer features, and each one is a Crossover of at least four unrelated LEGO Themes...
  • Missing Secret: The Knightmare-athon and Pirate Skull Pass shortcuts, both of which were Dummied Out.
  • My Rules Are Not Your Rules: Veronica Voltage is immune to track edge friction, letting her cut corners across dirt and sand where anyone else would be slowed if they tried.
  • Nintendo Hard: Good luck in Circuits 3, 6, and 7 of the first game. And it will take far more than just "luck" to beat the time trials.
  • No Name Given: King Richard is only identified as the "Royal King" and Cannonball Cordoba/Don Diego de LEGO/Sergeant Speedy is only called "The Admiral" in LEGO Racers. The Islander and Black Knight are also left unnamed, though to be fair, they had no names in the original lines.
    • Two characters in the second game (Frankie Solido and Baron Rosso) aren't named in the game, as they only show up as racers and never in explore mode as someone you can talk to. The only way you'd be able to know is by hacking into the game files.
  • Palmtree Panic: Imperial Grand Prix, Tribal Island Trail, and Pirate Skull Pass.
  • Pirate: Captain Redbeard and Blackjack Hawkins.
  • Plot Coupon: The golden bricks in the second game.
  • Power-Up: Power bricks show up in both iterations, but work rather differently.
    • Racers has a four-color brick system and implements a fifth color, white, to essentially Level Up the effect of the other four colors.
    • Racers 2 has only one sort of brick which, like Wipeout, randomly decides the power up a racer will gain depending on the position of the racer in the track. Losing racers usually get strong, offensive area of effect bricks which devastate other racers' cars if used in close proximity. Winning racers get weak, defensive bricks like invisibility cloaks to avoid missile lock ons and maintain the racers' current positions.
  • Power-Up Letdown: Yellow + one white in the first game is...arguably worse than yellow with no white. Yellow with no white lays down an oil slick that causes the player who comes in contact with it to spin out; it stays for a fairly long period of time, so if you're a little ahead, there's still a chance that a player could run into it. A yellow and a white throws a stick of dynamite behind you that does the same as most projectiles, sending the player flying upward and slowing them down. The problem is that it works more like a backwards projectile rather than a trap, meaning that if there's nobody immediately behind you, it's a complete waste.
  • Rewarding Vandalism: This tends to open shortcuts and some even have enough white and green bricks to upgrade to warp turbo boost.
  • Rollercoaster Mine: While you can't ride on it yourself, you can see the end of one in Adventure Temple Trail.
  • Rubber Band AI: Interesting in that only the Boss Racers seems to have it in the original.
  • Save-Game Limits: The N64 version required a nearly-empty Memory Pak to store your data. Otherwise, it was literally impossible to save your game.
  • Shifting Sand Land: Desert Adventure Dragway.
  • Shout-Out: Adventure Temple Trail is a pretty obvious Indiana Jones knockoff, since the golden idol and a lightning-shooting chest a la the Ark of the Covenant from Raiders of the Lost Ark are present.
  • Slippy-Slidey Ice World: Ice Planet Pathway.
    • Arctic in the second.
  • Speaking Simlish: In LEGO Racers 2.
  • Spell My Name with an "S": On the results screen and in his intro cutscene, Basil the Bat Lord's name is written as "Basil the Batlord" (though, oddly enough, it is written "Bat Lord" on the main menu). Similarly, Black Jack Hawkins has his name written as "Blackjack Hawkins". Alpha Draconis has his name spelled "Alpha Dragonis".
  • Spiritual Successor: Rocket Racers in LEGOLAND Windsor, which has many tracks that bear great resemblance to the first game, like Magma Moon Marathon. Then there was the planned-but-scrapped LEGO Racers: The Video Game.
  • Vocal Dissonance: The first game mixed up the voices of dang near every opponent (the PC version, for example, gets exactly one of the twenty-three opponents). While Rob-N-Hood speaking with the voice of Captain Redbeard isn't much of a deal, hearing Willa the Witch Talk Like a Pirate in the grumpy voice of Blackjack Hawkins is all kinds of wrong.
  • The Von Trope Family: Baron von Barron, at least in the American version of the first game.
  • Wacky Racing
  • Weapon of Choice: In the first game, each boss racer favors a particular brick type. It's very noticeable in-game.
    • Captain Redbeard prefers red bricks, especially the cannonball.
    • King Kahuna prefers blue bricks, usually first level shields and sometimes second level shields.
    • Basil the Bat Lord uses them all dangerously well, but appears to ever so slightly prefer green bricks and the occasional magic wand
    • Johnny Thunder prefers red bricks, particularly the grappling hook.
    • Baron Von Barron prefers blue bricks. Especially the third level shield.
    • Gypsy Moth uses red bricks the most, usually devastating the racers with Rockets, but will often go with anything she can get.
    • Rocket Racer only picks up green bricks unless you prevent him from getting any, which is when he'll use rockets instead. He prefers the infamous warp turbo boost. Good luck, you'll need it.
  • A Winner is You: The GBC version of the first game ends with nothing more than a text box of Rocket Racer saying the exact same thing as he does on the console/PC versions, just without mentioning you winning his car set (the GBC version lacks unlockable car sets). Basically, nothing more than "Congratulations, I knew you had it in you! You are the greatest LEGO racing champion of all time!"

Alternative Title(s): Lego Racers