Video Game: Kingdom Hearts coded aka: Kingdom Hearts Re Coded
Their hurting will be mended when you return to end it.
Kingdom Hearts coded (yes, that is exactly how it is capitalized and punctuated) is an episodic mobile phone game set after the events of Kingdom Hearts II. While organizing the records in his journal from his travels with Sora and his friends, Jiminy Cricket's curiosity about the line "thank Naminé" results in him finding a message that he did not write: "Their hurting will be mended when you return to end it." To investigate this message, King Mickey digitizes the contents of the journal and goes into the simulated world to investigate, awakening a virtual Sora on Destiny Islands to carry out the contents of the journal to uncover the identity of "them". However, the virtual Sora encounters "bugs", which take the form of red and black blocks. The plot takes the data Sora through seven worlds from previous games.Kingdom Hearts Re:coded, a remake for the Nintendo DS, has been released in Japan, America, and Europe.Like Kingdom Hearts: 358/2 Days before it, coded will receive HD cutscenes for the Compilation Re-releaseKingdom Hearts HD 2.5 Remix. Gameplay will not be available.
This game provide examples of:
Absurdly High Level Cap: Averted in Re:coded, which is a first for this series. As per usual you can finish the game in the Level 50 area, but the optional post-game system sectors pit you against powerful enemies, beating the final boss gets you the Oathkeeper keyblade that eventually gains the Exp Boost ability, and each level you gain is technically two levels if you put them on the paths between CPUs. Thus level grinding is nowhere near as tedious or time-consuming as past games, and the final optional system sector at Hollow Bastion has a recommended level of 80, but before that are level 70 and 60 sectors, so you can work your way up gradually.
Bonus Boss: Bug Roxas (Hollow Bastion System Sector) and Bug Riku (Avatar Sector, Floor 100).
Rock Titan, Behemoth, and Ice Titan in the Olympus Coliseum's 30-Layer challenge.
Bonus Dungeon: Layers 6-30 of Olympus Coliseum and the extra system sectors, especially Hollow Bastion sector 2.
Boring Yet Practical: Air Spiral and Aerial Sweep. Mediocre damage, but they're Spin Attacks that hit enemies over a decent area, reload quickly, and have low memory costs. Also, Mega Flare doesn't look half as cool as the other Command Finishers, but it does a lot of damage and hits every enemy on screen, and you just need to push a button.
Boss in Mook Clothing: Eliminators. They're red Defenders who have massive amounts of HP relative to your current level, are shielded from all frontal attacks like their original counterparts, have projectile magic which can inflict any status ailment at random, are themselves immune to all status effects, will not flinch from attacks, and can teleport, often right between Sora and where he needs to go.
Boss Rush: Several, most notably the series of bosses in Hollow Bastion — Pete twice and Riku three times — with you likely forgetting to change Keyblades/Commands because you haven't received any for the past hour or so and the fights against Sora's Heartless.
Bragging Rights Reward: The Ultima Weapon of this game requires you to complete a Level 80, 13 floor system sector after you complete the game, the final floor holding the Bonus Boss. The problem is once you get it, there's nothing left to do.
Unless you decide to take it into the Avatar Sector, fight Bugged Data Riku, or take on the Bonus sector again with various Cheats turned on to make things harder.
Breaking the Fourth Wall: One of the floor challenges is "Play at night." Cue much confusion (and for some, inconvenience) at trying to figure out how to do that until you realize that it's talking about playing the game at night in the real world, which the DS knows because it has a clock installed.
Mickey's letter contains the phrase "I should have known there were no coincidenes", paraphrasing the text "There are no coincidences in fate" used in the original trailer for Birth by Sleep from Kingdom Hearts II: Final Mix+
The Darkside Heartless at the start of the game? Yeah, that was Sora's Heartless.
The Chessmaster: Naminé/Data-Naminé, to set the stage for Sora to awaken the painful memories of Roxas, Xion, and Ventus inside him and to ultimately set up for their rescue, and the rescue of Terra, Aqua, Naminé, and Axel.
Covers Always Lie: Riku and Kairi appear in official art, but they only appear in flashbacks shown by the journal and as their older selves in the game's ending. Their data versions aren't actually present in the game at all, though the journal data itself takes the form of Riku, supposedly to give the fangirls something to look at.
Disc One Nuke: In the remake, once you finished Olympus Coliseum, the fourth world in the game, assuming you know where to look and how to make the command, you can get every command in the game, even the Game Breaker (see YMMV tab) without much difficulty in grinding it (outside Olympus Coliseum).
Guilt by Coincidence: Data-Sora blames the mysterious figure Data-Riku for causing the glitches before finding out what he's actually there for.
Idiosyncratic Keyblade Naming: Unlike previous games, all of the Keyblades are upgradable (up to five levels), and have different Theme Naming. For instance, there's the Kingdom Key 1.0, 1.5, 2.0, 2.5, and 3.0, and the Metal Chocobo, plus the Fe, Ag, Au, and Pt variants. The Oblivion's levels are named after the series' main characters ("Wind"/Ventus, "Earth"/Riku (and Terra), "Sea"/Kairi (and Aqua), and "Sky"/Sora). While some use a more typical numbering system, the Lady Luck uses numbers in circles while the Three Wishes uses Roman numerals.
Infinity–1 Sword: Zero/One, a pixelated Kingdom Key with a variety of offensive abilities, won by defeating Sora's Heartless. The Oathkeeper is won from the final boss but has more defensive abilities dedicated to support, while the Lionheart, Metal Chocobo and Ultima Weapon are only available in difficult post-game challenges. And even when you have all of those, Zero/One may become a weapon of choice simply for its Targeting Scope ability, which no other Keyblade has and essentially gives it infinite range when there's something for it to hit for as long as the ability is available.
Insane Troll Logic: Wonderland runs on it as always. The final area where you revisit it has you perform four good deeds for people before the Queen calls for you. She accuses you of stealing her memory, and if you screwed up one task and lied, she uses it as proof you're a criminal. However, if you do them all right she uses your good nature as proof you're hiding something, and if you do them all wrong she realizes you were at least trying to be good, so she decides the punishment should fit the crime and lets you go as a good deed, snapping "let's see how you like it!"
Glitches cause everyone in Wonderland to lose their memories.
Leaning on the Fourth Wall: The moogle will tell you that you can check the tutorial section in the menu if you need a refresher on what licenses do, before adding that he has no idea what that menu is. Somewhat justified in that you're in a computer anyway.
Loophole Abuse: Several challenges can be completed using small exploits. A challenge near the end of the game has you running an obstacle course with your commands disables, and to receive one reward you have to do it in under a minute. However, for some reason Glide is not enabled, allowing completion in under thirty seconds. In system sectors, there may be a challenge condition such as not using curative commands, or not jumping. However, keyblade abilities that restore HP are fine for the former, and commands and attacks that have Sora leap to attack are allowed for the latter.
Low Level Run: Like in Kingdom Hearts: 358/2 Days, levels are earned, but only count if they're installed in a stat matrix. Thus, it's possible to go through all of the worlds with an effective level of one if you take out all of your level chips. There's even a trophy for going through the worlds under level 15.
Manipulative Bastard - Data-Roxas. For those who thought Roxas was "badass" prior to this, his digital counterpart could have easily become a great villain at the level of Marluxia with a dash of Larxene successfully if he dared so felt like it, testing Sora or not.
Min-Maxing: Stat panels can't be moved once placed, though you can swap them with another panel, and panels on a direct route between CP Us double in effectiveness. Thus the dilemma is what stats to prioritize getting the boost, and do you put off exploring a side path to a new ability so you can save panels for the main path.
Mirror Match: Sora-Heartless turns into a dark version of Sora.
Olympus Coliseum also has an alternate ending if you choose not to rescue Cloud and recruit him to your party.
New Game+: While it's not a "New Game" in the strictest sense, it is possible to replay all the worlds with the items, levels, and stat enhancers that were acquired later in the game in Re:coded.
Nice Job Breaking It, Hero: The bugs were created when Naminé was fixing everyone's memories, which almost destroyed the data world.
Actually, that's more a case of I Did What I Had to Do on Namine's part. In order to prepare Sora for the pain of experiencing the sealed memories involving Roxas, Xion, Namine, Axel, Terra, Aqua, and Ven, she introduced "hurt" into the Journal in the form of bugs. When you get to the end and she tells you about it, though, she's clearly not happy with herself.
And arguably it makes the plot make so much more sense. The reason that Data-Roxas has been tormenting Sora throughout Castle Oblivion is both because he is a Nobody, meaning that he technically doesn't exist, much like data and because he wants Sora to feel the emptiness and hurt in his heart that he felt after he lost Xion - knowing that there was someone ever so important to you, but not remembering who they were or how they affected you.
Rare Random Drop: Chips won't be easily gotten. You'll need to high up the difficulty to maximum and use the multiplier cheat if you want any chances to see them.
The Reveal: After five years of wondering, speculation, and fanfics on the subject, the fandom of Kingdom Hearts now knows what is written in that oh-so mysterious letter-from-a-bottle that Mickey sent at the end of Kingdom Hearts II: it's to send Sora off on his next big journey to save Roxas, Axel, Xion, Naminé, Ventus, Aqua, and Terra from their suffering.
Late-Arrival Spoiler: If one has been keeping up with the in-depth information on the series, the contents of the letter was pretty much inferred by the "Reconnect. Kingdom Hearts" Secret Ending. This is otherwise averted.
In the case of Re:coded's secret ending, the revelation that Xehanort has indeed come back in his complete form, and not by himself, if Yen Sid's theory is to be believed.
Save the Villain: Sora and the others try to save Maleficent and Pete from deletion in the seventh chapter. He fails to save them, but Data-Riku manages it.
Sequel Hook: Re:coded has this, which sets up Kingdom Hearts 3D by revealing that Master Xehanort will return and Sora and Riku are due to take the Mark of Mastery exam.
Sequential Boss: You fight Pete and Data-Riku two and three times in a row, respectively; they don't change form, but pull out new moves in each battle.
When you fight Sora's Heartless, first he's a powered up Darkside, then he's a dark version of Sora, then he's three dark versions of Sora, then he's three super fast dark versions of Sora, then he's a Shadow.
Every boss in Re:coded is a sequential boss. Yes, even Darkside.
Speed Run: Trophies are given for redoing the worlds and clearing them in under a set amount of time. All together, it adds up to beating the whole game in a bit under two hours.
Spoiler Opening: The very first bit of the opening is the ending to Chain of Memories, followed by brief interspersed flashes of Terra's armor collapsing to its knees after the fight with Terranort, Ven in the Chamber of Waking, and Aqua with the ocean of the Dark Meridian visible behind her. It pretty much summarizes the events of Kingdom Hearts, Chain of Memories, and Kingdom Hearts II in a huge montage with lots of hugging, and concludes with the Kingdom Hearts II opening with bonus foreshadowing of Naminé being the last thing you see before the title flash. The development team probably went ahead and assumed that if you're playing this game, you already know this stuff, but the Birth by Sleep ones are a little surprising, considering it's still fairly recent. Though, that's probably why they're such brief flashes — if you hadn't already finished Birth by Sleep, you probably wouldn't even realize what they are.
Time Stands Still: Jafar gains control over time after Pete gives him a corrupted lamp.
Unexpected Gameplay Change: Pretty much each world in Re:coded features one before the boss, such as a side-scroller, a shoot-em-up, and a turn-based RPG; the game is normally an action RPG with Birth by Sleep's battle system, and something similar to Days' equip/level up system.
You even get rewarded for it; that is, by getting all the cards that show you've cleared them all, you unlock a cameo from Leon and Yuffie, who give you a Debug Device: Y and a Heat Sink Belt.
This is even played with in the Castle Oblivion version of Wonderland. Here, you can only get one of the ending cards by screwing everything up with everyone in the room: telling an amnesiac Alice that she is actually the Queen of Hearts; giving a sickly card soldier a potion meant for someone else, only for him to say he was just hungry; picking up the White Rabbit's watch to return it to him, only for him to run off before you can, meaning you have essentially stolen the watch; and refusing to help the Cheshire Cat find his "finding." The Queen of Hearts calls you out on all this crap, using it as "evidence" that you stole her memory (when you clearly didn't), and how does she punish you? By letting you go scot free. She doesn't even bother saying "Off with your head!" like she does even if you do things right in the room; she just says "Off with you!" because she thinks being nice to someone who did bad things with good intentions is a fitting punishment.
Video Game Remake: Kingdom Hearts Re:coded is a Nintendo DS remake of the original Kingdom Hearts:coded that was originally released for mobile phones.
Nomura: It comes from the heart's connections with the data, hinting towards the story theme, "Can a heart be born in an existence made of data?"
What the Hell, Hero?: Given to Data-Sora by the Queen of Hearts, of all people, in the Alternate Ending of Wonderland in Castle Oblivion.
And since it's Wonderland, you get it for doing everything right.
Even better is that you get a What the Hell, Hero? of a different color if you do everything wrong. The Queen of Hearts almost says the trope name before coming to the conclusion that you were trying to be nice and simply failing spectacularly.
What You Are in the Dark: Data-Roxas attempts to invoke this on Sora at Castle Oblivion. Since Sora can just go through each world repeatedly with different results — and nobody will remember anything when he does — this is a bit of an inversion.
Where It All Began: The final level brings the confusion over Sora's memories and the journal's erasing full-circle when Data-Sora heads back to Castle Oblivion.