Video Game / Kirby's Adventure

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"First you draw a circle, then you dot the eyes..."

Kirby's Adventure (known in Japan as Hoshi no Kirby: Yume no Izumi no Monogatari, or "Dream Spring Story") is a 1993 NES Platform Game in the Kirby series and the second Kirby game overall.

One day, everyone in Dream Land suddenly lost their ability to dream! King Dedede was behind it — he stole the Star Rod, broke it into seven pieces and gave each one to his friends! Now, it's up to Kirby to beat them all, retrieve the pieces, and reassemble the Star Rod to bring everyone's dreams back! ...And that's just the beginning...

Directed by series creator Masahiro Sakurai, this game introduced Kirby's now-signature Copy Abilities, which allow Kirby to copy special powers from enemies that he has eaten. The game also expanded on the level designs, taking advantage of Kirby's then-new abilities.

The game was first remade as Kirby: Nightmare in Dream Land (Hoshi no Kirby: Yume no Izumi Deluxe, or "Dream Spring Deluxe" in Japan) in 2002 on the Game Boy Advance with upgraded visuals and music, along with different minigames. It was notably the last Kirby game that Shinichi Shimomura (a longtime level designer for the series and director of the "Dark Matter Trilogy") contributed to before his sudden disappearance from public eye; he served as co-director alongside Sakurai. A more faithful remake was released in 2011 for the Nintendo 3DS as 3D Classics: Kirby's Adventure, with autostereoscopic 3D support, graphical clean-ups and revised controls to fit the different control layout.

Its original form was included as part of Kirby's Dream Collection: Special Edition for Kirby's 20th anniversary in 2012, as well as given a Wii U Virtual Console release in 2013.

Not to be confused with Kirby Adventure.

Tropes used in Kirby's Adventure:

  • Advancing Boss of Doom: Kracko Jr. before it becomes Kracko.
  • American Kirby is Hardcore: The Trope Codifier; the English cover for Nightmare in Dream Land shows an angry Kirby kicking with the Backdrop ability, and gives a lot of focus to Meta Knight, who looks so mysterious and shady in the background.
  • Big Bad: King Dedede's the one sending out Mooks to stop Kirby, even if he was well-intentioned this time.
  • Bonus Feature Failure: Extra Game in Kirby's Dream Land was so cool because it changed the patterns of many enemies and bosses, but in Kirby's Adventure it just cuts the vitality meter in half and disables saving. Nightmare in Dream Land didn't improve it much beyond adding the main mode's save feature, though it did subvert this by introducing an additional "Meta Knightmare" mode where Meta Knight takes Kirby's place as the Player Character.
  • Boring but Practical: Despite being the game that introduced Power Copying to the series, the game is easier more often than not if you just ignore the special powers and kill enemies with your basic inhale attack.
  • Boss Bonanza: Stage 2 of Rainbow Resort consists of one with minibosses (minus Grand Wheelie, who is not fought until the next three stages).
  • Bubbly Clouds: Grape Garden.
  • Canon Immigrant: Phan Phan, the miniboss that replaces Rolling Turtle in Nightmare in Dream Land, had previously appeared in the anime.
  • Cannot Dream: No one can dream as long as the Star Rod is missing from the Fountain of Dreams.
  • Death Mountain: Yogurt Yard.
  • Deface of the Moon: Inverted. The new blast crater in the moon is the sign of a defeated Big Bad rather than an attempt to prove his power.
  • Department of Redundancy Department: There are a few redundant Copy Abilities:
    • This game both had an Ice ability and a Freeze ability. The effect of both abilities were the same, with only the range being minimally different. Because of the redundancy, almost every game since has combined the Freeze and Ice abilities into one Ice ability.
    • Fire and Burning were less redundant due to having different attacks, but they were still combined into one Fire ability for most future games. Burning also occasionally appears in a few subsequent Kirby games.
  • Detonation Moon: The result of the fight with Nightmare. It mostly survives, though.
  • Dragon with an Agenda: Meta Knight's an interesting figure; he serves King Dedede as the boss of Orange Ocean, and calls on the Meta-Knights to fight you in certain levels. However, he also helps out by providing you with Candy.
  • Dual Boss: Mr. Shine & Mr. Bright, the bosses of Butter Building.
  • Duel Boss: Meta Knight, the boss of Orange Ocean.
  • Edible Theme Naming: Apart from Rainbow Resort and the Fountain of Dreams, all of the levels are named after food.
  • Eleventh Hour Superpower: The Star Rod, which you use throughout the final battle against Nightmare.
  • Elite Mooks: The Meta-Knights: Axe Knight, Mace Knight, Javelin Knight and Trident Knight.
  • Flunky Boss: Kracko, the boss of Grape Garden.
  • Flying Saucer: Javelin Knight and the UFO enemies (the latter of whom is rarely seen to copy its powers).
  • Fun with Acronyms: The first letters of the worlds spell VIB G YOR, as in ROY G BIV (the acronym for the colors of the rainbow) spelled backwards.
  • Gangplank Galleon: Orange Ocean has a few pirate elements, most notably in its third stage.
  • "Get Back Here!" Boss: Heavy Mole, the boss of Yogurt Yard.
  • Good All Along: King Dedede. He split the Star Rod to prevent Nightmare from taking control of the Fountain of Dreams.
  • Greater Scope Villain: Nightmare. He's the actual threat to Dream Land, but King Dedede had already sealed him away before the events of the game, and he's only accidentally freed by Kirby at the very end, only to be Killed Off for Real by Kirby shortly afterwards.
  • Green Hill Zone: Vegetable Valley.
  • Invincibility Power-Up: Candy (specifically, lollipops).
  • It's All Upstairs from Here: Butter Building.
  • Jerk with a Heart of Gold: This game is the start of Dedede's penchant for actually not being that bad a guy when it comes to protecting his kingdom, which stuck with him for the whole series.
  • Knight of Cerebus: Nightmare, the first of the many villains in the Kirby series.
  • Level Ate: It seems to be implied, with level names like Ice Cream Island, Butter Building, and Orange Ocean.
  • Levels Take Flight: Stage 3 of Grape Garden takes place on some airborne blimps.
  • Living Dream: Nightmare is the embodiment of bad dreams.
  • Luck-Based Mission: The boss of Ice Cream Island, Paint Roller, attacks by drawing random stuff and sending it at Kirby. For the player to get a good time in V.S. Boss! mode, the first thing summoned by him should be a cloud, so Kirby can get the Spark power and use it against him and the next boss.
  • Metal Slime: The UFO enemy appears rarely, moves erratically, and often escapes after a few seconds. If you swallow it up before it disappears, you'll receive the rare and powerful U.F.O. ability.
  • Minsky Pickup: The title screen opens with this, when Kirby is finished being "drawn."
  • Multi-Mook Melee: Sometimes, Meta Knight will call out his army of Meta-Knights to interupt Kirby with his progress.
  • Musical Spoiler: This game is the only Kirby game ever to give King Dedede the normal boss theme when faced instead of his theme song, likely due to being the first Kirby game where he's not the final boss. Averted in Nightmare in Dream Land, in which the Fountain of Dreams theme introduced in Super Smash Bros. Melee, instead plays as the boss music.
  • Mythology Gag:
  • Nice Hat: Kirby originally didn't wear hats outside of Quick Draw Kirby and the Sleep and Freeze (and Star Rod) icons, but obtained them for his normal-use abilities in Nightmare in Dream Land.
  • Nice Job Breaking It, Hero: Putting the Star Rod back in the fountain allows Nightmare to break free. Subverted, however, as Kirby gets rid of the problem his own way before Nightmare has a chance to really do anything other than a Deface of the Moon.
  • Nostalgia Level: Stage 6 of Rainbow Resort is based on the four stages from Kirby's Dream Land for the Game Boy. Just about everything is in black and white.
  • Not Helping Your Case: Really, Dedede? Did you think taking a bath in the Fountain of Dreams helps justify the fact that you had good intentions this time? No wonder why Kirby thought that you were up to no good again!
  • Palmtree Panic: Ice Cream Island and Orange Ocean.
  • Poor Communication Kills: Kirby investigates the disappearance of the Star Rod only to find Dedede swimming in the Fountain of Dreams. When Dedede says he took the Star Rod and split it into several parts to divide amongst his henchmen, Kirby immediately storms off to collect them before Dedede can explain that he did so to keep the true villain from obtaining it, and that collecting the parts is a really bad idea.
  • Power Copying: Kirby's Adventure is the first Kirby game in which Copy Abilities are obtainable via inhaling and eating enemies.
  • Promoted to Playable: In Nightmare in Dream Land, Meta Knight is playable in an unlockable speedrun mode, called "Meta Knightmare".note 
  • Shout-Out: Kirby's flavor text for Cutter in Nightmare in Dream Land says the following:
    "The Cutter Boomerang is coming right back at ya!"
  • Showdown at High Noon: The Quick Draw minigame is a game of reaction time based on this trope.
  • Single-Stroke Battle: In Nightmare in Dream Land, Quick Draw was rethemed to match Kirby Super Star's version of the game.
  • Slippy-Slidey Ice World: The last few stages of Orange Ocean, which transitions into the final level, Rainbow Resort.
  • Solar and Lunar: Mr. Bright & Mr. Shine, respectively.
  • Space Zone: Rainbow Resort.
  • Spell My Name with an "S": King Dedede is spelled in-game as King DeDeDe in English versions, and Nightmare was changed to "the Nightmares" in Nightmare in Dream Land; however, it reverted two ability names that were altered in the original localization - Fireball properly changed to Burning (as in later games) and Back Drop went back to Backdrop. The Japanese version on both systems also spells two levels differently from localized versions - Icecream Island and Fountain of Dream (also known as the Dream Spring in the English NES/3DS version).
  • Stealth Mentor: Meta Knight sends his Mooks to fight Kirby, challenges him to a duel later... and yet brings Candy to Kirby in a couple of stages. This doesn't happen in Nightmare in Dream Land, but the Candy still mysteriously drops from the sky quickly.
  • Theme Naming: The names of the levels are all alliterative, and they stand for ROYGBIV (the colors of the rainbow) backwards.note 
  • Unexpected Shmup Level: The first part of the fight with Nightmare. Many Kirby final bosses would soon follow this trend.
  • Well-Intentioned Extremist: King Dedede. He attempts to stop Nightmare, but his actions also cause all of Dream Land to stop dreaming.
  • Warm-Up Boss: Whispy Woods (as usual), the boss of Vegetable Valley.

Alternative Title(s): Kirby Nightmare In Dream Land

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