Video Game: King's Quest II: Romancing The Throne aka: Kings Quest II
King's Quest II: Romancing the Throne is the second game in the King's QuestAdventure Game series. Graham, now king of Daventry, sees a beautiful maiden in his Magic Mirror and resolves to rescue her. He travels to the land of Kolyma, where he must find three keys and defeat a wicked witch, help King Neptune, and kill Count Dracula before he can reach the island Valanice is trapped on.The game is generally considered one of the lower points in the series, with its flat storyline, frustrating puzzles, and confusing setting. A fan-made remake, "Romancing the Stones," was released by AGD Interactive, fleshing out the story and improving puzzles; you can download it for free here.
Fan Remake: "King's Quest II +: Romancing the Stones," which fleshes out the story and beefs up puzzles.
Fantasy Kitchen Sink: Probably the most bizarre combination of story elements, in a series obsessed with the trope— the game mixes together Dracula, Pegasus, Little Red Riding Hood, King Neptune, genies, flying carpets, a modern-day antique store, a church, witches and fairies in your standard fantasy setting.
The fan remake fleshes out the story in an attempt to make these elements fit together better.
"Far Side" Island: Some perfect examples (minus the weird colors) appear in the background to the side of the island with the crystal tower.
Mercy Rewarded/Moon Logic Puzzle: Probably one of the most infuriating examples in the series — instead of killing the snake with the sword that has a snake pattern on it, you should throw the bridle on it, so it will turn into a flying horse that will give you a magic sugar cube that neutralizes poison, so you can pass through the poison thistle patch on the way to Dracula's castle. How does that make any sense?!
Unwinnable by Design: The rope bridge breaks after exactly seven crossings. If you aren't carrying the third key at that point, restart the game, because you will never win if you try to cross an eighth time. There is no warning about this. Again, averted by the Fan Remake.
Bigger Bad: Hagatha is surely bad, but The Father is behind her.
Brick Joke: In Count Caldaur's Castle there are chandeliers hanging from the ceiling. One of the messages when you (IIRC) "Talk" to them is, "That's it! You have to get some of these for your own castle!" and, sure enough, in King's Quest III if you look at the Daventry Throne Room at the ending cutscenes, there are chandeliers just like Caldaur's hanging from the ceiling!
Call Forward: The game contains a few to later King's Quest games, as well as one to an event later in the game itself: During the second Air Gem test, attempting to attack the Father will result in his saying "Did you think I'd come unprepared this time?", refering to the fact that Graham punchs the Father out during the game's ending.
Cat Girl: Hagatha becomes a rather non-fanservicey one, fleas included.
Comically Missing the Point: The King of the Sharkees knows that King Neptune's trident is powered by "good will". As he has the greatest will in his kingdom, it should be easy for him to work it...
Cool Sword: Graham starts the game with one. It proves quite useful.
Cross-Melting Aura: In the original game, the cross works just fine on Dracula. But if you try it on Caldaur in the remake, he'll kiss it and sarcastically say "God bless Kolyma". (This may have a little something to do with the fact that the monk you got it from is evil now...)
MacGuffin: The Three stones of Nature. (Birth, Growth and Death.)
Mindlink Mates: The Fan Remake adds this twist to Standard Hero Reward. Turns out that, in her enchanted sleep, Valanice had been mind-linked with Graham since he saw her in the mirror, allowing her to know what kind of man he is. The only indication Graham ever gets of this is a vision of her singing to him when he almost falls to his death from Caldaur's castle.