"First you draw a circle. Then you dot the eyes..."
One day, everyone in Dream Land suddenly lost their ability to dream! King Dedede was behind it - he stole the Star Rod and broke it into seven pieces and gave them to his friends! Now, it's up to Kirby to beat them all, retrieve the pieces, and reassemble to Star Rod to make everyone have their dreams back!Kirby's Adventure
is a 1993 NES Platform Game
in the Kirby
series that introduced Kirby's now-signature Copy Abilities
, which allow Kirby to copy special powers from enemies that he has eaten. The game also expanded on the level designs, taking advantage of Kirby's then-new abilities.
Remade as Kirby: Nightmare in Dream Land
on the Game Boy Advance
with upgraded visuals and music, along with different minigames.
Rereleased in 3D for the Nintendo 3DS
as 3D Classics: Kirby's Adventure
, with support for autostereoscopic 3D, while also cleaning up the graphics and revising the controls to fit the different control layout.
Included in its original form as part of Kirby's Dream Collection
, for Kirby's 20th anniversary
.Not to be confused with Kirby Adventure
Tropes used in Kirby's Adventure and its remake/rerelease:
- Advancing Boss of Doom: Kracko Jr.
- American Kirby Is Hardcore: The English cover for the GBA remake shows Kirby kicking with the Backdrop ability and gives a lot of focus to Meta Knight, who looks so mysterious and shady at the background.
- This was parodied in a Wackysacky video, where Wakasagihime gets stunned by Meta Knight.
- Bonus Feature Failure: Extra Mode in Kirby's Dream Land was cool because it changed the patterns of many enemies and bosses, but here it just cuts your life meter in half. The remake didn't improve that. But the real failure here is the lack of a save feature; the GBA remake fixed this, fortunately.
- Big Bad: King Dedede. Even though he had good intentions this time, he's still the main antagonist and sends his Mooks to stop Kirby.
- Bigger Bad: Nightmare. He's the actual threat to Dream Land, but King Dedede had already sealed him away before the events of the game, and he's only accidentally freed by Kirby at the very end, only to be Killed Off for Real by Kirby shortly afterwards.
- Cannot Dream: No one can as long as the Star Rod is not in the Dream Land's fountain.
- Department of Redundancy Department: The game had both an Ice ability and Freeze ability. The effect of both abilities were the same, with only the range being minimally different. Because of the redundancy, every game since this one (save the GBA remake) has combined the Freeze and Ice abilities into one Ice ability.
- Same with Fire and Burning.
- Detonation Moon: The result of the fight with Nightmare. It mostly survives, though.
- Deface of the Moon: Inverted: the new blast crater in the moon is the sign of a defeated Big Bad rather than an attempt to prove his power.
- The Dragon: Meta Knight to King Dedede.
- Dual Boss: Mr. Shine and Mr. Bright.
- Duel Boss: Meta Knight.
- Eleventh Hour Super Power: The Star Rod.
- Elite Mooks: Ax Knight, Mace Knight, Javelin Knight and Trident Knight.
- Flunky Boss: Kracko.
- Flying Saucer: Javelin Knight and the UFO enemies.
- Get Back Here Boss: Heavy Mole.
- Good All Along: Dedede. He split the Star Rod so that he can stop Nightmare.
- Invincibility Power-Up: Lollipops.
- Jerk with a Heart of Gold: This game is the start of Dedede's penchant for actually not being that bad a guy when it comes to protecting his kingdom, which stuck with him for the whole series.
- Living Dream: Nightmare.
- Luck-Based Mission: The second boss, Paint Roller, attacks by drawing random stuff and sending it at Kirby. For the player to get a good time in Boss Rush mode, the first thing summoned by him should be a cloud, so Kirby can get the Spark power and use it against him and the next boss.
- Lunacy: Mr. Shine, who's an anthropomorphic moon-like object.
- Mega Manning: Adventure is the first Kirby game in which enemy abilities are obtainable.
- Nice Hat: Kirby didn't have them in the original, but got them in the GBA remake.
- Nice Job Breaking It, Hero: Putting the Star Rod back in the fountain allows Nightmare to break free. Subverted, however, as Kirby gets rid of the problem permanently before Nightmare has a chance to really do anything other than a Deface of the Moon.
- Poor Communication Kills: Kirby investigates the disappearance of the Star Rod only to find Dedede swimming in the Fountain of Dreams. When Dedede says he took the Star Rod and split it into several parts to divide amongst his henchmen, Kirby immediately storms off to collect them before Dedede can explain that he did so to keep the true villain from obtaining it, and that collecting the parts is a really bad idea.
- The Power of the Sun: Mr. Bright.
- Promoted to Playable: In the GBA version, Meta Knight is playable in an unlockable speedrun mode.
- Stealth Mentor: Meta Knight sends his mooks to fight Kirby, challenges him to a duel later... and yet brings lollipops to Kirby in a couple of levels (this doesn't happen in the remake).
- Theme Naming: The names of the levels are all alliterative, and they stand for ROYGBIV (the colors of the rainbow) backwards. note
- Those Two Bad Guys: Mr. Shine and Mr. Bright.
- Tunnel King: Heavy Mole.
- Unexpected Shmup Level/Free-Fall Fight: The first part of the fight with Nightmare.
- Well-Intentioned Extremist: Dedede. He attempts to stop Nightmare, but his actions also cause all of Pop Star to stop dreaming.