King's Bounty was a video game made in 1990 by New World Computing back when they were still young and filled with hope and dreams, the game play was much like the Heroes of Might and Magic games of today but rather then controlling an entire kingdom you played a single hero with a salary and unit limit determined by level, rank, and other things.King's Bounty was popular enough in Russia to spawn a couple of unofficial fan sequels for the Amiga called King's Bounty 2 and 3, unrelated fan remake for MS-DOS also called King's Bounty 2 (regrettably neither of these are available in any language but Russian), several spiritual successors of varying quality and finally two modern sequels for the PC called King's Bounty: The Legend and King's Bounty: Armored Princess, both of which have been translated into English. The second of these modern sequels got a expansion pack called Crossworlds. A third game titled King's Bounty: Warriors of the North was released in October 26th, 2012.The original can be beat in under 0.3 seconds.All of the modern sequels can be purchased through Steam and GamersGate.
Actually Four Mooks: As usual, groups of enemies are represented by the model of the strongest creature on the map but can be composed of up to nine stacks in actual combat. One of the possible skills a hero can take in Legend and Armored Princess is centered around improving how accurately the number of mooks in a stack is displayed.
All Trolls Are Different: They change depending on the day and night cycle. At day, they are thougher and turn to stone when killed, providing an obstacle. At night, they got a lot more movement and regenerate.
Attack Of The Monster Appendage: In Legend you first see the Kraken's tentacles on the man sinking the ship of the pirate captain who lead you there. Later you have to face the whole beast, but you have to kill the tentacles.
Badass Adorable: Amelie's pet dragon pup. As cute as the name suggests, and spends most of it's time idling next to the battlefield sleeping and eating. Also capable of a wide range of powerful attacks and useful utility skills.
BFS: Zerock's basical attack consist in turning in a colossal sword and dive on the target.
Beef Gate: You can go almost anywhere you want from the start, but good luck outrunning the guards in high-level zones.
Boss Bonanza: In The Legend near the end of the game you have to venture forth into the Dragon Labyrinth and fight the seven incarnations of Haas, the Big Bad dragon. Each of them is an optional boss fight, but killing all seven of them will grant you an easier passage across the maze. After that there are the Orclands, which are full of bosses (as in: hostile armies led by a leader, hence more dangerous and capable of spells.)
Breast Plate: Amelie on the cover of Armored Princess. That's only the mage version of her, though. The warrior and paladin versions have relatively realistic armor.
Class and Level System: The more recent games offer 3 different classes: the might-oriented Warrior, the magic-oriented Mage, and the Paladin, a mix between the two with a side of holy powers. Most talents are available to all of them, but leveling up mainly rewards the runes of their specialisation tree (Might, Mind and Magic).
Conservation of Ninjutsu: You can either hire a truckload of weak units or a handle of very powerful units as you prefer.
Cursed with Awesome: The main character of Legend accidentally cuts himself on the Chest of Rage, binding the artifact to himself (originally, he was supposed to bring it back to his king so he could entrust it to someone else).
The Computer Is a Cheating Bastard: Higher difficulty playthroughs tend to favor the AI when it comes to RNG. The AI can also field a lot more units than the player, and AI heroes got a lot more mana than it would be possible for the player character (however, they can't regenerate it).
Dark Is Not Evil: While mostly played straight, there are several undead and demon towns that are friendly towards you. The Nameless Island in Armored Princess in particular. A necromancer took it over after the population was wiped out by a plague, and reanimated everyone to continue their lives, so to speak.
One of the people "living" there even gives you a quest to bring money they worked up to their living relatives on another continent.
Reaper, the Rage Spirits, looks like Death himself, but is actually on your side, if you help him.
Dem Bones: Common undead units, as melee or archers.
Dishing Out Dirt: Zerock, the Rage Spirit of rock can smash enemies with boulders, form walls or crystal spikes and even turn himself in a gargantuan sword to impale his foes.
Distracted by the Sexy: The Dryad and Succubus units have the Beautiful ability, which causes any attacks made by male humanoid units to have a 30% chance to miss because they are "Befuddled by the image of a beautiful girl"
Elemental Powers: Fire and Poison have their own element, everything else is considered magical
Enemy Exchange Program: Happens quite often, as you'll find buildings in every area offering creatures to hire that tend to be the same set as the ones you fight the most.
Enemy Mine: In The Legend, after fighting your way through a lot of orcs, you end up convincing them to help you.
Fantastic Racism: Recruiting undead and/or demons into your army will cause your other units to suffer severe morale penalties unless you have the Tolerance skill.
Infinity+1 Sword: The Equilibrum Sword in Armored Princess, which can turn into either the Sword of Light or Darkness depending on your choices. Both provide a hefty bonus to Attack, which doubles at day or night, and either increases or decreases the defense of good units on the field.
Limit Break: Rage abilities and the "adrenaline" speciality of orcs in Crossworlds
Lost Forever: In The Legend you can complete the dwarven key to Demonis and use it to close it shut. However, you won't be able to access it again.
Also in The Legend, the extremely powerful artifact Anga's Ruby is easily lost forever since the quest that rewards it requires talking to a certain pirate captain in the Islands of Freedom... who looks like all other enemy pirates and is only friendly in daytime. If you happen to come across him at night for the first time and proceed defeat him, you'll most likely never know what you missed.
Our Dragons Are Different: Fairly standard except for the Emerald Dragons, which don't have a breath attack nor the usual immunity to fire. Instead, they can drag enemies to them and damage nearby enemies while restoring some mana to the hero.
Optional Party Member: All of the wives/companions in the newer two games. You're bound to meet a few of them without even trying (in The Legend, three of them are involved in the main questline), but you're free to go solo all the way, or abandon them if you find a better option (however, divorces are costly, and some of the companions also want money before they leave you alone)
Poisonous Person: One of the Rage Spirits can spit poisonous goo and turn into an acidic raincloud to kill your foes.
RPG Elements: Quite a lot of it. In The Legend, you can even get married and have kids!
Sadistic Choice: In The Legend, one sidequest has the ghost of a king murdered by his chancellor demanding justice. However, confronting the chancellor reveals that he didn't murder him. The previous king was in fact an ultra paranoid tyrant who died because he accidentally drank a poison he had himself made to weed out his alleged enemies, and the chancellor became the king by default. So it sounds like the ghost is the enemy now, right? Not so fast. As your character points out, the king had an heir to the throne, but the chancellor claims that the heir is too incompetent to rule. You have to choose between siding with a deranged ghost so his heir can ascend to the throne, or side with the chancellor and hope that he's actually right and does a good job as king.
It is possible to run out of troops and money to buy them, making it almost impossible to continue since money is mostly gained from killing wandering armies and completing quests (which mostly involve killing wandering armies).
Averted in Armored Princess, where one can find eggs, seeds, and such on the ground that can be converted from items to troops. It's possible to scrape together enough forces this way to win a few fights and start putting your army back together.