Video Game: Kings Quest II Romancing The Throne aka: Kings Quest II
King's Quest II: Romancing the Throne is the second game in the Kings QuestAdventure Game series. Graham, now king of Daventry, sees a beautiful maiden in his Magic Mirror and resolves to rescue her. He travels to the land of Kolyma, where he must find three keys and defeat a wicked witch, help King Neptune, and kill Count Dracula before he can reach the island Valanice is trapped on.The game is generally considered one of the lower points in the series, with its flat storyline, frustrating puzzles, and confusing setting. A fan-made remake, "Romancing the Stones," was released by AGD Interactive, fleshing out the story and improving puzzles; you can download it for free here.
Excuse Plot: Much like in KQI, there are very few plot elements. The game plays more like a loose collection of unrelated puzzles. The Fan Remake has a more coherent plotline.
Fan Remake: "King's Quest II +: Romancing the Stones," which fleshes out the story and beefs up puzzles.
Fantasy Kitchen Sink: Probably the most bizarre combination of story elements, in a series obsessed with the trope— the game mixes together Dracula, Pegasus, Little Red Riding Hood, King Neptune, genies, flying carpets, a modern-day antique store, a church, witches and fairies in your standard fantasy setting.
The fan remake fleshes out the story in an attempt to make these elements fit together better.
Far Side Island: Some perfect examples (minus the weird colors) appear in the background to the side of the island with the crystal tower.
Genie in a Bottle: You get one from the Antiques Store; rubbing it gets you a flying carpet, a sword, and a bridle.
Averted in the remake, where all you get is a note from the genie saying that his last master already released him and warning Graham not to trust the antiques dealer.
Mercy Rewarded / Moon Logic Puzzle: Probably one of the most infuriating examples in the series — instead of killing the snake with the sword that has a snake pattern on it, you should throw the bridle on it, so it will turn into a flying horse that will give you a magic sugar cube that neutralizes poison, so you can pass through the poison thistle patch on the way to Dracula's castle. How does that make any sense?!
No Antagonist: While there are a few enemies here and there that you defeat, there is no central end-game Final Boss to defeat even though "an evil sorceress" is mentioned in the backstory.
Unwinnable by Design: The rope bridge breaks after exactly seven crossings. If you aren't carrying the third key at that point, restart the game, because you will never win if you try to cross an eighth time. There is no warning about this. Again, averted by the Fan Remake.
Baleful Polymorph: Towards the end of the game, the lion at the tower door turns out to be Hagatha's ex-boyfriend. You also pull this on Hagatha herself by stuffing fur into the youth potion.
If you're caught by the unnamed sorcerer in the forest he'll turn you into a beast.
Bigger Bad: Hagatha is surely bad, but The Father is behind her.
Brick Joke: In Count Caldaur's Castle there are chandeliers hanging from the ceiling. One of the messages when you (IIRC) "Talk" to them is, "That's it! You have to get some of these for your own castle!" and, sure enough, in Video Game/King'sQuestIII if you look at the Daventry Throne Room at the ending cutscenes, there are chandeliers just like Caldaur's hanging from the ceiling!
Cat Girl: Hagatha becomes a rather non-fanservicey one, fleas included.
Comically Missing the Point: The King of the Sharkees knows that King Neptune's trident is powered by "good will". As he has the greatest will in his kingdom, it should be easy for him to work it...
Cool Sword: Graham starts the game with one. It proves quite useful.
Cross Melting Aura: In the original game, the cross works just fine on Dracula. But if you try it on Caldaur in the remake, he'll kiss it and sarcastically say "God bless Kolyma". (This may have a little something to do with the fact that the monk you got it from is evil now...)
Curse: The ending of the remake. Also a Shout Out to later games.
Discontinuity Nod: Towards Mask of Eternity'sContested Sequel status. You get equal points whether you knight Connor, or tell him to go back to his village.
Family Unfriendly Death: Being devoured by a shark-man, poisoned by swamp-water, boiled alive by a witch, mauled by wolves, dragged underground by an angry zombie.... the remake is plenty of these....
Fantastic Racism: A mild example; at one point you wonder if all dwarves are as greedy as the one you encounter.
Immortality Begins at Twenty: When Lavidia and Anastasia become vampires they magically become rather shapely 20-30 somethings, rather than retain their natural ages.
Last Note Hilarity: For the sillier deaths, you'll get the usual "funeral march" music, except the last note is replaced with a lighthearted comedic ditty.
MacGuffin: The Three stones of Nature. (Birth, Growth and Death.)
Mindlink Mates: The Fan Remake adds this twist to Standard Hero Reward. Turns out that, in her enchanted sleep, Valanice had been mind-linked with Graham since he saw her in the mirror, allowing her to know what kind of man he is. The only indication Graham ever gets of this is a vision of her singing to him when he almost falls to his death from Caldaur's castle.
Neck Lift: Caldaur does this to Graham, making his much-foreshadowed first appearance even more of an Oh Crap moment.